; O o ; o O ; O o ; o (\ /) O ; O/\ \` '/ /\o ; +===vVv=\"/=vVv===+ ; /| Uberbot |\ ; ( | by Zeiris | ) ; \/+=================+\/ ; \|( (|/ ; )) ; ( ; \| ; ; Master = necromancer with bone wall and enigma. ; Slaves = hammerdins, CTA optional. ; ; Set up Tristram fully (clear, move meph to house) ; then type .uber on the master. ; ; 1 = true, 0 = false ; non-integer settings MUST NOT have comments after them! ; ;;;;;;;; [Master] walls=4 ; number of walls to cast chill=45 ; how many seconds to spend at rock ; the following two lines define the "start" and "stop" commands used by both the Master ; and the two Slaves - the %d is replaced by the length of the rock break in seconds (chill) break=%d second rock break. resume=Hammertime! startpause=13 ; an extra delay before casting the first wall to ; give hammerdins time to BO/holy shield/set up hammerfields ; if merctrap is on, this delay should be increased accordingly [Announcer] every10=1 ; starting at this level, Master announces levelups every 10 levels every5=70 ; 5 levels every1=80 ; every levelup is announced past this level [StopAt] ; Master stops walling when this character reaches a certain level character=MalTir level=88 ;;;;;;;; [Slave1] ; slave takes commands from him, doesn't have to be bot-controlled master=DolIo aura=109 ; aura ID numbers listed below cta=0 ; 1 if hammerdin has CTA, 0 if not fcr=10 ; cast rate in frames (125%fcr=9frames, 75%=10) merctrap=0 ; trap the mercenary behind the wall, so weak ones don't die offsetx=2 ; offset from the default hammer position offsety=0 ; this is if you want to tweak the hammerfield overlap ;;;;;;;; [Slave2] master=DolIo aura=113 cta=1 fcr=10 merctrap=1 offsetx=0 offsety=0 ; Aura ID numbers: ; 113 Concentration ; 104 Defiance ; 114 Holy Freeze ; 109 Cleansing ; 120 Meditation ; 124 Redemption ; 125 Salvation ; 119 Sanctuary ;;;;;;;;;; [Advanced] ; You shouldn't change these unless you know what you're doing. ; ; Y coordinate increases to the southwest, X coordinate increases ; to the southeast. Units are probably yards, or something similar. hammerx=25065 hammery=5095 ; hammerdins stand here (maybe with small offset) masterx=25067 mastery=5079 ; necromancer stands here wallx=25070 wally=5070 ; and casts bone wall here rockx=25125 rocky=5086 ; west side of the rock midx=25084 midy=5077 ; roughly halfway between rock and hammer/master points ;;;;;;;;; [License] ; Don't touch this. master=218903996 slave1=3949367109 slave2=3949372861