Axe Warrior Armor: Gladiator's Weapons: Vampiric of Fortitude (+15% >50%) + -2/+45hp stance shield, Sundering of Fortitude (+5 energy) + -5/+30hp always shield Warrior/Elementalist Level: 20 Strength: 11 (10+1) Axe Mastery: 16 (12+4) Tactics: 8 (7+1) Air Magic: 4 Shock (Air Magic) "To The Limit!" (Tactics) Eviscerate [Elite] (Axe Mastery) Executioner's Strike (Axe Mastery) Sprint (Strength) Resurrection Signet () Warrior's Cunning (Strength) Frenzy (Warrior other) Hammer Warrior Armor: Gladiator's Weapons: Vampiric of Fortitude (+15% >50%), Sundering of Fortitude (+5 Energy) Warrior/Elementalist Level: 20 Strength: 11 (10+1) Tactics: 8 (7+1) Hammer Mastery: 16 (12+4) Air Magic: 4 Shock (Air Magic) "To The Limit!" (Tactics) Devastating Hammer [Elite] (Hammer Mastery) Fierce Blow (Hammer Mastery) Sprint (Strength) Resurrection Signet () Warrior's Cunning (Strength) Frenzy (Warrior other) Interrupt Ranger Armor: Druid's Arcos originais: Horn e Long c/ Sundering 20% Sugestão: Vampiric Flatbow of Fortitude, Ebon/Sundering Recurve of Fortitude Ranger/Ritualist Level: 20 Expertise: 13 (12+1) Marksmanship: 16 (12+4) Distracting Shot (Expertise) Savage Shot (Marksmanship) Punishing Shot [Elite] (Marksmanship) Dual Shot (Ranger other) Read the Wind (Marksmanship) Flesh of my Flesh (Restoration Magic) Seeking Arrows (Marksmanship) Pin Down (Marksmanship) Spirit Spammer Trapper Ranger Armor: Druid's Weapons: +5 Energy Recurve Bow / Insightful Staff Ranger/Mesmer Level: 20 Expertise: 14 (11+3) Beast Mastery: 7 (6+1) Wilderness Survival: 16 (12+4) Nature's Renewal (Wilderness Survival) Tranquility (Wilderness Survival) Barbed Trap (Wilderness Survival) Dust Trap (Wilderness Survival) Fertile Season (Beast Mastery) Resurrection Signet () Oath Shot [Elite] (Expertise) Whirling Defense (Expertise) Utility Necro Armor: Bloodstained Boots Weapons: sem fast cast p/ blood, apenas recharge. 20% enchanting recomendável se possível Necromancer/Monk Level: 20 Soul Reaping: 9 (8+1) Blood Magic: 16 (12+4) Healing Prayers: 10 Protection Prayers: 2 Well of Blood (Blood Magic) Lifebane Strike (Blood Magic) Vampiric Gaze (Blood Magic) Extinguish (Protection Prayers) Offering of Blood [Elite] (Blood Magic) Resurrection Signet () Blood Ritual (Blood Magic) Heal Party (Healing Prayers) Spirit Spamming Ritualist Armor: Shaman's Weapons: Hale Spawning Staff of Enchanting, 20% recharge/+30hp Spawning Focus Ritualist/Elementalist Level: 20 Spawning Power: 12 (11+1) Restoration Magic: 4 (3+1) Communing: 15 (11+4) Earth Magic: 8 Shelter (Communing) Union (Communing) Weapon of Warding (Restoration Magic) Displacement (Communing) Boon of Creation (Spawning Power) Ward of Stability (Earth Magic) Ritual Lord [Elite] (Spawning Power) Ward Against Melee (Earth Magic) Healing Monk Armor: Judge's Monk/Necromancer Level: 20 Divine Favor: 9 (8+1) Healing Prayers: 14 (12+2) Smiting Prayers: 3 (2+1) Protection Prayers: 2 (1+1) Blood Magic: 10 Orison of Healing (Healing Prayers) Healing Touch (Healing Prayers) Signet of Rejuvenation (Healing Prayers) Heal Other (Healing Prayers) Offering of Blood [Elite] (Blood Magic) Heal Party (Healing Prayers) Smite Hex (Smiting Prayers) Mend Condition (Protection Prayers) Infuse Monk Armor: Judge's Monk/Mesmer Level: 20 Divine Favor: 9 (8+1) Healing Prayers: 14 (12+2) Inspiration Magic: 10 Orison of Healing (Healing Prayers) Healing Touch (Healing Prayers) Signet of Rejuvenation (Healing Prayers) Infuse Health (Healing Prayers) Energy Drain [Elite] (Inspiration Magic) Heal Party (Healing Prayers) Revealed Hex (Inspiration Magic) Drain Enchantment (Inspiration Magic)