#--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- # TARGET is the name of the output, if this ends with _mb generates a multiboot image # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := mp3-plyr BUILD := build SOURCES := source DATA := data INCLUDES := #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float CFLAGS = -O2 -Wall $(MACHDEP) $(INCLUDES) #CFLAGS := -O3 -Wa,-mregnames -Wall $(INCLUDE) #ASFLAGS := -Wa,-mregnames $(INCLUDE) LDFLAGS = $(MACHDEP) -mogc -lmad -Wl,-Map,$(notdir $@).map #--------------------------------------------------------------------------------- # path to tools - this can be deleted if you set the path in windows #--------------------------------------------------------------------------------- #export PATH := /e/GameCube/devkitPPC_r8/bin:/bin #--------------------------------------------------------------------------------- # absolute path required since this makefile uses the build directory # as the working directory #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- # the prefix on the compiler executables #--------------------------------------------------------------------------------- PREFIX := powerpc-gekko- #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lmodplay -logc -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export CC := $(PREFIX)gcc export CXX := $(PREFIX)g++ export AR := $(PREFIX)ar export OBJCOPY := $(PREFIX)objcopy #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- export LD := $(CXX) #export LD := $(CC) #--------------------------------------------------------------------------------- # automatically build a list of object files for our project #--------------------------------------------------------------------------------- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) DOLFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.mp3))) export DFILES := $(DOLFILES:.mp3=.o) export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) #export OFILES := gx_demo.o spaceship.o texture.o incbin.o #--------------------------------------------------------------------------------- # build a list of include paths #--------------------------------------------------------------------------------- export INCLUDES := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) \ -I$(CURDIR)/$(INCLUDE) #--------------------------------------------------------------------------------- # build a list of library paths #--------------------------------------------------------------------------------- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export OUTPUT := $(CURDIR)/$(TARGET) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) *.elf #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).dol: $(OUTPUT).elf @echo output ... $(notdir $@) @$(OBJCOPY) -O binary $< $@ #--------------------------------------------------------------------------------- $(OUTPUT).elf: $(DFILES) $(OFILES) @echo linking ... $(notdir $@) @$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@ #--------------------------------------------------------------------------------- # Compile Targets for C/C++ #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- %.o : %.cpp @echo $(notdir $<) @$(CXX) -MMD $(CFLAGS) -o $@ -c $< #--------------------------------------------------------------------------------- %.o : %.c @echo $(notdir $<) @$(CC) -MMD $(CFLAGS) -o $@ -c $< #--------------------------------------------------------------------------------- %.o : %.S @echo $(notdir $<) @$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@ #--------------------------------------------------------------------------------- %.o : %.s @echo $(notdir $<) @$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@ #--------------------------------------------------------------------------------- %.o : %.mp3 @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # canned command sequence for binary data #--------------------------------------------------------------------------------- define bin2o cp $(<) $(*).tmp $(OBJCOPY) -I binary -O elf32-powerpc -B powerpc \ --rename-section .data=.rodata,readonly,data,contents,alloc \ --redefine-sym _binary_$*_tmp_start=$*\ --redefine-sym _binary_$*_tmp_end=$*_end\ --redefine-sym _binary_$*_tmp_size=$*_size\ $(*).tmp $(@) #echo "#ifndef __$(*)_H" > $(*).h #echo "#define __$(*)_H" >> $(*).h #echo "#define __$(*)_H" >> $(*).h echo "#ifndef __MYMP3_H" > $(*).h echo "#define __MYMP3_H" >> $(*).h echo "#endif" >> $(*).h echo "extern const u8" $(*)"[];" >> $(*).h echo "extern const u32" $(*)_size[]";" >> $(*).h rm $(*).tmp endef -include $(DEPENDS) #--------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------