* Player can hear music. When one piece of music ends, another is started. * Player can hear sound effects when he clicks (for example) buttons. * Player can create new bases to globe by clicking New Base -button and then clicking position anywhere on the globe. * Multiple ufos are spawn on the globe at random positions at random times * Player can select base where it launches an interceptor (with mouse via globe or from interceptor list dialog) to intercept an ufo which he selects by clicking the ufo at the globe. * Player can save the game via using one line console command * Player can load a saved game by using one line console command * Player can see how many ufos he has destroyed and how many ufos have escaped on geoscape ui (a simple Earth - Mars scoreboard) - basic sound support - refactor model - serialization and unserialization support - multiple bases - multiple ufos - player can create new bases by clicking new base button and then click a place over the globe (can also add base over water) - simple placeholder score board to geoscape ui textarea which shows the score how many ufos player have destroyed and how many has escaped - eye-candy (what?)