$MaxInvent = 159; //------------Tools-------- $StartTools = $Tools; $Inv[$Tools,0] = nameToID(hammerImage) - 1; $Inv[$Tools,1] = "Hammer"; $Inv[$Tools++,0] = nameToID(wrenchImage) - 1; $Inv[$Tools,1] = "Wrench"; $Inv[$Tools++,0] = nameToID(keyImage) - 1; $Inv[$Tools,1] = "Key"; $Inv[$Tools,0] = nameToID(SprayCanImage) - 1; $Inv[$Tools,1] = "Spray Can"; $Inv[$Tools++,0] = nameToID(LetterCanImage) - 1; $Inv[$Tools,1] = "Letter Can"; $Inv[$Tools++,0] = nameToID(BlackLetterCanImage) - 1; $Inv[$Tools,1] = "Black Letter Can"; $Inv[$Tools,0] = nameToID(editorWandImage) - 1; $Inv[$Tools,1] = "Editor Wand"; $Inv[$Tools++,0] = nameToID(brickFireImage)- 2; $Inv[$Tools,1] = "Fire Brick"; //--------Bricks------------ $Bricks = $Weapons + 1; $StartBricks = $Bricks; $Inv[$Bricks,0] = nameToID(brick1x1tImage)- 2; $Inv[$Bricks,1] = "Brick 1x1t"; $Inv[$Bricks++,0] = nameToID(brick1x1Image)- 2; $Inv[$Bricks,1] = "Brick 1x1"; $Inv[$Bricks++,0] = nameToID(brick1x2Image)- 2; $Inv[$Bricks,1] = "Brick 1x2"; $Inv[$Bricks++,0] = nameToID(brick1x3Image)- 2; $Inv[$Bricks,1] = "Brick 1x3"; $Inv[$Bricks++,0] = nameToID(brick1x4Image)- 2; $Inv[$Bricks,1] = "Brick 1x4"; $Inv[$Bricks++,0] = nameToID(brick1x6Image)- 2; $Inv[$Bricks,1] = "Brick 1x6"; $Inv[$Bricks++,0] = nameToID(brick1x8Image)- 2; $Inv[$Bricks,1] = "Brick 1x8"; $Inv[$Bricks++,0] = nameToID(brick2x2Image)- 2; $Inv[$Bricks,1] = "Brick 2x2"; $Inv[$Bricks++,0] = nameToID(brick2x3Image)- 2; $Inv[$Bricks,1] = "Brick 2x3"; $Inv[$Bricks++,0] = nameToID(brick2x4Image)- 2; $Inv[$Bricks,1] = "Brick 2x4"; $Inv[$Bricks++,0] = nameToID(brick2x8Image)- 2; $Inv[$Bricks,1] = "Brick 2x8"; $Inv[$Bricks++,0] = nameToID(brick2x10Image)- 2; $Inv[$Bricks,1] = "Brick 2x10"; $Inv[$Bricks++,0] = nameToID(brick1x1x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x1x5"; $Inv[$Bricks++,0] = nameToID(brick1x2x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x2x5"; $Inv[$Bricks++,0] = nameToID(brick1x3x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x3x5"; $Inv[$Bricks++,0] = nameToID(brick1x4x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x4x5"; $Inv[$Bricks++,0] = nameToID(brick1x6x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x6x5"; $Inv[$Bricks++,0] = nameToID(brick1x8x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x8x5"; $Inv[$Bricks++,0] = nameToID(brick1x10x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x10x5"; $Inv[$Bricks++,0] = nameToID(brick1x12x5Image)- 2; $Inv[$Bricks,1] = "Brick 1x12x5"; $EndBricks = $Bricks; //------------Plates------------ $Plates = $Bricks + 1; $StartPlates = $Plates; $Inv[$Plates,0] = nameToID(plate1x1Image)- 2; $Inv[$Plates,1] = "Plate 1x1"; $Inv[$Plates++,0] = nameToID(plate1x2Image)- 2; $Inv[$Plates,1] = "Plate 1x2"; $Inv[$Plates++,0] = nameToID(plate1x3Image)- 2; $Inv[$Plates,1] = "Plate 1x3"; $Inv[$Plates++,0] = nameToID(plate1x4Image)- 2; $Inv[$Plates,1] = "Plate 1x4"; $Inv[$Plates++,0] = nameToID(plate1x6Image)- 2; $Inv[$Plates,1] = "Plate 1x6"; $Inv[$Plates++,0] = nameToID(plate1x8Image)- 2; $Inv[$Plates,1] = "Plate 1x8"; $Inv[$Plates++,0] = nameToID(plate1x10Image)- 2; $Inv[$Plates,1] = "Plate 1x10"; $Inv[$Plates++,0] = nameToID(plate2x2Image)- 2; $Inv[$Plates,1] = "Plate 2x2"; $Inv[$Plates++,0] = nameToID(plate2x3Image)- 2; $Inv[$Plates,1] = "Plate 2x3"; $Inv[$Plates++,0] = nameToID(plate2x4Image)- 2; $Inv[$Plates,1] = "Plate 2x4"; $Inv[$Plates++,0] = nameToID(plate2x6Image)- 2; $Inv[$Plates,1] = "Plate 2x6"; $Inv[$Plates++,0] = nameToID(plate2x8Image)- 2; $Inv[$Plates,1] = "Plate 2x8"; $Inv[$Plates++,0] = nameToID(plate2x10Image)- 2; $Inv[$Plates,1] = "Plate 2x10"; $Inv[$Plates++,0] = nameToID(plate4x6Image)- 2; $Inv[$Plates,1] = "Plate 4x6"; $Inv[$Plates++,0] = nameToID(plate4x8Image)- 2; $Inv[$Plates,1] = "Plate 4x8"; $Inv[$Plates++,0] = nameToID(plate6x10Image)- 2; $Inv[$Plates,1] = "Plate 6x10"; $Inv[$Plates++,0] = nameToID(plate6x12Image)- 2; $Inv[$Plates,1] = "Plate 6x12"; $Inv[$Plates++,0] = nameToID(plate16x32Image)- 2; $Inv[$Plates,1] = "Plate 16x32"; $Inv[$Plates++,0] = nameToID(baseplate32Image)- 2; $Inv[$Plates,1] = "Plate 32x32"; $Inv[$Plates++,0] = nameToID(baseplate48Image)- 2; $Inv[$Plates,1] = "Plate 48x48"; $Inv[$Plates++,0] = nameToID(roadxImage)- 2; $Inv[$Plates,1] = "Cross Road"; $Inv[$Plates++,0] = nameToID(roadTImage)- 2; $Inv[$Plates,1] = "T Road"; $Inv[$Plates++,0] = nameToID(roadstraightxwImage)- 2; $Inv[$Plates,1] = "Straight Road w Crosswalk"; $Inv[$Plates++,0] = nameToID(roadstraightImage)- 2; $Inv[$Plates,1] = "Straight Road"; $Inv[$Plates++,0] = nameToID(roaddeadendImage)- 2; $Inv[$Plates,1] = "Dead End Road"; $Inv[$Plates++,0] = nameToID(roadcurveImage)- 2; $Inv[$Plates,1] = "Curved Road"; $Inv[$Plates++,0] = nameToID(tile1x1Image)- 2; $Inv[$Plates,1] = "Tile 1x1"; $Inv[$Plates++,0] = nameToID(tile1x2Image)- 2; $Inv[$Plates,1] = "Tile 1x2"; $Inv[$Plates++,0] = nameToID(tile2x2Image)- 2; $Inv[$Plates,1] = "Tile 2x2"; $EndPlates = $Plates; //---------Slopes----------------- $Slopes = $Plates + 1; $StartSlopes = $Slopes; $Inv[$Slopes,0] = nameToID(slope2x1Image)- 2; $Inv[$Slopes,1] = "Slope 2x1"; $Inv[$Slopes++,0] = nameToID(slope2x2Image)- 2; $Inv[$Slopes,1] = "Slope 2x2"; $Inv[$Slopes++,0] = nameToID(slope2x3Image)- 2; $Inv[$Slopes,1] = "Slope 2x3"; $Inv[$Slopes++,0] = nameToID(slope2x4Image)- 2; $Inv[$Slopes,1] = "Slope 2x4"; $Inv[$Slopes++,0] = nameToID(slope3x1Image)- 2; $Inv[$Slopes,1] = "Slope 3x1"; $Inv[$Slopes++,0] = nameToID(slope3x2Image)- 2; $Inv[$Slopes,1] = "Slope 3x2"; $Inv[$Slopes++,0] = nameToID(slope3x3Image)- 2; $Inv[$Slopes,1] = "Slope 3x3"; $Inv[$Slopes++,0] = nameToID(slope3x4Image)- 2; $Inv[$Slopes,1] = "Slope 3x4"; $Inv[$Slopes++,0] = nameToID(slopeC2x2Image)- 2; $Inv[$Slopes,1] = "Slope C2x2"; $Inv[$Slopes++,0] = nameToID(slopeC3x3Image)- 2; $Inv[$Slopes,1] = "Slope C2x3"; $Inv[$Slopes++,0] = nameToID(slopeCC2x2Image)- 2; $Inv[$Slopes,1] = "Slope CC2x4"; $Inv[$Slopes++,0] = nameToID(slopeCC3x3Image)- 2; $Inv[$Slopes,1] = "Slope CC3x3"; $Inv[$Slopes++,0] = nameToID(slopeI2x1Image)- 2; $Inv[$Slopes,1] = "Slope I2x1"; $Inv[$Slopes++,0] = nameToID(slopeI2x2Image)- 2; $Inv[$Slopes,1] = "Slope I2x2"; $Inv[$Slopes++,0] = nameToID(slopeI2x3Image)- 2; $Inv[$Slopes,1] = "Slope I2x3"; $Inv[$Slopes++,0] = nameToID(slopeI2x4Image)- 2; $Inv[$Slopes,1] = "Slope I2x4"; $Inv[$Slopes++,0] = nameToID(slopeI3x1Image)- 2; $Inv[$Slopes,1] = "Slope I3x1"; $Inv[$Slopes++,0] = nameToID(slopeI3x2Image)- 2; $Inv[$Slopes,1] = "Slope I3x2"; $Inv[$Slopes++,0] = nameToID(slopeI3x3Image)- 2; $Inv[$Slopes,1] = "Slope I3x3"; $Inv[$Slopes++,0] = nameToID(slopeI3x4Image)- 2; $Inv[$Slopes,1] = "Slope I3x4"; $Inv[$Slopes++,0] = nameToID(slopeIC2x2Image)- 2; $Inv[$Slopes,1] = "Slope IC2x2"; $Inv[$Slopes++,0] = nameToID(slopeIC3x3Image)- 2; $Inv[$Slopes,1] = "Slope IC3x3"; $Inv[$Slopes++,0] = nameToID(slopeT2x1Image)- 2; $Inv[$Slopes,1] = "Slope T2x1"; $Inv[$Slopes++,0] = nameToID(slopeT2x1eImage)- 2; $Inv[$Slopes,1] = "Slope T2x1e"; $Inv[$Slopes++,0] = nameToID(slopeT2x2Image)- 2; $Inv[$Slopes,1] = "Slope T2x2"; $Inv[$Slopes++,0] = nameToID(slopeT2x3Image)- 2; $Inv[$Slopes,1] = "Slope T2x3"; $Inv[$Slopes++,0] = nameToID(slopeT2x4Image)- 2; $Inv[$Slopes,1] = "Slope T2x4"; $Inv[$Slopes++,0] = nameToID(brick2x1x2slopeImage)- 2; $Inv[$Slopes,1] = "Slope 2x1x2"; $Inv[$Slopes++,0] = nameToID(brick2x1x3slopeImage)- 2; $Inv[$Slopes,1] = "Slope 2x1x3"; $Inv[$Slopes++,0] = nameToID(brick2x1x3slopeInvImage)- 2; $Inv[$Slopes,1] = "Slope I2x1x3"; $Inv[$Slopes++,0] = nameToID(brick2x2x2slopeImage)- 2; $Inv[$Slopes,1] = "Slope 2x2x2"; $Inv[$Slopes++,0] = nameToID(brick2x2x2slopeQCImage)- 2; $Inv[$Slopes,1] = "Slope 2x2x2QC"; $Inv[$Slopes++,0] = nameToID(brick2x2x3slopeImage)- 2; $Inv[$Slopes,1] = "Slope 2x2x3"; $Inv[$Slopes++,0] = nameToID(brick2x2x3slopeDCImage)- 2; $Inv[$Slopes,1] = "Slope 2x2x3DC"; $Inv[$Slopes++,0] = nameToID(slope6x1x5Image)- 2; $Inv[$Slopes,1] = "Slope 6x1x5"; $Inv[$Slopes++,0] = nameToID(slope2x3x1Image)- 2; $Inv[$Slopes,1] = "Slope 2x3x1"; $Inv[$Slopes++,0] = nameToID(slope2x3x1bImage)- 2; $Inv[$Slopes,1] = "Slope 2x3x1b"; $Inv[$Slopes++,0] = nameToID(slope1x1Image)- 2; $Inv[$Slopes,1] = "Slope 1x1"; $Inv[$Slopes++,0] = nameToID(slope1x3roundImage)- 2; $Inv[$Slopes,1] = "Slope 1x3 rounded"; //---> No obeject, only collision mesh! //$Inv[$Slopes++,0] = nameToID(brick2x2x3slopeInvImage)- 2; //$Inv[$Slopes,1] = "Slope I2x2x3"; $EndSlopes = $Slopes; //------Misc----- $Misc = $Slopes + 1; $StartMisc = $Misc; $Inv[$Misc,0] = nameToID(brick1x2x2windowImage)- 2; $Inv[$Misc,1] = "Window 1x2x2"; $Inv[$Misc++,0] = nameToID(brick1x3x2windowImage)- 2; $Inv[$Misc,1] = "Window 1x3x2"; $Inv[$Misc++,0] = nameToID(brick1x4x2windowImage)- 2; $Inv[$Misc,1] = "Window 1x4x2"; $Inv[$Misc++,0] = nameToID(brick1x4x5windowImage)- 2; $Inv[$Misc,1] = "Window 1x4x5"; $Inv[$Misc++,0] = nameToID(brick1x4x6windowImage)- 2; $Inv[$Misc,1] = "Window 1x4x6"; $Inv[$Misc++,0] = nameToID(brick3x8x6windowImage)- 2; $Inv[$Misc,1] = "Window 3x8x6"; $Inv[$Misc++,0] = nameToID(cylinder1x1ftImage) - 2; $Inv[$Misc,1] = "Cylinder 1x1ft"; $Inv[$Misc++,0] = nameToID(cylinder1x1fImage)- 2; $Inv[$Misc,1] = "Cylinder 1x1f b"; $Inv[$Misc++,0] = nameToID(cylinder1x1fpImage)- 2; $Inv[$Misc,1] = "Cylinder 1x1f "; $Inv[$Misc++,0] = nameToID(cylinder1x1tImage)- 2; $Inv[$Misc,1] = "Cylinder 1x1t"; $Inv[$Misc++,0] = nameToID(cylinder1x1Image)- 2; $Inv[$Misc,1] = "Cylinder 1x1 b"; $Inv[$Misc++,0] = nameToID(cylinder1x1pImage)- 2; $Inv[$Misc,1] = "Cylinder 1x1"; $Inv[$Misc++,0] = nameToID(tile2x2roundImage)- 2; $Inv[$Misc,1] = "Tile 2x2 round"; $Inv[$Misc++,0] = nameToID(cylinder2x2Image)- 2; $Inv[$Misc,1] = "Cylinder 2x2"; $Inv[$Misc++,0] = nameToID(rocket1x1Image)- 2; $Inv[$Misc,1] = "Cone 1x1"; $Inv[$Misc++,0] = nameToID(rocket1x1tImage)- 2; $Inv[$Misc,1] = "Cone 1x1 t"; $Inv[$Misc++,0] = nameToID(cone2x2x2Image)- 2; $Inv[$Misc,1] = "Cone 2x2x2"; $Inv[$Misc++,0] = nameToID(cone3x3x2Image)- 2; $Inv[$Misc,1] = "Cone 3x3x2"; $Inv[$Misc++,0] = nameToID(brick4x4qcylImage)- 2; $Inv[$Misc,1] = "Cylinder 4x4q"; $Inv[$Misc++,0] = nameToID(fence1x4x2Image)- 2; $Inv[$Misc,1] = "Fence 1x4x2"; $Inv[$Misc++,0] = nameToID(brick1x4fenceImage)- 2; $Inv[$Misc,1] = "Fence 1x4"; $Inv[$Misc++,0] = nameToID(brick1x4x2fencespindledImage)- 2; $Inv[$Misc,1] = "Fence 1x4x2S"; $Inv[$Misc++,0] = nameToID(bar1x4x2Image)- 2; $Inv[$Misc,1] = "Bar 1x4x2"; $Inv[$Misc++,0] = nameToID(bar1x3Image)- 2; $Inv[$Misc,1] = "Bar 1x3"; $Inv[$Misc++,0] = nameToID(brick2x2x5LatticeImage)- 2; $Inv[$Misc,1] = "Lattice 2x2x5"; $Inv[$Misc++,0] = nameToID(brick1x3archImage)- 2; $Inv[$Misc,1] = "Arch 1x3"; $Inv[$Misc++,0] = nameToID(brick1x5x4archImage)- 2; $Inv[$Misc,1] = "Arch 1x5x4"; $Inv[$Misc++,0] = nameToID(brick1x5x4archinvertedImage)- 2; $Inv[$Misc,1] = "Arch 1x5x4I"; $Inv[$Misc++,0] = nameToID(brick1x12x3archImage)- 2; $Inv[$Misc,1] = "Arch 1x12x3"; $Inv[$Misc++,0] = nameToID(brick2x8x3archImage)- 2; $Inv[$Misc,1] = "Arch 2x8x3"; $Inv[$Misc++,0] = nameToID(brick1x8x2archImage)- 2; $Inv[$Misc,1] = "1x8x2 Arch"; $Inv[$Misc++,0] = nameToID(brick1x3x2archcurveImage)- 2; $Inv[$Misc,1] = "1x3x2 Curved Arch"; $Inv[$Misc++,0] = nameToID(brick8x8fgrillImage)- 2; $Inv[$Misc,1] = "8x8f Grill"; $Inv[$Misc++,0] = nameToID(brick1x4archImage)- 2; $Inv[$Misc,1] = "1x4 Arch"; $Inv[$Misc++,0] = nameToID(brick1x4walkImage)- 2; $Inv[$Misc,1] = "1x4 Walk"; $Inv[$Misc++,0] = nameToID(brick1x4x2archImage)- 2; $Inv[$Misc,1] = "1x4x2 Arch"; $Inv[$Misc++,0] = nameToID(brick1x6archImage)- 2; $Inv[$Misc,1] = "1x6 Arch"; $Inv[$Misc++,0] = nameToID(brick1x6x2archImage)- 2; $Inv[$Misc,1] = "1x6x2 Arch"; $Inv[$Misc++,0] = nameToID(brick1x6x2archroundImage)- 2; $Inv[$Misc,1] = "1x6x2 Curved Arch"; $Inv[$Misc++,0] = nameToID(brick1x6x3archcurveImage)- 2; $Inv[$Misc,1] = "1x6x3 Curved Arch"; $Inv[$Misc++,0] = nameToID(brickantennaImage)- 2; $Inv[$Misc,1] = "Antenna"; $Inv[$Misc++,0] = nameToID(brickantennatImage)- 2; $Inv[$Misc,1] = "Antenna t"; $Inv[$Misc++,0] = nameToID(antenna1x1x8Image)- 2; $Inv[$Misc,1] = "Antenna1x1x8"; $Inv[$Misc++,0] = nameToID(flag1Image)- 2; $Inv[$Misc,1] = "Flag1"; $Inv[$Misc++,0] = nameToID(brick1x2handleImage)- 2; $Inv[$Misc,1] = "Handle 1x2"; $Inv[$Misc++,0] = nameToID(brick1x1handleImage)- 2; $Inv[$Misc,1] = "Brick 1x1 Handle"; $Inv[$Misc++,0] = nameToID(plate1x2handleImage)- 2; $Inv[$Misc,1] = "Plate 1x2 Handle"; $Inv[$Misc++,0] = nameToID(plate1x2handlesImage)- 2; $Inv[$Misc,1] = "Plate 1x2 Handles"; $Inv[$Misc++,0] = nameToID(plate1x2hookImage)- 2; $Inv[$Misc,1] = "Plate 1x2 Hook"; $Inv[$Misc++,0] = nameToID(plate1x2jeImage)- 2; $Inv[$Misc,1] = "Plate 1x2 Jetengine"; $Inv[$Misc++,0] = nameToID(plate1x2s1image)- 2; $Inv[$Misc,1] = "Plate 1x2 s1"; $Inv[$Misc++,0] = nameToID(grill1x2Image)- 2; $Inv[$Misc,1] = "Grill 1x2"; $Inv[$Misc++,0] = nameToID(brick2x1x1curveImage)- 2; $Inv[$Misc,1] = "Brick 2x1x1 curve"; $Inv[$Misc++,0] = nameToID(brickcubImage)- 2; $Inv[$Misc,1] = "Cupboard"; $Inv[$Misc++,0] = nameToID(brickdoorImage)- 2; $Inv[$Misc,1] = "Door"; $Inv[$Misc++,0] = nameToID(brickfausetImage)- 2; $Inv[$Misc,1] = "Fauset(Tap)"; $Inv[$Misc++,0] = nameToID(brickfence1Image)- 2; $Inv[$Misc,1] = "Fence"; $Inv[$Misc++,0] = nameToID(brickseatImage)- 2; $Inv[$Misc,1] = "Seat"; $Inv[$Misc++,0] = nameToID(rearwingImage)- 2; $Inv[$Misc,1] = "Rear Wing"; $Inv[$Misc++,0] = nameToID(brickGateImage)- 2; $Inv[$Misc,1] = "Gate"; $Inv[$Misc++,0] = nameToID(brickbar1Image)- 2; $Inv[$Misc,1] = "Bar"; $Inv[$Misc++,0] = nameToID(brick2x3archImage)- 2; $Inv[$Misc,1] = "Brick 2x3 Arched"; $Inv[$Misc++,0] = nameToID(wing8x4lImage)- 2; $Inv[$Misc,1] = "Wing 8x4l"; $Inv[$Misc++,0] = nameToID(wing8x4rImage)- 2; $Inv[$Misc,1] = "Wing 8x4r"; $Inv[$Misc++,0] = nameToID(wing9x4Image)- 2; $Inv[$Misc,1] = "Wing 9x4"; $Inv[$Misc++,0] = nameToID(dynamiteImage)- 2; $Inv[$Misc,1] = "Dynamite"; $Inv[$Misc++,0] = nameToID(plungerImage)- 2; $Inv[$Misc,1] = "Plunger"; $Inv[$Misc++,0] = nameToID(panelwtImage)- 2; $Inv[$Misc,1] = "PanelWall6x12t"; $Inv[$Misc++,0] = nameToID(CastleTurretTop4x8x21thirdImage)- 2; $Inv[$Misc,1] = "CastleTop"; $Inv[$Misc++,0] = nameToID(CastleWall2x5x6Image)- 2; $Inv[$Misc,1] = "CastleWall"; $Inv[$Misc++,0] = nameToID(brick2x2FXImage)- 2; $Inv[$Misc,1] = "FX Brick"; $EndMisc = $Misc;