function trp.MakeLetter(userid, strText) string.lower ("/makeletter") then _TraceLine(_PlayerGetShootPos(Owner),_PlayerGetShootAng(Owner),4096,userid) local Letter = _EntCreate("prop_physics") _EntPrecacheModel("models/props_c17/paper01.mdl") _EntSetModel(Letter, "models/props_c17/paper01.mdl") _EntSetPos(Letter, _TraceEndPos()) _EntSetName(Letter, "letter") _EntSpawn(Letter) local LetterInfo = () LetterInfo.LetterID = Letter Letter.Content = String LetterInfo.Owner = userid table.insert(trp.letter, LetterInfo) end end end function eventPlayerUseEntity(userid) _PrintMessage(userid,4,"..String..")