#include new Menu:Main; new Menu:Vehicles; new Menu:Mods; new Menu:MotorBikes; new Menu:Planes; new Menu:Boats; new Menu:Trucks; new Menu:Bicycles; new Menu:Helicopters; new Menu:Cars1; new Menu:As; new Menu:Bs; new Menu:Bs2; new Menu:Cs; new Menu:Cs2; new Menu:Ds; new Menu:Es; new Menu:Fs; new Menu:Gs; new Menu:Hs; new Menu:Is; new Menu:Js; new Menu:Cars2; new Menu:Ks; new Menu:Ls; new Menu:Ms; new Menu:Ns; new Menu:Os; new Menu:Ps; new Menu:Rs; new Menu:Ss; new Menu:Ss2; new Menu:Ts; new Menu:Us; new Menu:Vs; new Menu:Cars3; new Menu:Ws; new Menu:Ys; new Menu:Zs; new Menu:Carmods; new Menu:PaintJobs; new Menu:Rims; new Menu:Spoilers; new Menu:Weapons; new Menu:Hand1; new Menu:Hand2; new Menu:Pistols; new Menu:SMGs; new Menu:Shotguns; new Menu:Rifles; new Menu:Assault_Rifles; new Menu:Explosives; new Menu:Big_Guns; new Menu:Teleports; new Menu:Teleports2; new Menu:Times; new Menu:Weather; #define NAMELINES 20 new fileline[50]; new filename[128]; new master[NAMELINES][50]; #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n================================================================"); print(" Now Running:"); print(" Cars N Mods "); print(" Created By: [DK]Dark_Knight"); print(" Date Realesed: MAY 30, 2008"); print("================================================================"); print("\n"); //=======================================master.txt=======================================// filename = "master.txt"; new File:masterfile; masterfile = fopen(filename, io_read); for(new i; i 0) { strdel(fileline, strlen(fileline)-2, sizeof(fileline)); master[i] = fileline; } } fclose(masterfile); return 1; } #endif //------------------------------------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) if(strcmp(cmdtext, "/CHMENU", true) == 0) { if(IsPlayerMaster(playerid)) { ShowMenuForPlayer(Main, playerid); return 1; } return 0; } //------------------------------------------------------------------------------ public OnGameModeInit() { Main = CreateMenu("Main Menu", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Main, 0, "Vehicles"); AddMenuItem(Main, 0, "Mods"); AddMenuItem(Main, 0, "Weapons"); AddMenuItem(Main, 0, "Teleports"); AddMenuItem(Main, 0, "Weather"); AddMenuItem(Main, 0, "Time"); AddMenuItem(Main, 0, "Exit Menu"); Vehicles = CreateMenu("Vehicles", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Vehicles, 0, "MotorBikes"); AddMenuItem(Vehicles, 0, "Planes"); AddMenuItem(Vehicles, 0, "Boats"); AddMenuItem(Vehicles, 0, "Trucks"); AddMenuItem(Vehicles, 0, "Bicycles"); AddMenuItem(Vehicles, 0, "Helicopters"); AddMenuItem(Vehicles, 0, "Cars1"); AddMenuItem(Vehicles, 1, "As_To_Js"); AddMenuItem(Vehicles, 0, "Cars2"); AddMenuItem(Vehicles, 1, "Ks_To_Vs"); AddMenuItem(Vehicles, 0, "Cars3"); AddMenuItem(Vehicles, 1, "Ws_To_Zs"); AddMenuItem(Vehicles, 0, "Exit Menu"); Mods = CreateMenu("Mods", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Mods, 0, "Carmods"); AddMenuItem(Mods, 0, "PaintJobs"); AddMenuItem(Mods, 0, "Rims"); AddMenuItem(Mods, 0, "Spoilers"); AddMenuItem(Mods, 0, "Exit Menu"); MotorBikes = CreateMenu("MotorBikes", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(MotorBikes, 0, "FCR-900"); AddMenuItem(MotorBikes, 0, "PCJ-600"); AddMenuItem(MotorBikes, 0, "NRG-500"); AddMenuItem(MotorBikes, 0, "BF-400"); AddMenuItem(MotorBikes, 0, "CopBike"); AddMenuItem(MotorBikes, 0, "Sanchez"); AddMenuItem(MotorBikes, 0, "Quad"); AddMenuItem(MotorBikes, 0, "Freeway"); AddMenuItem(MotorBikes, 0, "Exit Menu"); Planes = CreateMenu("Planes", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Planes, 0, "Hydra"); AddMenuItem(Planes, 0, "Andromeda"); AddMenuItem(Planes, 0, "Shamal"); AddMenuItem(Planes, 0, "RC Barron"); AddMenuItem(Planes, 0, "AT-400"); AddMenuItem(Planes, 0, "Stuntplane"); AddMenuItem(Planes, 0, "Rustler"); AddMenuItem(Planes, 0, "Exit Menu"); Boats = CreateMenu("Boats", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Boats, 0, "Jetmax"); AddMenuItem(Boats, 0, "Predator"); AddMenuItem(Boats, 0, "Speeder"); AddMenuItem(Boats, 0, "Squalo"); AddMenuItem(Boats, 0, "CoastGuard"); AddMenuItem(Boats, 0, "Exit Menu"); Trucks = CreateMenu("Trucks", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Trucks, 0, "Dumper"); AddMenuItem(Trucks, 0, "Duneride"); AddMenuItem(Trucks, 0, "Monster"); AddMenuItem(Trucks, 0, "MonsterA"); AddMenuItem(Trucks, 0, "MonsterB"); AddMenuItem(Trucks, 0, "Exit Menu"); Bicycles = CreateMenu("Bicycles", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Bicycles, 0, "Bike"); AddMenuItem(Bicycles, 0, "BMX"); AddMenuItem(Bicycles, 0, "Mountain Bike"); AddMenuItem(Bicycles, 0, "Exit Menu"); Helicopters = CreateMenu("Helicopters", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Helicopters, 0, "Hunter"); AddMenuItem(Helicopters, 0, "Sparrow"); AddMenuItem(Helicopters, 0, "Seasparr"); AddMenuItem(Helicopters, 0, "Rcgoblin"); AddMenuItem(Helicopters, 0, "Maverick"); AddMenuItem(Helicopters, 0, "Police Chopper"); AddMenuItem(Helicopters, 0, "Cargobob"); AddMenuItem(Helicopters, 0, "Exit Menu"); Cars1 = CreateMenu("Cars1", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Cars1, 0, "As"); AddMenuItem(Cars1, 0, "Bs"); AddMenuItem(Cars1, 0, "Bs2"); AddMenuItem(Cars1, 0, "Cs"); AddMenuItem(Cars1, 0, "Cs2"); AddMenuItem(Cars1, 0, "Ds"); AddMenuItem(Cars1, 0, "Es"); AddMenuItem(Cars1, 0, "Fs"); AddMenuItem(Cars1, 0, "Gs"); AddMenuItem(Cars1, 0, "Hs"); AddMenuItem(Cars1, 0, "Is"); AddMenuItem(Cars1, 0, "Js"); AddMenuItem(Cars1, 0, "Exit"); Cars2 = CreateMenu("Cars2", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Cars2, 0, "Ks"); AddMenuItem(Cars2, 0, "Ls"); AddMenuItem(Cars2, 0, "Ms"); AddMenuItem(Cars2, 0, "Ns"); AddMenuItem(Cars2, 0, "Os"); AddMenuItem(Cars2, 0, "Ps"); AddMenuItem(Cars2, 0, "Rs"); AddMenuItem(Cars2, 0, "Ss"); AddMenuItem(Cars2, 0, "Ss2"); AddMenuItem(Cars2, 0, "Ts"); AddMenuItem(Cars2, 0, "Us"); AddMenuItem(Cars2, 0, "Vs"); AddMenuItem(Cars2, 0, "Exit"); Cars3 = CreateMenu("Cars3", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Cars3, 0, "Ws"); AddMenuItem(Cars3, 0, "Ys"); AddMenuItem(Cars3, 0, "Zs"); AddMenuItem(Cars3, 0, "Exit"); As = CreateMenu("As", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(As, 0, "Admiral"); AddMenuItem(As, 0, "Alpha"); AddMenuItem(As, 0, "Ambulan"); AddMenuItem(As, 0, "Exit"); Bs = CreateMenu("Bs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Bs, 0, "Baggage"); AddMenuItem(Bs, 0, "Bandito"); AddMenuItem(Bs, 0, "Banshee"); AddMenuItem(Bs, 0, "Barracks"); AddMenuItem(Bs, 0, "Benson"); AddMenuItem(Bs, 0, "Bfinject"); AddMenuItem(Bs, 0, "Blade"); AddMenuItem(Bs, 0, "Blistac"); AddMenuItem(Bs, 0, "Bloodra"); AddMenuItem(Bs, 0, "Bobcat"); AddMenuItem(Bs, 0, "Boxburg"); AddMenuItem(Bs, 0, "Boxville"); AddMenuItem(Bs, 0, "Exit"); Bs2 = CreateMenu("Bs2", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Bs2, 0, "Bravura"); AddMenuItem(Bs2, 0, "Broadway"); AddMenuItem(Bs2, 0, "Buccanee"); AddMenuItem(Bs2, 0, "Buffalo"); AddMenuItem(Bs2, 0, "Bullet"); AddMenuItem(Bs2, 0, "Burrito"); AddMenuItem(Bs2, 0, "Bus"); AddMenuItem(Bs2, 0, "Exit"); Cs = CreateMenu("Cs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Cs, 0, "Cabbie"); AddMenuItem(Cs, 0, "Caddy"); AddMenuItem(Cs, 0, "Cadrona"); AddMenuItem(Cs, 0, "Camper"); AddMenuItem(Cs, 0, "Cement"); AddMenuItem(Cs, 0, "Cheetah"); AddMenuItem(Cs, 0, "Clover"); AddMenuItem(Cs, 0, "Club"); AddMenuItem(Cs, 0, "Coach"); AddMenuItem(Cs, 0, "Combine"); AddMenuItem(Cs, 0, "Comet"); AddMenuItem(Cs, 0, "Cft30"); AddMenuItem(Cs, 0, "Exit"); Cs2 = CreateMenu("Cs2", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Cs2, 0, "CopCarla"); AddMenuItem(Cs2, 0, "CopCarru"); AddMenuItem(Cs2, 0, "CopCarsf"); AddMenuItem(Cs2, 0, "CopCarvg"); AddMenuItem(Cs2, 0, "Exit"); Ds = CreateMenu("Ds", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ds, 0, "Dozer"); AddMenuItem(Ds, 0, "Exit"); Es = CreateMenu("Es", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Es, 0, "Elegy"); AddMenuItem(Es, 0, "Emperor"); AddMenuItem(Es, 0, "Enforcer"); AddMenuItem(Es, 0, "Esperant"); AddMenuItem(Es, 0, "Euros"); AddMenuItem(Es, 0, "Exit"); Fs = CreateMenu("Fs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Fs, 0, "Fbiranch"); AddMenuItem(Fs, 0, "Fbitruck"); AddMenuItem(Fs, 0, "Feltze"); AddMenuItem(Fs, 0, "Firela"); AddMenuItem(Fs, 0, "Firetruck"); AddMenuItem(Fs, 0, "Flash"); AddMenuItem(Fs, 0, "Flatbed"); AddMenuItem(Fs, 0, "Forklift"); AddMenuItem(Fs, 0, "Fortune"); AddMenuItem(Fs, 0, "Exit"); Gs = CreateMenu("Gs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Gs, 0, "Glendale"); AddMenuItem(Gs, 0, "Glenshit"); AddMenuItem(Gs, 0, "Greenwoo"); AddMenuItem(Gs, 0, "Exit"); Hs = CreateMenu("Hs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Hs, 0, "Hermes"); AddMenuItem(Hs, 0, "Hotdog"); AddMenuItem(Hs, 0, "Hotknife"); AddMenuItem(Hs, 0, "Hotrina"); AddMenuItem(Hs, 0, "Hotrinb"); AddMenuItem(Hs, 0, "Hotring"); AddMenuItem(Hs, 0, "Huntley"); AddMenuItem(Hs, 0, "Hustler"); AddMenuItem(Hs, 0, "Exit"); Is = CreateMenu("Is", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Is, 0, "Infernus"); AddMenuItem(Is, 0, "Intruder"); AddMenuItem(Is, 0, "Exit"); Js = CreateMenu("Js", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Js, 0, "Jester"); AddMenuItem(Js, 0, "Journey"); AddMenuItem(Js, 0, "Exit"); Ks = CreateMenu("Ks", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ks, 0, "Kart"); AddMenuItem(Ks, 0, "Exit"); Ls = CreateMenu("Ls", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ls, 0, "Landstal"); AddMenuItem(Ls, 0, "Linerun"); AddMenuItem(Ls, 0, "Exit"); Ms = CreateMenu("Ms", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ms, 0, "Majestic"); AddMenuItem(Ms, 0, "Manana"); AddMenuItem(Ms, 0, "Merit"); AddMenuItem(Ms, 0, "Mesa"); AddMenuItem(Ms, 0, "Moonbeam"); AddMenuItem(Ms, 0, "Mowerr"); AddMenuItem(Ms, 0, "Mrwhoop"); AddMenuItem(Ms, 0, "Mule"); AddMenuItem(Ms, 0, "Exit"); Ns = CreateMenu("Ns", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ns, 0, "Nebula"); AddMenuItem(Ns, 0, "Newsvan"); AddMenuItem(Ns, 0, "Exit"); Os = CreateMenu("Os", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Os, 0, "Oceanic"); AddMenuItem(Os, 0, "Exit"); Ps = CreateMenu("Ps", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ps, 0, "Packer"); AddMenuItem(Ps, 0, "Patriot"); AddMenuItem(Ps, 0, "Peren"); AddMenuItem(Ps, 0, "Petro"); AddMenuItem(Ps, 0, "Phoenix"); AddMenuItem(Ps, 0, "Picador"); AddMenuItem(Ps, 0, "Pony"); AddMenuItem(Ps, 0, "Premier"); AddMenuItem(Ps, 0, "Previon"); AddMenuItem(Ps, 0, "Primo"); AddMenuItem(Ps, 0, "Exit"); Rs = CreateMenu("Rs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Rs, 0, "Rancher"); AddMenuItem(Rs, 0, "Rcbandit"); AddMenuItem(Rs, 0, "Rccam"); AddMenuItem(Rs, 0, "Rctiger"); AddMenuItem(Rs, 0, "Rdtrain"); AddMenuItem(Rs, 0, "Regina"); AddMenuItem(Rs, 0, "Remingtn"); AddMenuItem(Rs, 0, "Rhino"); AddMenuItem(Rs, 0, "Rnchlure"); AddMenuItem(Rs, 0, "Romero"); AddMenuItem(Rs, 0, "Rumpo"); AddMenuItem(Rs, 0, "Exit"); Ss = CreateMenu("Ss", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ss, 0, "Sadler"); AddMenuItem(Ss, 0, "Sadlshit"); AddMenuItem(Ss, 0, "Sandking"); AddMenuItem(Ss, 0, "Savanna"); AddMenuItem(Ss, 0, "Securica"); AddMenuItem(Ss, 0, "Sentinel"); AddMenuItem(Ss, 0, "Slamvan"); AddMenuItem(Ss, 0, "Stafford"); AddMenuItem(Ss, 0, "Stallion"); AddMenuItem(Ss, 0, "Stratum"); AddMenuItem(Ss, 0, "Exit"); Ss2 = CreateMenu("Ss2", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ss, 0, "Sabre"); AddMenuItem(Ss2, 0, "Stretch"); AddMenuItem(Ss2, 0, "Sultan"); AddMenuItem(Ss2, 0, "Sunrise"); AddMenuItem(Ss2, 0, "Supergt"); AddMenuItem(Ss2, 0, "Swatvan"); AddMenuItem(Ss2, 0, "Sweeper"); AddMenuItem(Ss2, 0, "Exit"); Ts = CreateMenu("Ts", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ts, 0, "Tahoma"); AddMenuItem(Ts, 0, "Tampa"); AddMenuItem(Ts, 0, "Taxi"); AddMenuItem(Ts, 0, "Topfun"); AddMenuItem(Ts, 0, "Tornado"); AddMenuItem(Ts, 0, "Towtruck"); AddMenuItem(Ts, 0, "Tractor"); AddMenuItem(Ts, 0, "Trash"); AddMenuItem(Ts, 0, "Tug"); AddMenuItem(Ts, 0, "Turismo"); AddMenuItem(Ts, 0, "Exit"); Us = CreateMenu("Us", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Us, 0, "Uranus"); AddMenuItem(Us, 0, "Utility"); AddMenuItem(Us, 0, "Exit"); Vs = CreateMenu("Vs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Vs, 0, "Vincent"); AddMenuItem(Vs, 0, "Virgo"); AddMenuItem(Vs, 0, "Voodoo"); AddMenuItem(Vs, 0, "Exit"); Ws = CreateMenu("Ws", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ws, 0, "Walton"); AddMenuItem(Ws, 0, "Washing"); AddMenuItem(Ws, 0, "Willard"); AddMenuItem(Ws, 0, "Windsor"); AddMenuItem(Ws, 0, "Exit"); Ys = CreateMenu("Ys", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Ys, 0, "Yankee"); AddMenuItem(Ys, 0, "Yosemite"); AddMenuItem(Ys, 0, "Exit"); Zs = CreateMenu("Zs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Zs, 0, "Zr350"); AddMenuItem(Zs, 0, "Exit"); Carmods = CreateMenu("Car Mods", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Carmods, 0, "Nitro"); AddMenuItem(Carmods, 0, "Hydraulics"); PaintJobs = CreateMenu("PaintJobs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(PaintJobs, 0, "Pantjob 1"); AddMenuItem(PaintJobs, 0, "Pantjob 2"); AddMenuItem(PaintJobs, 0, "Pantjob 3"); AddMenuItem(PaintJobs, 0, "Pantjob 4"); AddMenuItem(PaintJobs, 0, "Pantjob 5"); Rims = CreateMenu("Rims", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Rims, 0, "Shadow"); AddMenuItem(Rims, 0, "Mega"); AddMenuItem(Rims, 0, "Rimshine"); AddMenuItem(Rims, 0, "Wires"); AddMenuItem(Rims, 0, "Classic"); AddMenuItem(Rims, 0, "Twist"); AddMenuItem(Rims, 0, "Cutter"); AddMenuItem(Rims, 0, "Switch"); AddMenuItem(Rims, 0, "Grove"); AddMenuItem(Rims, 0, "Import"); AddMenuItem(Rims, 0, "Back"); AddMenuItem(Rims, 0, "Exit Menu"); Spoilers = CreateMenu("Spoilers", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Spoilers, 0, "Pro"); AddMenuItem(Spoilers, 0, "Win"); AddMenuItem(Spoilers, 0, "Drag"); AddMenuItem(Spoilers, 0, "Alpha"); AddMenuItem(Spoilers, 0, "Champ"); AddMenuItem(Spoilers, 0, "Race"); AddMenuItem(Spoilers, 0, "WorX"); AddMenuItem(Spoilers, 0, "Alien"); AddMenuItem(Spoilers, 0, "X-Flow"); AddMenuItem(Spoilers, 0, "Back"); AddMenuItem(Spoilers, 0, "Exit Menu"); Weapons = CreateMenu("Weapons", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Weapons, 0, "Hand1"); AddMenuItem(Weapons, 0, "Hand2"); AddMenuItem(Weapons, 0, "Pistols"); AddMenuItem(Weapons, 0, "SMGs"); AddMenuItem(Weapons, 0, "Shotguns"); AddMenuItem(Weapons, 0, "Rifles"); AddMenuItem(Weapons, 0, "Assault_Rifles"); AddMenuItem(Weapons, 0, "Explosives"); AddMenuItem(Weapons, 0, "Big_Guns"); AddMenuItem(Weapons, 0, "Exit"); Hand1 = CreateMenu("Hand1", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Hand1, 0, "Unarmed"); AddMenuItem(Hand1, 0, "Brass Knuckels"); AddMenuItem(Hand1, 0, "Golf Club"); AddMenuItem(Hand1, 0, "Night Stick"); AddMenuItem(Hand1, 0, "Knife"); AddMenuItem(Hand1, 0, "Basball Bat"); AddMenuItem(Hand1, 0, "Shovel"); AddMenuItem(Hand1, 0, "Pool Cue"); AddMenuItem(Hand1, 0, "Katana"); AddMenuItem(Hand1, 0, "Chainsaw"); AddMenuItem(Hand1, 0, "Purple Dildo"); AddMenuItem(Hand1, 0, "White Dildo"); AddMenuItem(Hand1, 0, "Exit"); Hand2 = CreateMenu("Hand2", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Hand2, 0, "Long White Dildo"); AddMenuItem(Hand2, 0, "White Dildo 2"); AddMenuItem(Hand2, 0, "Flowers"); AddMenuItem(Hand2, 0, "Cane"); AddMenuItem(Hand1, 0, "Spray Paint"); AddMenuItem(Hand1, 0, "Fire Extinguisher"); AddMenuItem(Hand1, 0, "Camara"); AddMenuItem(Hand1, 0, "Nightvision Goggles"); AddMenuItem(Hand1, 0, "Thermal Goggles"); AddMenuItem(Hand1, 0, "Parachute"); AddMenuItem(Hand1, 0, "Exit"); Pistols = CreateMenu("Pistols", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Pistols, 0, "Pistol"); AddMenuItem(Pistols, 0, "Silenced Pistol"); AddMenuItem(Pistols, 0, "Desert Eagle"); AddMenuItem(Pistols, 0, "Exit"); SMGs = CreateMenu("SMGs", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(SMGs, 0, "Mac 10"); AddMenuItem(SMGs, 0, "Tec 9"); AddMenuItem(SMGs, 0, "Mp5"); AddMenuItem(SMGs, 0, "Exit"); Shotguns = CreateMenu("Shotguns", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Shotguns, 0, "Shotgun"); AddMenuItem(Shotguns, 0, "Combat Shotgun"); AddMenuItem(Shotguns, 0, "Sawnoff Shotgun"); AddMenuItem(Shotguns, 0, "Exit"); Rifles = CreateMenu("Rifles", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Rifles, 0, "Riffe"); AddMenuItem(Rifles, 0, "Sniper Rifle"); AddMenuItem(Rifles, 0, "Exit"); Assault_Rifles = CreateMenu("Assault_Rifles", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Assault_Rifles, 0, "AK 47"); AddMenuItem(Assault_Rifles, 0, "M4"); AddMenuItem(Assault_Rifles, 0, "Exit"); Explosives = CreateMenu("Explosives", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Explosives, 0, "Granades"); AddMenuItem(Explosives, 0, "TearGas"); AddMenuItem(Explosives, 0, "Molotoves"); AddMenuItem(Explosives, 0, "Sachel Charges"); AddMenuItem(Explosives, 0, "Detonater"); AddMenuItem(Explosives, 0, "Exit"); Big_Guns = CreateMenu("Big_Guns", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Big_Guns, 0, "RPG"); AddMenuItem(Big_Guns, 0, "Missile Lancher"); AddMenuItem(Big_Guns, 0, "Flame Thrower"); AddMenuItem(Big_Guns, 0, "Minigun"); AddMenuItem(Big_Guns, 0, "Exit"); Teleports = CreateMenu("Teleports", 1, 50.0, 180.0, 200.0, 200.0); SetMenuColumnHeader(Teleports, 0, "Select a Teleport"); AddMenuItem(Teleports, 0, "Las Venturas"); AddMenuItem(Teleports, 0, "San Fierro"); AddMenuItem(Teleports, 0, "Los Santos"); AddMenuItem(Teleports, 0, "Chilliad Top"); AddMenuItem(Teleports, 0, "Chilliad Bottom"); AddMenuItem(Teleports, 0, "Big Jump"); AddMenuItem(Teleports, 0, "Area 51"); AddMenuItem(Teleports, 0, "LV Airport"); AddMenuItem(Teleports, 0, "LS Airport"); AddMenuItem(Teleports, 0, "SF Airport"); AddMenuItem(Teleports, 0, "More Teleports"); AddMenuItem(Teleports, 0, "Exit Menu"); Teleports2 = CreateMenu("Teleports", 1, 50.0, 180.0, 200.0, 200.0); SetMenuColumnHeader(Teleports2, 0, "Select a Teleport"); AddMenuItem(Teleports2, 0, "Jizzy's"); AddMenuItem(Teleports2, 0, "The Dock's"); AddMenuItem(Teleports2, 0, "Blueberry"); AddMenuItem(Teleports2, 0, "Fort Carson"); AddMenuItem(Teleports2, 0, "Grove"); AddMenuItem(Teleports2, 0, "Drift Garage"); AddMenuItem(Teleports2, 0, "Drift Mountain"); AddMenuItem(Teleports2, 0, "Back"); AddMenuItem(Teleports2, 0, "Exit Menu"); Times = CreateMenu("Times", 1, 50.0, 180.0, 100.0, 200.0); SetMenuColumnHeader(Times, 0, "Times"); AddMenuItem(Times, 0, "2 (2AM)"); AddMenuItem(Times, 0, "4 (4AM)"); AddMenuItem(Times, 0, "6 (6AM)"); AddMenuItem(Times, 0, "8 (8AM)"); AddMenuItem(Times, 0, "10 (10AM)"); AddMenuItem(Times, 0, "12 (12PM)"); AddMenuItem(Times, 0, "14 (2PM)"); AddMenuItem(Times, 0, "16 (4PM)"); AddMenuItem(Times, 0, "18 (6PM)"); AddMenuItem(Times, 0, "20 (8PM)"); AddMenuItem(Times, 0, "22 (10PM)"); AddMenuItem(Times, 0, "24 (12AM)"); AddMenuItem(Times, 0, "Exit Menu"); SetMenuColumnHeader(Weather, 0, "Weather"); // Weather Selection Menu AddMenuItem(Weather, 0, "Sunny"); AddMenuItem(Weather, 0, "Scorching Hot"); AddMenuItem(Weather, 0, "Cloudy"); AddMenuItem(Weather, 0, "Rainy"); AddMenuItem(Weather, 0, "Foggy"); AddMenuItem(Weather, 0, "Sandstorm"); AddMenuItem(Weather, 0, "Greenish Fog"); AddMenuItem(Weather, 0, "Exit Menu"); Weather = CreateMenu("Weather", 1, 50.0, 180.0, 200.0, 200.0); return 1; } //------------------------------------------------------------------------------ public OnPlayerSelectedMenuRow(playerid, row) { new Menu:current; current = GetPlayerMenu(playerid); if(current == Main) { switch(row) { case 0: { HideMenuForPlayer(Main, playerid); ShowMenuForPlayer(Vehicles, playerid); TogglePlayerControllable(playerid, 0); } case 1: { HideMenuForPlayer(Main, playerid); ShowMenuForPlayer(Mods, playerid); TogglePlayerControllable(playerid, 0); } case 2: { HideMenuForPlayer(Main, playerid); ShowMenuForPlayer(Weapons, playerid); TogglePlayerControllable(playerid, 0); } case 3: { HideMenuForPlayer(Main, playerid); ShowMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 0); } case 4: { HideMenuForPlayer(Main, playerid); ShowMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 0); } case 5: { HideMenuForPlayer(Main, playerid); ShowMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 0); } case 6: { TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Main, playerid); } } } if(current == Vehicles) { switch(row) { case 0: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(MotorBikes, playerid); TogglePlayerControllable(playerid, 0); } case 1: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Planes, playerid); TogglePlayerControllable(playerid, 0); } case 2: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Boats, playerid); TogglePlayerControllable(playerid, 0); } case 3: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Trucks, playerid); TogglePlayerControllable(playerid, 0); } case 4: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Bicycles, playerid); TogglePlayerControllable(playerid, 0); } case 5: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Helicopters, playerid); TogglePlayerControllable(playerid, 0); } case 6: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Cars1, playerid); TogglePlayerControllable(playerid, 0); } case 7: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Cars2, playerid); TogglePlayerControllable(playerid, 0); } case 8: { HideMenuForPlayer(Vehicles, playerid); ShowMenuForPlayer(Cars3, playerid); TogglePlayerControllable(playerid, 0); } case 9: { HideMenuForPlayer(Vehicles, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Cars1) { switch(row) { case 0: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(As, playerid); TogglePlayerControllable(playerid, 0); } case 1: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Bs, playerid); TogglePlayerControllable(playerid, 0); } case 2: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Bs2, playerid); TogglePlayerControllable(playerid, 0); } case 3: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Cs, playerid); TogglePlayerControllable(playerid, 0); } case 4: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Cs2, playerid); TogglePlayerControllable(playerid, 0); } case 5: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Ds, playerid); TogglePlayerControllable(playerid, 0); } case 6: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Es, playerid); TogglePlayerControllable(playerid, 0); } case 7: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Fs, playerid); TogglePlayerControllable(playerid, 0); } case 8: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Gs, playerid); TogglePlayerControllable(playerid, 0); } case 9: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Hs, playerid); TogglePlayerControllable(playerid, 0); } case 10: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Is, playerid); TogglePlayerControllable(playerid, 0); } case 11: { HideMenuForPlayer(Cars1, playerid); ShowMenuForPlayer(Js, playerid); TogglePlayerControllable(playerid, 0); } case 12: { HideMenuForPlayer(Cars1, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Cars2) { switch(row) { case 0: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ks, playerid); TogglePlayerControllable(playerid, 0); } case 1: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ls, playerid); TogglePlayerControllable(playerid, 0); } case 2: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ms, playerid); TogglePlayerControllable(playerid, 0); } case 3: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ns, playerid); TogglePlayerControllable(playerid, 0); } case 4: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Os, playerid); TogglePlayerControllable(playerid, 0); } case 5: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ps, playerid); TogglePlayerControllable(playerid, 0); } case 6: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Rs, playerid); TogglePlayerControllable(playerid, 0); } case 7: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ss, playerid); TogglePlayerControllable(playerid, 0); } case 8: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ss2, playerid); TogglePlayerControllable(playerid, 0); } case 9: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Ts, playerid); TogglePlayerControllable(playerid, 0); } case 10: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Us, playerid); TogglePlayerControllable(playerid, 0); } case 11: { HideMenuForPlayer(Cars2, playerid); ShowMenuForPlayer(Vs, playerid); TogglePlayerControllable(playerid, 0); } case 12: { HideMenuForPlayer(Cars2, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Cars3) { switch(row) { case 0: { HideMenuForPlayer(Cars3, playerid); ShowMenuForPlayer(Ws, playerid); TogglePlayerControllable(playerid, 0); } case 1: { HideMenuForPlayer(Cars3, playerid); ShowMenuForPlayer(Ys, playerid); TogglePlayerControllable(playerid, 0); } case 2: { HideMenuForPlayer(Cars3, playerid); ShowMenuForPlayer(Zs, playerid); TogglePlayerControllable(playerid, 0); } case 3: { HideMenuForPlayer(Cars3, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == MotorBikes) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(521, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(461, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(522, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(581, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(523, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(468, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(471, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(463, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(MotorBikes, playerid); } case 8: { HideMenuForPlayer(MotorBikes, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Planes) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(520, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Planes, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(592, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Planes, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(519, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Planes, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(464, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Planes, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(577, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Planes, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(513, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Planes, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(476, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Planes, playerid); } case 7: { HideMenuForPlayer(Planes, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Boats) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(522, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(521, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(452, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(446, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(472, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 5: { HideMenuForPlayer(Trucks, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Trucks) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(406, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(573, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(444, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(556, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(557, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Trucks, playerid); } case 5: { HideMenuForPlayer(Trucks, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Bicycles) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(509, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bicycles, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(481, X+1,Y+3,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bicycles, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(510, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bicycles, playerid); } case 3: { HideMenuForPlayer(Bicycles, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Helicopters) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(425, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Helicopters, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(469, X+1,Y+3,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Helicopters, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(447, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Helicopters, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(501, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Helicopters, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(487, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Helicopters, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(497, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Helicopters, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(548, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Helicopters, playerid); } case 7: { HideMenuForPlayer(Helicopters, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == As) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(445, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(As, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(602, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(As, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(416, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(As, playerid); } case 3: { HideMenuForPlayer(As, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Bs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(485, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(568, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(429, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(433, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(499, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(424, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(536, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(496, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 8: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(504, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 9: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(422, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 10: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(609, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 11: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(498, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs, playerid); } case 12: { HideMenuForPlayer(Bs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Bs2) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(401, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs2, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(575, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs2, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(518, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs2, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(402, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs2, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(541, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs2, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(482, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs2, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(431, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Bs2, playerid); } case 7: { HideMenuForPlayer(Bs2, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Cs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(438, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(457, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(527, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(483, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(524, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(415, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(542, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(589, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 8: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(437, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 9: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(532, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 10: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(480, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 11: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(578, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs, playerid); } case 12: { HideMenuForPlayer(Cs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Cs2) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(596, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs2, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(599, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs2, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(597, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs2, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(598, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Cs2, playerid); } case 4: { HideMenuForPlayer(Cs2, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ds) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(486, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ds, playerid); } case 1: { HideMenuForPlayer(Ds, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Es) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(507, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Es, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(562, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Es, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(585, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Es, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(427, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Es, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(419, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Es, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(587, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Es, playerid); } case 6: { HideMenuForPlayer(Es, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Fs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(490, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(528, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(533, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(544, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(407, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(565, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(455, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(530, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 8: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(526, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Fs, playerid); } case 9: { HideMenuForPlayer(Fs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Gs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(466, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Gs, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(604, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Gs, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(492, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Gs, playerid); } case 3: { HideMenuForPlayer(Gs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Hs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(474, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(588, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(434, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(502, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(503, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(494, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(579, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(545, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Hs, playerid); } case 8: { HideMenuForPlayer(Hs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Is) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(411, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Is, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(546, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Is, playerid); } case 2: { HideMenuForPlayer(Is, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Js) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(559, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Js, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(508, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Js, playerid); } case 2: { HideMenuForPlayer(Js, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ks) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(571, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ks, playerid); } case 1: { HideMenuForPlayer(Ks, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ls) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(400, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ls, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(403, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ls, playerid); } case 2: { HideMenuForPlayer(Ls, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ms) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(517, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(410, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(551, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(500, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(418, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(572, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(423, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(414, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ms, playerid); } case 8: { HideMenuForPlayer(Ms, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ns) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(516, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ns, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(582, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ns, playerid); } case 2: { HideMenuForPlayer(Ns, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Os) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(467, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Os, playerid); } case 1: { HideMenuForPlayer(Os, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ps) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(443, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(470, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(404, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(514, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(603, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(600, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(413, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(426, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 8: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(436, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 9: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(547, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ps, playerid); } case 10: { HideMenuForPlayer(Ps, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Rs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(489, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(441, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(594, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(564, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(515, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(479, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(534, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(432, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 8: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(505, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 9: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(442, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 10: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(440, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Rs, playerid); } case 11: { HideMenuForPlayer(Rs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ss) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(475, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(543, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(605, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(495, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(567, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(428, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(405, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(535, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 8: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(458, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 9: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(580, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 10: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(439, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 11: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(561, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss, playerid); } case 12: { HideMenuForPlayer(Ss, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ss2) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(409, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss2, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(560, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss2, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(550, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss2, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(506, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss2, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(601, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss2, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(574, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ss2, playerid); } case 6: { HideMenuForPlayer(Ss2, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ts) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(566, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(549, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(420, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(459, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 4: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(576, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 5: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(525, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 6: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(531, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 7: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(408, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 8: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(583, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 9: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(451, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ts, playerid); } case 10: { HideMenuForPlayer(Ts, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Us) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(558, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Us, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(552, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Us, playerid); } case 2: { HideMenuForPlayer(Us, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Vs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(540, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Vs, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(491, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Vs, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(412, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Vs, playerid); } case 3: { HideMenuForPlayer(Vs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ws) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(578, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ws, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(421, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ws, playerid); } case 2: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(529, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ws, playerid); } case 3: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(555, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ws, playerid); } case 4: { HideMenuForPlayer(Ws, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Ys) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(456, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ys, playerid); } case 1: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(554, X,Y+2,Z+1,0.0,-1,-1,50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Ys, playerid); } case 2: { HideMenuForPlayer(Ys, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Zs) { switch(row) { case 0: { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(477, X, Y+2, Z+1, 0.0, -1, -1, 50000); TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Zs, playerid); } case 1: { HideMenuForPlayer(Zs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Mods) { switch(row) { case 0: { HideMenuForPlayer(Mods, playerid); ShowMenuForPlayer(Carmods, playerid); TogglePlayerControllable(playerid, 0); } case 1: { HideMenuForPlayer(Mods, playerid); ShowMenuForPlayer(PaintJobs, playerid); TogglePlayerControllable(playerid, 0); } case 2: { HideMenuForPlayer(Mods, playerid); ShowMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 0); } case 3: { HideMenuForPlayer(Mods, playerid); ShowMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 0); } case 4: { TogglePlayerControllable(playerid, 1); HideMenuForPlayer(Mods, playerid); } } } if(current == Carmods) { switch(row) { case 0: { HideMenuForPlayer(Carmods, playerid); AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); TogglePlayerControllable(playerid, 1); } case 1: { HideMenuForPlayer(Carmods, playerid); AddVehicleComponent(GetPlayerVehicleID(playerid), 1087); TogglePlayerControllable(playerid, 1); } } } if(current == PaintJobs) { switch(row) { case 0: { ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 1); HideMenuForPlayer(PaintJobs, playerid); TogglePlayerControllable(playerid, 1); } case 1: { ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 2); HideMenuForPlayer(PaintJobs, playerid); TogglePlayerControllable(playerid, 1); } case 2: { ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 3); HideMenuForPlayer(PaintJobs, playerid); TogglePlayerControllable(playerid, 1); } case 3: { ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 4); HideMenuForPlayer(PaintJobs, playerid); TogglePlayerControllable(playerid, 1); } case 4: { ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 5); HideMenuForPlayer(PaintJobs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Rims) { switch(row) { case 0: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1073); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 1: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1074); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 2: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1075); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 3: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1076); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 4: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1077); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 5: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1078); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 6: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1079); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 7: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1080); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 8: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1081); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 9: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1082); HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } case 10: { HideMenuForPlayer(Rims, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Spoilers) { switch(row) { case 0: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1000); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 1: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1001); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 2: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1002); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 3: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1002); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 4: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1002); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 5: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1014); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 6: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1015); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 7: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1016); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 8: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1138); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 9: { AddVehicleComponent(GetPlayerVehicleID(playerid), 1139); HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } case 10: { HideMenuForPlayer(Spoilers, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Weapons) { switch(row) { case 0: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Hand1, playerid); TogglePlayerControllable(playerid, 0); } case 1: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Hand2, playerid); TogglePlayerControllable(playerid, 0); } case 2: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Pistols, playerid); TogglePlayerControllable(playerid, 0); } case 3: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(SMGs, playerid); TogglePlayerControllable(playerid, 0); } case 4: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Shotguns, playerid); TogglePlayerControllable(playerid, 0); } case 5: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Rifles, playerid); TogglePlayerControllable(playerid, 0); } case 6: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Assault_Rifles, playerid); TogglePlayerControllable(playerid, 0); } case 7: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Explosives, playerid); TogglePlayerControllable(playerid, 0); } case 8: { HideMenuForPlayer(Weapons, playerid); ShowMenuForPlayer(Big_Guns, playerid); TogglePlayerControllable(playerid, 0); } case 9: { HideMenuForPlayer(Weapons, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Hand1) { switch(row) { case 0: { GivePlayerWeapon(playerid, 0, 1); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 1, 1); TogglePlayerControllable(playerid, 1); } case 2: { GivePlayerWeapon(playerid, 2, 1); TogglePlayerControllable(playerid, 1); } case 3: { GivePlayerWeapon(playerid, 3, 1); TogglePlayerControllable(playerid, 1); } case 4: { GivePlayerWeapon(playerid, 4, 1); TogglePlayerControllable(playerid, 1); } case 5: { GivePlayerWeapon(playerid, 5, 1); TogglePlayerControllable(playerid, 1); } case 6: { GivePlayerWeapon(playerid, 6, 1); TogglePlayerControllable(playerid, 1); } case 7: { GivePlayerWeapon(playerid, 7, 1); TogglePlayerControllable(playerid, 1); } case 8: { GivePlayerWeapon(playerid, 8, 1); TogglePlayerControllable(playerid, 1); } case 9: { GivePlayerWeapon(playerid, 9, 1); TogglePlayerControllable(playerid, 1); } case 10: { GivePlayerWeapon(playerid, 10, 1); TogglePlayerControllable(playerid, 1); } case 11: { GivePlayerWeapon(playerid, 11, 1); TogglePlayerControllable(playerid, 1); } case 12: { HideMenuForPlayer(Hand1, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Hand2) { switch(row) { case 0: { GivePlayerWeapon(playerid, 12, 1); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 13, 1); TogglePlayerControllable(playerid, 1); } case 2: { GivePlayerWeapon(playerid, 14, 1); TogglePlayerControllable(playerid, 1); } case 3: { GivePlayerWeapon(playerid, 15, 1); TogglePlayerControllable(playerid, 1); } case 4: { GivePlayerWeapon(playerid, 41, 100000000); TogglePlayerControllable(playerid, 1); } case 5: { GivePlayerWeapon(playerid, 42, 100000000); TogglePlayerControllable(playerid, 1); } case 6: { GivePlayerWeapon(playerid, 43, 100000000); TogglePlayerControllable(playerid, 1); } case 7: { GivePlayerWeapon(playerid, 44, 100000000); TogglePlayerControllable(playerid, 1); } case 8: { GivePlayerWeapon(playerid, 45, 100000000); TogglePlayerControllable(playerid, 1); } case 9: { GivePlayerWeapon(playerid, 46, 100000000); TogglePlayerControllable(playerid, 1); } case 10: { HideMenuForPlayer(Hand2, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Pistols) { switch(row) { case 0: { GivePlayerWeapon(playerid, 22, 100000000); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 23, 100000000); TogglePlayerControllable(playerid, 1); } case 2: { GivePlayerWeapon(playerid, 24, 100000000); TogglePlayerControllable(playerid, 1); } case 3: { HideMenuForPlayer(Pistols, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == SMGs) { switch(row) { case 0: { GivePlayerWeapon(playerid, 28, 100000000); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 32, 100000000); TogglePlayerControllable(playerid, 1); } case 2: { GivePlayerWeapon(playerid, 29, 100000000); TogglePlayerControllable(playerid, 1); } case 3: { HideMenuForPlayer(SMGs, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Shotguns) { switch(row) { case 0: { GivePlayerWeapon(playerid, 25, 100000000); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 27, 100000000); TogglePlayerControllable(playerid, 1); } case 2: { GivePlayerWeapon(playerid, 26, 100000000); TogglePlayerControllable(playerid, 1); } case 3: { HideMenuForPlayer(Shotguns, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Rifles) { switch(row) { case 0: { GivePlayerWeapon(playerid, 33, 100000000); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 34, 100000000); TogglePlayerControllable(playerid, 1); } case 2: { HideMenuForPlayer(Rifles, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Assault_Rifles) { switch(row) { case 0: { GivePlayerWeapon(playerid, 30, 100000000); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 31, 100000000); TogglePlayerControllable(playerid, 1); } case 2: { HideMenuForPlayer(Assault_Rifles, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Explosives) { switch(row) { case 0: { GivePlayerWeapon(playerid, 16, 100000000); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 17, 100000000); TogglePlayerControllable(playerid, 1); } case 2: { GivePlayerWeapon(playerid, 18, 100000000); TogglePlayerControllable(playerid, 1); } case 3: { GivePlayerWeapon(playerid, 39, 100000000); TogglePlayerControllable(playerid, 1); } case 4: { GivePlayerWeapon(playerid, 40, 100000000); TogglePlayerControllable(playerid, 1); } case 5: { HideMenuForPlayer(Explosives, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Big_Guns) { switch(row) { case 0: { GivePlayerWeapon(playerid, 36, 100000000); TogglePlayerControllable(playerid, 1); } case 1: { GivePlayerWeapon(playerid, 37, 100000000); TogglePlayerControllable(playerid, 1); } case 2: { GivePlayerWeapon(playerid, 38, 100000000); TogglePlayerControllable(playerid, 1); } case 3: { HideMenuForPlayer(Big_Guns, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Teleports) { switch(row) { case 0: { SetPlayerPos(playerid,2025.8523,1545.7911,10.8203); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 1: { SetPlayerPos(playerid,-1982.2228,137.7788,27.6875); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 2: { SetPlayerPos(playerid,1480.0035,-1721.4694,13.5469); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 3: { SetPlayerPos(playerid,-2296.2568,-1679.0115,483.5968); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 4: { SetPlayerPos(playerid,-2374.6802,-2195.8906,33.3593); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 5: { SetPlayerPos(playerid,-720.8749,2307.2117,127.7984); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 6: { SetPlayerPos(playerid,200.5789,1888.0072,17.6481); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 7: { SetPlayerPos(playerid,1626.9131,1564.8002,10.8203); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 8: { SetPlayerPos(playerid,1474.4506,-2286.6631,42.4205); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 9: { SetPlayerPos(playerid,-1360.2729,-245.2704,14.1440); HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } case 10: { HideMenuForPlayer(Teleports, playerid); ShowMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 11: { HideMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Teleports2) { switch(row) { case 0: { SetPlayerPos(playerid,-2645.5679,1376.8672,7.1663); HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 1: { SetPlayerPos(playerid,-2232.7322,2401.4155,2.4871); HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 2: { SetPlayerPos(playerid,288.9783,-150.4326,1.5781); HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 3: { SetPlayerPos(playerid,174.9130,1215.7645,22.0946); HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 4: { SetPlayerPos(playerid,2496.9861,-1666.8295,13.3438); HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 5: { SetPlayerPos(playerid,2327.7197,1391.6312,42.8203); HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 6: { SetPlayerPos(playerid,2496.9861,-1666.8295,13.3438); HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } case 7: { HideMenuForPlayer(Teleports2, playerid); ShowMenuForPlayer(Teleports, playerid); } case 8: { HideMenuForPlayer(Teleports2, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Times) { switch(row) { case 0: { SetWorldTime(2); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 1: { SetWorldTime(4); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 2: { SetWorldTime(6); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 3: { SetWorldTime(8); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 4: { SetWorldTime(10); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 5: { SetWorldTime(12); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 6: { SetWorldTime(14); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 7: { SetWorldTime(16); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 8: { SetWorldTime(18); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 9: { SetWorldTime(20); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 10: { SetWorldTime(22); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 11: { SetWorldTime(24); HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } case 12: { HideMenuForPlayer(Times, playerid); TogglePlayerControllable(playerid, 1); } } } if(current == Weather) { switch(row) { case 0: { SetWeather(1); HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } case 1: { SetWeather(11); HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } case 2: { SetWeather(7); HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } case 3: { SetWeather(8); HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } case 4: { SetWeather(9); HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } case 5: { SetWeather(19); HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } case 6: { SetWeather(20); HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } case 7: { HideMenuForPlayer(Weather, playerid); TogglePlayerControllable(playerid, 1); } } } return 1; } IsPlayerMaster(plid) { new plname[50]; GetPlayerName(plid, plname, sizeof(plname)); new masterr; for(new i; i 0) { if(strcmp(plname, master[i], true) == 0) { masterr = 1; } } } return masterr; }