Doppelganger Average Height: 5 7˝ – 6 0˝ Average Weight: 120–160 lb. Ability Scores: +2 Intelligence, +2 Charisma Size: Medium Speed: 6 squares Vision: Normal Languages: Common Skill Bonuses: +2 Bluff, +2 Insight Mental Defense: You gain a +1 racial bonus to your Will defense. Change Shape: You can use change shape as an at-will power. Change Shape Doppelganger Racial Power You alter your form to look like some other humanoid. At-Will ✦ Polymorph Minor Action Personal Effect: You can alter your physical form to take on the appearance of any Medium humanoid, including a unique individual (see Change Shape, page 280). Drow Average Height: 5 4˝ – 6 0˝ Average Weight: 130–170 lb. Ability Scores: +2 Dexterity, +2 Charisma Size: Medium Speed: 6 squares Vision: Darkvision Languages: Common, Elven Skill Bonuses: +2 Intimidate, +2 Stealth Trance: Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6- hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. Lolthtouched: Once per encounter, you can use either the cloud of darkness or darkfire power. Cloud of Darkness Drow Racial Power A cloud of darkness obscures you, but your vision pierces it. Encounter Minor Action Close burst 1 Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded. Darkfire Drow Racial Power A flickering halo of purple light surrounds the target, making it easier to hit. Encounter Minor Action Ranged 10 Target: One creature Attack: Intelligence +2 vs. Reflex, Wisdom +2 vs. Reflex, or Charisma +2 vs. Reflex Increase to +4 bonus at 11th level and +6 bonus at 21st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects. Kobold Average Height: 3 6˝ – 4 0˝ Average Weight: 60–75 lb. Ability Scores: +2 Constitution, +2 Dexterity Size: Small Speed: 6 squares Vision: Normal Languages: Common, Draconic Skill Bonuses: +2 Stealth, +2 Thievery Trap Sense: You gain a +2 bonus to defenses against traps. Shifty: You can use shifty as an at-will power. Shifty Kobold Racial Power You skitter and scamper through the ranks of your enemies, much to their chagrin. At-Will Minor Action Personal Effect: You shift 1 square. Shifter, Longtooth Average Height: 5 7˝ – 6 0˝ Average Weight: 130–180 lb. Ability Scores: +2 Strength, +2 Wisdom Size: Medium Speed: 6 squares Vision: Low-light Languages: Common Skill Bonuses: +2 Athletics, +2 Endurance Longtooth Shifting: You can use longtooth shifting as an encounter power. Longtooth Shifting Shifter Racial Power You unleash the primal beast within and take on a more savage countenance. Encounter ✦ Healing Minor Action Personal Special: You must be bloodied to use this power. Effect: Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level). Shifter, Razorclaw Average Height: 5 7˝ – 6 0˝ Average Weight: 130–180 lb. Ability Scores: +2 Dexterity, +2 Wisdom Size: Medium Speed: 6 squares Vision: Low-light Languages: Common Skill Bonuses: +2 Acrobatics, +2 Stealth. Razorclaw Shifting: You can use razorclaw shifting as an encounter power. Razorclaw Shifting Shifter Racial Power You unleash the primal beast within and take on a more savage countenance. Encounter Minor Action Personal Special: You must be bloodied to use this power. Effect: Until the end of the encounter or until rendered unconscious, your speed increases by 2 and you gain a +1 bonus to AC and Reflex defense. Warforged Average Height: 6 0˝ – 6 6˝ Average Weight: 270–300 lb. Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Normal Languages: Common Skill Bonuses: +2 Endurance Living Construct: As a living construct, you have the following traits: — You gain a +2 bonus to saving throws against ongoing damage. — You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect. — You need only 4 hours to benefit from an extended rest. — When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total. Warforged Resolve: You can use warforged resolve as an encounter power. Warforged Resolve Warforged Racial Power You might be bloodied, but the battle is far from over! Encounter Minor Action Personal Special: You must be bloodied to use this power. Effect: You gain a number of temporary hit points equal to 3 + one-half your level.