#if defined _pcash_included #endinput #endif #define _pcash_included #pragma library Pcash /* native GivePlayerPCash(playerid, money) native ResetPlayerPCash(playerid) native GetPlayerPCash(playerid) */ new PCash[MAX_PLAYERS]; stock GivePlayerPCash(playerid, money) { PCash[playerid] = PCash[playerid] + money; return PCash[playerid]; } stock ResetPlayerPCash(playerid) { PCash[playerid] = 0; return PCash[playerid]; } stock GetPlayerPCash(playerid) { return PCash[playerid]; }