GetArgcArgv() ... lpCmdLine is '"C:\SRB2\srb2win.exe" -connect 70.226.30.219:5029 ' Myargc: 3 myargv[0] : 'C:\SRB2\srb2win.exe' myargv[1] : '-connect' myargv[2] : '70.226.30.219:5029' I_StartupSystem() ... D_SRB2Main() ... Feb 17 2008 Sonic Robo Blast 2 15:48:54 Sonic Robo Blast 2 Z_Init: Init zone memory allocation daemon. system memory 510MB free 273MB 64 megabytes requested for Z_Init. W_Init: Init WADfiles. I_StartupTimer... Added file C:\SRB2\srb2.srb (3597 lumps) Loading main config from C:\SRB2\srb2.srb Added file C:\SRB2\sonic.plr (172 lumps) Added file C:\SRB2\tails.plr (171 lumps) Added file C:\SRB2\knux.plr (171 lumps) Added file C:\SRB2\auto.wpn (37 lumps) Added file C:\SRB2\bomb.wpn (37 lumps) Added file C:\SRB2\home.wpn (37 lumps) Added file C:\SRB2\rail.wpn (37 lumps) Added file C:\SRB2\infn.wpn (37 lumps) Added file C:\SRB2\drill.dta (182 lumps) Added file C:\SRB2\soar.dta (102 lumps) Added file C:\SRB2\music.dta (132 lumps) =========================================================================== We hope you enjoy this game as much as we did making it! ...wait. =P =========================================================================== I_StartupGraphics... mode 640 x 480 x 8 bpp mode 640 x 480 x 16 bpp mode 640 x 480 x 32 bpp mode 320 x 200 x 8 bpp mode 320 x 240 x 8 bpp mode 400 x 300 x 8 bpp mode 480 x 360 x 8 bpp mode 512 x 384 x 8 bpp mode 640 x 400 x 8 bpp mode 720 x 480 x 8 bpp mode 720 x 576 x 8 bpp mode 800 x 600 x 8 bpp mode 848 x 480 x 8 bpp mode 960 x 600 x 8 bpp mode 1024 x 768 x 8 bpp mode 1088 x 612 x 8 bpp mode 1152 x 864 x 8 bpp mode 1280 x 720 x 8 bpp mode 1280 x 768 x 8 bpp mode 1280 x 800 x 8 bpp mode 1280 x 960 x 8 bpp mode 1280 x 1024 x 8 bpp mode 320 x 200 x 16 bpp mode 320 x 240 x 16 bpp mode 400 x 300 x 16 bpp mode 480 x 360 x 16 bpp mode 512 x 384 x 16 bpp mode 640 x 400 x 16 bpp mode 720 x 480 x 16 bpp mode 720 x 576 x 16 bpp mode 800 x 600 x 16 bpp mode 848 x 480 x 16 bpp mode 960 x 600 x 16 bpp mode 1024 x 768 x 16 bpp mode 1088 x 612 x 16 bpp mode 1152 x 864 x 16 bpp mode 1280 x 720 x 16 bpp mode 1280 x 768 x 16 bpp mode 1280 x 800 x 16 bpp mode 1280 x 960 x 16 bpp mode 1280 x 1024 x 16 bpp mode 320 x 200 x 32 bpp mode 320 x 240 x 32 bpp mode 400 x 300 x 32 bpp mode 480 x 360 x 32 bpp mode 512 x 384 x 32 bpp mode 640 x 400 x 32 bpp mode 720 x 480 x 32 bpp mode 720 x 576 x 32 bpp mode 800 x 600 x 32 bpp mode 848 x 480 x 32 bpp mode 960 x 600 x 32 bpp mode 1024 x 768 x 32 bpp mode 1088 x 612 x 32 bpp mode 1152 x 864 x 32 bpp mode 1280 x 720 x 32 bpp mode 1280 x 768 x 32 bpp mode 1280 x 800 x 32 bpp mode 1280 x 960 x 32 bpp mode 1280 x 1024 x 32 bpp #00: 320x200x1bpp (desc: '320x200W') #01: 640x480x1bpp (desc: '640x480') #02: 320x200x1bpp (desc: '320x200') #03: 320x240x1bpp (desc: '320x240') #04: 400x300x1bpp (desc: '400x300') #05: 480x360x1bpp (desc: '480x360') #06: 512x384x1bpp (desc: '512x384') #07: 640x400x1bpp (desc: '640x400') #08: 720x480x1bpp (desc: '720x480') #09: 720x576x1bpp (desc: '720x576') #10: 800x600x1bpp (desc: '800x600') #11: 848x480x1bpp (desc: '848x480') #12: 960x600x1bpp (desc: '960x600') #13: 1024x768x1bpp (desc: '1024x768') #14: 1088x612x1bpp (desc: '1088x612') #15: 1152x864x1bpp (desc: '1152x864') #16: 1280x720x1bpp (desc: '1280x720') #17: 1280x768x1bpp (desc: '1280x768') #18: 1280x800x1bpp (desc: '1280x800') #19: 1280x960x1bpp (desc: '1280x960') #20: 1280x1024x1bpp (desc: '1280x1024') VID_SetMode(0) HU_Init: Setting up heads up display. executing config.cfg Default resolution: 640 x 400 (16 bits) M_Init: Init miscellaneous info. R_Init: Init SRB2 refresh daemon - InitTextures... InitFlats... InitSprites... 166 sprites added from file C:\SRB2\srb2.srb 167 sprites added from file C:\SRB2\sonic.plr 168 sprites added from file C:\SRB2\auto.wpn 169 sprites added from file C:\SRB2\bomb.wpn 170 sprites added from file C:\SRB2\home.wpn 171 sprites added from file C:\SRB2\rail.wpn 172 sprites added from file C:\SRB2\infn.wpn 173 sprites added from file C:\SRB2\drill.dta 174 sprites added from file C:\SRB2\soar.dta added skin 'tails' added skin 'knuckles' InitColormaps... S_Init: Setting up sound. I_StartupSound: Compacting onboard sound-memory... done sound initialised. I_InitDigMusic() I_InitMIDIMusic() MIDI product name: Microsoft MIDI Mapper MIDI technology: Microsoft MIDI Mapper MIDI caps: -Separate left and right volume control -Direct support for midiStreamOut() -Volume control ST_Init: Init status bar. D_CheckNetGame: Checking network game status. WinSock description: WinSock 2.0 WinSock System Status: Running Entering main app loop... I_StartupKeyboard... I_StartupMouse... VID_SetMode(7) Network system buffer: 8Kb Network system buffer set to: 64Kb Resolved 70.226.30.219 Press ESC to abort Contacting the server... Checking files... Added file ./DOWNLOAD/househidenseek.wad (15 lumps) Loading main config from ./DOWNLOAD/househidenseek.wad 174 sprites added from file ./DOWNLOAD/househidenseek.wad MAP01 Added file ./DOWNLOAD/shadowchao.wad (179 lumps) 174 sprites added from file ./DOWNLOAD/shadowchao.wad added skin 'shadow' no maps added Added file ./DOWNLOAD/charmy.wad (175 lumps) Loading object config from ./DOWNLOAD/charmy.wad added skin 'charmy' no maps added Added file ./vector.wad (171 lumps) Loading main config from ./vector.wad added skin 'vector' no maps added Added file ./espio.wad (158 lumps) Loading main config from ./espio.wad 175 sprites added from file ./espio.wad added skin 'espio' no maps added Added file ./DOWNLOAD/shadowchao.wad (179 lumps) 2 sounds replaced 175 sprites added from file ./DOWNLOAD/shadowchao.wad added skin 'shadow7' no maps added Added file ./DOWNLOAD/sonicchao.wad (178 lumps) 175 sprites added from file ./DOWNLOAD/sonicchao.wad added skin 'sonic_chao' no maps added Added file ./emeraldstart.wad (12 lumps) Loading main config from ./emeraldstart.wad MAP69 Added file ./ChaosShadow.wad (180 lumps) Loading main config from ./ChaosShadow.wad Warning: patch from a different SRB2 version (11), only version 1.09 is supported 1 warning in the SOC lump 175 sprites added from file ./ChaosShadow.wad added skin 'chaosshadow' no maps added Added file ./AmyR.wad (179 lumps) Loading object config from ./AmyR.wad Warning: patch from a different SRB2 version (11), only version 1.09 is supported 1 warning in the SOC lump 175 sprites added from file ./AmyR.wad added skin 'amy' no maps added Send join request... Join accepted, wait next map change... Chat is no longer muted. Time limit disabled Point limit disabled .\$$$.sav....\$$$.sav 1K/4194303K 0.7K/s .\$$$.sav 6K/10K 9.5K/s Downloading .\$$$.sav...(done) loading savegame length 11216 Chat is no longer muted. Time limit disabled Point limit disabled WARNING: R_TextureNumForName: 8CB not found. Defaulting to REDWALL. P_SpawnMapThing: Unknown type 32000 at (-1629, 1280) executing .\autoexec.cfg Player 3 is in the game (node 7) Player 1 renamed to charmy Player 2 renamed to papa vector Player 9 renamed to javisast Player 5 renamed to Sonic jr. THANK U Player 6 renamed to amy rose Player 3 renamed to Super U LOOK UGLY IT MUST BE THE OROCHI EVER1 PICK A TEAM CHAO! *WHISLES* Player 4 is in the game (node 12) Player 4 renamed to Taylor YO AMY SONIC JR DIDNT HOST AMY! VECTOR WE R TEAM CORTIAXIOC YES Player 7 is in the game (node 9) >name yarbaened BUT NOW I HAVE KIDS Taylor renamed to sonic chao Super renamed to yarbaened YEAH RIGHT JR U ANIT LOOKING GOOD IN NEED MAH BABIES Player 7 renamed to sonic jr FAKER YOU NAVER CALL AMY! UR SUROSE TO BE GREEN >color 8 SONIC JR YOU DIDNT MAKE A SERVER MOM I'M SORRY NO FIGHTING >color 8 >color 8 SHADOW JR YES BAN CHARMY charmy renamed to shadow jr >showwad Unknown command 'showwad' FAKER >listwad There are 22 wads loaded: 21: AmyR.wad 20: ChaosShadow.wad 19: emeraldstart.wad 18: sonicchao.wad 17: shadowchao.wad 16: espio.wad 15: vector.wad 14: charmy.wad 13: shadowchao.wad 12: househidenseek.wad 11: music.dta 10: soar.dta 09: drill.dta 08: infn.wpn 07: rail.wpn 06: home.wpn 05: bomb.wpn 04: auto.wpn 03: knux.plr 02: tails.plr 01: sonic.plr IWAD: C:\SRB2\srb2.srb >showmap MAP 1: CRUE'S HOUSE >gametype Current gametype is 0 IM CHARMY BAN >cecho lol this is rp CAN YOU DO HAOW-KEN? YARBEANED WHOS THE REAL JR? CAUSE I CAN I GOT BAN BEFORE U CAME I DONT CARE ME SHOULD I BAN U FOR TRYING TO BAN MMMMME YES OK YES OR NO papa vector renamed to vector FAKER >cecho wut? VECTOR NO ? >name espio yarbaened renamed to espio shadow jr renamed to charmy FAKEE LET'S STOP THE AGRUEMENT THE REAL JR HAVE TO SAY THIS SHADOW BAN YABANED OK ESPIO WAT YOU DAD NAME SAY WHAT BAN ESPIO >name "dfefebrrberabr34b343" espio renamed to dfefebrrberabr34b343 Y TML Player 8 is in the game (node 13) MY FATHER IS SONIC SONIC THE HEDGEHOG Player 8 renamed to Owner >name "dfefebrrbei1i1i1i1iirf" AWW MAN dfefebrrberabr34b343 renamed to dfefebrrbei1i1i1i1iir JUST DO IT IT WILL NOT LAG RIGHT HEY ARE WE BROTHERS? I WANNA BE THE DADDY Owner left the game >cecho you fail :d VECTOR UR SURPOSE TO BE GREEN SONIC THE HEDGEHOG IS JR DAD NAME VERIFY ME PLZ IM HIS SON >color purple I THINK WE ARE BROTHERS IM THE REAL U R THE OTHER ONE DOSEN'T KNOW NO TRY AGNIN IM NOT THAT MEAN SONIC JR IS THE REAL ONE NOT AN ADMIN WHAT KIND OF SONIC JR IM MAKEIN A SERVER OK >name "sadfsdfj343b43ab43b43ab" dfefebrrbei1i1i1i1iir renamed to sadfsdfj343b43ab43b43 WE ARE TWINS EVER1 CUM ITS CALLED SONIC CHAO SERVER BYE MOM WITCH SONIC JR sonic chao left the game IT HAS NO LAG I_ShutdownMouse() I_ShutdownKeyboard() I_ShutdownTcpDriver: shut down I_ShutdownDigMusic: I_ShutdownMIDIMusic: I_ShutdownSound() I_ShutdownDigMusic: I_ShutdownMIDIMusic: I_ShutdownGraphics() I_Quit(): end of logstream.