Initialize ALSA ... ok Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. FreeImage version: 3.9.3 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi DDS codec registering Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library ../lib_linux/RenderSystem_GL.so Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library ../lib_linux/Plugin_ParticleFX.so Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Loading library ../lib_linux/Plugin_OctreeSceneManager.so Installing plugin: Octree & Terrain Scene Manager Plugin successfully installed Loading library ../lib_linux/Plugin_CgProgramManager.so Installing plugin: Cg Program Manager Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.4.8 (Eihort) Registering ResourceManager for type NxSCM Unregistering ResourceManager for type NxSCM CPU Identifier & Features ------------------------- * CPU ID: GenuineIntel: Intel(R) Celeron(R) CPU 2.40GHz * SSE: yes * SSE2: yes * SSE3: no * MMX: yes * MMXEXT: yes * 3DNOW: no * 3DNOWEXT: no * CMOV: yes * TSC: yes * FPU: yes * PRO: no * HT: yes ------------------------- ****************************** *** Starting GLX Subsystem *** ****************************** GLRenderSystem::createRenderWindow "Tile Racer", 800x600 windowed miscParams: FSAA=0 title=Tile Racer GLXWindow::create Parsing miscParams GLXWindow::create -- Best visual is 35 GL_VERSION = 2.1.7659 Release GL_VENDOR = ATI Technologies Inc. GL_RENDERER = ATI Radeon 9550 / X1050 Series GL_EXTENSIONS = GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control *************************** *** GL Renderer Started *** *************************** Registering ResourceManager for type GpuProgram GLSL support detected GL: Using GL_EXT_framebuffer_object for rendering to textures (best) FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB RenderSystem capabilities ------------------------- * Hardware generation of mipmaps: yes * Texture blending: yes * Anisotropic texture filtering: yes * Dot product texture operation: yes * Cube mapping: yes * Hardware stencil buffer: yes - Stencil depth: 8 - Two sided stencil support: yes - Wrap stencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes - Max vertex program version: arbvp1 * Fragment programs: yes - Max fragment program version: arbfp1 * Texture Compression: yes - DXT: yes - VTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: no * Volume textures: yes * Multiple Render Targets: 4 * Point Sprites: yes * Extended point parameters: yes * Max Point Size: 8192 * Vertex texture fetch: no Registering ResourceManager for type Texture ResourceBackgroundQueue - threading disabled Particle Renderer Type 'billboard' registered SceneManagerFactory for type 'OctreeSceneManager' registered. SceneManagerFactory for type 'TerrainSceneManager' registered. Creating resource group Bootstrap Added resource location '../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' Added resource location '../media/models/default/BigRamp' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/road1' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/BankedRoad' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/CheckPoint' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/Loop' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/car_datsun' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/tunnel' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/car_starlet' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/car_nissan' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/pagedgeometry/trees' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/pagedgeometry/grass' of type 'FileSystem' to resource group 'General' Added resource location '../media/models/default/ElevatedRoad' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/default/car_datsun' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/default/car_nissan' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/pagedgeometry/trees' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/pagedgeometry/grass' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/BankedRoad' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/BigRamp' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/car_starlet' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/CheckPoint' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/Loop' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/road1' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/tunnel' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/terrain/map1' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/terrain/map3' of type 'FileSystem' to resource group 'General' Added resource location '../media/textures/HiRes/ElevatedRoad' of type 'FileSystem' to resource group 'General' Added resource location '../media/cubemaps/cubemapSkySmall' of type 'FileSystem' to resource group 'General' Added resource location '../media/cubemaps/cubemapSky' of type 'FileSystem' to resource group 'General' Added resource location '../media/overlay' of type 'FileSystem' to resource group 'General' Added resource location '../media/overlay/Arrow' of type 'FileSystem' to resource group 'General' Added resource location '../media/terrain/map1' of type 'FileSystem' to resource group 'General' Added resource location '../media/terrain/map2' of type 'FileSystem' to resource group 'General' Added resource location '../media/terrain/map3' of type 'FileSystem' to resource group 'General' Added resource location '../media/terrain/map4' of type 'FileSystem' to resource group 'General' Added resource location '../media/gui' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/BankedRoad' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/BankedRoadCorner' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/BankedRoadOff' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/BankedRoadOn' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/RoadCorner' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/CheckPoint' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/Finish' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/Road1' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/RoadCross' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/Start' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/StartFinish' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/Loop' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/Spin' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/tunnel' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/BigRamp' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/Delete' of type 'FileSystem' to resource group 'General' Added resource location '../media/tiles/ElevatedRoad' of type 'FileSystem' to resource group 'General' Added resource location '../media/fonts/default' of type 'FileSystem' to resource group 'General' Added resource location '../media/fonts/HiRes' of type 'FileSystem' to resource group 'General' Added resource location '../media/' of type 'FileSystem' to resource group 'General' Added resource location '../media/NxOgre/images/' of type 'FileSystem' to resource group 'General' Added resource location '../media/NxOgre/materials/' of type 'FileSystem' to resource group 'General' Added resource location '../media/NxOgre/meshes/' of type 'FileSystem' to resource group 'General' Added resource location '../media/NxOgre/particles/' of type 'FileSystem' to resource group 'General' Added resource location '../media/compositor/MotionBlur' of type 'FileSystem' to resource group 'General' Added resource location '../media/compositor/HDR' of type 'FileSystem' to resource group 'General' Added resource location '../media/compositor/' of type 'FileSystem' to resource group 'General' Added resource location '../media/caelum' of type 'FileSystem' to resource group 'General' Added resource location '../media/particles' of type 'FileSystem' to resource group 'General' Parsing scripts for resource group Autodetect Finished parsing scripts for resource group Autodetect Parsing scripts for resource group Bootstrap Parsing script OgreCore.material Parsing script OgreProfiler.material Parsing script Ogre.fontdef Parsing script OgreDebugPanel.overlay Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. Font TrebuchetMSBoldusing texture size 512x256 Info: Freetype returned null for character 160 in font TrebuchetMSBold Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. Parsing script OgreLoadingPanel.overlay Finished parsing scripts for resource group Bootstrap Parsing scripts for resource group General Parsing script StdQuad_vp.program Parsing script BigRamp.material Parsing script RoadCross.material Parsing script Road1.material Parsing script road02.material Parsing script BankedRoadOn.material Parsing script bankedRoad01.material Parsing script BankedRoad.material Parsing script BankedRoadOff.material Parsing script StartFinish.material Parsing script StartPoint.material Parsing script Spin.material Parsing script Loop.material Parsing script Datsun_Rally.material Parsing script Datsun_Rally_Tire.material Parsing script tunnel01.material Parsing script nissan_tire_left.material Parsing script nissan_tire_right.material Parsing script nissan.material Parsing script NormalTree.material Parsing script pinetree.material Parsing script palmtree.material Parsing script grass.material Parsing script ElevatedRoad.material Parsing script CubeMapSky_small.material Parsing script CubeMapSky.material Parsing script Stats_bg.material Parsing script terrain1.material Parsing script terrain3.material Parsing script Editor.material Parsing script nx.zones.material Parsing script nx.particles.material Parsing script heightmap.material Parsing script nx.shapes.material Parsing script nx6.material Parsing script nx.track.material Parsing script nx.stairs.material Parsing script nx.grid.material Parsing script nx.shapes.material Parsing script MotionBlur.material Parsing script hdr.material GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fpFragment shader was successfully compiled to run on hardware. GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vpVertex shader was successfully compiled to run on hardware. GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fpFragment shader was successfully compiled to run on hardware. GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware. GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fpFragment shader was successfully compiled to run on hardware. GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fpFragment shader was successfully compiled to run on hardware. GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware. GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fpFragment shader was successfully compiled to run on hardware. Parsing script smoke.material Parsing script dirt.material Parsing script rubber.material Parsing script MotionBlur.compositor Parsing script hdr.compositor Parsing script vrinda.fontdef Parsing script LAvaFont.fontdef Parsing script dirt.particle Parsing script smoke.particle Parsing script Stats.overlay Texture: overlay_time_bg.png: Loading 1 faces(PF_A8R8G8B8,200x150x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Font ArialFontusing texture size 1024x512 Info: Freetype returned null for character 160 in font ArialFont Texture: ArialFontTexture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1. Texture: overlay_speed_bg.png: Loading 1 faces(PF_A8R8G8B8,129x146x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Font LAvaFontusing texture size 512x256 Texture: LAvaFontTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. Parsing script ai-debug.overlay Texture: overlay_ai_bg.png: Loading 1 faces(PF_A8R8G8B8,200x150x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Parsing script TextPanel.overlay Finished parsing scripts for resource group General Parsing scripts for resource group Internal Finished parsing scripts for resource group Internal Creating resource group MapTempFolderlightmaps Added resource location '/home/gianfrix/.TileRacer/0.7/tmp/lightmaps/.' of type 'FileSystem' to resource group 'MapTempFolderlightmaps' Creating [GameScene]... creating TerrainSceneManager TerrainSceneManager: Registered a new PageSource for type Heightmap creating PhysicBase Registering ResourceManager for type NxSCM Creating material (from index) default Creating material (manually) terrainMaterial Creating material (manually) roadMaterial creating scene object managers Creating [GameScene]...done Creating [GuiScene]... creating static geometry creating CEGUI renderer creating GUI system configure GUI Texture: TaharezLook.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. loading resources Texture: background.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. Texture: map1_Level.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. Texture: map3_Level.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. set font Creating [GuiScene]...done Creating viewport on target 'Tile Racer', rendering from camera 'Default_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 20 Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. enter LevelMenuState Creating viewport on target 'Tile Racer', rendering from camera 'Default_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 20 populate MapList ... populate MapList [done] Creating viewport on target 'Tile Racer', rendering from camera 'Default_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 20 Enable GameScene... Creating viewport on target 'Tile Racer', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 10 *********************************************** Load [GameScene]... Creating World... Initialising Caelum system... Creating resource group Caelum Created Caelum resource group (Caelum) System attributes set up. Generating sky dome material... Material not found; creating... Material [OK] before load... after load... after setVertexProgram... after getVertexProgramParameters... Pass [OK] TextureUnit [OK] DONE DONE Creating CaelumSphericDome sphere mesh resource... WARNING: Mesh instance 'CaelumSphericDome' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. DONE Sky Dome created. Generating sun material... Material not found; creating... Material [OK] Pass [OK] DONE DONE Mesh: Loading sphere.mesh. Sun created. Generating starfield material... Material not found; creating... Material [OK] Pass [OK] TextureUnit [OK] DONE DONE Creating CaelumStarfieldDome sphere mesh resource... WARNING: Mesh instance 'CaelumStarfieldDome' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. DONE Starfield created. Texture: Starfield.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. DONE Texture: EarthClearSky2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. TerrainSceneManager: Activated PageSource Heightmap Texture: map1_TX_new3.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. Texture: terrain_detail_1.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. Building Track... Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. WARNING: Texture instance 'Ogre/ShadowTexture0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Creating viewport on target 'rtt/Ogre/ShadowTexture0/201994736', rendering from camera 'Ogre/ShadowTexture0Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Mesh: Loading BankedRoad_N.mesh. Texture: banked_road01.jpg: Loading 1 faces(PF_R8G8B8,512x256x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x256x1. Texture: banked_road02.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. Texture: banked_road03.jpg: Loading 1 faces(PF_R8G8B8,256x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x512x1. Texture: elevated_concrete01.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. WARNING: Mesh instance 'Banked Road.0.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Road.0.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading ElevatedSolid_N.mesh. Texture: 007_small.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. Texture: elevated_concrete02.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. Mesh: Loading ElevatedSolid_PhysicSolid.mesh. Mesh: Loading ElevatedSolid_PhysicSmooth.mesh. WARNING: Mesh instance 'Elevated Solid.1.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.1.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.1.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading BankedRoadCorner_N.mesh. Mesh: Loading BankedRoadCorner_PhysicSolid.mesh. Can't assign material pasted__pasted__concrete01 to SubEntity of Banked Corner.2_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked03 to SubEntity of Banked Corner.2_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked02 to SubEntity of Banked Corner.2_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading BankedRoadCorner_PhysicSmooth.mesh. Can't assign material pasted__banked02 to SubEntity of Banked Corner.2_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked01 to SubEntity of Banked Corner.2_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Banked Corner.2.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Corner.2.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__pasted__concrete01 to SubEntity of Banked Corner.2.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked03 to SubEntity of Banked Corner.2.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked02 to SubEntity of Banked Corner.2.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Banked Corner.2.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__banked02 to SubEntity of Banked Corner.2.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked01 to SubEntity of Banked Corner.2.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading Road1_N.mesh. WARNING: Mesh instance 'Road.3.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.3.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading RoadCorner_N.mesh. WARNING: Mesh instance 'Turn.4.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.4.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.5.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.5.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.6.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.6.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.7.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.7.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.8.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.8.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__pasted__concrete01 to SubEntity of Banked Corner.9_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked03 to SubEntity of Banked Corner.9_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked02 to SubEntity of Banked Corner.9_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked02 to SubEntity of Banked Corner.9_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked01 to SubEntity of Banked Corner.9_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Banked Corner.9.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Corner.9.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__pasted__concrete01 to SubEntity of Banked Corner.9.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked03 to SubEntity of Banked Corner.9.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked02 to SubEntity of Banked Corner.9.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Banked Corner.9.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__banked02 to SubEntity of Banked Corner.9.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked01 to SubEntity of Banked Corner.9.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading ElevatedLongramp_N.mesh. Mesh: Loading ElevatedLongramp_PhysicSolid.mesh. Mesh: Loading ElevatedLongramp_PhysicSmooth.mesh. WARNING: Mesh instance 'Elevated long Ramp.10.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.10.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.10.0_PhysicMesh1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.11.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.11.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.12.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.12.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading BankedRoadOff_N.mesh. Mesh: Loading BankedRoadOff_PhysicSolid.mesh. Can't assign material pasted__banked06 to SubEntity of End/Start Banked Road.13_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked05 to SubEntity of End/Start Banked Road.13_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__concrete02 to SubEntity of End/Start Banked Road.13_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading BankedRoadOff_PhysicSmooth.mesh. Can't assign material pasted__pasted__banked011 to SubEntity of End/Start Banked Road.13_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked010 to SubEntity of End/Start Banked Road.13_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'End/Start Banked Road.13.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'End/Start Banked Road.13.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__banked06 to SubEntity of End/Start Banked Road.13.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked05 to SubEntity of End/Start Banked Road.13.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__concrete02 to SubEntity of End/Start Banked Road.13.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'End/Start Banked Road.13.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__pasted__banked011 to SubEntity of End/Start Banked Road.13.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked010 to SubEntity of End/Start Banked Road.13.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Elevated long Ramp.14.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.14.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.14.0_PhysicMesh1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading CheckPoint_N.mesh. Texture: CheckPoint.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. WARNING: Mesh instance 'Checkpoint.15.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.15.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.16.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.16.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.17.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.17.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading ElevatedOpen_N.mesh. Mesh: Loading ElevatedOpen_PhysicSolid.mesh. Mesh: Loading ElevatedOpen_PhysicSmooth.mesh. WARNING: Mesh instance 'Elevated w. Column.18.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.18.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.18.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.19.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.19.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.19.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading Finish_N.mesh. Texture: StartPoint.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. WARNING: Mesh instance 'Finish.20.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Finish.20.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.21.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.21.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.21.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.22.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.22.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading Start_N.mesh. WARNING: Mesh instance 'Start.23.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Start.23.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.24.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.24.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.24.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.25.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.25.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.25.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.26.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.26.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.27.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.27.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.28.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.28.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.28.0_PhysicMesh1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.29.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.29.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.30.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.30.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.30.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Road.31.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Road.31.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading ElevatedBridge_N.mesh. Mesh: Loading ElevatedBridge_PhysicSolid.mesh. Mesh: Loading ElevatedBridge_PhysicSmooth.mesh. WARNING: Mesh instance 'Elevated Bridge.32.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Bridge.32.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Bridge.32.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.33.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.33.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.34.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.34.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.35.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.35.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.36.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.36.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.37.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.37.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.37.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading BigRamp_N.mesh. Texture: BigRamp.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. Mesh: Loading BigRamp_N_PhysX.mesh. WARNING: Mesh instance 'Big Ramp.38.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Big Ramp.38.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.39.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Turn.39.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.40.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.40.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.41.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.41.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.41.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__pasted__concrete01 to SubEntity of Banked Corner.42_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked03 to SubEntity of Banked Corner.42_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked02 to SubEntity of Banked Corner.42_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked02 to SubEntity of Banked Corner.42_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked01 to SubEntity of Banked Corner.42_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Banked Corner.42.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Corner.42.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__pasted__concrete01 to SubEntity of Banked Corner.42.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked03 to SubEntity of Banked Corner.42.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__pasted__banked02 to SubEntity of Banked Corner.42.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Banked Corner.42.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__banked02 to SubEntity of Banked Corner.42.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked01 to SubEntity of Banked Corner.42.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Elevated w. Column.43.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.43.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.43.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading ElevatedRamp_N.mesh. Mesh: Loading ElevatedRamp_PhysicSolid.mesh. Mesh: Loading ElevatedRamp_PhysicSmooth.mesh. WARNING: Mesh instance 'Elevated Ramp.44.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Ramp.44.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Ramp.44.0_PhysicMesh1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.45.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.45.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.46.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.46.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.46.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.47.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.47.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Ramp.48.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Ramp.48.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Ramp.48.0_PhysicMesh1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.49.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.49.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated w. Column.49.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.50.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.50.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.51.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.51.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Road.52.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Road.52.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Road.53.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Banked Road.53.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.54.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.54.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.55.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.55.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.55.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading ElevatedCorner_N.mesh. Mesh: Loading ElevatedCorner_PhysicSolid.mesh. Mesh: Loading ElevatedCorner_PhysicSmooth.mesh. WARNING: Mesh instance 'Elevated Turn.56.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Turn.56.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Turn.56.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Bridge.57.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Bridge.57.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Bridge.57.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Mesh: Loading BankedRoadOn_N.mesh. Mesh: Loading BankedRoadOn_PhysicSolid.mesh. Can't assign material pasted__banked09 to SubEntity of Start/End Banked Road.58_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked08 to SubEntity of Start/End Banked Road.58_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__concrete03 to SubEntity of Start/End Banked Road.58_PhysicEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading BankedRoadOn_PhysicSmooth.mesh. Can't assign material pasted__banked011 to SubEntity of Start/End Banked Road.58_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked010 to SubEntity of Start/End Banked Road.58_PhysicSmoothEntity_Template0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Start/End Banked Road.58.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Start/End Banked Road.58.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__banked09 to SubEntity of Start/End Banked Road.58.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked08 to SubEntity of Start/End Banked Road.58.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__concrete03 to SubEntity of Start/End Banked Road.58.0_PhysicEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Start/End Banked Road.58.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material pasted__banked011 to SubEntity of Start/End Banked Road.58.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material pasted__banked010 to SubEntity of Start/End Banked Road.58.0_PhysicSmoothEntity0 because this Material does not exist. Have you forgotten to define it in a .material script? WARNING: Mesh instance 'Elevated Ramp.59.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Ramp.59.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Ramp.59.0_PhysicMesh1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Turn.60.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Turn.60.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Turn.60.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.61.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.61.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.62.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.62.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated Solid.62.0_PhysicSmoothMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.63.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.63.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Elevated long Ramp.63.0_PhysicMesh1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.64.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.64.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.65.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Road.65.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.66.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.66.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.67.0_RenderMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Mesh instance 'Checkpoint.67.0_PhysicMesh0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Loading Lightmap... Creating resource group MapTempFolder Added resource location '/home/gianfrix/.TileRacer/0.7/tmp/stdmapdata/.' of type 'FileSystem' to resource group 'MapTempFolder' WARNING: Mesh instance 'Terrain_Mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. Can't assign material Terrain to SubEntity of Terrain_Entity because this Material does not exist. Have you forgotten to define it in a .material script? Creating Static Geometry... BakeLightMap for TrackTiles... Texture: Banked Corner_0.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Banked Corner_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Banked Corner_2.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Banked Corner_3.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Ramp_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Ramp_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Ramp_2.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Elevated w_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated w_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated w_2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Big Ramp_0.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1. Texture: Big Ramp_1.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. Texture: Elevated long Ramp_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated long Ramp_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated long Ramp_2.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Elevated Bridge_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Bridge_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Bridge_2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Banked Road_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Banked Road_1.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Banked Road_2.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Banked Road_3.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Elevated Turn_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Turn_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Turn_2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. Texture: Elevated Solid_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. Texture: Elevated Solid_1.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. Texture: Elevated Solid_2.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. setPaging... createStatic... Building Building PagedGeometry... init trees ... Mesh: Loading NormalTree.mesh. Texture: tree2.png: Loading 1 faces(PF_A8R8G8B8,256x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1. Mesh: Loading pinetree_01.mesh. Texture: pinetree_texture.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1. Mesh: Loading pinetree_02.mesh. Mesh: Loading pinetree_03.mesh. init trees ... done init grass ... init grass [load image]... Texture: ElevatedRoads.map.GrassColorMap100.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. init grass [last steps]... init grass ... done Creating viewport on target 'rtt/ImpostorTexture1/265570368', rendering from camera 'ImpostorCam2', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating resource group BinFolder Added resource location '/home/gianfrix/.TileRacer/0.7/tmp/.' of type 'FileSystem' to resource group 'BinFolder' Texture: Impostor.General.NormalTree.mesh.128.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1. Render Target 'rtt/ImpostorTexture1/265570368' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Creating viewport on target 'rtt/ImpostorTexture35/265835040', rendering from camera 'ImpostorCam36', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Added resource location '/home/gianfrix/.TileRacer/0.7/tmp/.' of type 'FileSystem' to resource group 'BinFolder' Texture: Impostor.General.pinetree_01.mesh.128.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1. Render Target 'rtt/ImpostorTexture35/265835040' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Creating viewport on target 'rtt/ImpostorTexture69/266176296', rendering from camera 'ImpostorCam70', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Added resource location '/home/gianfrix/.TileRacer/0.7/tmp/.' of type 'FileSystem' to resource group 'BinFolder' Texture: Impostor.General.pinetree_02.mesh.128.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1. Render Target 'rtt/ImpostorTexture69/266176296' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Creating viewport on target 'rtt/ImpostorTexture103/266421232', rendering from camera 'ImpostorCam104', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Added resource location '/home/gianfrix/.TileRacer/0.7/tmp/.' of type 'FileSystem' to resource group 'BinFolder' Texture: Impostor.General.pinetree_03.mesh.128.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1. Render Target 'rtt/ImpostorTexture103/266421232' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Texture: gras4.png: Loading 1 faces(PF_A8R8G8B8,511x362x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. SetMaterial... TerrainSceneManager: Activated PageSource Heightmap Creating Cars... Mesh: Loading nissan_convex.mesh. WARNING: nissan_convex.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. Creating material (manually) Car1_NissanconvexMaterial Mesh: Loading nissan.mesh. WARNING: nissan.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. Texture: skySmall05.png: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from multiple Images. Internal format is PF_A8R8G8B8,128x128x1. Texture: head_light.jpg: Loading 1 faces(PF_R8G8B8,323x158x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x256x1. Texture: back_light.jpg: Loading 1 faces(PF_R8G8B8,156x72x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1. Texture: back_lplane.jpg: Loading 1 faces(PF_R8G8B8,276x43x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x64x1. Texture: NAM006F.jpg: Loading 1 faces(PF_R8G8B8,58x42x1) with 6 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. Texture: NAM006.jpg: Loading 1 faces(PF_R8G8B8,104x25x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x32x1. Texture: head_light1.jpg: Loading 1 faces(PF_R8G8B8,323x158x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x256x1. Creating material (manually) Car1_NissanWheel0TireMat Mesh: Loading Datsun_Rally_Tire_left.mesh. Texture: Tyre_Texture.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Creating material (manually) Car1_NissanWheel1TireMat Mesh: Loading Datsun_Rally_Tire_right.mesh. Creating material (manually) Car1_NissanWheel2TireMat Creating material (manually) Car1_NissanWheel3TireMat Mesh: Loading Arrow.mesh. WARNING: Arrow.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. Can't assign material Arrow to SubEntity of Arrow because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading sphere.1m.mesh. WARNING: sphere.1m.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. FANN Error 1: Unable to open configuration file "NNOperationalSpeed.net" for reading. FANN Error 1: Unable to open configuration file "NNOperationalSteer.net" for reading. FANN Error 1: Unable to open configuration file "NNOperationalSpeed.net" for reading. FANN Error 1: Unable to open configuration file "NNOperationalSteer.net" for reading. Load [GameScene]...done *********************************************** Creating viewport on target 'Tile Racer', rendering from camera 'Default_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 20 Disable GameScene... Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Enable GameScene... Creating viewport on target 'Tile Racer', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 10 Creating MotionBlur Effect... DONE Creating HDR Effect... Creating viewport on target 'rtt/CompositorInstanceTexture0/268964456', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture1/267571664', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture2/267489920', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture3/267674240', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture4/267556424', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture5/267048704', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture6/268131320', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture7/266809912', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture8/267259520', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Testing HDR... WARNING: Texture instance 'CompositorInstanceTexture0' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture5' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture4' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture3' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture2' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture1' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture6' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture8' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. WARNING: Texture instance 'CompositorInstanceTexture7' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. GLSL link result : Fragment shader(s) linked, vertex shader(s) linked. GLSL link result : Fragment shader(s) linked, vertex shader(s) linked. GLSL link result : Fragment shader(s) linked, vertex shader(s) linked. GLSL link result : Fragment shader(s) linked, vertex shader(s) linked. GLSL link result : Fragment shader(s) linked, vertex shader(s) linked. DONE Creating viewport on target 'Tile Racer', rendering from camera 'Default_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 20 Disable GameScene... Removing Motion Blur Effect... Removing HDR Effect... Render Target 'rtt/CompositorInstanceTexture5/267048704' Average FPS: 7.24838 Best FPS: 8.26446 Worst FPS: 0.990099 Render Target 'rtt/CompositorInstanceTexture4/267556424' Average FPS: 7.2481 Best FPS: 8.27206 Worst FPS: 0.990099 Render Target 'rtt/CompositorInstanceTexture3/267674240' Average FPS: 7.24944 Best FPS: 8.27206 Worst FPS: 0.98912 Render Target 'rtt/CompositorInstanceTexture2/267489920' Average FPS: 7.32241 Best FPS: 8.26446 Worst FPS: 0.992063 Render Target 'rtt/CompositorInstanceTexture6/268131320' Average FPS: 7.32226 Best FPS: 8.27967 Worst FPS: 0.99108 Render Target 'rtt/CompositorInstanceTexture8/267259520' Average FPS: 7.32677 Best FPS: 8.26446 Worst FPS: 0.99108 Render Target 'rtt/CompositorInstanceTexture0/268964456' Average FPS: 7.24921 Best FPS: 8.24176 Worst FPS: 0.990099 Render Target 'rtt/CompositorInstanceTexture7/266809912' Average FPS: 7.39071 Best FPS: 8.27967 Worst FPS: 1.16482 Render Target 'rtt/CompositorInstanceTexture1/267571664' Average FPS: 7.32188 Best FPS: 8.28729 Worst FPS: 0.992063 Enable GameScene... Creating viewport on target 'Tile Racer', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 10 Creating MotionBlur Effect... DONE Creating HDR Effect... Creating viewport on target 'rtt/CompositorInstanceTexture9/296000008', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture10/266657976', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture11/199578064', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture12/294890496', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture13/294905928', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture14/295837656', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture15/295920600', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture16/295936832', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 Creating viewport on target 'rtt/CompositorInstanceTexture17/295953064', rendering from camera 'Default_Cam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 DONE Disable GameScene... Removing Motion Blur Effect... Removing HDR Effect... Render Target 'rtt/CompositorInstanceTexture14/295837656' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture13/294905928' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture12/294890496' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture11/199578064' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture10/266657976' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture9/296000008' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture15/295920600' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture17/295953064' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Render Target 'rtt/CompositorInstanceTexture16/295936832' Average FPS: 0 Best FPS: 0 Worst FPS: 999 Destroy: default Destroy: terrainMaterial Destroy: roadMaterial Destroy: Car1_NissanconvexMaterial Destroy: Car1_NissanWheel0TireMat Destroy: Car1_NissanWheel1TireMat Destroy: Car1_NissanWheel2TireMat Destroy: Car1_NissanWheel3TireMat Unregistering ResourceManager for type NxSCM Shutting down Caelum system... Removing sky dome material... Removing sky dome SkyLightAbsorptionFP... Removing sky dome SkyLightAbsorptionVP... DONE Sky Dome destroyed. Removing sun material... DONE Sun destroyed. Removing starfield material... DONE Starfield destroyed. Destroying resource group Caelum Unloading resource group Caelum Finished unloading resource group Caelum Destroyed Caelum resource group Removed resource location /home/gianfrix/.TileRacer/0.7/tmp/stdmapdata/. Removed resource location /home/gianfrix/.TileRacer/0.7/tmp/lightmaps/. Added resource location '/home/gianfrix/.TileRacer/0.7/tmp/lightmaps/.' of type 'FileSystem' to resource group 'MapTempFolderlightmaps' Creating [GameScene]... creating TerrainSceneManager TerrainSceneManager: Registered a new PageSource for type Heightmap creating PhysicBase Registering ResourceManager for type NxSCM Creating material (from index) default Creating material (manually) terrainMaterial Creating material (manually) roadMaterial creating scene object managers Creating [GameScene]...done Creating viewport on target 'Tile Racer', rendering from camera 'Default_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 20 Caelum system destroyed. Destroy: default Destroy: terrainMaterial Destroy: roadMaterial Unregistering ResourceManager for type NxSCM Removed resource location /home/gianfrix/.TileRacer/0.7/tmp/lightmaps/. *-*-* OGRE Shutdown *-*-* OGRE Shutdown Render Target 'rtt/Ogre/ShadowTexture0/201994736' Average FPS: 7.03259 Best FPS: 8.27967 Worst FPS: 0.0942863 Unregistering ResourceManager for type Compositor Unregistering ResourceManager for type Font Unregistering ResourceManager for type Skeleton Unregistering ResourceManager for type Mesh Unregistering ResourceManager for type HighLevelGpuProgram Uninstalling plugin: Cg Program Manager Plugin successfully uninstalled Unloading library ../lib_linux/Plugin_CgProgramManager.so Uninstalling plugin: Octree & Terrain Scene Manager Plugin successfully uninstalled Unloading library ../lib_linux/Plugin_OctreeSceneManager.so Uninstalling plugin: ParticleFX Plugin successfully uninstalled Unloading library ../lib_linux/Plugin_ParticleFX.so Uninstalling plugin: GL RenderSystem Unregistering ResourceManager for type GpuProgram ****************************** *** Stopping GLX Subsystem *** ****************************** /opt/tileracer/TileRacer.sh: line 15: 4605 Segmentation fault ./TileRacer