variable guidlist holyspring holyspring:Clear holyspring:Search[-gameobjects, -nearest, -range 0-5] if ${Object["The Holy Spring"](exists)} && !${Item[-inventory,"Holy Spring Water"](exists)} ;if ${Object[${holyspring.GUID[1]}](exists)} { This:Output["Holy well batman!!"] Object[${holyspring.GUID[1]}]:Use Bot.RandomPause:Set[50] return }