public OnPlayerSpawn(playerid) { //---------------------------TURFS--------------------------------------------- GangZoneShowForPlayer(playerid, PimpHQ, 0x80000096); GangZoneShowForPlayer(playerid, WestPimps, 0x80000096); GangZoneShowForPlayer(playerid, SouthPimps, 0x80000096); GangZoneShowForPlayer(playerid, RichHQ, 0xF3C55696); GangZoneShowForPlayer(playerid, Hospital, 0xE7C02996); GangZoneShowForPlayer(playerid, ChickenHQ, 0x80800096); GangZoneShowForPlayer(playerid, SouthChickens, 0x80800096); GangZoneShowForPlayer(playerid, EastRich, 0xECBB2896); GangZoneShowForPlayer(playerid, GolferSpawn, 0xABD50496); GangZoneShowForPlayer(playerid, AvispaClub, 0xAEE30F96); GangZoneShowForPlayer(playerid, MissionaryHill, 0xA5D80A96); GangZoneShowForPlayer(playerid, Doherty, 0xFF804096); GangZoneShowForPlayer(playerid, WorkerSpawn, 0xFF804096); GangZoneShowForPlayer(playerid, DrivingSchool, 0xFF804096); GangZoneShowForPlayer(playerid, TriadHQ, 0xFF00FF96); GangZoneShowForPlayer(playerid, EastTriads, 0xFF00FF96); GangZoneShowForPlayer(playerid, NorthTriads, 0xFF00FF96); GangZoneShowForPlayer(playerid, WestNangs, 0xFF000096); GangZoneShowForPlayer(playerid, Pier69, 0xFF000096); GangZoneShowForPlayer(playerid, NangHQ, 0xFF000096); GangZoneShowForPlayer(playerid, NorthSWAT, 0x00800096); GangZoneShowForPlayer(playerid, SWATHQ, 0x00800096); GangZoneShowForPlayer(playerid, SouthSWAT, 0x00800096); GangZoneShowForPlayer(playerid, ArmyHQ, 0x00800096); GangZoneShowForPlayer(playerid, SubHangar, 0x00800096); GangZoneShowForPlayer(playerid, Subs, 0x00800096); GangZoneShowForPlayer(playerid, PilotHQ, 0x49494996); GangZoneShowForPlayer(playerid, SouthAirport, 0x49494996); GangZoneShowForPlayer(playerid, Runway1, 0x4E4E4E96); GangZoneShowForPlayer(playerid, Runway2, 0x3E3E3E96); GangZoneShowForPlayer(playerid, Runway3, 0x38383896); GangZoneShowForPlayer(playerid, HickHQ, 0x80400096); GangZoneShowForPlayer(playerid, EastHicks, 0x80400096); GangZoneShowForPlayer(playerid, Chilliad, 0x80400096); GangZoneShowForPlayer(playerid, SouthBeach, 0x80400096); GangZoneShowForPlayer(playerid, FarmersHQ, 0x69D20096); GangZoneShowForPlayer(playerid, WestFarmers, 0x61C10096); GangZoneShowForPlayer(playerid, EastFarmers, 0x00C40096); GangZoneShowForPlayer(playerid, SouthFarmers, 0x00CC0096); GangZoneShowForPlayer(playerid, BikerHQ, 0x0000FF96); GangZoneShowForPlayer(playerid, WestBikers, 0x0000FF96); GangZoneShowForPlayer(playerid, NorthBikers, 0x0000FF96); GangZoneShowForPlayer(playerid, EastBikers, 0x0000FF96); GangZoneShowForPlayer(playerid, GroveHQ, 0x00AE5796); GangZoneShowForPlayer(playerid, WestGrove, 0x00D26996); GangZoneShowForPlayer(playerid, SouthGrove, 0x00CC6696); GangZoneShowForPlayer(playerid, VagosHQ, 0xFFFF0096); GangZoneShowForPlayer(playerid, EastVagos, 0xFFFF0096); GangZoneShowForPlayer(playerid, WestVagos, 0xFFFF0096); GangZoneShowForPlayer(playerid, SouthVagos, 0xFFFF0096); GangZoneShowForPlayer(playerid, BallasHQ, 0x8000FF96); GangZoneShowForPlayer(playerid, NorthBallas, 0x8000FF96); GangZoneShowForPlayer(playerid, WestBallas, 0x8000FF96); GangZoneShowForPlayer(playerid, SouthBallas, 0x8000FF96); GangZoneShowForPlayer(playerid, BallasEast, 0x8000FF96); GangZoneShowForPlayer(playerid, AztecasHQ, 0x0080FF96); GangZoneShowForPlayer(playerid, WestAztecas, 0x0080FF96); GangZoneShowForPlayer(playerid, EastAztecas, 0x0080FF96); GangZoneShowForPlayer(playerid, NorthAztecas, 0x0080FF96); GangZoneShowForPlayer(playerid, NASAHQ, 0xFF80FF96); GangZoneShowForPlayer(playerid, CorleoneHQ, 0x00000096); GangZoneShowForPlayer(playerid, NorthCorleone, 0x00000096); GangZoneShowForPlayer(playerid, EastCorleone, 0x00000096); GangZoneShowForPlayer(playerid, SouthCorleone, 0x00000096); GangZoneShowForPlayer(playerid, MilanoHQ, 0x40000096); GangZoneShowForPlayer(playerid, SouthMilano, 0x40000096); GangZoneShowForPlayer(playerid, NorthMilano, 0x40000096); GangZoneShowForPlayer(playerid, WestMilano, 0x40000096); GangZoneShowForPlayer(playerid, MedicsHQ, 0xFF80C096); GangZoneShowForPlayer(playerid, NorthMedics, 0xFF80C096); GangZoneShowForPlayer(playerid, EastMedics, 0xFF80C096); GangZoneShowForPlayer(playerid, NorthAirport, 0xFF80C096); GangZoneShowForPlayer(playerid, NEAirport, 0x40000096); GangZoneShowForPlayer(playerid, SEAirport, 0x00000096); GangZoneShowForPlayer(playerid, Airport, 0xFF808096); GangZoneShowForPlayer(playerid, WestAirport, 0x00000096); GangZoneShowForPlayer(playerid, FireHQ, 0xFF808096); GangZoneShowForPlayer(playerid, WestFire, 0xFF808096); GangZoneShowForPlayer(playerid, NorthFire, 0xFF808096); GangZoneShowForPlayer(playerid, PizzaHQ, 0x00808096); GangZoneShowForPlayer(playerid, SouthPizza, 0x00808096); GangZoneShowForPlayer(playerid, WestPizza, 0x00808096); GangZoneShowForPlayer(playerid, DepotHQ, 0x0080C096); GangZoneShowForPlayer(playerid, SouthDepot, 0x0080C09B); GangZoneShowForPlayer(playerid, EastDepot, 0x0080C096); GangZoneShowForPlayer(playerid, BusinessHQ, 0x80FF0096); GangZoneShowForPlayer(playerid, BusinessEast, 0x80FF0096); GangZoneShowForPlayer(playerid, BusinessNorth, 0x80FF0096); //----------------------------COLOURS------------------------------------------ SetPlayerTeamFromClass(playerid, classid); SetPlayerCheckpoint(playerid, -3831.227539, 1760.545044, 3.343497); SetPlayerCheckpoint(playerid, -4458.960938, 1757.622681, 913.549683); PlayerPlaySound(playerid, 1098, 0, 0, 0); SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,0); switch(gClass[playerid]) { case 0: { SetPlayerColor(playerid, 0xFF8C00AA); GivePlayerWeapon(playerid, 25, 100); } case 1: { SetPlayerColor(playerid, 0xD2E300FF); GivePlayerWeapon(playerid, 44, 1); } case 2: { SetPlayerColor(playerid, 0xFF00F3FF); GivePlayerWeapon(playerid, 24, 100); } case 3: { SetPlayerColor(playerid, 0xBEFF4DFF); GivePlayerWeapon(playerid, 6, 1); } case 4: { SetPlayerColor(playerid, 0x0000FFFF); GivePlayerWeapon(playerid, 16, 5); } case 5: { SetPlayerColor(playerid, 0x824D00FF); GivePlayerWeapon(playerid, 22, 100); } case 6: { SetPlayerColor(playerid, 0x005500FF); GivePlayerWeapon(playerid, 45, 1); GivePlayerWeapon(playerid, 29, 500); } case 7: { SetPlayerColor(playerid, 0x005500FF); GivePlayerWeapon(playerid, 44, 1); GivePlayerWeapon(playerid, 27, 200); } case 8: { SetPlayerColor(playerid, 0xAEAE00FF); GivePlayerWeapon(playerid, 22, 100); } case 9: { SetPlayerColor(playerid, 0xFFD786FF); GivePlayerWeapon(playerid, 16, 10); } case 10: { SetPlayerColor(playerid, 0x7D0000FF); GivePlayerWeapon(playerid, 18, 10); } case 11: { SetPlayerColor(playerid, 0x232323FF); GivePlayerWeapon(playerid, 44, 1); } case 12: { SetPlayerColor(playerid, 0xBE0000FF); GivePlayerWeapon(playerid, 5, 1); } case 13: { SetPlayerColor(playerid, 0xFF0082FF); GivePlayerWeapon(playerid, 17, 10); } case 14: { SetPlayerColor(playerid, 0x000000FF); GivePlayerWeapon(playerid, 16, 10); } case 15: { SetPlayerColor(playerid, 0x493131FF); GivePlayerWeapon(playerid, 16, 10); } case 16: { SetPlayerColor(playerid, 0xFB82FFFF); GivePlayerWeapon(playerid, 4, 1); } case 17: { SetPlayerColor(playerid, 0xFF827DFF); GivePlayerWeapon(playerid, 25, 100); } case 18: { SetPlayerColor(playerid, 0x00827DFF); GivePlayerWeapon(playerid, 31, 200); } case 19: { SetPlayerColor(playerid, 0x0092FFFF); GivePlayerWeapon(playerid, 22, 100); } case 20: { SetPlayerColor(playerid, 0x00FF00FF); GivePlayerWeapon(playerid, 32, 100); } case 21: { SetPlayerColor(playerid, 0x00CA00FF); GivePlayerWeapon(playerid, 32, 200); } case 22: { SetPlayerColor(playerid, 0x00CA00FF); GivePlayerWeapon(playerid, 9, 1); } case 23: { SetPlayerColor(playerid, 0x00CA00FF); GivePlayerWeapon(playerid, 17, 10); } case 24: { SetPlayerColor(playerid, 0xFFFF00FF); GivePlayerWeapon(playerid, 32, 200); } case 25: { SetPlayerColor(playerid, 0xFFFF00FF); GivePlayerWeapon(playerid, 9, 1); } case 26: { SetPlayerColor(playerid, 0xFFFF00FF); GivePlayerWeapon(playerid, 17, 10); } case 27: { SetPlayerColor(playerid, 0x2D61BAFF); GivePlayerWeapon(playerid, 32, 200); } case 28: { SetPlayerColor(playerid, 0x2D61BAFF); GivePlayerWeapon(playerid, 9, 1); } case 29: { SetPlayerColor(playerid, 0x2D61BAFF); GivePlayerWeapon(playerid, 17, 10); } case 30: { SetPlayerColor(playerid, 0x923DB6FF); GivePlayerWeapon(playerid, 32, 200); } case 31: { SetPlayerColor(playerid, 0x923DB6FF); GivePlayerWeapon(playerid, 9, 1); } case 32: { SetPlayerColor(playerid, 0x923DB6FF); GivePlayerWeapon(playerid, 17, 10); } } return 1; }