public OnPlayerRequestClass(playerid, classid) { PlayerPlaySound(playerid, 1097, 0, 0, 0); gClass[playerid] = classid; //------------------------------CAMERA----------------------------------------- switch (classid) { //-------------------------------SF Workers case 0: { //GameTextForPlayer(playerid, "~r~SF WORKERS", 2000, 5); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2105.6406,190.0822,35.2994); SetPlayerFacingAngle(playerid, 149.5049); SetPlayerCameraPos(playerid, -2113.4407,183.2537,35.1934); SetPlayerCameraLookAt(playerid, -2105.6406,190.0822,35.2994); } switch (classid) { //-------------------------------SF Golfers case 1: { //GameTextForPlayer(playerid, "~r~SF GOLFERS", 2000, 5); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2460.3196,-260.2615,39.6216); SetPlayerFacingAngle(playerid, 88.8859); SetPlayerCameraPos(playerid, -2468.0054,-259.8371,39.5418); SetPlayerCameraLookAt(playerid, -2460.3196,-260.2615,39.6216); } switch (classid) { //-------------------------------SF Triads case 2: { //GameTextForPlayer(playerid, "~r~SF TRIADS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2193.0193,639.4312,49.4429); SetPlayerFacingAngle(playerid, 355.9078); SetPlayerCameraPos(playerid, -2192.7913,644.8889,49.4375); SetPlayerCameraLookAt(playerid, -2193.0193,639.4312,49.4429); } switch (classid) { //-------------------------------SF Farmers case 3: { //GameTextForPlayer(playerid, "~r~SF FARMERS", 2000, 5); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -377.7253,-1438.8091,25.7266); SetPlayerFacingAngle(playerid, 269.0938); SetPlayerCameraPos(playerid, -373.5993,-1438.9082,25.7266); SetPlayerCameraLookAt(playerid, -377.7253,-1438.8091,25.7266); } switch (classid) { //-------------------------------SF Bikers case 4: { //GameTextForPlayer(playerid, "~r~SF BIKERS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -599.6466,-1067.8722,23.4375); SetPlayerFacingAngle(playerid, 278.5683); SetPlayerCameraPos(playerid, -593.8581,-1066.7815,23.4529); SetPlayerCameraLookAt(playerid, -599.6466,-1067.8722,23.4375); } switch (classid) { //-------------------------------SF Hicks case 5: { //GameTextForPlayer(playerid, "~r~SF HICKS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2054.5916,-2536.7598,30.6250); SetPlayerFacingAngle(playerid, 355.3909); SetPlayerCameraPos(playerid, -2053.9329,-2527.4414,30.4219); SetPlayerCameraLookAt(playerid, -2054.5916,-2536.7598,30.6250); } switch (classid) { //-------------------------------SF SWAT case 6: { //GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1620.2122,686.1353,-5.2422); SetPlayerFacingAngle(playerid, 121); SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187); SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187); } switch (classid) { //-------------------------------SF Army case 7: { //GameTextForPlayer(playerid, "~r~SF ARMY", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1308.4579,497.7814,11.2026); SetPlayerFacingAngle(playerid, 89.8540); SetPlayerCameraPos(playerid, -1316.9343,497.5938,11.2026); SetPlayerCameraLookAt(playerid, -1308.4579,497.7814,11.2026); } switch (classid) { //-------------------------------SF Chickens case 8: { //GameTextForPlayer(playerid, "~r~SF CHICKENS", 2000, 5); SetPlayerInterior(playerid, 9); SetPlayerPos(playerid, 368.0698,-4.4927,1001.8516); SetPlayerFacingAngle(playerid, 175.6582); SetPlayerCameraPos(playerid, 368.7205,-8.6634,1001.8516); SetPlayerCameraLookAt(playerid, 368.0698,-4.4927,1001.8516); } switch (classid) { //-------------------------------SF Torenos case 9: { //GameTextForPlayer(playerid, "~r~SF TORENOS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2680.4670,932.2695,79.7031); SetPlayerFacingAngle(playerid, 178.0640); SetPlayerCameraPos(playerid, -2680.5388,938.0572,79.7031); SetPlayerCameraLookAt(playerid, -2680.4670,932.2695,79.7031); } switch (classid) { //-------------------------------SF Pimps case 10: { //GameTextForPlayer(playerid, "~r~SF PIMPS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2716.6316,1372.8191,7.1875); SetPlayerFacingAngle(playerid, 120.4673); SetPlayerCameraPos(playerid, -2723.8037,1368.5663,7.6513); SetPlayerCameraLookAt(playerid, -2716.6316,1372.8191,7.1875); } switch (classid) { //-------------------------------SF Pilots case 11: { //GameTextForPlayer(playerid, "~r~SF PILOTS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1331.0303,-295.3746,14.1440); SetPlayerFacingAngle(playerid, 202.6168); SetPlayerCameraPos(playerid, -1327.6255,-303.5148,14.1484); SetPlayerCameraLookAt(playerid, -1331.0303,-295.3746,14.1440); } switch (classid) { //-------------------------------SF Da Nang case 12: { //GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1420.3221,1489.1226,11.8084); SetPlayerFacingAngle(playerid, 92.4305); SetPlayerCameraPos(playerid, -1426.0101,1488.9690,11.8084); SetPlayerCameraLookAt(playerid, -1420.3221,1489.1226,11.8084); } switch (classid) { //-------------------------------LV NASA case 13: { //GameTextForPlayer(playerid, "~r~LV NASA", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -296.7498,1546.2057,75.3594); SetPlayerFacingAngle(playerid, 220.3269); SetPlayerCameraPos(playerid, -292.2323,1541.1168,75.3594); SetPlayerCameraLookAt(playerid, -296.7498,1546.2057,75.3594); } switch (classid) { //-------------------------------LV Corleone case 14: { //GameTextForPlayer(playerid, "~r~LV CORLEONE MAFIA", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2032.5536,1007.2152,10.8203); SetPlayerFacingAngle(playerid, 272.8292); SetPlayerCameraPos(playerid, 2038.0625,1007.4609,10.6719); SetPlayerCameraLookAt(playerid, 2032.5536,1007.2152,10.8203); } switch (classid) { //-------------------------------LV Milano case 15: { //GameTextForPlayer(playerid, "~r~LV MILANO MAFIA", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2178.5308,1677.2056,11.0469); SetPlayerFacingAngle(playerid, 90.8959); SetPlayerCameraPos(playerid, 2172.8391,1676.9281,10.8203); SetPlayerCameraLookAt(playerid, 2178.5308,1677.2056,11.0469); } switch (classid) { //-------------------------------LV MEDICS case 16: { //GameTextForPlayer(playerid, "~r~LV MEDICS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 1620.0198,1821.0970,10.8203); SetPlayerFacingAngle(playerid, 0.5536); SetPlayerCameraPos(playerid, 1619.9039,1826.7070,10.8203); SetPlayerCameraLookAt(playerid, 1620.0198,1821.0970,10.8203); } switch (classid) { //-------------------------------LV FIREFIGHTERS case 17: { //GameTextForPlayer(playerid, "~r~LV FIREFIGHTERS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 1778.1494,2070.4277,10.8295); SetPlayerFacingAngle(playerid, 93.8531); SetPlayerCameraPos(playerid, 1772.3224,2069.9766,10.8203); SetPlayerCameraLookAt(playerid, 1778.1494,2070.4277,10.8295); } switch (classid) { //-------------------------------LV PIZZA case 18: { //GameTextForPlayer(playerid, "~r~LV PIZZA DELIVERY", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2754.4280,2471.9004,10.8203); SetPlayerFacingAngle(playerid, 137.7886); SetPlayerCameraPos(playerid, 2749.5173,2466.0986,10.8828); SetPlayerCameraLookAt(playerid, 2754.4280,2471.9004,10.8203); } switch (classid) { //-------------------------------LV BUSINESSMEN case 19: { //GameTextForPlayer(playerid, "~r~LV BUSINESSMEN", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2025.8668,1920.0544,12.3381); SetPlayerFacingAngle(playerid, 270.0670); SetPlayerCameraPos(playerid, 2033.9563,1920.2036,12.1789); SetPlayerCameraLookAt(playerid, 2025.8668,1920.0544,12.3381); } switch (classid) { //-------------------------------LV DEPOT case 20: { //GameTextForPlayer(playerid, "~r~LV DEPOT", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2344.1790,2786.3237,10.8203); SetPlayerFacingAngle(playerid, 6.9721); SetPlayerCameraPos(playerid, 2343.8127,2792.6262,10.8203); SetPlayerCameraLookAt(playerid, 2344.1790,2786.3237,10.8203); } switch (classid) { //-------------------------------LS GROVE1 case 21: { //GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679); SetPlayerFacingAngle(playerid, 90.3757); SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628); SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679); } switch (classid) { //-------------------------------LS GROVE2 case 22: { //GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679); SetPlayerFacingAngle(playerid, 90.3757); SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628); SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679); } switch (classid) { //-------------------------------LS GROVE3 case 23: { //GameTextForPlayer(playerid, "~r~LS GROVE", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2530.9231,-1666.3427,15.1679); SetPlayerFacingAngle(playerid, 90.3757); SetPlayerCameraPos(playerid, 2524.5313,-1666.4287,15.0628); SetPlayerCameraLookAt(playerid, 2530.9231,-1666.3427,15.1679); } switch (classid) { //-------------------------------LS VAGOS1 case 24: { //GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873); SetPlayerFacingAngle(playerid, 180.9299); SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187); SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873); } switch (classid) { //-------------------------------LS VAGOS2 case 25: { //GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873); SetPlayerFacingAngle(playerid, 180.9299); SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187); SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873); } switch (classid) { //-------------------------------LS VAGOS3 case 26: { //GameTextForPlayer(playerid, "~r~LS VAGOS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2458.3169,-959.4911,80.0873); SetPlayerFacingAngle(playerid, 180.9299); SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187); SetPlayerCameraLookAt(playerid, 2458.3169,-959.4911,80.0873); } switch (classid) { //-------------------------------LS AZTECAS1 case 27: { //GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2041.89, 205.7, 37.0187); SetPlayerFacingAngle(playerid, 121); SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187); SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187); } switch (classid) { //-------------------------------LS AZTECAS2 case 28: { //GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2041.89, 205.7, 37.0187); SetPlayerFacingAngle(playerid, 121); SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187); SetPlayerCameraLookAt(playerid, -2041.89, 205.7, 37.0187); } switch (classid) { //-------------------------------LS AZTECAS3 case 29: { //GameTextForPlayer(playerid, "~r~LS AZTECAS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 1883.2672,-2008.3022,13.5469); SetPlayerFacingAngle(playerid, 121); SetPlayerCameraPos(playerid, -2036.84, 202.104, 35.6187); SetPlayerCameraLookAt(playerid, 1883.2672,-2008.3022,13.5469); } switch (classid) { //-------------------------------LS BALLAS1 case 30: { //GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641); SetPlayerFacingAngle(playerid, 179.5318); SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137); SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641); } switch (classid) { //-------------------------------LS BALLAS2 case 31: { //GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641); SetPlayerFacingAngle(playerid, 179.5318); SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137); SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641); } switch (classid) { //-------------------------------LS BALLAS3 case 32: { //GameTextForPlayer(playerid, "~r~LS BALLAS", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 1905.8650,-1115.8953,25.6641); SetPlayerFacingAngle(playerid, 179.5318); SetPlayerCameraPos(playerid, 1905.8257,-1120.5770,25.8137); SetPlayerCameraLookAt(playerid, 1905.8650,-1115.8953,25.6641); } return 1; }