gamevar I 0 0 gamevar A 0 0 gamevar DONE 0 0 onevent EVENT_LOADACTOR { ifvare DONE 0 { setvar I 0 whilevarvarn I NUMWALLS { getwall[I].x A mulvar A 2 setwall[I].x A getwall[I].y A mulvar A 2 setwall[I].y A getwall[I].xrepeat A mulvar A 2 setwall[I].xrepeat A getwall[I].yrepeat A mulvar A 2 setwall[I].yrepeat A addvar I 1 } setvar I 0 whilevarvarn I NUMSECTORS { getsector[I].ceilingz A mulvar A 2 setsector[I].ceilingz A getsector[I].floorz A mulvar A 2 setsector[I].floorz A addvar I 1 } setvar I 0 whilevarn I 16384 { getactor[I].x A mulvar A 2 setactor[I].x A getactor[I].y A mulvar A 2 setactor[I].y A addvar I 1 } setvar DONE 1 } } endevent