import Blender import struct from Blender import Lamp object = Blender.Object.GetSelected()[0] polygons = 0.0 mesh = object.getData() for f in mesh.faces: num=0 for vert in f.v: if num<3: num+=1 else: num=0 rc=f.col[num].r/255 gc=f.col[num].g/255 bc=f.col[num].b/255 l = Lamp.New('Spot','yay') # create new 'Spot' lamp data #l.setMode('square', 'shadow') # set these two lamp mode flags ob = Blender.Object.New('Lamp') # create new lamp object ob.link(l) # link lamp obj with lamp data #l=Lamp.New('Lamp') print "yay" #ob=Blender.Object.New('Lamp') #ob.link(l)