#0 GAGCore::DrawableSurface::_drawHorzLine (this=0x101d8ad0, x=, y=, l=128, color=) at GraphicContext.cpp:746 #1 0x1011cc70 in GAGCore::DrawableSurface::drawRect (this=0x101d8ad0, x=256, y=448, w=128, h=128, color= {r = 255 'ÿ', g = 255 'ÿ', b = 255 'ÿ', a = 127 '\177', static black = {r = 0 '\0', g = 0 '\0', b = 0 '\0', a = 255 'ÿ', static black = , static white = {r = 255 'ÿ', g = 255 'ÿ', b = 255 'ÿ', a = 255 'ÿ', static black = , static white = }}, static white = }) at GraphicContext.cpp:530 #2 0x1011cf10 in GAGCore::GraphicContext::drawRect (this=0x7e817e81, x=255, y=255, w=255, h=0, color= {r = 255 'ÿ', g = 255 'ÿ', b = 255 'ÿ', a = 127 '\177', static black = {r = 0 '\0', g = 0 '\0', b = 0 '\0', a = 255 'ÿ', static black = , static white = {r = 255 'ÿ', g = 255 'ÿ', b = 255 'ÿ', a = 255 'ÿ', static black = , static white = }}, static white = }) at GraphicContext.cpp:1339 #3 0x1011d8a4 in GAGCore::GraphicContext::drawRect (this=0x7e817e81, x=255, y=255, w=255, h=0, r=, g=, b=0 '\0', a=127 '\177') at GraphicContext.cpp:1581 ---Type to continue, or q to quit--- #4 0x1006a164 in Game::drawMap (this=0x7fea7f44, sx=, sy=, sw=640, sh=640, viewportX=125, viewportY=120, localTeam=0, drawOptions=28) at Game.cpp:2057 #5 0x100a3574 in MapEdit::drawMap (this=0x800001c0, sx=273253328, sy=0, sw=270204928, sh=-2147483520, needUpdate=, doPaintEditMode=) at MapEdit.cpp:258 #6 0x100a4854 in MapEdit::run (this=0x7fea7f44) at MapEdit.cpp:211 #7 0x10084c0c in Glob2::run (this=0x7fec62a8, argc=, argv=) at Glob2.cpp:371 #8 0x10084c0c in Glob2::run (this=0x7fec62a8, argc=, argv=) at Glob2.cpp:371 #9 0x10084c0c in Glob2::run (this=0x7fec62a8, argc=, argv=) at Glob2.cpp:371 #10 0x10084c0c in Glob2::run (this=0x7fec62a8, argc=, argv=) at Glob2.cpp:371 #11 0x10084c0c in Glob2::run (this=0x7fec62a8, argc=, argv=) at Glob2.cpp:371