public OnPlayerRequestClass(playerid, classid) { SetPlayerClass(playerid, classid); SetupPlayerForClassSelection(playerid); gPlayerClass[playerid] = classid; switch (classid) { case 0: { GameTextForPlayer(playerid, "~g~Yourfirstclass", 500, 3); } case 1: { GameTextForPlayer(playerid, "~g~Secondclass", 500, 3); } case 2: { GameTextForPlayer(playerid, "~g~etc", 500, 3); } case 3: { GameTextForPlayer(playerid, "~g~etc", 500, 3); } case 4: { GameTextForPlayer(playerid, "~g~etc", 500, 3); } } return 1; }