block load { es_xsetinfo mb_tbx 0 es_xsetinfo mb_tby 0 es_xsetinfo mb_tbz 0 es_xsetinfo mb_tbz2 server_var(mb_tbz) es_xmath mb_tbz2 + 60 } event weapon_fire { es_getplayerlocation mb_tbx mb_tby mb_tbz event_var(userid) es_setinfo mb_tbz2 server_var(mb_tbz) es_xmath mb_tbz2 + 60 //es_getplayerteam team event_var(userid) } event bullet_impact { es ma_effect 1 server_var(mb_tbx) server_var(mb_tby) server_var(mb_tbz2) event_var(x) event_var(y) event_var(z) tracer NULL 10 00.1 000.1 2 2 0 0 125 125 125 125 300 }