public OnPlayerSpawn(playerid) { SetPlayerToTeamColor(playerid); printf("OnPlayerSpawn(%d)", playerid); SetPlayerWorldBounds(playerid, -2276.0679,-2556.1008, 1584.9418,1514.6514); SetPlayerCheckpoint(playerid, -2432.6494,1549.2205,34.4020, 2); if(savedmoney[playerid] > 4) { GivePlayerMoney(playerid,(savedmoney[playerid]-5)); } return 1; }