#Event SkillUp "You have become better at #1#! (#2#)" Sub Main /declare i int local 0 /declare c int local 0 /declare MaxSkill int local 0 /declare SpellSkill[5] string local /varset SpellSkill[1] Abjuration /varset SpellSkill[2] Alteration /varset SpellSkill[3] Conjuration /varset SpellSkill[4] Divination /varset SpellSkill[5] Evocation /varcalc MaxSkill ${Me.Level}*5+5 /if (${MaxSkill} > 235) /varset MaxSkill 235 /for i 1 to ${SpellSkill.Size} /for c 1 to 8 /if (${Me.Gem[${c}].Skill.Equal[${SpellSkill[${i}]}]}) /goto :Check /next c /echo [${Time.Time24}] No ${SpellSkill[${i}]} spells memorized, continuing... /next i :Check /if (${Me.Skill[${SpellSkill[${i}]}]} >= ${MaxSkill}) { /echo [${Time.Time24}] Your ${SpellSkill[${i}]} skill is already at it's current maximum: ${Me.Skill[${SpellSkill[${i}]}]}... } else { /echo [${Time.Time24}] Casting ${Me.Gem[${c}].Name} to skill up ${SpellSkill[${i}]}. /echo [${Time.Time24}] Current skill in ${SpellSkill[${i}]}: ${Me.Skill[${SpellSkill[${i}]}]}. :Cast /doevents /if ((${Me.Gem[${c}].TargetType.Equal[Single]} || ${Me.Gem[${c}].TargetType.Equal[Targeted AE]}) && !${Target.ID}) /target myself /if (${Me.AFK}) /afk /if (${Me.CurrentMana} <= ${Me.Gem[${c}].Mana}) { /call MedBreak } /if (${Me.PctHPs} < 20) { /call HealBreak } /if (${Me.SpellReady[${c}]}) { /if (!${Me.Standing}) /stand /cast ${c} /delay ${Math.Calc[${Me.Gem[${c}].MyCastTime}*10+10].Int} (!${Me.Casting.ID}) /if (${Me.Standing}) /sit } :Cursor /if (${Cursor.ID}) { /autoinventory /goto :Cursor } /if (${Me.Skill[${SpellSkill[${i}]}]} < ${MaxSkill}) /goto :Cast } /next i /echo [${Time.Time24}] Done.. /call MedBreak /endmacro /return Sub MedBreak /if (!${Me.AFK}) /afk :Loop /if (${Me.Standing}) /sit /delay 6s /if (${Me.CurrentMana} < ${Me.MaxMana}) /goto :Loop /return Sub HealBreak /if (!${Me.AFK}) /afk :Loop /if (${Me.Standing}) /sit /delay 6s /if (${Me.CurrentHPs} < ${Me.MaxHPs}) /goto :Loop /return Sub Event_SkillUp(str Line, string TheSkill, int Amount) /echo [${Time.Time24}] ${TheSkill} increased - ${Amount}... /return