entity_set_string(Ent,EV_SZ_classname,g_ClassName) entity_set_origin(Ent,Origin) entity_set_size(Ent,Min,Max) entity_set_vector(Ent,EV_VEC_absmin,Min) entity_set_vector(Ent,EV_VEC_absmax,Max) entity_set_int(Ent,EV_INT_solid,SOLID_BBOX) entity_set_vector(Ent,EV_VEC_angles,Angles) entity_set_vector(Ent,EV_VEC_v_angle,Origin) entity_set_model(Ent,g_Servers[g_Server][MODEL]) entity_set_float(Ent,EV_FL_framerate,1.0) entity_set_float(Ent,EV_FL_takedamage,1.0) entity_set_float(Ent,EV_FL_health,99999999999.0) entity_set_int(Ent,EV_INT_sequence,1) entity_set_int(Ent,EV_INT_movetype,MOVETYPE_NONE)