send Reliable to 0 msg: type 18, size 13 Segmentation Fault! info.si_signo = 11 info.si_errno = 0 info.si_code = 2 (SEGV_ACCERR) info.si_addr = 0x41eb33b8 reg[00] = 0x00000000 reg[01] = 0x00000000 reg[02] = 0x0000002b reg[03] = 0xc010002b reg[04] = 0x0ad11fd4 reg[05] = 0xbfffaaa8 reg[06] = 0xbfffa914 reg[07] = 0xbfffa710 reg[08] = 0x41f3b700 reg[09] = 0x41f56480 reg[10] = 0x41f56480 reg[11] = 0x00000002 reg[12] = 0x0000000e reg[13] = 0x00000007 reg[14] = 0x41bdf0eb reg[15] = 0x00000023 reg[16] = 0x00210246 reg[17] = 0xbfffa710 reg[18] = 0x0000002b Stack trace: 1: 0x41bdf0eb <+0x1680eb> (/usr/local/games/quake4/svr_01/q4m_priv/gamex86.so) End of stack trace ------------ Game Map Shutdown -------------- --------------------------------------------- client 0 Server has shut down. Trax Server has shut down. send Reliable to -1 msg: type 1, size 5 Cleared pure server lock ------------ Game Map Shutdown -------------- --------------------------------------------- ******************** ERROR: Segfault - signo=11, code=SEGV_ACCERR, addr=0x41eb33b8 ******************** ------------ Game Map Shutdown -------------- --------------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- idRenderSystem::Shutdown() --------------- Game Shutdown --------------- rvStatAllocator: dump of usage stats 16 total bytes handed out in 1 requests begin game: 0; end game: 0 player hit: 0; player kill: 0 player death: 0; damage dealt: 0; damage taken: 0 stat team: 0 flag capture: 0; flag drop: 0; flag return: 0 ------------ Game Map Shutdown -------------- --------------------------------------------- Shutdown event system done with .map file maps/mp/q4dm1.map Game clear --------------------------------------------- --------------- Cvar & idLib Shutdown --------------- ---------------------------------------------