Index: base/ufos/menu_options.ufo =================================================================== --- base/ufos/menu_options.ufo (revision 19103) +++ base/ufos/menu_options.ufo (working copy) @@ -972,6 +972,31 @@ tooltip "_Precache models (faster menus)" } + // ================== + // ACTOR SPEED + // ================== + string actorsspeed_str + { + string "_Actors speed:" + pos "500 430" + } + pic actorsspeed_rahmen + { + image menu/bar_rahmen + pos "645 435" + } + bar actorsspeed_bar + { + pos "654 440" + size "245 6" + color "0 .8 0 1" + current "*cvar g_actorspeed" + max 9 + align ul + mousefx true + click { } + } + // =================== // NAME // =================== Index: src/game/g_main.c =================================================================== --- src/game/g_main.c (revision 19103) +++ src/game/g_main.c (working copy) @@ -210,7 +210,7 @@ g_aidebug = gi.Cvar_Get("g_aidebug", "0", CVAR_DEVELOPER, "All AI actors are visible"); g_nodamage = gi.Cvar_Get("g_nodamage", "0", CVAR_DEVELOPER, "No damage in developer mode"); g_notu = gi.Cvar_Get("g_notu", "0", CVAR_DEVELOPER, "No TU costs while moving around (e.g. for map testing)"); - g_actorspeed = gi.Cvar_Get("g_actorspeed", "1.0", CVAR_SERVERINFO, "Moving speed of the actor"); + g_actorspeed = gi.Cvar_Get("g_actorspeed", "1.0", CVAR_ARCHIVE | CVAR_SERVERINFO, "Moving speed of the actor"); /* flood control */ flood_msgs = gi.Cvar_Get("flood_msgs", "4", 0, NULL);