Index: include/sc_grid_searchers.h =================================================================== --- include/sc_grid_searchers.h (revision 683) +++ include/sc_grid_searchers.h (working copy) @@ -43,7 +43,7 @@ bool operator()(Unit* u) { if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && - (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_CONFUSED))) + (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) { return true; } Index: scripts/zone/karazhan/boss_prince_malchezaar.cpp =================================================================== --- scripts/zone/karazhan/boss_prince_malchezaar.cpp (revision 683) +++ scripts/zone/karazhan/boss_prince_malchezaar.cpp (working copy) @@ -399,7 +399,7 @@ EnfeebleResetTimer=0; }else EnfeebleResetTimer -= diff; - if(m_creature->hasUnitState(UNIT_STAT_STUNDED)) //While shifting to phase 2 malchezaar stuns himself + if(m_creature->hasUnitState(UNIT_STAT_STUNNED)) //While shifting to phase 2 malchezaar stuns himself return; if(m_creature->GetUInt64Value(UNIT_FIELD_TARGET)!=m_creature->getVictim()->GetGUID()) Index: scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp =================================================================== --- scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp (revision 683) +++ scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp (working copy) @@ -1002,7 +1002,7 @@ Freezing_Trap_Timer = 30000; }else Freezing_Trap_Timer -= diff; - if(!m_creature->getVictim()->hasUnitState(UNIT_STAT_STUNDED | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED | UNIT_STAT_DISTRACTED)) + if(!m_creature->getVictim()->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED | UNIT_STAT_DISTRACTED)) DoMeleeAttackIfReady(); }else { Index: scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp =================================================================== --- scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp (revision 683) +++ scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp (working copy) @@ -87,7 +87,7 @@ AfterTeleportTimer = 0; Abuse_Bug_Timer = 10000 + rand()%7000; BugsTimer = 2000; - m_creature->clearUnitState(UNIT_STAT_STUNDED); + m_creature->clearUnitState(UNIT_STAT_STUNNED); DontYellWhenDead = false; EnrageTimer = 15*60000; } @@ -290,7 +290,7 @@ DoStopAttack(); DoResetThreat(); DoCast(m_creature, SPELL_TWIN_TELEPORT_VISUAL); - m_creature->addUnitState(UNIT_STAT_STUNDED); + m_creature->addUnitState(UNIT_STAT_STUNNED); AfterTeleport = true; AfterTeleportTimer = 2000; tspellcasted = false; @@ -302,9 +302,9 @@ { if (!tspellcasted) { - m_creature->clearUnitState(UNIT_STAT_STUNDED); + m_creature->clearUnitState(UNIT_STAT_STUNNED); DoCast(m_creature, SPELL_TWIN_TELEPORT); - m_creature->addUnitState(UNIT_STAT_STUNDED); + m_creature->addUnitState(UNIT_STAT_STUNNED); } tspellcasted = true; @@ -312,7 +312,7 @@ if (AfterTeleportTimer < diff) { AfterTeleport = false; - m_creature->clearUnitState(UNIT_STAT_STUNDED); + m_creature->clearUnitState(UNIT_STAT_STUNNED); Unit *nearu = PickNearestPlayer(); //DoYell(nearu->GetName(), LANG_UNIVERSAL, 0); AttackStart(nearu);