#include new Float:PlayerPos[MAX_PLAYERS][4]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Save and Load filterscript by dchidell"); print("--------------------------------------\n"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/savepos", cmdtext, true, 10) == 0) { if(IsPlayerInAnyVehicle(playerid)) { GetVehiclePos(GetPlayerVehicleID(playerid),PlayerPos[playerid][0],PlayerPos[playerid][1],PlayerPos[playerid][2]); GetVehicleZAngle(GetPlayerVehicleID(playerid),PlayerPos[playerid][3]); SendClientMessage(playerid,0xFFFFFFFF,"Your position has been saved, type /gotopos to teleport there in future"); return 1; } else { GetPlayerPos(playerid,PlayerPos[playerid][0],PlayerPos[playerid][1],PlayerPos[playerid][2]); GetPlayerFacingAngle(playerid,PlayerPos[playerid][3]); SendClientMessage(playerid,0xFFFFFFFF,"Your position has been saved, type /gotopos to teleport there in future"); return 1; } } if (strcmp("/gotopos", cmdtext, true, 10) == 0) { if(PlayerPos[playerid][0] == 0 && PlayerPos[playerid][1] == 0 && PlayerPos[playerid][2] == 0 && PlayerPos[playerid][3] == 0) { SendClientMessage(playerid,0xFFFFFFFF,"You havnt saved a position yet!"); return 1; } new string[256]; if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),PlayerPos[playerid][0],PlayerPos[playerid][1],PlayerPos[playerid][2]); SetVehicleZAngle(GetPlayerVehicleID(playerid),PlayerPos[playerid][3]); SetCameraBehindPlayer(playerid); format(string,sizeof(string),"You have been teleported to your saved position (x=%f,y=%f,z=%f,a=%f)",PlayerPos[playerid][0],PlayerPos[playerid][1],PlayerPos[playerid][2],PlayerPos[playerid][3]); SendClientMessage(playerid,0xFFFFFFFF,string); return 1; } else { SetPlayerPos(playerid,PlayerPos[playerid][0],PlayerPos[playerid][1],PlayerPos[playerid][2]); SetPlayerFacingAngle(playerid,PlayerPos[playerid][3]); SetCameraBehindPlayer(playerid); format(string,sizeof(string),"You have been teleported to your saved position (x=%f,y=%f,z=%f,a=%f)",PlayerPos[playerid][0],PlayerPos[playerid][1],PlayerPos[playerid][2],PlayerPos[playerid][3]); SendClientMessage(playerid,0xFFFFFFFF,string); return 1; } } return 0; }