#include #define TEAM_ARMY 1 #define TEAM_TERRORIST 2 #define TEAM_ARMY_COLOR 0x00FF00AA // Bright Green (in RGBA format) #define TEAM_TERRORIST_COLOR 0xFF00FFAA // Bright Purple #define COLOR_GREEN 0x33AA33AA #define CHECKPOINT_PLANE 1 new gTeam[MAX_PLAYERS]; new gPlayerClass[MAX_PLAYERS]; new gPlayerCheckpointStatus[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Desert Conflict"); ShowNameTags(1); ShowPlayerMarkers(0); SetWorldTime(0); print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(287, -551.1198,2593.7576,53.9348,264.4513, 24, 100, 31, 400, 4, 0); AddPlayerClass(285, 315.4792,984.1290,1959.1129,353.5, 23, 100, 29, 400, 46, 0); AddPlayerClass(108, -314.1133,1772.5520,43.6406,157.6412, 24, 100, 30, 400, 4, 0); AddPlayerClass(109, -313.3365,1779.5872,47.9106,138.0892, 22, 100, 25, 100, 5, 0); return 1; } public SetPlayerTeamFromClass(playerid, classid) { if (classid == 0 || classid == 1) { gTeam[playerid] = TEAM_ARMY; } else { gTeam[playerid] = TEAM_TERRORIST; } } public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_ARMY) { SetPlayerColor(playerid, TEAM_ARMY_COLOR); } else if (gTeam[playerid] == TEAM_TERRORIST) { SetPlayerColor(playerid, TEAM_TERRORIST_COLOR); } } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, -328.8960,1860.1023,44.7361,176.7022); SetPlayerTeamFromClass(playerid, classid); switch (classid) { case 0, 1: { GameTextForPlayer(playerid, "~g~U.S Army", 1000, 3); } case 2, 3: { GameTextForPlayer(playerid, "~g~Terrorist", 1000, 3); } } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { switch (gPlayerClass[playerid]) { case 0: { GameTextForPlayer(playerid, "Attack the Terrorists in the Desert", 2000, 5); } case 1: { gPlayerCheckpointStatus[playerid] = CHECKPOINT_PLANE; SetPlayerCheckpoint(playerid,315.7353,1035.6589,1945.1191,5.0); SetPlayerInterior(playerid,9); GameTextForPlayer(playerid, "Exit the plane by ~g~jumping", 2000, 5); } case 2, 3: GameTextForPlayer(playerid, "Attack the Soldiers in the Desert", 2000, 5); } return 1; public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { switch (gPlayerCheckpointStatus[playerid]) { case CHECKPOINT_PLANE: { GameTextForPlayer(playerid, "Now parachute to the desert", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 239.5148, 1813.7039, 500.6836); } default: { DisablePlayerCheckpoint(playerid); } } return 1; public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }