menu * { ScoreGame: /game } alias game { if (%game == on) { echo -a [GAME] There is already a game started. | halt } else { %game = on %score = 0 window -pd @Game -1 -1 400 450 drawtext @game 12 Tahoma 20 10 10 %score %dotsize = 20 %mouse.x = 200 %mouse.y = 200 drawfill @Game 0 0 1 1 %matchdot.x = $calc($r(5,35) *10) %matchdot.y = $calc($r(5,35) *10) drawdot @Game 4 %dotsize %matchdot.x %matchdot.y drawdot @Game 1 %dotsize %mouse.x %mouse.y %timer = 60 } } ON *:KEYDOWN:@Game:*: { clear -n @game drawfill -n @Game 0 0 1 1 drawtext -n @game 12 Tahoma 20 10 10 %score drawdot -n @Game 4 %dotsize %matchdot.x %matchdot.y if ($keyval == 37) { %mouse.x = $calc(%mouse.x - 10) drawdot -n @Game 1 %dotsize %mouse.x %mouse.y } elseif ($keyval == 38) { %mouse.y = $calc(%mouse.y - 10) drawdot -n @Game 1 %dotsize %mouse.x %mouse.y } elseif ($keyval == 39) { %mouse.x = $calc(%mouse.x + 10) drawdot -n @Game 1 %dotsize %mouse.x %mouse.y } elseif ($keyval == 40) { %mouse.y = $calc(%mouse.y + 10) drawdot -n @Game 1 %dotsize %mouse.x %mouse.y } if (%mouse.x == %matchdot.x && %mouse.y == %matchdot.y) { clear @game %matchdot.x = $calc($r(5,35) *10) %matchdot.y = $calc($r(5,35) *10) drawdot -n @Game 4 %dotsize %matchdot.x %matchdot.y inc %score drawtext -n @game 12 Tahoma 20 10 10 %score %mouse.x = %mouse.x %mouse.y = %mouse.y drawdot -n @Game 1 %dotsize %mouse.x %mouse.y } drawdot @Game } ON *:CLOSE:@Game: { unset %game echo -a [SCORE] You scored %score points in this game! unset %score }