#include package { import flash.display.Sprite; public class math_test extends Sprite { public function math_test() { EMat4(a); EMat4(b); EMat4(o); EMat4_Translate(a, 1, 2, 3); EMat4_Scale(b,2,2,2); EMat4_Multiply(a, b, o); // o = a*b EMat4_Identity(b); trace(EMat4_ToString(o)); } } }