------------------------------------------------------------------------¦
¦
* Dream Status System; by Unix. ¦
* Made At: November 08, 2008. ¦
* License: Do not take credit for my work, free to distribute and edit. ¦
¦
------------------------------------------------------------------------¦
*/////*
* Start of Setup.
(0:0) When everything is starting up,
(5:399) clear all variables to zero.
(5:212) set silent speech prefix (for spoken commands) to {@}
(0:0) When everything is starting up,
(1:620) and the PhoenixSpeak info {DSS_PS} about this dream is equal to 1,
(5:300) set variable %DSS_PS.x to the value 1.
** Uptime:
(5:612) remember the PhoenixSpeak info {Uptime_Seconds} about this dream, and put it in variable %Uptime_SecMin.x.
(5:612) remember the PhoenixSpeak info {Uptime_Minutes} about this dream, and put it in variable %Uptime_SecMin.y.
(5:612) remember the PhoenixSpeak info {Uptime_Hours} about this dream, and put it in variable %Uptime_HouDay.x.
(5:612) remember the PhoenixSpeak info {Uptime_Days} about this dream, and put it in variable %Uptime_HouDay.y.
(5:612) remember the PhoenixSpeak info {Uptime_Weeks} about this dream, and put it in variable %Uptime_WeeMon.x.
(5:612) remember the PhoenixSpeak info {Uptime_Months} about this dream, and put it in variable %Uptime_WeeMon.y.
** Population Data:
(5:612) remember the PhoenixSpeak info {Population_Arrivals} about this dream, and put it in variable %Population_CurArr.y.
(5:612) remember the PhoenixSpeak info {Population_Departures} about this dream, and put it in variable %Population_DepAve.x.
(5:612) remember the PhoenixSpeak info {Population_Avg_Dai} about this dream, and put it in variable %Population_DepAve.y.
(5:612) remember the PhoenixSpeak info {Population_Avg_Dai_Arr} about this dream, and put it in variable %Population_Ave_1.x.
(5:612) remember the PhoenixSpeak info {Population_Avg_Dai_Dep} about this dream, and put it in variable %Population_Ave_1.y.
(5:612) remember the PhoenixSpeak info {Population_Avg_Wee} about this dream, and put it in variable %Population_Ave_2.x.
(5:612) remember the PhoenixSpeak info {Population_Avg_Wee_Arr} about this dream, and put it in variable %Population_Ave_2.y.
(5:612) remember the PhoenixSpeak info {Population_Avg_Wee_Dep} about this dream, and put it in variable %Population_Ave_3.x.
(5:612) remember the PhoenixSpeak info {Population_Avg_Mon} about this dream, and put it in variable %Population_Ave_3.y.
(5:612) remember the PhoenixSpeak info {Population_Avg_Mon_Arr} about this dream, and put it in variable %Population_Ave_4.x.
(5:612) remember the PhoenixSpeak info {Population_Avg_Mon_Dep} about this dream, and put it in variable %Population_Ave_4.y.
(5:612) remember the PhoenixSpeak info {Population_Max} about this dream, and put it in variable %Population_Max_1.x.
(5:612) remember the PhoenixSpeak info {Population_Max_Dai} about this dream, and put it in variable %Population_Max_1.y.
(5:612) remember the PhoenixSpeak info {Population_Avg_Wee} about this dream, and put it in variable %Population_Max_2.x.
(5:612) remember the PhoenixSpeak info {Population_Avg_Mon} about this dream, and put it in variable %Population_Max_2.y.
** Announcement:
(0:9) When a furre arrives in the dream,
(5:200) emit message {<Dream Stats System / D.S.S @ Welcome_Announcement> Hello, and Welcome, [FURRE], this is a Dream Stats System (by Unix) enabled dream, say @System Commands List for an explainatory list of this system's commands.} to the triggering furre.
** PhoenixSpeak-Storing Toggling Commands:
(0:31) When a furre says {@System PhoenixSpeak ON},
(1:10) and the triggering furre is the dream owner,
(5:300) set variable %DSS_PS.x to the value 1.
(5:602) memorize that the PhoenixSpeak info {DSS_PS} about this dream will now be 1.
(0:31) When a furre says {@System PhoenixSpeak OFF},
(1:10) and the triggering furre is the dream owner,
(5:300) set variable %DSS_PS.x to the value 0.
(5:602) memorize that the PhoenixSpeak info {DSS_PS} about this dream will now be 0.
(0:31) When a furre says {@System PhoenixSpeak Clear},
(1:10) and the triggering furre is the dream owner,
(5:632) forget the PhoenixSpeak info {Uptime_Seconds} about this dream.
(5:632) forget the PhoenixSpeak info {Uptime_Minutes} about this dream.
(5:632) forget the PhoenixSpeak info {Uptime_Hours} about this dream.
(5:632) forget the PhoenixSpeak info {Uptime_Days} about this dream.
(5:632) forget the PhoenixSpeak info {Uptime_Weeks} about this dream.
(5:632) forget the PhoenixSpeak info {Uptime_Months} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Arrivals} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Departures} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Dai} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Dai_Arr} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Dai_Dep} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Wee} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Wee_Arr} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Wee_Dep} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Mon} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Mon_Arr} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Avg_Mon_Dep} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Max} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Max_Dai} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Max_Wee} about this dream.
(5:632) forget the PhoenixSpeak info {Population_Max_Mon} about this dream.
* End of Setup.
*/////*
* Start of Uptime Module.
** Seconds (%Uptime_SecMin.x):
(0:100) When 1 seconds have passed, offset by 0,
(1:202) and variable %Uptime_SecMin.x is less than 60,
(5:302) take variable %Uptime_SecMin.x and add 1 to it.
** Minutes (%Uptime_SecMin.y):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_SecMin.x is equal to 60,
(1:202) and variable %Uptime_SecMin.y is less than 60,
(5:305) take variable %Uptime_SecMin.x and subtract variable %Uptime_SecMin.x from it.
(5:302) take variable %Uptime_SecMin.y and add 1 to it.
** Hours (%Uptime_HouDay.x):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_SecMin.y is equal to 60,
(1:202) and variable %Uptime_HouDay.x is less than 24,
(5:305) take variable %Uptime_SecMin.y and subtract variable %Uptime_SecMin.y from it.
(5:302) take variable %Uptime_HouDay.x and add 1 to it.
** Days (%Uptime_HouDay.y):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_HouDay.x is equal to 24,
(1:202) and variable %Uptime_HouDay.y is less than 8,
(5:305) take variable %Uptime_HouDay.x and subtract variable %Uptime_HouDay.x from it.
(5:302) take variable %Uptime_HouDay.y and add 1 to it.
** Weeks (%Uptime_WeeMon.x):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_HouDay.y is equal to 8,
(1:202) and variable %Uptime_WeeMon.x is less than 31,
(5:305) take variable %Uptime_HouDay.y and subtract variable %Uptime_HouDay.y from it.
(5:302) take variable %Uptime_WeeMon.x and add 1 to it.
** Months (%Uptime_WeeMon.y):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_WeeMon.x is equal to 31,
(5:305) take variable %Uptime_WeeMon.x and subtract variable %Uptime_WeeMon.x from it.
(5:302) take variable %Uptime_WeeMon.y and add 1 to it.
** Uptime Checking Command(s):
(0:31) When a furre says {@Check Uptime},
(5:200) emit message {<Dream Stats System / D.S.S @ Uptime_Check> (%Uptime_HouDay.x:%Uptime_SecMin.y:%Uptime_SecMin.x / H: %Uptime_HouDay.x M: %Uptime_SecMin.y S: %Uptime_SecMin.x) %Uptime_SecMin.x The dream has been up for seconds, %Uptime_SecMin.y minutes, %Uptime_HouDay.x hours, %Uptime_HouDay.y days, %Uptime_WeeMon.x weeks, and %Uptime_WeeMon.y. -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
* End of Uptime Module.
*/////*
* Start of Variables Resetting Module.
** Non-Static Variables:
(0:100) When 1 seconds have passed, offset by 0,
(1:201) and variable %Uptime_WeeMon.y is greater than 32000,
(5:305) take variable %Uptime_WeeMon.y and subtract variable %Uptime_WeeMon.y from it.
(5:204) emitloud message {<Dream Stats System / D.S.S @ Variables_Resetting> The Months tracking variable has been reset.} to everyone on the map.
(0:100) When 1 seconds have passed, offset by 0,
(1:201) and variable %Population_CurArr.y is greater than 32000,
(5:305) take variable %Population_CurArr.y and subtract variable %Population_CurArr.y from it.
(5:204) emitloud message {<Dream Stats System / D.S.S @ Variables_Resetting> The Arrivals tracking variable has been reset.} to everyone on the map.
(0:100) When 1 seconds have passed, offset by 0,
(1:201) and variable %Population_DepAve.x is greater than 32000,
(5:305) take variable %Population_DepAve.x and subtract variable %Population_CurArr.x from it.
(5:204) emitloud message {<Dream Stats System / D.S.S @ Variables_Resetting> The Departures tracking variable has been reset.} to everyone on the map.
(0:100) When 1 seconds have passed, offset by 0,
(1:201) and variable %Population_Max_1.x is greater than 32000,
(5:305) take variable %Population_Max_1.x and subtract variable %Population_Max_1.x from it.
(5:204) emitloud message {<Dream Stats System / D.S.S @ Variables_Resetting> The Max. People tracking variable has been reset.} to everyone on the map.
(0:100) When 1 seconds have passed, offset by 0,
(1:201) and variable %Population_Max_1.y is greater than 32000,
(5:305) take variable %Population_Max_1.y and subtract variable %Population_Max_1.y from it.
(5:204) emitloud message {<Dream Stats System / D.S.S @ Variables_Resetting> The Daily Max. People tracking variable has been reset.} to everyone on the map.
(0:100) When 1 seconds have passed, offset by 0,
(1:201) and variable %Population_Max_2.x is greater than 32000,
(5:305) take variable %Population_Max_2.x and subtract variable %Population_Max_2.x from it.
(5:204) emitloud message {<Dream Stats System / D.S.S @ Variables_Resetting> The Weekly Max. People tracking variable has been reset.} to everyone on the map.
(0:100) When 1 seconds have passed, offset by 0,
(1:201) and variable %Population_Max_1.x is greater than 32000,
(5:305) take variable %Population_Max_2.y and subtract variable %Population_Max_2.y from it.
(5:204) emitloud message {<Dream Stats System / D.S.S @ Variables_Resetting> The Monthly Max. People tracking variable has been reset.} to everyone on the map.
* End of Variables Resetting Module.
*/////*
* Start of Daily, Weekly and Monthly Arrivals, Population & Departures Module.
** Current Population (%Population_CurArr.x):
(0:9) When a furre arrives in the dream,
*** OR,
(0:10) When a furre leaves the dream,
(5:318) set variable %Population_CurArr.x to the number of furres in the dream.
** Max. Visitors (Ever (%Population_Max_1.x):
(0:9) When a furre arrives in the dream,
*** OR,
(0:10) When a furre leaves the dream,
(1:204) and variable %Population_CurArr.x is greater than variable %Population_Max_1.x,
(5:301) copy the value of variable %Population_CurArr.x into variable %Population_Max_1.x.
** Max. Visitors (Daily (%Population_Max_1.y):
(0:9) When a furre arrives in the dream,
(1:204) and variable %Population_CurArr.x is greater than variable %Population_Max_1.y,
(5:301) copy the value of variable %Population_CurArr.x into variable %Population_Max_1.y.
** Max. Visitors (Weekly (%Population_Max_1.y):
(0:9) When a furre arrives in the dream,
(1:204) and variable %Population_CurArr.x is greater than variable %Population_Max_2.x,
(5:301) copy the value of variable %Population_CurArr.x into variable %Population_Max_2.x.
** Max. Visitors (Monthly (%Population_Max_2.y):
(0:9) When a furre arrives in the dream,
(1:204) and variable %Population_CurArr.x is greater than variable %Population_Max_2.y,
(5:301) copy the value of variable %Population_CurArr.x into variable %Population_Max_2.y.
** Arrivals Count (%Population_CurArr.y):
(0:9) When a furre arrives in the dream,
(5:302) take variable %Population_CurArr.y and add 1 to it.
** Departures Count (%Population_DepAve.x):
(0:10) When a furre leaves the dream,
(5:302) take variable %Population_DepAve.x and add 1 to it.
** Average Arrivals, Departures, Population & Max. Population Calculation (Hourly / %Population_CurArr.x, %Population_CurArr.y, %Population_DepAve.x, %Population_DepAve.y, %Population_Ave_1.x, %Population_Ave_1.y & %Population_Max_1.y.):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_SecMin.x is equal to 0,
(1:200) and variable %Uptime_SecMin.y is equal to 0,
(1:200) and variable %Uptime_HouDay.x is equal to 0,
(1:201) and variable %Uptime_HouDay.y is greater than 0,
(5:308) divide variable %Population_CurArr.x by 24 and put the remainder in variable %Population_DepAve.y.
(5:308) divide variable %Population_CurArr.y by 24 and put the remainder in variable %Population_Ave_1.x.
(5:308) divide variable %Population_DepAve.x by 24 and put the remainder in variable %Population_Ave_1.y.
(5:305) take variable %Population_Max_1.y and subtract variable %Population_Max_1.y from it.
** Average Arrivals, Departures, Population & Max. Population Calculation (Daily / %Population_CurArr.x, %Population_CurArr.y, %Population_DepAve.x, %Population_Ave_2.x, %Population_Ave_2.y, %Population_Ave_3.x & %Population_Max_2.x.):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_SecMin.x is equal to 0,
(1:200) and variable %Uptime_SecMin.y is equal to 0,
(1:200) and variable %Uptime_HouDay.x is equal to 0,
(1:200) and variable %Uptime_HouDay.y is equal to 0,
(1:201) and variable %Uptime_WeeMon.x is greater than 0,
(5:308) divide variable %Population_CurArr.x by 7 and put the remainder in variable %Population_Ave_2.x.
(5:308) divide variable %Population_CurArr.y by 7 and put the remainder in variable %Population_Ave_2.y.
(5:308) divide variable %Population_DepAve.x by 7 and put the remainder in variable %Population_Ave_3.x.
(5:305) take variable %Population_Max_2.x and subtract variable %Population_Max_2.x from it.
** Average Arrivals, Departures, Population & Max. Population Calculation (Weekly / %Population_CurArr.x, %Population_CurArr.y, %Population_DepAve.x, %Population_Ave_3.y, %Population_Ave_4.y, %Population_Ave_4.y & %Population_Max_2.y.):
(0:100) When 1 seconds have passed, offset by 0,
(1:200) and variable %Uptime_SecMin.x is equal to 0,
(1:200) and variable %Uptime_SecMin.y is equal to 0,
(1:200) and variable %Uptime_HouDay.x is equal to 0,
(1:200) and variable %Uptime_HouDay.y is equal to 0,
(1:200) and variable %Uptime_WeeMon.x is equal to 0,
(1:201) and variable %Uptime_WeeMon.y is greater than 0,
(5:308) divide variable %Population_CurArr.x by 4 and put the remainder in variable %Population_Ave_3.y.
(5:308) divide variable %Population_CurArr.y by 4 and put the remainder in variable %Population_Ave_4.x.
(5:308) divide variable %Population_DepAve.x by 4 and put the remainder in variable %Population_Ave_4.y.
(5:305) take variable %Population_Max_2.y and subtract variable %Population_Max_2.y from it.
** Optional PhoenixSpeak Post-Storing:
(0:100) When 1 seconds have passed, offset by 0,
*** OR,
(0:10) When a furre leaves the dream,
(1:200) and variable %DSS_PS.x is equal to 1,
** System:
(5:602) memorize that the PhoenixSpeak info {DSS_PS} about this dream will now be 1.
** Uptime:
(5:602) memorize that the PhoenixSpeak info {Uptime_Seconds} about this dream will now be %Uptime_SecMin.x.
(5:602) memorize that the PhoenixSpeak info {Uptime_Minutes} about this dream will now be %Uptime_SecMin.y.
(5:602) memorize that the PhoenixSpeak info {Uptime_Hours} about this dream will now be %Uptime_HouDay.x.
(5:602) memorize that the PhoenixSpeak info {Uptime_Days} about this dream will now be %Uptime_HouDay.y.
(5:602) memorize that the PhoenixSpeak info {Uptime_Weeks} about this dream will now be %Uptime_WeeMon.x.
(5:602) memorize that the PhoenixSpeak info {Uptime_Months} about this dream will now be %Uptime_WeeMon.y.
** Population Data:
(5:602) memorize that the PhoenixSpeak info {Population_Arrivals} about this dream will now be %Population_CurArr.y.
(5:602) memorize that the PhoenixSpeak info {Population_Departures} about this dream will now be %Population_DepAve.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Dai} about this dream will now be %Population_DepAve.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Dai_Arr} about this dream will now be %Population_Ave_1.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Dai_Dep} about this dream will now be %Population_Ave_1.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Wee} about this dream will now be %Population_Ave_2.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Wee_Arr} about this dream will now be %Population_Ave_2.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Wee_Dep} about this dream will now be %Population_Ave_3.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Mon} about this dream will now be %Population_Ave_3.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Mon_Arr} about this dream will now be %Population_Ave_4.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Mon_Dep} about this dream will now be %Population_Ave_4.y.
(5:602) memorize that the PhoenixSpeak info {Population_Max} about this dream will now be %Population_Max_1.x.
(5:602) memorize that the PhoenixSpeak info {Population_Max_Dai} about this dream will now be %Population_Max_1.y.
(5:602) memorize that the PhoenixSpeak info {Population_Max_Wee} about this dream will now be %Population_Max_2.x.
(5:602) memorize that the PhoenixSpeak info {Population_Max_Mon} about this dream will now be %Population_Ave_2.y.
** Current Situation Command(s):
(0:31) When a furre says {@Check Current Population Stats},
(5:200) emit message {<Dream Stats System / D.S.S @ Current_Population_Check> There are currently %Population_CurArr.x furres in the dream, there have been %Population_CurArr.y arrivals and %Population_DepAve.x departures since the dream was uploaded, and the max. population ever in the dream has been of %Population_Max_1.x people. -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
(0:31) When a furre says {@Check Hourly Population Stats},
(1:201) and variable %Population_DepAve.y is greater than 0,
(5:200) emit message {<Dream Stats System / D.S.S @ Hourly_Population_Check> The current hourly average population of the dream is %Population_DepAve.y furres in the dream, there has been an average of %Population_Ave_1.x arrivals and %Population_Ave_1.y departures today's or yesterday's hours, and the max. population in the dream today has been of %Population_Max_1.y people.. (Check Uptime For More Information. Current Day: #%Uptime_HouDay.y). -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
(0:31) When a furre says {@Check Hourly Population Stats},
(1:200) and variable %Population_DepAve.y is equal to 0,
(5:200) emit message {<Dream Stats System / D.S.S @ Hourly_Population_Check> Sorry, [FURRE], no hourly average population calculations have been done yet, please wait for the dream to be uploaded for at least a day to check again. (Check Uptime For More Information. Current Day: #%Uptime_HouDay.y). -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME]. -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
(0:31) When a furre says {@Check Daily Population Stats},
(1:201) and variable %Population_Ave_2.x is greater than 0,
(5:200) emit message {<Dream Stats System / D.S.S @ Daily_Population_Check> The current daily average population of the dream is %Population_Ave_2.x furres in the dream, there has been an average of %Population_Ave_2.y arrivals and %Population_Ave_3.x departures this week's or past week's days and the max. population in the dream this week has been of %Population_Max_2.x people. (Check Uptime For More Information. Current Week: #%Uptime_WeeMon.x). -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
(0:31) When a furre says {@Check Daily Population Stats},
(1:200) and variable %Population_Ave_2.x is equal to 0,
(5:200) emit message {<Dream Stats System / D.S.S @ Daily_Population_Check> Sorry, [FURRE], no daily average population calculations have been done yet, please wait for a week to pass to check again. (Check Uptime For More Information. Current Week: #%Uptime_WeeMon.x). -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME]. -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
(0:31) When a furre says {@Check Weekly Population Stats},
(1:201) and variable %Population_Ave_3.y is greater than 0,
(5:200) emit message {<Dream Stats System / D.S.S @ Weekly_Population_Check> The current weekly average population of the dream is %Population_Ave_3.y furres in the dream, there has been an average of %Population_Ave_4.x arrivals and %Population_Ave_4.y departures this month's or past month's weeks and the max. population in the dream this week has been of %Population_Max_2.y people. (Check Uptime For More Information. Current Month: #%Uptime_WeeMon.y). -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
(0:31) When a furre says {@Check Weekly Population Stats},
(1:200) and variable %Population_Ave_2.x is equal to 0,
(5:200) emit message {<Dream Stats System / D.S.S @ Weekly_Population_Check> Sorry, [FURRE], no weekly average population calculations have been done yet, please wait for a month to pass to check again. (Check Uptime For More Information. Current Month: #%Uptime_WeeMon.y). -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME]. -- Data provided by Dream Status System / D.S.S at [NICEDATE] - [NICETIME].} to the triggering furre.
* End of Daily, Weekly and Monthly Arrivals, Population & Departures Module.
*/////*
* Start of Optional PhoenixSpeak Post-Storing.
(0:100) When 1 seconds have passed, offset by 0,
*** OR,
(0:10) When a furre leaves the dream,
(1:200) and variable %DSS_PS.x is equal to 1,
** Uptime:
(5:602) memorize that the PhoenixSpeak info {Uptime_Seconds} about this dream will now be %Uptime_SecMin.x.
(5:602) memorize that the PhoenixSpeak info {Uptime_Minutes} about this dream will now be %Uptime_SecMin.y.
(5:602) memorize that the PhoenixSpeak info {Uptime_Hours} about this dream will now be %Uptime_HouDay.x.
(5:602) memorize that the PhoenixSpeak info {Uptime_Days} about this dream will now be %Uptime_HouDay.y.
(5:602) memorize that the PhoenixSpeak info {Uptime_Weeks} about this dream will now be %Uptime_WeeMon.x.
(5:602) memorize that the PhoenixSpeak info {Uptime_Months} about this dream will now be %Uptime_WeeMon.y.
** Population Data:
(5:602) memorize that the PhoenixSpeak info {Population_Arrivals} about this dream will now be %Population_CurArr.y.
(5:602) memorize that the PhoenixSpeak info {Population_Departures} about this dream will now be %Population_DepAve.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Dai} about this dream will now be %Population_DepAve.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Dai_Arr} about this dream will now be %Population_Ave_1.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Dai_Dep} about this dream will now be %Population_Ave_1.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Wee} about this dream will now be %Population_Ave_2.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Wee_Arr} about this dream will now be %Population_Ave_2.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Wee_Dep} about this dream will now be %Population_Ave_3.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Mon} about this dream will now be %Population_Ave_3.y.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Mon_Arr} about this dream will now be %Population_Ave_4.x.
(5:602) memorize that the PhoenixSpeak info {Population_Avg_Mon_Dep} about this dream will now be %Population_Ave_4.y.
(5:602) memorize that the PhoenixSpeak info {Population_Max} about this dream will now be %Population_Max_1.x.
(5:602) memorize that the PhoenixSpeak info {Population_Max_Dai} about this dream will now be %Population_Max_1.y.
(5:602) memorize that the PhoenixSpeak info {Population_Max_Wee} about this dream will now be %Population_Max_2.x.
(5:602) memorize that the PhoenixSpeak info {Population_Max_Mon} about this dream will now be %Population_Ave_2.y.
* End of Optional PhoenixSpeak Post-Storing.
*/////*
* Start of System Commands List.
** Public Commands:
(0:31) When a furre says {@System Commands List},
(5:200) emit message {<Dream Stats System / D.S.S @ System_Commands_List> Hello [FURRE], the list of commands is the following:} to the triggering furre.
(5:200) emit message {Uptime Commands: @Check Uptime (Shows the Dream's Uptime).} to the triggering furre.
(5:200) emit message {Population Commands: @Check Current Population Stats (Shows the Dream's Population Stats as of right now and ever since the dream was uploaded), @Check Hourly Population Stats (Shows the Dream's Population Stats as of today's / past day's hours), @Check Daily Pouplation Stats (Shows the Dream's Population Stats as of this week's / past week's days) and @Check Weekly Population Stats (Shows the Dream's Oopulation Stats as of this month's / past month's weeks).} to the triggering furre.
** Dream Owner Commands:
(0:31) When a furre says {@System Commands List},
(1:10) and the triggering furre is the dream owner,
(5:200) emit message {Administrator Commands: @System PhoenixSpeak ON (Toggles the System's PhoenixSpeak Post-Storing ON), @System PhoenixSpeak OFF (Toggles the System's PhoenixSpeak Post-Storing OFF) and @System PhoenixSpeak Clear (Clears the System's PhoenixSpeak Data).} to the triggering furre.
* End of System Commands List.
*/////*
------------------------------------------------------------------------¦
¦
* Dream Status System; by Unix. ¦
* Made At: November 08, 2008. ¦
* License: Do not take credit for my work, free to distribute and edit. ¦
¦
------------------------------------------------------------------------¦