alias listplayers { if (%playersnumbers == 2) { if (%nick.1 == x) && (%nick.2 == x) { set %players 0 } if (%nick.1 != x) && (%nick.2 == x) { set %players 1 } if (%nick.1 != x) && (%nick.2 != x) { set %players 2 } msg $chan Current Players ( $+ %players $+ /2) :12 %nick.1 1-4 %nick.2 1[Map : %servermap $+ ] } if (%playersnumbers == 4) { if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) { set %players 0 } if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) { set %players 1 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) { set %players 2 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) { set %players 3 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) { set %players 4 } msg $chan Current Players ( $+ %players $+ /4) :12 %nick.1 1-12 %nick.2 1-4 %nick.3 1-4 %nick.4 1[Map : %servermap $+ ] } if (%playersnumbers == 6) { if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) { set %players 0 } if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) { set %players 1 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) { set %players 2 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) { set %players 3 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 == x) && (%nick.6 == x) { set %players 4 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 == x) { set %players 5 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) { set %players 6 } msg $chan Current Players ( $+ %players $+ /6) :12 %nick.1 1-12 %nick.2 1-12 %nick.3 1-4 %nick.4 1-4 %nick.5 1-4 %nick.6 1[Map : %servermap $+ ] } if (%playersnumbers == 8) { if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) { set %players 0 } if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) { set %players 1 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) { set %players 2 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) { set %players 3 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) { set %players 4 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) { set %players 5 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 == x) && (%nick.8 == x) { set %players 6 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 == x) { set %players 7 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) { set %players 8 } msg $chan Current Players ( $+ %players $+ /8) :12 %nick.1 1-12 %nick.2 1-12 %nick.3 1-12 %nick.4 1-4 %nick.5 1-4 %nick.6 1-4 %nick.7 1-4 %nick.8 1[Map : %servermap $+ ] } if (%playersnumbers == 10) { if (%nick.1 == x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 0 } if (%nick.1 != x) && (%nick.2 == x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 1 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 == x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 2 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 == x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 3 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 == x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 4 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 == x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 5 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 == x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 6 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 == x) && (%nick.9 == x) && (%nick.10 == x) { set %players 7 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) && (%nick.9 == x) && (%nick.10 == x) { set %players 8 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) && (%nick.9 != x) && (%nick.10 == x) { set %players 9 } if (%nick.1 != x) && (%nick.2 != x) && (%nick.3 != x) && (%nick.4 != x) && (%nick.5 != x) && (%nick.6 != x) && (%nick.7 != x) && (%nick.8 != x) && (%nick.9 != x) && (%nick.10 != x) { set %players 10 } msg $chan Current Players ( $+ %players $+ /10) :12 %nick.1 1-12 %nick.2 1-12 %nick.3 1-12 %nick.4 1-12 %nick.5 1-4 %nick.6 1-4 %nick.7 1-4 %nick.8 1-4 %nick.9 1-4 %nick.10 1[Map : %servermap $+ ] } } on *:hotlink:*27015:*:{ run path\hl.exe -console -game cstrike +connect $1 } on *:NICK:{ if ($nick == %serveradmin) { set %serveradmin $newnick } if ($nick == %nick.1) { set %nick.1 $newnick } if ($nick == %nick.2) { set %nick.2 $newnick } if ($nick == %nick.3) { set %nick.3 $newnick } if ($nick == %nick.4) { set %nick.4 $newnick } if ($nick == %nick.5) { set %nick.5 $newnick } if ($nick == %nick.6) { set %nick.6 $newnick } if ($nick == %nick.7) { set %nick.7 $newnick } if ($nick == %nick.8) { set %nick.8 $newnick } if ($nick == %nick.9) { set %nick.9 $newnick } if ($nick == %nick.10) { set %nick.10 $newnick } } on *:TEXT:.addadmin*:%chan:{ if ($ulevel == 500) { auser -a $3 $address($2,2) notice $2 You are now added in the admin database by $nick $+ . Level : $3  notice $nick $2 has now added in the admin database. Level : $3  } else { notice $nick Sorry , you don't have the access to use this command. } } on *:TEXT:.deladmin*:%chan:{ if ($ulevel == 500) { ruser $address($2,2) notice $2 You are now deleted of the admin database by $nick $+ . notice $nick $2 has now deleted of the admin database. } else { notice $nick Sorry , you don't have the access to use this command. } } on *:JOIN:%chan:{ if (%pug == on) { if ($ulevel >= 199) { timer 1 1 notice $nick Hi $nick $+ , welcome to $chan ! To begin, type .pug. } if ($ulevel <= 101) { timer 1 1 notice $nick Hi $nick $+ , welcome to $chan ! To begin, type .pug. } } if (%pug == off) { if ($ulevel >= 199) { halt } if ($ulevel <= 101) { halt } } } on *:PART:%chan:{ if (%pug == on) { if ($nick == %serveradmin) { unset %playersnumbers set %pug off set %nick.1 x set %nick.2 x set %nick.3 x set %nick.4 x set %nick.5 x set %nick.6 x set %nick.7 x set %nick.8 x set %nick.9 x set %nick.10 x unset %serverip unset %serverpass unset %serveradmin unset %servermap msg $chan The pug has been stopped by $nick because he has left the channel. } if ($nick isin %nick.1) { set %nick.1 x } if ($nick isin %nick.2) { set %nick.2 x } if ($nick isin %nick.3) { set %nick.3 x } if ($nick isin %nick.4) { set %nick.4 x } if ($nick isin %nick.5) { set %nick.5 x } if ($nick isin %nick.6) { set %nick.6 x } if ($nick isin %nick.7) { set %nick.7 x } if ($nick isin %nick.8) { set %nick.8 x } if ($nick isin %nick.9) { set %nick.9 x } if ($nick isin %nick.10) { set %nick.10 x } } } on *:TEXT:.pugcommands:%chan:{ if ($nick isop $chan) { timer 1 1 notice $nick Add - .add timer 1 2 notice $nick Add Nickname - .addnick timer 1 3 notice $nick Remove - .rem timer 1 4 notice $nick Remove Nickname - .remnick timer 1 5 notice $nick List of players - .teams timer 1 6 notice $nick Map - .map timer 1 7 notice $nick Start a pug - .start <#> (2/4/6/8/10) timer 1 8 notice $nick Stop the pug - .stop timer 1 9 notice $nick Send all informations (connect ip:port;password) - .go timer 1 10 notice $nick Set the map - .servermap timer 1 11 notice $nick Set the ip ( Private Message Only ) - .serverip timer 1 12 notice $nick Set the password ( Private Message Only ) - .serverpass timer 1 12 notice $nick End of commands. } } on *:TEXT:.pugsetup:%chan:{ if ($nick isop $chan) { notice $nick First, you need to type .servermap  in %chan $+ . } else { notice $nick You lack access. } } on *:TEXT:.servermap*:%chan:{ if ($nick isop $chan) && ($2) { set %servermap $2 notice $nick The map has been changed for $2  notice $nick Now, type .start <#> in %chan $+ . listplayers } } on *:TEXT:.pug:%chan:{ timer 1 1 notice $nick Add - .add timer 1 2 notice $nick Remove - .rem timer 1 3 notice $nick List of players - .teams timer 1 4 notice $nick Map - .map } on *:TEXT:.start*:%chan:{ if ($nick isop $chan) { if (%pug == off) { if (($2 == 1) || ($2 == 3) || ($2 == 5) || ($2 == 7) || ($2 == 9)) { notice $nick Sorry, you can't start a pug by this number. Accepted Numbers : 2 - 4 - 6 - 8 - 10 halt } if ($2 > 10) { notice $nick Sorry, it can't be more then 10 players. Try again later. halt } if (!$2) { set %playersnumbers 5 msg $chan A pug has been created by $nick $+ . Type .add to join. listplayers timer 1 2 notice $nick When it's full, type .go ! } if (!%chan) { amsg A pug has been created in %chan ! To join, you need to join %chan and type .add ! } set %playersnumbers $2 set %pug on set %serveradmin $nick set %nick.1 $nick set %nick.2 x set %nick.3 x set %nick.4 x set %nick.5 x set %nick.6 x set %nick.7 x set %nick.8 x set %nick.9 x set %nick.10 x msg $chan A pug has been created by $nick $+ . Type .add to join. timer 1 1 notice $nick Type .serverip in private message with $me $+ . timer 1 2 notice $nick Type .serverpass in private message with $me $+ . timer 1 3 notice $nick When it's full, type .go ! listplayers } else { notice $nick Sorry, the pug is already enabled. } } } on *:TEXT:.stop:%chan:{ if ($nick isop $chan) { if (%pug == on) { unset %playersnumbers set %pug off set %nick.1 x set %nick.2 x set %nick.3 x set %nick.4 x set %nick.5 x set %nick.6 x set %nick.7 x set %nick.8 x set %nick.9 x set %nick.10 x unset %serverip unset %serverpass unset %serveradmin unset %servermap msg $chan The pug has been stopped by $nick $+ . } else { notice $nick Sorry, the pug is already disabled. } } } on *:TEXT:.teams:%chan:{ if (%pug == on) { listplayers } else { notice $nick Sorry, no pug for the moment. } } on *:TEXT:.map:%chan:{ if (%pug == on) { notice $nick Map : %servermap } else { notice $nick Sorry, no pug for the moment. } } on *:TEXT:.add:%chan:{ if (%pug == on) { if (($nick isin %nick.1) || ($nick isin %nick.2) || ($nick isin %nick.3) || ($nick isin %nick.4) || ($nick isin %nick.5) || ($nick isin %nick.6) || ($nick isin %nick.7) || ($nick isin %nick.8) || ($nick isin %nick.9) || ($nick isin %nick.10)) { notice $nick Sorry, you are already in our pug list. halt } else if (%nick.1 == x) { set %nick.1 $nick listplayers } else if (%nick.2 == x) { set %nick.2 $nick listplayers } else if (%nick.3 == x) { set %nick.3 $nick listplayers } else if (%nick.4 == x) { set %nick.4 $nick listplayers } else if (%nick.5 == x) { set %nick.5 $nick listplayers } else if (%nick.6 == x) { set %nick.6 $nick listplayers } else if (%nick.7 == x) { set %nick.7 $nick listplayers } else if (%nick.8 == x) { set %nick.8 $nick listplayers } else if (%nick.9 == x) { set %nick.9 $nick listplayers } else if (%nick.10 == x) { set %nick.10 $nick listplayers } } else { notice $nick Sorry, no pug for the moment. } } on *:TEXT:.addnick*:%chan:{ if ($nick isop $chan) { if (%pug == on) && ($2 ison $chan) { if (($2 isin %nick.1) || ($2 isin %nick.2) || ($2 isin %nick.3) || ($2 isin %nick.4) || ($2 isin %nick.5) || ($2 isin %nick.6) || ($2 isin %nick.7) || ($2 isin %nick.8) || ($2 isin %nick.9) || ($2 isin %nick.10)) { notice $nick Sorry, $2 is already in our pug list. halt } else if ($2 !ison $chan) { notice $nick $2 is not on $chan $+ . } else if ($2 == $me) && ($2 ison $chan) { notice $nick The bot can't be in our pug list. } else if ($2 == ChanServ) && ($2 ison $chan) { notice $nick Error. ChanServ cannot join and remove in our pug list because it's a GameSurge Service. } else if (%nick.1 == x) && ($2 ison $chan) { set %nick.1 $2 listplayers } else if (%nick.2 == x) && ($2 ison $chan) { set %nick.2 $2 listplayers } else if (%nick.3 == x) && ($2 ison $chan) { set %nick.3 $2 listplayers } else if (%nick.4 == x) && ($2 ison $chan) { set %nick.4 $2 listplayers } else if (%nick.5 == x) && ($2 ison $chan) { set %nick.5 $2 listplayers } else if (%nick.6 == x) && ($2 ison $chan) { set %nick.6 $2 listplayers } else if (%nick.7 == x) && ($2 ison $chan) { set %nick.7 $2 listplayers } else if (%nick.8 == x) && ($2 ison $chan) { set %nick.8 $2 listplayers } else if (%nick.9 == x) && ($2 ison $chan) { set %nick.9 $2 listplayers } else if (%nick.10 == x) && ($2 ison $chan) { set %nick.10 $2 listplayers } } else { notice $nick Sorry, no pug for the moment. } } } on *:TEXT:.rem:%chan:{ if (%pug == on) { if ($nick isin %nick.1) { set %nick.1 x listplayers } else if ($nick isin %nick.2) { set %nick.2 x listplayers } else if ($nick isin %nick.3) { set %nick.3 x listplayers } else if ($nick isin %nick.4) { set %nick.4 x listplayers } else if ($nick isin %nick.5) { set %nick.5 x listplayers } else if ($nick isin %nick.6) { set %nick.6 x listplayers } else if ($nick isin %nick.7) { set %nick.7 x listplayers } else if ($nick isin %nick.8) { set %nick.8 x listplayers } else if ($nick isin %nick.9) { set %nick.9 x listplayers } else if ($nick isin %nick.10) { set %nick.10 x listplayers } else if (($nick !isin %nick.1) || ($nick !isin %nick.2) || ($nick !isin %nick.3) || ($nick !isin %nick.4) || ($nick !isin %nick.5) || ($nick !isin %nick.6) || ($nick !isin %nick.7) || ($nick !isin %nick.8) || ($nick !isin %nick.9) || ($nick !isin %nick.10)) { notice $nick Sorry, you can't use this command because you are not in our pug list. } } else { notice $nick Sorry, no pug for the moment. } } on *:TEXT:.remnick*:%chan:{ if ($nick isop $chan) { if (%pug == on) { if ($2 isin %nick.1) && ($2 ison $chan) { set %nick.1 x listplayers } else if ($2 isin %nick.12) && ($2 ison $chan) { set %nick.2 x listplayers } else if ($2 isin %nick.3) && ($2 ison $chan) { set %nick.3 x listplayers } else if ($2 isin %nick.4) && ($2 ison $chan) { set %nick.4 x listplayers } else if ($2 isin %nick.5) && ($2 ison $chan) { set %nick.5 x listplayers } else if ($2 isin %nick.6) && ($2 ison $chan) { set %nick.6 x listplayers } else if ($2 isin %nick.7) && ($2 ison $chan) { set %nick.7 x listplayers } else if ($2 isin %nick.8) && ($2 ison $chan) { set %nick.8 x listplayers } else if ($2 isin %nick.9) && ($2 ison $chan) { set %nick.9 x listplayers } else if ($2 isin %nick.10) && ($2 ison $chan) { set %nick.10 x listplayers } else if ($2 == ChanServ) && ($2 ison $chan) { notice $nick Error. ChanServ cannot join and remove in our pug list because it's a GameSurge Service. } else if (($2 !isin %nick.1) || ($2 !isin %nick.2) || ($2 !isin %nick.3) || ($2 !isin %nick.4) || ($2 !isin %nick.5) || ($2 !isin %nick.6) || ($2 !isin %nick.7) || ($2 !isin %nick.8) || ($2 !isin %nick.9) || ($2 !isin %nick.10)) { notice $nick Sorry, $2 is not in our pug list. } } else { notice $nick Sorry, no pug for the moment. } } } on *:TEXT:.serverip*:?:{ if ($nick isop %chan) { set %serverip $2 msg $nick The ip has been changed for $2  } else { msg $nick You lack access. } } on *:TEXT:.serverpass*:?:{ if ($nick isop %chan) { set %serverpass $2 msg $nick The password has been changed for $2  } else { msg $nick You lack access. } } on *:TEXT:.go:%chan:{ if ($nick isop $chan) { if (%pug == on) { if (%playersnumbers == 2) { if (%nick.1) { timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.2) { timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } } if (%playersnumbers == 4) { if (%nick.1) { timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.2) { timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.3) { timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.4) { timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } } if (%playersnumbers == 6) { if (%nick.1) { timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.2) { timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.3) { timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.4) { timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.5) { timer 1 5 msg %nick.5 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.6) { timer 1 6 msg %nick.6 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } } if (%playersnumbers == 8) { if (%nick.1) { timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.2) { timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.3) { timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.4) { timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.5) { timer 1 5 msg %nick.5 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.6) { timer 1 6 msg %nick.6 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.7) { timer 1 7 msg %nick.7 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.8) { timer 1 8 msg %nick.8 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } } if (%playersnumbers == 10) { if (%nick.1) { timer 1 1 msg %nick.1 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin set %nick.1 x } if (%nick.2) { timer 1 2 msg %nick.2 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.3) { timer 1 3 msg %nick.3 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.4) { timer 1 4 msg %nick.4 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.5) { timer 1 5 msg %nick.5 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.6) { timer 1 6 msg %nick.6 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.7) { timer 1 7 msg %nick.7 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.8) { timer 1 8 msg %nick.8 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.9) { timer 1 9 msg %nick.9 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } if (%nick.10) { timer 1 10 msg %nick.10 IP : %serverip Mot de passe : %serverpass Map : %servermap Admin : %serveradmin  } } set %pug off set %nick.1 x set %nick.2 x set %nick.3 x set %nick.4 x set %nick.5 x set %nick.6 x set %nick.7 x set %nick.8 x set %nick.9 x set %nick.10 x unset %serveradmin unset %servermap unset %playersnumbers } } else { notice $nick Sorry, no pug for the moment. } }