row=0 //set zero newid=10000000000 //set newid value to a value that wont collide with existing ids repair while characters row contains data //begin newid loop row=row+1 //step row number newid=newid+1 //step new id number oldid = characters.obj_id row //get old id from row characters.obj_id row = newid //give new id at row character_macroses.char_obj_id = newid where char_obj_id = oldid //give new id for macros character_quests.char_id = newid where char_id = oldid //give new id for quests character_recipebook.char_id = newid where char_id = oldid //give new id for recipes character_shortcuts.char_obj_id = newid where char_obj_id = oldid //give new id for shortcuts character_skills.char_obj_id = newid where char_obj_id = oldid //give new id for skills clan_data.leader_id = newid where leader_id = oldid //give new id for clan_data items.owner_id = newid where char_obj_id = oldid //give new id for items loop to repair //return to loop row=0 //reset clans while clans row contains data //begin clan loop row=row+1 //step row number newid=newid+1 //step new id number oldclan = characters.clanid row //get old clanid from row characters.clanid = newid //give new clanid at row clan_data.clan_id = newid where clan_id = oldclan //give new id for clans loop to clans //return to loop row=0 //reset items while items row contains data //begin items loop row=row+1 //step row number newid=newid+1 //step new id number items.object_id = newid at row //give new id for item loop to items //return to loop