#ifndef _ent_h__ #define _ent_h__ #include #include #include "main.h" #include "phys.h" using namespace std; extern BITMAP *buffer; class ent { private: coord pos; int dir; anim animation; vector *animations[4][8]; BITMAP *paused[8][9]; BITMAP *moving[2][8][8]; BITMAP *shooting[8][13]; int shootcord[8][2]; vector bullets; int check_movement(void); public: ent(void); void check(void); }; #endif