#include #include #include /* David Sanda p1 [#m] udela cube.cfg s #m permutacema. Pro cube system na Endoru perm 1{ ScrollRooms {1,5,6,100,25,8} Perm {1,2,5,1... proste ta permutace} } assisted in making standard by hammer123 */ void perm(int p[217])//udela tu permutaci, nahodne { int a,b,c; for(int i=1;i<=216;i++)p[i]=i; for(int i=0;i<1000;i++) { a=1+rand()%216; b=1+rand()%216; c=p[a]; p[a]=p[b]; p[b]=c; } } void rooms(int r[12])//udela ty mistnosti, min 5, max 10, r[0] je pocet { int a=5+rand()%6; r[0]=a; for(int i=1;i<=a;i++) r[i]=1+rand()%216; } int main(int argc, char *argv[]) { int count=1; if(argc==2)count=atoi(argv[1]); if(count > 1000)count=1000; if(count <1)count=1; int a[217],b[12],j; FILE *f=fopen("cube.cfg","wt"); for(int i=0;i