#include #define Type8(%0,%1,%2,%3,%4,%5,%6) \ (((%0 - %3) * (%0 - %3)) + ((%1 - %4) * (%1 - %4)) + ((%2 - %5) * (%2 - %5)) <= %6 * %6) main() { new time0, time1, time2, time3, time4, time5, time6, time7, time8, Float:x = 10.0, Float:y = 20.0, Float:z = 30.0, Float:dist = 70.0, Float:pos[1][3] = {{40.0, 50.0, 60.0}}; #define LOOPS 1000000 time0 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type1(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time1 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type2(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time2 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type3(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time3 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type4(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time4 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type5(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time5 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type6(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time6 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type7(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time7 = GetTickCount(); for (new i = 0; i < LOOPS; i++) { if (Type8(x, y, z, pos[0][0], pos[0][1], pos[0][2], dist)) {} } time8 = GetTickCount(); printf("%d %d %d %d %d %d %d %d %d", time1 - time0, time2 - time1, time3 - time2, time4 - time3, time5 - time4, time6 - time5, time7 - time6, time8 - time7); return 1; } Type1(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist) { x1 = (x1 > x2) ? x1 - x2 : x2 - x1; if (x1 > dist) return false; y1 = (y1 > y2) ? y1 - y2 : y2 - y1; if (y1 > dist) return false; z1 = (z1 > z2) ? z1 - z2 : z2 - z1; if (z1 > dist) return false; return true; } Type2(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist) { dist *= dist; x1 -= x2; x1 *= x1; if (x1 > dist) return false; y1 -= y2; y1 *= y1; if (y1 > dist) return false; z1 -= z2; z1 *= z1; if (z1 > dist) return false; return true; } Type3(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist) { x1 -= x2; x1 *= x1; y1 -= y2; y1 *= y1; z1 -= z2; z1 *= z1; return (x1 + y1 + z1 <= dist * dist); } Type4(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist) { x1 -= x2; y1 -= y2; z1 -= z2; return ((x1 * x1) + (y1 * y1) + (z1 * z1) <= dist * dist); } Type5(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist) { return (((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)) + ((z1 - z2) * (z1 - z2)) <= dist * dist); } Type6(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist) { dist *= dist; x1 -= x2; if (x1 * x1 > dist) return false; y1 -= y2; if (y1 * y1 > dist) return false; z1 -= z2; if (z1 * z1 > dist) return false; return true; } Type7(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist) { dist *= dist; if ((x1 - x2) * (x1 - x2) > dist) return false; if ((y1 - y2) * (y1 - y2) > dist) return false; if ((z1 - z2) * (z1 - z2) > dist) return false; return true; }