.... $Anim: Tempest $Collide Ship: [ if bombani == nil then bombani = gr.loadTexture("EXP_flash",true) end if nullvec == nil then nullvec = ma.newVector(0,0,0) end ts.createParticle(Self.Position,nullvec,ba.getFrametime(),300,"bitmap",-1,false,bombani) ] $Impact Explosion: ExpMissileHit1 ...