[startrek] wolf=Changeling seer=Betazoid angel=Doctor traitor=Changeling guardian=Caretaker villager=Redshirt numWolfOne=Changeling numWolfTwo=Changelings numSeerTwo=Betazoids numGuardianTwo=Caretakers deadDontTalk=Shhh don't talk, you're dead! gameAlreadyStarted={{NICK}} has already started a game in {{GAMECHAN}}. Type {{BOLD}}'/msg {{BOTNICK}} join'{{BOLD}} to join the mission. gameStarting={{COLOR}}2{{BOLD}}{{NICK}} has activated the Secret Star Trek Mode! It's Redshirts vs. Changelings aboard an abandoned vessel.{{BOLD}} Everyone else has {{BOLD}}{{JOINTIME}}{{BOLD}} seconds to join the away team. Type {{BOLD}}'/msg {{BOTNICK}} join'{{BOLD}} to join the mission. joiningEnds={{COLOR}}3Joining ends. notEnoughMembers={{COLOR}}3Five members is the Federation minimum for an away team; request denied. enoughMembers={{COLOR}}2{{BOLD}}Congratulations!{{BOLD}} You have managed to interest {{BOLD}}{{NUMJOINED}}{{BOLD}} Redshirts enough to get them out there investigating. assigningRoles={{COLOR}}3Please wait a moment while I assign your role. roleWolf={{NICK}}, You are a {{BOLD}}Changeling{{BOLD}}! roleSeer={{NICK}}, You are a {{BOLD}}Betazoid{{BOLD}}! roleAngel={{NICK}}, You are a {{BOLD}}Doctor{{BOLD}}! You cannot be killed at night! roleGuardian={{NICK}}, You are a {{BOLD}}Caretaker{{BOLD}}! roleTraitor={{NICK}}, You are a {{BOLD}}Redshirt{{BOLD}}! roleVillager={{NICK}}, You are a {{BOLD}}Redshirt{{BOLD}}! brethrenAre={{NICK}}, Your linking partners are {{BROTHER1}} and {{BROTHER2}}. extraSpecial=There are {{NUM}} {{ROLE}} in this game!! brethrenIs={{NICK}}, Your linking partner is {{BROTHER}}. firstNight={{COLOR}}2The crew set out on a search of the abandoned vessel, not knowing that they have been infiltrated by an impostor... setDay={{COLOR}}4{{BOLD}}Redshirts,{{BOLD}} you have {{COLOR}}5{{BOLD}}{{DAYTIME}}{{BOLD}}{{COLOR}}4 seconds to {{BOLD}}discuss suspicions, or cast accusations, {{BOLD}} after which time a vote will be called. dayVote={{COLOR}}4{{BOLD}}Redshirts,{{BOLD}} you now have {{COLOR}}5{{BOLD}}{{VOTETIME}}{{BOLD}}{{COLOR}}4 seconds to vote for the person you would think is the changeling! Type {{BOLD}}'/msg {{BOTNICK}} vote '{{BOLD}} to cast your vote. Votes are non retractable! setNight={{COLOR}}2While everyone is uneasy about searching the vessel further, their ship requires more supplies, so everyone parts ways again in search of anything salvagable... voteWolf={{COLOR}}4{{BOLD}}Changeling, {{BOLD}} you have {{BOLD}}{{TIME}}{{BOLD}} seconds to decide who to attack. To make your final decision type {{BOLD}}'/msg {{BOTNICK}} kill '{{BOLD}}. voteWolves={{COLOR}}4{{BOLD}}Changelings, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to confer via PM and unanimously decide who to attack. To make your final decision type {{BOLD}}'/msg {{BOTNICK}} kill '{{BOLD}}. voteSeer={{COLOR}}7{{BOLD}}Betazoid, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to PM one name to {{BOTNICK}} and discover their true intentions. To enquire with the spirits type {{BOLD}}'/msg {{BOTNICK}} see '{{BOLD}}. voteSeers={{COLOR}}7{{BOLD}}Betazoids, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to PM one name to {{BOTNICK}} and discover their true intentions. To enquire with the spirits type {{BOLD}}'/msg {{BOTNICK}} see '{{BOLD}}. voteGuardian={{COLOR}}10{{BOLD}}Caretaker, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to PM one name to {{BOTNICK}} and try to guard them tonight, but choose wrongly and you may become the victim. To do the honorable and brave thing type {{BOLD}}'/msg {{BOTNICK}} guard '{{BOLD}}. voteGuardians={{COLOR}}10{{BOLD}}Caretakers, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to confer via PM and unanimously decide who to guard tonight, but choose wrongly and one of you may become the victim. To do the honorable and brave thing type {{BOLD}}'/msg {{BOTNICK}} guard '{{BOLD}}. privRole={{NICK}}, You are a {{BOLD}}{{ROLE}} privAlive={{NICK}}, The Redshirts who remain alive are: {{BOLD}}{{NAMES}} pubAlive={{COLOR}}2The Redshirts who remain alive are: {{BOLD}}{{NAMES}} mobFull=Sorry, we cannot allow more than {{MAXPLAYERS}} members per away team. Please try to join the next mission. huntInProgress=A mission is in progress. You must wait for the next mission to form before you can join. alreadyJoined=You are already in the away team. If you are that desperate to be noticed, then start jumping up and down and waving your arms. playerJoined={{COLOR}}2 {{JOINED}}. {{BOLD}}{{NICK}} has put on a standard issue Federation uniform. targetDead=Your target is dead. Get a list of alive away team members by typing {{BOLD}}'/msg {{BOTNICK}} alive'{{BOLD}}. targetNoJoin=Your target never joined the mission. Get a list of alive away team members by typing {{BOLD}}'/msg {{BOTNICK}} alive'{{BOLD}}. killAlreadyVoted=You have already made your selection. You may choose only one Redshirt to dispose of per night. wolfEatSelf=What the hell are you doing? You can't dispose of yourself... guardSelf=You should be ashamed of yourself, you coward! Go guard someone else... killAngel=As you approach {{TARGET}} you discover some strange feeling inside of you. You have never known fear before, but suddenly you lose control and run for your life. killVoteOne={{NICK}}, you have chosen {{TARGET}} for your victim tonight. killVoteTwo={{NICK}}, you have chosen {{TARGET}} for your victim tonight. We shall wait to see who your linking partner selects before deciding the final choice. killVoteMore={{NICK}}, you have chosen {{TARGET}} for your victim tonight. We shall wait to see who your linking partners select before deciding the final choice. seeAlreadyVoted=You have already made your selection. You may choose only one Redshirt to see per night. seeVote={{NICK}}, You will see the identity of {{TARGET}} upon the dawning of tomorrow. guardianAlreadyVoted=You have already made your selection. You may choose only one Redshirt to guard per night. guardianVote={{NICK}}, You head off to guard {{TARGET}}. lynchAlreadyVoted=You have already voted. You may cast only one vote per day. lynchVote={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} has voted for {{BOLD}}{{TARGET}}{{BOLD}}. tallyingVotes={{COLOR}}3Tallying votes... dieWolfDefender={{COLOR}}2Having defied the powers of Good and Justice for long enough, {{BOLD}}{{NICK}} suddenly clutches their chest,{{BOLD}} before falling to the floor as blood pours from their ears. May that be a lesson to all who attempt to defend the {{WOLVES}}. tieVote={{COLOR}}3A tie. Randomly choosing one... seerDieNightNotice={{COLOR}}2It appears the {{WOLVES}} got to you before your vision did... seerDieNightMsg={{COLOR}}2As the crew gather at the designated return point after searching the ship, a head-count reveals a missing member. A quick search of the nearby rooms reveal {{BOLD}}{{NICK}}'s{{BOLD}}, their chest cavity empty, and some weird goo surrounding the fatal wound. Next to the body is a medical tricorder, reading {{BOLD}}{{NICK}} the Betazoid{{BOLD}} as dead. seerTargetEaten={{COLOR}}2A quick scan of your target's gutted corpse shows that they are both dead and human. seerTargetIs={{COLOR}}2You have looked into the mind of {{NICK}}... {{BOLD}}{{NICK}} is a {{ROLE}} guardianDieNightNotice={{COLOR}}2It appears the {{WOLVES}} were waiting for you before you reached your destination... guardianDieNightMsg={{COLOR}}2As one of the villagers passed the shuttlebay, he sees a bloody mess in front of the door. After following the trail of blood and gore, he finds {{BOLD}}{{NICK}}'s{{BOLD}} body torn to pieces and flung all about. It's too bad {{BOLD}}{{NICK}} the Caretaker{{BOLD}} was unable to save himself... noKillNight={{COLOR}}2Upon returning to the rendezvous point, the standard head count is performed. Thankfully, everyone is present and correct. The changeling didn't strike this time... nightKill1={{COLOR}}2As the time nears for the team to regroup, an alarm sounds throughout the ship: "Bulkhead breached". Everyone rushes to the engineering room to erect a forcefield around the affected area. Once verified as safe again, the group go to see what had happened. They find {{BOLD}}{{NICK}}{{BOLD}} there, or about half of them, hanging from the wall. It appears a changeling had pierced the ship and attempted to feed {{BOLD}}{{NICK}}{{BOLD}} through it... nightKill2={{COLOR}}2A shrill scream is heard throughout the deck. The source is revealed to be a team member who went to the turbolifts to access another deck. Looking inside the lift, the remains of {{BOLD}}{{NICK}}{{BOLD}} are visble, all over the interior. After some investigation, it is apparent a changeling had tampered with the turbolift so that it would travel at 10 times the regular speed, severely jolting anyone who would travel in it. nightKill3={{COLOR}}2On their way back to the rendezvous point, the crew spot two legs sticking out of a bulkhead. They find the other side, and see {{BOLD}}{{NICK}}{{BOLD}}, with a terrified look on their face, also sticking out of the bulkhead. Further examination reveals that a changeling had initiated a site-to-site transport and beamed {{BOLD}}{{NICK}}{{BOLD}} directly into the wall. It also reveals that human organs don't function when mixed with wall. nightKill4={{COLOR}}2On their way back to the rendezvous point, the crew spot two legs sticking out of a bulkhead. They find the other side, and see {{BOLD}}{{NICK}}{{BOLD}}, with a terrified look on their face, also sticking out of the bulkhead. Further examination reveals that a changeling had initiated a site-to-site transport and beamed {{BOLD}}{{NICK}}{{BOLD}} directly into the wall. It also reveals that human organs don't function when mixed with wall. nobodyVoted={{COLOR}}2{{BOLD}}Nobody voted!{{BOLD}} Overcome with team spirit, the crew decide no-one should be killed without a conclusive majority of votes. guardianLynched1={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} runs before the mob is organised, running for the safety of the transporter bay. Just before reaching the transporter, {{BOLD}}{{NICK}}{{BOLD}} is hit with a stream of lasers. {{BOLD}}{{NICK}} the Caretaker{{BOLD}} bursts into a *PUFF* of smoke. {{BOLD}}{{NICK}}{{BOLD}} was not a Changeling afterall... guardianLynched2={{COLOR}}2{{BOLD}}{{NICK}} the Caretaker has been evaporated. seerLynched1={{COLOR}}2The crew group together around {{BOLD}}{{NICK}}{{BOLD}} and take a single 'sticky' low yeild explosive from their belts. Simultaniously, they set them, then lob them onto {{BOLD}}{{NICK}}{{BOLD}}. 3 seconds after sticking all over him, they explode, leaving little left but a few circuit boards and wires. Everyone celebrates the destuction of an evil Changeling until someone points out a talisman carried only by the Betazed in the mess. {{BOLD}}{{NICK}} the Betazoid{{BOLD}} is dead. seerLynched2={{COLOR}}2{{BOLD}}{{NICK}} the Betazoid won't be empathizing with anyone else for a while...or ever again. wolfLynched1={{COLOR}}2Certain they've found the invader and forgetting all human progress in the last 6000 years, the crew capture {{BOLD}}{{NICK}}{{BOLD}} and attempt to rip him limb from limb. The first limb ripped, an arm, produces a leak, and liquid goo sprays from the severed end. After further disassembly, the crew take the now defenceless {{BOLD}}{{NICK}}{{BOLD}} and take turns splashing in the puddle. wolfLynched2={{COLOR}}2{{BOLD}}{{NICK}} the Changeling has been evaporated. villagerLynched1={{COLOR}}2Sure they've discovered a killer Changeling in their midst, the rest of the crew turn towards {{BOLD}}{{NICK}}{{BOLD}} and draw their phasers. As {{BOLD}}{{NICK}}{{BOLD}} backs into a corner of the room, the phasers bleep as they are set to 'kill'. Within seconds, all that is left is a pile of burnt flesh rather than the puddle of organic matter they expected from a Changeling. "Oops." they exclaim in unison. villagerLynched2={{COLOR}}2Having decided {{BOLD}}{{NICK}}{{BOLD}} should die, the crew grab him and frog-march him to the weapons bay of the ship. After stuffing him into a torpedo tube, they move to the bridge to watch. One of the crew presses the fire button and everyone watches the screen as {{BOLD}}{{NICK}}{{BOLD}} flies out into space and promptly goes *POP*. Changelings should go *SPLAT* not *POP*... villagerLynched3={{COLOR}}2{{BOLD}}{{NICK}} the Redshirt's life has been wrongly shortened. villagersWin1={{COLOR}}2Having successfully eradicated the Changeling threat from the abandoned vessel, the away team collects all the supplies they need for the trip back to Federation Space, and home. villagersWin2={{COLOR}}2{{BOLD}}Congratulations, Redshirts! You win! wolfWins1={{COLOR}}2As {{BOLD}}{{WOLFNICK}} the Changeling,{{BOLD}} vaporizes the last member of the away team with their tricorder, they cackle evilly, the way evil Changelings do, and return to the Changeling world to inform the Founders that another small part of the Galaxy belongs to the Changeling Empire. wolfWins2={{COLOR}}2{{BOLD}}Congratulations, {{WOLFNICK}}! You win! wolvesWin1={{COLOR}}2That night, their plan of deception finally bearing it's fruit, the Changelings finish off the rest of the human population, then return to their home planet to get their next assignment... wolvesWin2={{COLOR}}2{{BOLD}}Congratulations, Changelings! You win! wolvesWin3={{COLOR}}2The Changelings were: {{WOLVES}} playerLeft1={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} has left the game. playerLeft2={{COLOR}}2{{BOLD}}{{NICK}} the {{ROLE}},{{BOLD}} has died by leaving the game. playerLeft3={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} ran away, but death will catch up. dieQuiter={{COLOR}}2{{BOLD}}{{NICK}}, the {{ROLE}}{{BOLD}}, tried to avoid death and ran like hell. But death was to fast and {{NICK}} died a horrible death.