[cybrid] wolf=Cybrid Trojan seer=Immortal angel=Imperial Knight traitor=Cybrid Trojan guardian=Mercenary villager=Colonist numWolfOne='Brid numWolfTwo='Brids numSeerTwo=Immortals numGuardianTwo=Mercenaries deadDontTalk=Shhh don't talk, you're dead! gameAlreadyStarted={{NICK}} has already started a game in {{GAMECHAN}}. Type {{BOLD}}'/msg {{BOTNICK}} join'{{BOLD}} to join the hunt. gameStarting={{COLOR}}2{{BOLD}}{{NICK}} has started a game.{{BOLD}} Everyone else has {{BOLD}}{{JOINTIME}}{{BOLD}} seconds to join the arcology. Type {{BOLD}}'/msg {{BOTNICK}} join'{{BOLD}} to join. joiningEnds={{COLOR}}3Joining ends. notEnoughMembers={{COLOR}}3Sorry, Not enough members to form a valid mob. Please try again later. enoughMembers={{COLOR}}2{{BOLD}}Congratulations!{{BOLD}} You have managed to scare {{BOLD}}{{NUMJOINED}}{{BOLD}} kerls and deerns enough to get them out there hunting. assigningRoles={{COLOR}}3Please wait a moment while I assign your role. roleWolf=ACKNOWLEDGE//SUBMIT! {{NICK}}, efficient Machinator of death, you are a {{BOLD}}Cybrid Trojan{{BOLD}}! roleSeer={{NICK}}, you are a servant of the Emperor, an {{BOLD}}Immortal{{BOLD}}! roleAngel={{NICK}}, you are an {{BOLD}}Imperial Knight{{BOLD}}, and your SCARAB is rigged with a shield generator! You cannot be killed while out in your suit! roleGuardian={{NICK}}, you are a {{BOLD}}Mercenary{{BOLD}}, and your SCARAB is armed! You can use your weapons to cover another player's back, but your own is another matter... roleTraitor={{NICK}}, You are just another Venusian {{BOLD}}Colonist{{BOLD}} stranded in this corner of Hell. roleVillager={{NICK}}, You are just another Venusian {{BOLD}}Colonist{{BOLD}} stranded in this corner of Hell. brethrenAre={{NICK}}, your hubmates are {{BROTHER1}} and {{BROTHER2}}. extraSpecial=There are {{NUM}} {{ROLE}} in this game!! brethrenIs={{NICK}}, your hubmate is {{BROTHER}}. firstNight={{COLOR}}2A storm descends on the wartorn arcology, threatening to rip open the wounds of battles past. Brave colonists suit up and launch themselves into the acid atmosphere to make vital repairs, but not all is as it seems... setDay={{COLOR}}4{{BOLD}}Colonists,{{BOLD}} you have {{COLOR}}5{{BOLD}}{{DAYTIME}}{{BOLD}}{{COLOR}}4 seconds to {{BOLD}}discuss suspicions, or cast accusations, {{BOLD}} after which time a lynch vote will be called. dayVote={{COLOR}}4Listen up, {{BOLD}}Scrubs{{BOLD}}! You now have {{COLOR}}5{{BOLD}}{{VOTETIME}}{{BOLD}}{{COLOR}}4 seconds to vote for the person you would like to see offed! Type {{BOLD}}'/msg {{BOTNICK}} vote '{{BOLD}} to cast your vote. Votes are non retractable! setNight={{COLOR}}2The colonists dissipate. But soon the arcology is rocked by another gust and alarms blare; the storm has once again torn holes in the arcology hull and acid is leaking i. The colonists suit up again and begin external repairs... voteWolf={{COLOR}}4{{BOLD}}Trojan, {{BOLD}} you have {{BOLD}}{{TIME}}{{BOLD}} seconds to decide who to kill//offline. To make your final decision type {{BOLD}}'/msg {{BOTNICK}} kill '{{BOLD}}. voteWolves={{COLOR}}4{{BOLD}}Trojans, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to confer via PM and unanimously decide who to kill//offline. To make your final decision type {{BOLD}}'/msg {{BOTNICK}} kill '{{BOLD}}. voteSeer={{COLOR}}7{{BOLD}}Immortal, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to scan another colonist for unusual electrical activity. To choose your target, type {{BOLD}}'/msg {{BOTNICK}} see '{{BOLD}}. voteSeers={{COLOR}}7{{BOLD}}Immortals, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to scan another colonist for unusual electrical activity. To choose your target, type {{BOLD}}'/msg {{BOTNICK}} see '{{BOLD}}. voteGuardian={{COLOR}}10{{BOLD}}Mercenary, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to choose another colonist to shadow during the arcology repairs. If that colonist is attacked outside, you will be able to fend off the assailant, but keep in mind that doing so may leave your own back a more visible target... To do the honorable and brave thing type {{BOLD}}'/msg {{BOTNICK}} guard '{{BOLD}}. voteGuardians={{COLOR}}10{{BOLD}}Mercenaries, {{BOLD}}you have {{BOLD}}{{TIME}}{{BOLD}} seconds to confer via PM and unanimously decide who to shadow during the arcology repairs. If that colonist is attacked outside, you will be able to fend off the assailant, but doing so may leave one of your own backs unguarded... To do the honorable and brave thing type {{BOLD}}'/msg {{BOTNICK}} guard '{{BOLD}}. privRole={{NICK}}, you are a {{BOLD}}{{ROLE}} privAlive={{NICK}}, the colonists who remain alive are: {{BOLD}}{{NAMES}} pubAlive={{COLOR}}2The colonists who remain alive are: {{BOLD}}{{NAMES}} mobFull=Sorry, we cannot allow more than {{MAXPLAYERS}} members per mob. Please try to join the next mob. huntInProgress=A storm is in progress. You must wait for the next hunt to form before you can join. alreadyJoined=You are already in the mob. If you are that desperate to be noticed, try publically eviscerating yourself. playerJoined={{COLOR}}2 {{JOINED}}. {{BOLD}}{{NICK}} has joined the mob. targetDead=Your target is already dead//offline. Submit for redaction upon completion of objective. Check your manifest of active human\\animals by typing {{BOLD}}'/msg {{BOTNICK}} alive'{{BOLD}}. targetNoJoin=Your target is invalid. Submit for redaction upon completion of objective. Check your manifest of active human\\animals by typing {{BOLD}}'/msg {{BOTNICK}} alive'{{BOLD}}. killAlreadyVoted=You have already made your selection. You may choose only one human\\vermin to offline per night. wolfEatSelf=, you need redactive programming. Self-termination has not been authorized. Re-assess logic stream immediately. guardSelf=Those guns won't save you, unless you want to go hide in a corner, you coward! Go guard someone... killAngel=As you approach {{TARGET}} he pulls out some wolfbane, which causes you to flee in terror. killVoteOne={{NICK}}, you have chosen {{TARGET}} for extermination. killVoteTwo={{NICK}}, you have chosen {{TARGET}} for extermination. We shall wait to see who your hubmates selects before deciding the final choice. killVoteMore={{NICK}}, you have chosen {{TARGET}} for extermination. We shall wait to see who your hubmates select before deciding the final choice. seeAlreadyVoted=You have already made your selection. You may choose only choose one colonist to scan per night. seeVote={{NICK}}, You will know the identity of {{TARGET}} upon returning to the arcology. guardianAlreadyVoted=You have already made your selection. You may choose only one colonist to escort per shift. guardianVote={{NICK}}, You head off to guard {{TARGET}}. lynchAlreadyVoted=You have already voted. You may cast only one vote per day. lynchVote={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} has voted for {{BOLD}}{{TARGET}}{{BOLD}}. tallyingVotes={{COLOR}}3Tallying votes... dieWolfDefender={{COLOR}}2No longer able to handle the pressure, {{BOLD}}{{NICK}} runs screaming at a nearby window,{{BOLD}} crashing through. The emergensy shields kick in and protect the rest of the colonists, but {{NICK}}'s body tumbles into the acid storm and splatters against the Venusian soil where the remains boil away. May that be a lesson to all who attempt to defend the {{WOLVES}}. tieVote={{COLOR}}3A tie. Randomly choosing one... seerDieNightNotice={{COLOR}}2It appears the {{WOLVES}} got to you before you got to them... seerDieNightMsg={{COLOR}}2The first colonist back to the airlock shrieks in horror - propping the door open is {{BOLD}}{{NICK}}'s{{BOLD}} helmet. Upon closer inspection, {{BOLD}}{{NICK}} the Immortal's{{BOLD}} bloodstained mechanical cortex is found still inside, but to battered to retrieve any information on the {{WOLVES}}... seerTargetEaten={{COLOR}}2Your instincts are perhaps more inline with your enemy's; your target was also that of the {{WOLVES}}! seerTargetIs={{COLOR}}2Your scanning reveals that {{NICK}}... {{BOLD}}{{NICK}} is a {{ROLE}} guardianDieNightNotice={{COLOR}}2It appears the {{WOLVES}} had it in for you instead, and no ammount of firepower will stop what you didn't see coming... guardianDieNightMsg={{COLOR}}2One of the returning colonists notices in passing that {{BOLD}}{{NICK}}'s{{BOLD}} work hasn't been touched. Gunfire sounds in the distance, and the colonists rush to the source, only to find {{BOLD}}{{NICK}}'s{{BOLD}} SCARAB torn open from behind. It appears the SCARAB had a pair of assault guns concealed in the arms, but they didn't protect {{BOLD}}{{NICK}}'s{{BOLD}} noKillNight={{COLOR}}2With the repairs made and the role called, everyone breathes a sigh of relief - all colonistat are still accounted for. nightKill1={{COLOR}}2The colonists return one-by-one to the arilock, but {{BOLD}}{{NICK}}{{BOLD}} never shows. After a few minutes of waiting, the group heads over to check {{BOLD}}{{NICK}}'s{{BOLD}} work site and finds his SCARAB suit impailed against the arcology plating, blood boiling through the puncture. After carrying the corpse back inside the colonists, now hysterical, begin to argue... nightKill2={{COLOR}}2Suddenly, {{BOLD}}{{NICK}}{{BOLD}} starts screaming unintelligably over the radio; then silence. After several minutes of searching, the colonistst find {{BOLD}}{{NICK}}{{BOLD}} some distance from the arcology. The SCARAB suit is battered and broken, the booster jets still hissing. It seems {{BOLD}}{{NICK}}'s{{BOLD}} was trying to escape, but several punctures between the helmet and body plate finally put an end to that... nightKill3={{COLOR}}2With the repairs finished, the colonists start back for the airlock when gunfire is heard ahead of them. When they reach the airlock, they find {{BOLD}}{{NICK}}{{BOLD}} riddled with slugs. They drag the corpse inside and the guns come out... nightKill4={{COLOR}}2The repairs on the arcology are nearly completed when a small explosion rattles the hull. The colonists rush to the source to find {{BOLD}}{{NICK}}{{BOLD}}'s shredded SCARAB suit hanging from its grapples, the side of the arcology plating stained with plasma that was once human. With not enough left to retrieve, the colonists leave {{BOLD}}{{NICK}}'s{{BOLD}} remnants and return inside... nobodyVoted={{COLOR}}2{{BOLD}}Nobody voted!{{BOLD}} Are you all that scared of being wrong? guardianLynched1={{COLOR}}2As the colonist' gaze turns, {{BOLD}}{{NICK}}{{BOLD}} makes a break for the SCARAB storage, but is tackled to the ground at the doors. One colonist checks {{BOLD}}{{NICK}}'s{{BOLD}} SCARAB and finds small assault guns concealed within the armplates. With enough proof already, the colonist turns and plugs {{BOLD}}{{NICK}}{{BOLD}} between the eyes, but when nothing... guardianLynched2={{COLOR}}2{{BOLD}}{{NICK}} the Mercenary has been offlined. seerLynched1={{COLOR}}2The crowd turns, and {{BOLD}}{{NICK}}{{BOLD}} makes a run for it, but one of the colonists pulls a gun and brings {{BOLD}}{{NICK}}{{BOLD}} down with a blast to the skull. Sparks fly from the wound, and with a triumphant shout the colonist shoves the dazed {{BOLD}}{{NICK}}{{BOLD}} into the airlock and vent the contents. Shreiking, {{BOLD}}{{NICK}}{{BOLD}} dissolves away in the acid, leaving only a mechanical brain behind. But on closer inspection, {{BOLD}}{{NICK}} the Immortal's{{BOLD}} implant is of human design, and a deathly silence stifles the celebration... seerLynched2={{COLOR}}2{{BOLD}}{{NICK}} the Immortal has been offlined. wolfLynched1={{COLOR}}2After coming to a decision, {{BOLD}}{{NICK}}{{BOLD}} is clubbed and forced to kneel. With a quite word of apology, one colonist draws his pistol and fires a burst into the back of {{BOLD}}{{NICK}}{{BOLD}}'s head. But {{BOLD}}{{NICK}}'s{{BOLD}} does not tumble over, instead thrashing about as sparks fly from the wound. Several more shots and {{BOLD}}{{NICK}} the Trojan{{BOLD}} slumps to the floor, finally still. wolfLynched2={{COLOR}}2{{BOLD}}{{NICK}} the Trojan has been offlined. villagerLynched1={{COLOR}}2The air thick with adrenaline, the villagers grab {{BOLD}}{{NICK}}{{BOLD}} who struggles furiously, pleading innocence, but the screams fall on deaf ears. {{BOLD}}{{NICK}}{{BOLD}} is dragged to the stake at the edge of the village, and burned alive. But the villagers shouts and cheers fade as they realise the moon is already up - {{BOLD}}{{NICK}}{{BOLD}} was not a werewolf after all... villagerLynched2={{COLOR}}2The crowd turns, and {{BOLD}}{{NICK}}{{BOLD}} makes a run for it, but one of the colonists pulls a gun and brings {{BOLD}}{{NICK}}{{BOLD}} down with a blast to the skull. {{BOLD}}{{NICK}} the Colonist{{BOLD}} slumps over, and a deathly silence falls as the colonists realize their mistake... villagerLynched3={{COLOR}}2{{BOLD}}{{NICK}} the Colonist has been killed. villagersWin1={{COLOR}}2With the Trojans eliminated, the colonists have a moment of silence for their fallen comrades before returning to their stations to wait out the storm. Perpaps tomorrow they will still stand a chance... villagersWin2={{COLOR}}2{{BOLD}}Congratulations, Colonists! You win! wolfWins1={{COLOR}}2With the other colonists all dead, {{BOLD}}{{WOLFNICK}} the Trojan{{BOLD}} lodges a knife between the shoulders of the last human\\animal. {{WOLFNICK}} dons the last SCARAB suit and signs off its mission log with joyous praise for before heading for the next arcology designated for purification. wolfWins2={{COLOR}}2{{BOLD}}Congratulations, {{WOLFNICK}}! You win! wolvesWin1={{COLOR}}2With the human\\animal population within acceptable parameters, the Trojans turn and butcher the remaining colonists, purifying another infestation for the glory of the Core Directive. wolvesWin2={{COLOR}}2{{BOLD}}Congratulations, Cybrids! You win! wolvesWin3={{COLOR}}2The Trojans were: {{WOLVES}} playerLeft1={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} has left the game. playerLeft2={{COLOR}}2{{BOLD}}{{NICK}} the {{ROLE}},{{BOLD}} has died by leaving the game. playerLeft3={{COLOR}}2{{BOLD}}{{NICK}}{{BOLD}} disappeared into the storm... dieQuiter={{COLOR}}2{{BOLD}}{{NICK}} the {{ROLE}}{{BOLD}}, tried to avoid death and ran like hell. But on a world bathed in acid, death is everywhere, and {{NICK}} never stood a chance.