Server: l4d.bat maps *(optional) map mapname sv_lan 0 sv_allow_lobby_connect_only 0 z_difficulty easy/normal/hard/impossible Client: connect x.x.x.x PENDING: (fs) credits.bsp PENDING: (fs) l4d_airport01_greenhouse.bsp PENDING: (fs) l4d_airport02_offices.bsp PENDING: (fs) l4d_airport03_garage.bsp PENDING: (fs) l4d_airport04_terminal.bsp PENDING: (fs) l4d_airport05_runway.bsp PENDING: (fs) l4d_farm01_hilltop.bsp PENDING: (fs) l4d_farm02_traintunnel.bsp PENDING: (fs) l4d_farm03_bridge.bsp PENDING: (fs) l4d_farm04_barn.bsp PENDING: (fs) l4d_farm05_cornfield.bsp PENDING: (fs) l4d_hospital01_apartment.bsp PENDING: (fs) l4d_hospital02_subway.bsp PENDING: (fs) l4d_hospital03_sewers.bsp PENDING: (fs) l4d_hospital04_interior.bsp PENDING: (fs) l4d_hospital05_rooftop.bsp PENDING: (fs) l4d_smalltown01_caves.bsp PENDING: (fs) l4d_smalltown02_drainage.bsp PENDING: (fs) l4d_smalltown03_ranchhouse.bsp PENDING: (fs) l4d_smalltown04_mainstreet.bsp PENDING: (fs) l4d_smalltown05_houseboat.bsp PENDING: (fs) l4d_vs_farm01_hilltop.bsp PENDING: (fs) l4d_vs_farm02_traintunnel.bsp PENDING: (fs) l4d_vs_farm03_bridge.bsp PENDING: (fs) l4d_vs_farm04_barn.bsp PENDING: (fs) l4d_vs_farm05_cornfield.bsp PENDING: (fs) l4d_vs_hospital01_apartment.bsp PENDING: (fs) l4d_vs_hospital02_subway.bsp PENDING: (fs) l4d_vs_hospital03_sewers.bsp PENDING: (fs) l4d_vs_hospital04_interior.bsp PENDING: (fs) l4d_vs_hospital05_rooftop.bsp