#ifndef ENEMY_H #define ENEMY_H #include "sprite.h" class Level; class Character; class Enemy : public Sprite{ public: Enemy(Level *l, DrawEngine *de, int s_index, float x = 1, float y = 1, int i_lives = 1); void addGoal(Character *g); bool move(float x, float y); void idleUpdate(void); protected: void simulateAI(void); Character *goal; private: } #endif