function Boom2() { setstring server.data,#L; setstring server.data2,#s(this.owner); setstring server.data3,#s(this.guild); mx=x; my=y; with (getnpc(db-flags)) { this.mx = mx; this.my = my; warpto #s(server.data),this.mx,this.my; setstring server.data,; for (this.explo=0;this.explo<4;this.explo+=1) { this.x=this.mx+random(-6,6); this.y=this.my+random(-6,6); putnpc2 this.x,this.y,{ join explosion; } radius=5; damage=10; with(npcs[npcscount-1]) { setstring this.owner,#s(server.data2); setstring this.guild,#s(server.data3); this.radius=radius; this.damage=damage; } putnpc2 this.x,this.y,{ join fire-petrolbomb2; } with(npcs[npcscount-1]) { setstring this.owner,#s(server.data2); setstring this.guild,#s(server.data3); } } } setstring server.data2,; setstring server.data3,; }