//bullets gunCounter=1 if (Key.isDown(Key.SPACE)) { gunCounter++; _root.bullet.duplicateMovieClip("gun"+gunCounter, gunCounter); _root["gun"+gunCounter]._x = _root.jet._x+75; _root["gun"+gunCounter]._y = _root.jet._y; _root["gun"+gunCounter]._visible = true; } //how fast it shoots for (i=0; i