StringBuilder sb = new StringBuilder(); sb.Append("a"); if (Quality != WeaponQuality.Regular) { if (m_Quality == WeaponQuality.Exceptional) sb.Append("n exceptional"); if (PoisonCharges > 0) sb.Append(" poisoned"); sb.Append(this.ItemData.Name); if (Crafter != null ) sb.AppendFormat(" crafted by {0}", Crafter.Name ); } else { if (this.Slayer == SlayerName.Silver) sb.Append(" silver"); switch (DurabilityLevel) { case WeaponDurabilityLevel.Durable: sb.Append(" durable,"); break; case WeaponDurabilityLevel.Fortified: sb.Append(" fortified,"); break; case WeaponDurabilityLevel.Indestructible: sb.Append(" indestructible,"); sb.Insert(1, "n"); break; case WeaponDurabilityLevel.Massive: sb.Append(" massive"); break; case WeaponDurabilityLevel.Substantial: sb.Append(" substantial,"); break; default: break; } switch (AccuracyLevel) { case WeaponAccuracyLevel.Accurate: sb.Append(" accurate"); sb.Insert(1, "n"); break; case WeaponAccuracyLevel.Eminently: sb.Append(" eminently accurate"); sb.Insert(1, "n"); break; case WeaponAccuracyLevel.Exceedingly: sb.Append(" exceedingly accurate"); sb.Insert(1, "n"); break; case WeaponAccuracyLevel.Supremely: sb.Append(" supremely accurate");break; case WeaponAccuracyLevel.Surpassingly: sb.Append(" surpassingly accurate"); break; default: break; } if (PoisonCharges > 0) sb.AppendFormat(" poisoned"); sb.Append(this.ItemData.Name); switch (DamageLevel) { case WeaponDamageLevel.Force: sb.Append(" of force"); break; case WeaponDamageLevel.Might: sb.Append(" of might"); break; case WeaponDamageLevel.Power: sb.Append(" of power"); break; case WeaponDamageLevel.Ruin: sb.Append(" of ruin"); break; case WeaponDamageLevel.Vanq: sb.Append(" of vanquishing"); break; default: break; } if (AffectCharges > 0) { switch (PreUORMagAff) { case PreUORMagAff.Burning: sb.Append(" and Burning "); break; case PreUORMagAff.Clumsiness: sb.Append(" and Clumsiness"); break; case PreUORMagAff.DaemonBreath: sb.Append(" and Daemon's Breath"); break; case PreUORMagAff.Evil: sb.Append(" and Evil"); break; case PreUORMagAff.Feeblemindedness: sb.Append(" and Feeblemindedness"); break; case PreUORMagAff.GhoulTouch: sb.Append(" and Ghoul's Touch"); break; case PreUORMagAff.MagesBane: sb.Append(" and Mages Bane"); break; case PreUORMagAff.Thunder: sb.Append(" and Thunder"); break; case PreUORMagAff.Weakness: sb.Append(" and Weakness"); break; case PreUORMagAff.Wounding: sb.Append(" and Wounding"); break; default: } sb.AppendFormat(" with {0} charges", AffectCharges); } } switch (LootType) { case LootType.Blessed: sb.Append(" (blessed)"); break; case LootType.Cursed: sb.Append(" (cursed)"); break; default: } if (PlayerState != null) sb.Append(" (factions)"); this.LabelTo(from, "{0}", sb.ToString().ToLower());