#Global Hooks $Simulation: [ --Get all weapons for i=1,mn.getNumWeapons() do weapon = mn.getWeaponByIndex(i) weapontype = weapon.Class.Name --Select only mines if weapontype == "Helios" then weaponlife = weapon.LifeLeft --Select only those mines that have been activated (time activation) if weaponlife < 25 then weaponteam = weapon.Team --Start building distance array for m=1,mn.getNumShips() do ship = mn.getShipByIndex(m) shipteam = ship.Team weaponposition = weapon.Position shipposition = ship.Position shipdistance = weaponposition:getDistance(shipposition) if shipteam ~= weaponteam and shipdistance < 1000 then weapon.LifeLeft = 0 end end end end end ] #End