////////////////////// ////Stunt Universe//// //////Created by:///// //////°Fallout°/////// ////////////////////// #include #include #include #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Colors #define COLOR_BASIC 0x0066FFAA #define COLOR_RED 0xCC0000AA #define COLOR_GREY 0xAFAFAFAA #define MAX_LANG 2 new lang[MAX_PLAYERS]; new Menu:languageMenu; new ROorENG[MAX_LANG][] = {"ENG", "RO"}; //MaximumSpam #define MAX_SPAM 2 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// forward DestroyNRG(playerid); forward TuneCar(); forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); forward GameModeExitFunc(); forward CountDown(); forward DynUpdateStart(playerid); forward DynUpdateEnd(playerid); forward unlock(playerid,vehicleid); forward CheckGate(); forward MinSpam(); forward GodCarTimer(playerid); forward Heal(); forward LVWZ(); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Las Venturas DM Zone new bool: LVWZTextShowed[MAX_PLAYERS]; new lvwz; //Stupid Jumps new stupidjump[7]; new stupidjumpsfound[MAX_PLAYERS]; //TuneCars new Flash1; new Sultan1; new Sultan2; new Elegy1; new Elegy2; new Uranus1; new Uranus2; //TextDraws new Text:Textdraw0; //Bomb new Float: BombX[MAX_PLAYERS], Float: BombY[MAX_PLAYERS], Float: BombZ[MAX_PLAYERS], BombObject[MAX_PLAYERS], bool: BombArmed[MAX_PLAYERS]; forward BombTimer(playerid); //PWNT pickup new pwnt; //TeleportMenu (pickup) new Telemenu1; //Information Icons: (pickups) new Info[21]; //antibikefallof new bool: AntiFalloff[MAX_PLAYERS]; new bool: InCar[MAX_PLAYERS]; new WhatCar[MAX_PLAYERS]; //personal nrg new PVeh[MAX_PLAYERS]; //godmode vehicles new GodCartimer; new godcar[6]; //skin choose island new bool: SkinChooseIslandObjectsShown[MAX_PLAYERS]; new SpawnIslandObject1; new SpawnIslandObject2; new SpawnIslandObject3; new SpawnIslandObject4; new SpawnIslandObject5; new SpawnIslandObject6; new SpawnIslandObject7; new SpawnIslandObject8; new SpawnIslandObject9; new SpawnIslandObject10; new SpawnIslandObject11; new SpawnIslandObject12; new SpawnIslandObject13; new SpawnIslandObject14; new SpawnIslandObject15; new SpawnIslandObject16; new SpawnIslandObject17; new SpawnIslandObject18; new SpawnIslandObject19; new SpawnIslandObject20; new SpawnIslandObject21; new SpawnIslandObject22; new SpawnIslandObject23; new SpawnIslandObject24; new SpawnIslandObject25; new SpawnIslandObject26; new SpawnIslandObject27; new SpawnIslandObject28; new SpawnIslandObject29; new SpawnIslandObject30; new SpawnIslandObject31; new SpawnIslandObject32; new SpawnIslandObject33; new SpawnIslandObject34; new SpawnIslandObject35; new SpawnIslandObject36; //Gates new Checkgate; //AdminCastle new Gate1; new bool: OpenGate1[MAX_PLAYERS]; //PinkAutos new Gate2; new bool: OpenGate2[MAX_PLAYERS]; //Cage new Gate3, Gate4, Gate5, Gate6, Gate7; //(CageDamStunt) new bool: OpenGateCage[MAX_PLAYERS]; //Other new bool: NitroActive[MAX_PLAYERS]; new SpamStrings[MAX_PLAYERS]; new locked[MAX_PLAYERS][MAX_VEHICLES]; new vehid[MAX_PLAYERS]; new unlocktimer; new DMZone[MAX_PLAYERS]; new spawnplace[MAX_PLAYERS]; new bool: spawnplacechosen[MAX_PLAYERS]; new bool: ReceiveInfo[MAX_PLAYERS]; new Count; new bool: IsCountdownStarted; new CountdownTimer; //GangZones new BuildingJumpGangZoneKicker; new BuildingJumpGangZone; new DragRaceGangZoneBlack; new DragRaceGangZoneWhite1; new DragRaceGangZoneWhite2; new GlassMadnessGangZone1; new GlassMadnessGangZone2; new GlassMadnessGangZone3; new AdminCastleGangZone1; new AdminCastleGangZone2; //Savep //Loadp new Float:PosX[MAX_PLAYERS], Float:PosY[MAX_PLAYERS], Float:PosZ[MAX_PLAYERS], Float:PosA[MAX_PLAYERS], PosI[MAX_PLAYERS]; //Menus new Menu: TruckStops; new Menu: SpawnplaceMenu; new Menu: Teleports; new Menu: StuntZones1; new Menu: StuntZones2; new Menu: StuntZones3; new Menu: DMZones; new Menu: OtherZones1; new Menu: OtherZones2; new Menu: TuneGarages; new Menu: TrainStations; //VehicleNames new vehName[][] = { "Jeep Wagoneer", " Mercury Cougar", "Camaro with Scoop", "Big Rig", "Jeep grand Wagoneer", "BMW 7-series", "dumptruck", "SA Firetruck", "Peterbuilt", "Lincoln Towncar", "Dodge aries", "acura NSX '05", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "ferrari", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer" }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// main() { print("Gamemodes"); print("---------"); print(" Loading gamemode 'SU.amx'..."); print(" Loaded successful."); print(" Loaded 1 gamemode."); print(" "); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnGameModeInit() { Seifader_OnInit(); F_OnInit(); SetDisabledWeapons(43,44,45); EnableStuntBonusForAll(0); SetTimer("MinSpam",20000,1); SetTimer("Heal", 1500, 1); SetGameModeText("XTREME STUNT AND DRIFT!"); UsePlayerPedAnims(); SpawnplaceMenu = CreateMenu("SpawnPlace", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(SpawnplaceMenu, 0, "SF Airport"); AddMenuItem(SpawnplaceMenu, 0, "DamStunt (home)"); Teleports = CreateMenu("Teleports", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(Teleports, 0, "Stunt zones1"); AddMenuItem(Teleports, 0, "Stunt zones2"); AddMenuItem(Teleports, 0, "Stunt zones3"); AddMenuItem(Teleports, 0, "DM zones"); AddMenuItem(Teleports, 0, "Other zones1"); AddMenuItem(Teleports, 0, "Other zones2"); StuntZones1 = CreateMenu("StuntZones1", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(StuntZones1, 0, "Big Jump"); AddMenuItem(StuntZones1, 0, "Big Jump 2"); AddMenuItem(StuntZones1, 0, "Los Santos Tower"); AddMenuItem(StuntZones1, 0, "Building Jump"); AddMenuItem(StuntZones1, 0, "Mount Chilliad"); AddMenuItem(StuntZones1, 0, "Way Of God"); AddMenuItem(StuntZones1, 0, "Wall Ride"); AddMenuItem(StuntZones1, 0, "Wall Ride 2"); AddMenuItem(StuntZones1, 0, "Las Vegas Airport"); AddMenuItem(StuntZones1, 0, "Los Santos Airport"); AddMenuItem(StuntZones1, 0, "San Fierro Airport"); StuntZones2 = CreateMenu("StuntZones2", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(StuntZones2, 0, "Skate Park"); AddMenuItem(StuntZones2, 0, "HalfPipe"); AddMenuItem(StuntZones2, 0, "Way To Air"); AddMenuItem(StuntZones2, 0, "Way To Death"); AddMenuItem(StuntZones2, 0, "Stadium"); AddMenuItem(StuntZones2, 0, "HopDeHop"); AddMenuItem(StuntZones2, 0, "Monster Crash"); AddMenuItem(StuntZones2, 0, "FreeWay"); AddMenuItem(StuntZones2, 0, "Way To Chilliad"); AddMenuItem(StuntZones2, 0, "Dead Jump"); AddMenuItem(StuntZones2, 0, "BMX Parcour"); StuntZones3 = CreateMenu("StuntZones3", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(StuntZones3, 0, "Upside Down"); AddMenuItem(StuntZones3, 0, "Way To Piramide"); AddMenuItem(StuntZones3, 0, "NRG Parcour"); AddMenuItem(StuntZones3, 0, "Roof Stunt"); AddMenuItem(StuntZones3, 0, "Aqua Park"); AddMenuItem(StuntZones3, 0, "RollerCoaster"); AddMenuItem(StuntZones3, 0, "Quad Parcour"); DMZones = CreateMenu("DMZones", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(DMZones, 0, "Bloodring Arena"); AddMenuItem(DMZones, 0, "Air Battle"); AddMenuItem(DMZones, 0, "Vehicle DM"); AddMenuItem(DMZones, 0, "Minigun Madness"); AddMenuItem(DMZones, 0, "Ship Madness"); AddMenuItem(DMZones, 0, "Glass Madness"); AddMenuItem(DMZones, 0, "Island DM"); AddMenuItem(DMZones, 0, "Derby"); AddMenuItem(DMZones, 0, "RC War"); AddMenuItem(DMZones, 0, "Watch RC War"); TuneGarages = CreateMenu("TuneGarages", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(TuneGarages, 0, "Tune Garage 1"); AddMenuItem(TuneGarages, 0, "Tune Garage 2"); AddMenuItem(TuneGarages, 0, "Tune Garage 3"); AddMenuItem(TuneGarages, 0, "Tune Garage 4"); TrainStations = CreateMenu("TrainStations", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(TrainStations, 0, "LS Train Station"); AddMenuItem(TrainStations, 0, "SF Train Station"); AddMenuItem(TrainStations, 0, "LV Train Station 1"); AddMenuItem(TrainStations, 0, "LV Train Station 2"); TruckStops = CreateMenu("TruckStops", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(TruckStops,0,"LasVegas Truck Stop"); AddMenuItem(TruckStops,0,"Chilliad Truck Stop"); AddMenuItem(TruckStops,0,"Dam Truck Stop"); OtherZones1 = CreateMenu("OtherZones1", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(OtherZones1, 0, "Tune Garages"); AddMenuItem(OtherZones1, 0, "Train Stations"); AddMenuItem(OtherZones1, 0, "Truck Stops"); AddMenuItem(OtherZones1, 0, "AA"); AddMenuItem(OtherZones1, 0, "Home"); AddMenuItem(OtherZones1, 0, "Drag Race"); AddMenuItem(OtherZones1, 0, "Karting"); AddMenuItem(OtherZones1, 0, "Trampoline"); AddMenuItem(OtherZones1, 0, "Dirt"); AddMenuItem(OtherZones1, 0, "AdminCastle"); AddMenuItem(OtherZones1, 0, "PinkAutos"); OtherZones2 = CreateMenu("OtherZones2", 1, 18.0, 102.0, 165.0, 165.0); AddMenuItem(OtherZones2, 0, "Drift"); AddMenuItem(OtherZones2, 0, "Bounce"); AddMenuItem(OtherZones2, 0, "Car Sumo"); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// DragRaceGangZoneBlack = GangZoneCreate(-198.3580, -2301.9846, 1001.9586, -2284.6060); DragRaceGangZoneWhite1 = GangZoneCreate(1001.9586, -2301.9846, 1008.1840, -2284.6060); DragRaceGangZoneWhite2 = GangZoneCreate(-204.1360, -2301.9846, -198.3580, -2284.6060); BuildingJumpGangZone = GangZoneCreate(-2901.1870, -3117.6577, -2864.2527, -3074.6672); BuildingJumpGangZoneKicker = GangZoneCreate(-2887.2166, -3118.0154, -2878.3518, -3109.8782); AdminCastleGangZone1 = GangZoneCreate(-3748.2446, -325.8979, -3172.2207, 170.7440); AdminCastleGangZone2 = GangZoneCreate(-3747.2446, -324.8979, -3173.2207, 169.7440); GlassMadnessGangZone1 = GangZoneCreate(-35.2139, 1504.9364, -10.6830, 1546.7993); GlassMadnessGangZone2 = GangZoneCreate(11.3324, 1504.8782, 35.8336, 1546.6456); GlassMadnessGangZone3 = GangZoneCreate(-10.6830, 1523.0498, 11.3324, 1528.8363); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Gate1 = CreateObject(980, -2914.917969, -68.470116, 4.496734, 0.0000, 0.0000, 270.0000); //(admincastle) Gate2 = CreateObject(17951, -1643.2749, 1204.2693, 8.0269, 0.0000, 0.0000, 342.8113); //(pinkautos) //Cage CreateObject(3095, -423.699341, 2201.723145, 40.926292, 0.000000, 0.000000, 0.000000); //(Cage) D Gate3 = CreateObject(3095, -423.692413, 2201.705811, 59.923141, 179.5182, 0.0000, 90.2409); //(Cage) U Gate4 = CreateObject(3095, -423.686127, 2215.716309, 45.926369, 0.0000, 269.7591, 90.3447); //(Cage) N Gate5 = CreateObject(3095, -409.680603, 2201.730713, 45.926369, 0.0000, 269.7591, 0.0000); //(Cage) O Gate6 = CreateObject(3095, -423.685608, 2187.702881, 45.913692, 0.0000, 269.7591, 269.8631); //(Cage) Z Gate7 = CreateObject(3095, -437.683075, 2201.718506, 45.926338, 0.0000, 269.7591, 179.6223); //(Cage) W //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// AddPlayerClass(180,-297.0404,1540.9532,75.5625,240.6070,0,0,0,0,0,0); AddPlayerClass(217,-297.0404,1540.9532,75.5625,240.6070,0,0,0,0,0,0); AddPlayerClass(211,-297.0404,1540.9532,75.5625,240.6070,0,0,0,0,0,0); AddPlayerClass( 28,-297.0404,1540.9532,75.5625,240.6070,0,0,0,0,0,0); AddPlayerClass( 0,-297.0404,1540.9532,75.5625,240.6070,0,0,0,0,0,0); AddPlayerClass(202,-297.0404,1540.9532,75.5625,240.6070,0,0,0,0,0,0); AddPlayerClass(137,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0); AddPlayerClass( 21,-468.3654,2208.0317,46.4776,115.0000,4,1,1,1,0,0); AddPlayerClass( 22,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0); AddPlayerClass( 19,-467.6280,2208.3828,46.4052,115.0000,4,1,1,1,0,0); AddPlayerClass(181,-468.3654,2208.0317,46.4776,115.0000,4,1,41,50,0,0); AddPlayerClass(242,-469.4590,2207.5110,46.5850,115.0000,4,1,2,1,0,0); AddPlayerClass( 29,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0); AddPlayerClass( 61,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0); AddPlayerClass(167,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass(179,-469.4590,2207.5110,46.5850,115.0000,4,1,6,1,0,0); AddPlayerClass(204,-470.4734,2207.0278,46.6846,115.0000,4,1,8,1,0,0); AddPlayerClass( 80,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0); AddPlayerClass( 81,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0); AddPlayerClass( 23,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass( 99,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0); AddPlayerClass(161,-470.4734,2207.0278,46.6846,115.0000,6,1,0,0,0,0); AddPlayerClass( 33,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0); AddPlayerClass(163,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass(164,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0); AddPlayerClass(165,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass(166,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass(277,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0); AddPlayerClass(280,-467.6280,2208.3828,46.4052,115.0000,4,1,3,1,0,0); AddPlayerClass(282,-468.3654,2208.0317,46.4776,115.0000,4,1,3,1,0,0); AddPlayerClass(283,-469.4590,2207.5110,46.5850,115.0000,4,1,3,1,0,0); AddPlayerClass(284,-470.4734,2207.0278,46.6846,115.0000,4,1,3,1,0,0); AddPlayerClass(285,-467.6280,2208.3828,46.4052,115.0000,4,1,3,1,0,0); AddPlayerClass(287,-468.3654,2208.0317,46.4776,115.0000,4,1,3,1,0,0); AddPlayerClass(100,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0); AddPlayerClass(106,-470.4734,2207.0278,46.6846,115.0000,4,1,1,1,0,0); AddPlayerClass( 93,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0); AddPlayerClass(233,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass( 41,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0); AddPlayerClass(178,-470.4734,2207.0278,46.6846,115.0000,4,1,11,1,0,0); AddPlayerClass(246,-467.6280,2208.3828,46.4052,115.0000,4,1,11,1,0,0); AddPlayerClass( 85,-469.4590,2207.5110,46.5850,115.0000,4,1,11,1,0,0); AddPlayerClass(192,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass(193,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0); AddPlayerClass(286,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0); AddPlayerClass( 18,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass( 26,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0); AddPlayerClass(141,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0); AddPlayerClass(189,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass( 70,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0); AddPlayerClass(213,-467.6280,2208.3828,46.4052,115.0000,4,1,1,1,0,0); AddPlayerClass(206,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); AddPlayerClass(228,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0); AddPlayerClass(240,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0); AddPlayerClass(272,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0); AddPlayerClass(269,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPS_AddCheckpoint(-3331.9456,-68.4954, 13.3000,3.0,35); //ACastle CPS_AddCheckpoint(-3364.0000,-69.7421,122.2000,3.0,25); //ACastle CPS_AddCheckpoint(1548.7977,-1364.6437,1873.6387,2.0,40); //LSTower CPS_AddCheckpoint(1573.0187,-1337.0237,16.4844,2.0,40); //LSTower //StuntRewards CPS_AddCheckpoint(-2230.9365,-3144.9285, 26.9574, 10, 100); //Buildingjump CPS_AddCheckpoint(-1631.9913, 2067.6938, 80.4229, 10, 100); //WayOfGod CPS_AddCheckpoint(3583.7134,-2831.2820, 5.9569, 10, 100); //Wallride2 CPS_AddCheckpoint(-1001.5061, 2787.5010,270.1525, 10, 100); //WayToDeath CPS_AddCheckpoint(560.3680,-1736.2024,165.1810, 10, 100); //HopDeHop CPS_AddCheckpoint(-2104.7954, 1988.4512, 74.3328, 10, 100); //MonsterCrash CPS_AddCheckpoint(1289.2576, 1285.1971, 25.7736, 10, 100); //WayToPiramide CPS_AddCheckpoint(2917.0688,-1082.6384, 46.8261, 10, 100); //NRGParcour CPS_AddCheckpoint(-1732.1614,2011.5063,281.1830, 15, 100); //FreeWay CPS_AddCheckpoint(-2041.9523,416.9572,171.7764, 15, 100); //RoofStunt CPS_AddCheckpoint(1502.4039,-201.2229,109.0936, 15, 100); //UpsideDown CPS_AddCheckpoint(180.2094,-1809.4388,6.7371, 5, 100); //QuadParcour //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //InfoPickups Info[0] = CreatePickup(1239, 23, 3429.8765,-2981.0112,3.5090); Info[1] = CreatePickup(1239, 23, 335.5898,-1287.4230,54.3445); Info[2] = CreatePickup(1239, 23, 2935.6042,1277.9706,731.1594); Info[3] = CreatePickup(1239, 23, 2551.8306,-1408.7861,34.6484); Info[4] = CreatePickup(1239, 23, -1938.1699,235.0074,34.3125); Info[5] = CreatePickup(1239, 23, -2713.6941,214.5069,4.2688); Info[6] = CreatePickup(1239, 23, 2390.4780,1040.0917,10.8203); Info[7] = CreatePickup(1239, 23, 2649.0491,-2035.4257,13.5540); Info[8] = CreatePickup(1239, 23, 659.3933,1715.4761,7.1875); Info[9] = CreatePickup(1239, 23, -1557.4404,-2736.0198,48.7435); Info[10] = CreatePickup(1239, 23, -309.2794,1764.4392,43.6406); Info[11] = CreatePickup(1239, 23, -471.6951,2198.6221,46.4031); Info[12] = CreatePickup(1239, 23, 2222.2078,324.1951,519.3140); Info[13] = CreatePickup(1239, 23, -2909.0461,-76.0032,3.3680); Info[14] = CreatePickup(1239, 23, -664.4253,2302.5837,136.1699); Info[15] = CreatePickup(1239, 23, -678.8186,-3074.2754,705.6073); Info[16] = CreatePickup(1239, 23, -473.3904,2208.1060,47.1292); Info[17] = CreatePickup(1239, 23, -1133.2828,1022.6499,1358.9141); Info[18] = CreatePickup(1239, 23, -1126.0514,1034.2153,1345.6892); Info[19] = CreatePickup(1239, 23, -1127.2321,1038.5627,1345.7032); Info[20] = CreatePickup(1239, 23, -482.6900,2218.7649,48.8604); //Telemenu1 (pickup) Telemenu1 = CreatePickup(1318, 2, -459.2799,2186.8442,46.5418); pwnt = CreatePickup(1318, 2, -423.699341, 2201.723145, 42.926292); //StupidJump pickups stupidjump[0] = CreatePickup(1276, 3, 541.9261,1557.4919,1.0000); stupidjump[1] = CreatePickup(1276, 3, 547.2913,2275.2310,34.8228); stupidjump[2] = CreatePickup(1276, 3, -391.1560,2486.2866,41.2475); stupidjump[3] = CreatePickup(1276, 3, -82.6590,1526.0188,16.7128); stupidjump[4] = CreatePickup(1276, 3, 77.1483,2459.5239,17.5412); stupidjump[5] = CreatePickup(1276, 3, 395.5041,2680.7537,59.1616); stupidjump[6] = CreatePickup(1276, 3, 706.5380,1590.1246,4.8696); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CreateObject( 8171,-1055.467896, 464.439056, 10.195868,347.9679,90.2408, 134.0722); //Airport baan spawnpoint CreateObject( 8171, -987.041077, 505.720734,-22.445286,282.6508, 0.0000, 315.3093); //Airport baan spawnpoint CreateObject(12814, 1271.888428,-1993.452637,495.079987, 0.0000, 0.0000, 0.0000); //BloodringArena spawnpoint CreateObject( 4585,-2882.761475,-3096.203369,-21.231087, 0.0000, 0.0000, 0.0000); //BuildingJump spawnpoint // CreateObject( 5112, 302.000000, 1544.449951,577.099976, 0.0000, 0.0000, 344.9991); //WayOfGod // CreateObject(18450, 2241.198730, -553.135132,359.050201, 0.0000, 0.0000, 264.6025); //WayToAir // CreateObject(18450, 2225.719238, -551.588623,358.962128, 0.0000, 0.0000, 264.6025); //WayToAir // CreateObject( 8171, 1283.905640, 4288.508789,107.692383, 0.0000, 0.0000, 0.0000); //HalfPipe // CreateObject( 4562, 2251.377900, 362.028900,517.144900, 0.0000, 0.0000, 268.0403); //Trampoline CreateObject( 3095, 2888.911600, 1029.213600, 11.920100, 0.0000, 0.0000, 0.0000); //Karting CreateObject( 3095, 2888.913800, 1038.107200, 11.920100, 0.0000, 0.0000, 0.0000); //Karting CreateObject( 3095, 2888.907000, 1047.096900, 11.922100, 0.0000, 0.0000, 0.0000); //Karting CreateObject(18450, 1029.493530, 2787.852295,1066.784424, 0.0000, 0.0000, 0.0000); //WayToDeath CreateObject(18450,-2383.949463, 2945.699219, 360.635925, 0.0000, 0.0000, 269.7591); //MonsterCrash CreateObject( 5112,-3243.146000, -68.502000, 13.912000, 0.0000,-2.5780, 0.0000); //AdminCastle CreateObject( 5442,-3342.634000, -68.508000, 12.644000, 0.0000,-4.2970, 0.0000); //AdminCastle CreateObject(16685,-3620.709000, -180.695000, 1.185000, 0.0000, 0.0000,-126.3370); //AdminCastle CreateObject( 4874,-3657.689000, -274.866000, 4.733000, 0.0000, 0.0000, 143.5260); //AdminCastle CreateObject(16771,-3706.578000, -218.817000, 7.715000, 0.0000, 0.0000,-126.3370); //AdminCastle CreateObject( 8419,-3360.156000, -69.748000, 110.529000, 0.0000, 0.0000, 179.6220); //AdminCastle CreateObject( 9241,-3349.805000, -46.445000, 123.935000, 0.0000, 0.0000, 0.0000); //AdminCastle CreateObject( 9241,-3350.004000, -93.173000, 123.940000, 0.0000, 0.0000, 0.0000); //AdminCastle CreateObject(3851, -12.600080, 1541.148804, 94.431061, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(3851, -12.596479, 1529.848267, 94.431427, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(3851, -12.606895, 1510.512329, 94.434296, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(3851, -24.516413, 1510.504517, 94.423111, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(3851, -33.372280, 1510.526733, 94.417885, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(3851, -33.368999, 1521.822754, 94.410744, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(3851, -24.501865, 1541.143677, 94.420128, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(3851, -33.386833, 1541.134033, 94.410126, 0.000,269.8631, 0.0000); //GlassMadness CreateObject(17310, -2847.246338, 2185.518311, 798.000000,0.0000,180.3777, 0.0000); //FreeWay CreateObject(17310, -2847.329590, 2197.264404, 798.000000,0.0000,180.3777, 0.0000); //FreeWay CreateObject(17310, -2847.347656, 2201.005859, 799.250977,13.7510,180.3777, 0.0000); //FreeWay // CreateObject(18450, -3193.777588,-1210.862671,1397.179810,0.0000, 0.0000, 333.3575); //WayToChilliad CreateObject(18450, -673.209045,-3053.225342, 704.263550,0.0000, 0.0000, 90.2409); //DeadJump // CreateObject(18450, 3458.541016,-2980.149170, 2.165215,0.0000, 0.0000, 0.0000); //WallRide CreateObject(18450, 355.043100, -82.583000, 557.081600,0.0000, 0.0000, 0.0000); //UpsideDown // CreateObject(18450, 2929.756600, 1283.499800, 729.815700,0.0000, 0.0000, 0.0000); //WayToPiramide CreateObject(4726, 1544.695600,-1356.250600,1874.5605, 0.0000, 0.0000, 0.0000); //LSTower // CreateObject(18450, 1995.1489, 911.279100, 274.6017, 0.0000,354.8434,269.7591); //RollerCoaster // CreateObject(5706, 2974.3669, -2723.2007, 4.0526, 0.0000, 0.0000, 0.0000); //Bounce // CreateObject(8417, -2334.792480,4063.763875, 10.769835,0.0000, 0.0000, 0.0000); //CarSumo //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Hangar AddStaticVehicle(522,-1373.8726,-262.4546,13.7170,315.0000,13, 6); // NRG500 AddStaticVehicle(522,-1371.9263,-264.3422,13.7163,315.0000, 1, 3); // NRG500 AddStaticVehicle(522,-1369.9971,-266.2287,13.7170,315.0000, 1,79); // NRG500 AddStaticVehicle(522,-1368.1353,-267.9540,13.7269,315.0000,86, 0); // NRG500 AddStaticVehicle(522,-1366.1121,-269.9810,13.7188,315.0000,14,36); // NRG500 AddStaticVehicle(522,-1364.3026,-271.8025,13.7186,315.0000,13, 6); // NRG500 AddStaticVehicle(522,-1362.0038,-273.8415,13.7202,315.0000, 1, 3); // NRG500 AddStaticVehicle(522,-1377.4534,-259.0116,13.7122,315.0000,13,6); // NRG500 AddStaticVehicle(522,-1379.3185,-257.0810,13.7131,315.0000,14,36); // NRG500 AddStaticVehicle(522,-1381.5176,-254.9715,13.7222,315.0000, 1, 3); // NRG500 AddStaticVehicle(522,-1383.3665,-253.0600,13.7134,315.0000,86, 0); // NRG500 AddStaticVehicle(522,-1385.1018,-251.3301,13.7134,315.0000, 1, 3); // NRG500 AddStaticVehicle(522,-1386.8523,-249.5515,13.7118,315.0000,13, 6); // NRG500 AddStaticVehicle(444,-1392.4282,-243.9711,14.0000,225.0000, 1, 1); // MonsterA AddStaticVehicle(444,-1389.3508,-240.9302,14.0000,225.0000, 1, 1); // MonsterA AddStaticVehicle(471,-1351.8312,-273.2545,13.6289, 45.0000, 8, 8); // Quad AddStaticVehicle(471,-1349.5969,-271.1838,13.6297, 45.0000, 8, 8); // Quad AddStaticVehicle(471,-1351.8423,-268.9930,13.6299, 45.0000, 8, 8); // Quad AddStaticVehicle(471,-1354.2938,-270.6590,13.6287, 45.0000, 8, 8); // Quad AddStaticVehicle(481,-1348.1514,-269.1584,13.6641, 45.0000, 3, 3); // BMX AddStaticVehicle(481,-1346.5349,-267.5531,13.6636, 45.0000, 3, 3); // BMX AddStaticVehicle(481,-1344.8788,-265.9043,13.6638, 45.0000, 3, 3); // BMX AddStaticVehicle(571,-1340.6250,-261.9517,13.4319, 45.0000,79,79); // Kart AddStaticVehicle(571,-1342.4913,-260.0414,13.4289, 45.0000,79,79); // Kart AddStaticVehicle(571,-1341.3103,-258.8981,13.4279, 45.0000,79,79); // Kart AddStaticVehicle(571,-1339.4626,-260.8037,13.4290, 45.0000,79,79); // Kart AddStaticVehicle(411,-1338.0559,-257.1164,13.8755, 45.0000, 8, 8); // Infernus AddStaticVehicle(411,-1335.1530,-254.1786,13.7735, 45.0000, 8, 8); // Infernus AddStaticVehicle(411,-1332.4734,-251.4005,13.7734, 45.0000, 8, 8); // Infernus AddStaticVehicle(541,-1329.9636,-248.4910,13.7732, 45.0000, 1, 0); // Bullet AddStaticVehicle(541,-1327.0488,-245.8576,13.7740, 45.0000, 1, 0); // Bullet AddStaticVehicle(541,-1324.1519,-243.0222,13.7734, 45.0000, 1, 0); // Bullet AddStaticVehicle(451,-1386.3595,-237.5734,13.8755,225.0000,99,99); // Turismo AddStaticVehicle(451,-1383.9292,-234.7424,13.8542,225.0000,99,99); // Turismo AddStaticVehicle(451,-1381.0438,-231.5789,13.8549,225.0000,99,99); // Turismo AddStaticVehicle(451,-1378.6849,-228.1469,13.8549,225.0000,99,99); // Turismo AddStaticVehicle(531,-1375.4926,-226.2805,14.1011,225.0000,25,25); // tractor AddStaticVehicle(560,-1373.1289,-223.2703,13.8499,225.0000, 1, 1); // sultan AddStaticVehicle(522,-1371.6478,-220.2627,13.7178,225.0000,86, 0); // NRG500 AddStaticVehicle(522,-1369.8684,-218.5093,13.7247,225.0000, 1, 3); // NRG500 AddStaticVehicle(522,-1368.0232,-216.6941,13.7162,225.0000,13, 6); // NRG500 AddStaticVehicle(522,-1366.4310,-215.0479,13.7184,225.0000,14,36); // NRG500 AddStaticVehicle(522,-1364.7598,-213.3435,13.7183,225.0000, 1, 3); // NRG500 //Airport AddStaticVehicle(447,-1423.7057,-266.4802,29.0000,225.2355,1,1); // Seaspar AddStaticVehicle(460,-1549.0000,-263.5101, 14.5000,27.5000,1,1); // Skimmer AddStaticVehicle(487,-1494.8989,-248.8462, 14.5000,35.2000,1,1); // Maverick AddStaticVehicle(487,-1443.1107,-520.0154,14.5000,209.3651,1,1); // Maverick AddStaticVehicle(513,-1383.7621,-483.0692,14.5000,207.5057,1,1); // Stuntplane AddStaticVehicle(513,-1361.0543,-467.7611,14.5000,198.3902,1,1); // Stuntplane AddStaticVehicle(513,-1586.2341,-568.6579,14.5000,209.0987,1,1); // Stuntplane AddStaticVehicle(513,-1203.8029, 178.8728,14.5000, 93.4516,1,1); // Stuntplane AddStaticVehicle(519,-1579.9270,-678.8997,14.5000, 3.3460,1,1); // Shamal AddStaticVehicle(519,-1656.5577,-400.4685,14.5000, 24.1464,1,1); // Shamal AddStaticVehicle(593,-1318.2959,-352.8320,14.5000,237.5523,1,1); // Dodo AddStaticVehicle(593,-1508.1389,-536.6498,14.5000,200.8066,1,1); // Dodo AddStaticVehicle(593,-1290.4484,-344.9474,14.5000,254.1266,1,1); // Dodo AddStaticVehicle(577,-1295.3870,-575.2518,15.0000,133.8013,1,1); // AT400 AddStaticVehicle(485,-1374.8671,-524.8354,13.8336,296.5283,1,1); // baggage AddStaticVehicle(485,-1376.2766,-521.7865,13.8328,296.2556,1,1); // baggage AddStaticVehicle(485,-1378.0043,-518.6993,13.8298,296.1978,1,1); // baggage AddStaticVehicle(485,-1379.6494,-515.2647,13.8292,297.3530,1,1); // baggage AddStaticVehicle(608,-1329.5027,-502.5110,13.8328,116.9943,1,1); // TugStair AddStaticVehicle(608,-1331.3389,-499.1902,13.8296,116.0873,1,1); // TugStair AddStaticVehicle(608,-1332.7628,-496.3539,13.8303,116.3358,1,1); // TugStair AddStaticVehicle(608,-1334.5317,-492.3205,13.8328,116.6575,1,1); // TugStair AddStaticVehicle(606,-1386.4440,-500.6428,13.8356,294.6635,1,1); // BagBoxA AddStaticVehicle(606,-1384.0209,-505.0760,13.8300,297.4223,1,1); // BagBoxA //AA AddStaticVehicle(577, 363.1010,2497.9917, 16.2000,100.0000,1,1); // AT400 AddStaticVehicle(447, 325.3195,2546.4934, 16.8000,180.0000,1,1); // Seasparrow AddStaticVehicle(520, 290.7801,2543.5718, 16.5000,180.0000,1,1); // Hydra AddStaticVehicle(608, 386.5729,2471.7349, 16.0711,270.0000,1,1); // TugStair AddStaticVehicle(608, 385.8385,2467.1509, 16.0714,270.0000,1,1); // TugStair AddStaticVehicle(485, 422.8667,2473.0918, 16.0636, 90.0000,1,1); // baggage AddStaticVehicle(513, 404.4107,2438.3262, 16.5000, 0.0000,1,1); // Stuntplane AddStaticVehicle(487, 365.4413,2537.5747, 16.2348, 0.0000,1,1); // Maverick //Way To Death AddStaticVehicle(541,1013.4863,2784.7273,1074.5000,90.0000,1,0); // Bullet AddStaticVehicle(541,1014.1976,2791.1343,1074.5000,90.0000,1,0); // Bullet AddStaticVehicle(541,1030.3352,2784.6333,1074.5000,90.0000,1,0); // Bullet AddStaticVehicle(541,1030.1847,2791.1851,1074.5000,90.0000,1,0); // Bullet AddStaticVehicle(541,1047.4824,2785.0417,1074.5000,90.0000,1,0); // Bullet AddStaticVehicle(541,1047.5262,2790.8459,1074.5000,90.0000,1,0); // Bullet AddStaticVehicle(541,1064.1064,2785.0645,1074.5000,90.0000,1,0); // Bullet AddStaticVehicle(541,1064.2322,2790.8184,1074.5000,90.0000,1,0); // Bullet //Drag Race AddStaticVehicle(451,1018.1115,-2328.1990,12.7970, 19.1895,1,1); // Turismo AddStaticVehicle(451,1021.9979,-2326.8132,12.7997, 15.1187,1,1); // Turismo AddStaticVehicle(451,1027.1621,-2325.0903,12.7985, 19.3656,1,1); // Turismo AddStaticVehicle(451,1032.7085,-2323.0239,12.8028, 16.1102,1,1); // Turismo AddStaticVehicle(451,1029.6615,-2312.4136,12.8002, 79.1068,1,1); // Turismo //Building Jump AddStaticVehicle(461,-2894.7683,-3075.1660,79.1897,179.6355,1,1); // PCJ600 AddStaticVehicle(461,-2890.7756,-3075.2209,79.1926,178.7326,1,1); // PCJ600 AddStaticVehicle(461,-2886.7505,-3075.2346,79.1981,179.1161,1,1); // PCJ600 AddStaticVehicle(461,-2878.7661,-3075.2166,79.1902,178.5715,1,1); // PCJ600 AddStaticVehicle(461,-2874.8423,-3075.2217,79.1994,179.9439,1,1); // PCJ600 AddStaticVehicle(461,-2870.6865,-3075.2229,79.2002,179.9642,1,1); // PCJ600 //Bloodring Arena AddStaticVehicle(504,1163.0000,-2103.5000,496.5000,0.0000,1,1); // BloodringBanger AddStaticVehicle(504,1168.0000,-2103.5000,496.5000,0.0000,1,1); // BloodringBanger AddStaticVehicle(504,1173.0000,-2103.5000,496.5000,0.0000,1,1); // BloodringBanger AddStaticVehicle(504,1178.0000,-2103.5000,496.5000,0.0000,1,1); // BloodringBanger AddStaticVehicle(504,1183.0000,-2103.5000,496.5000,0.0000,1,1); // BloodringBanger AddStaticVehicle(504,1188.0000,-2103.5000,496.5000,0.0000,1,1); // BloodringBanger //Big Jump 2 AddStaticVehicle(522,-657.5523,2331.5034,138.5189,270.0000,13,6); // NRG500 AddStaticVehicle(522,-658.4015,2328.8447,138.5689,270.0000,3,6); // NRG500 AddStaticVehicle(522,-657.9895,2325.6064,138.5502,270.0000,6,6); // NRG500 AddStaticVehicle(522,-658.6672,2323.1042,138.5911,270.0000,77,77); // NRG500 AddStaticVehicle(522,-659.0502,2319.7278,138.6153,270.0000,25,25); // NRG500 /* //WayToAir AddStaticVehicle(411,2221.5554,-574.3084,364.0000,354.6293,6,6); // Infernus AddStaticVehicle(411,2223.6697,-551.7971,364.0000,354.6287,2,2); // Infernus AddStaticVehicle(411,2225.8477,-528.6207,364.0000,354.6281,77,77); // Infernus AddStaticVehicle(411,2240.9258,-576.2750,364.0000,354.4586,1,1); // Infernus AddStaticVehicle(411,2243.1394,-553.4680,364.0000,354.4578,7,7); // Infernus AddStaticVehicle(411,2245.3938,-530.2299,364.0000,354.4567,25,25); // Infernus //WayOfGod AddStaticVehicle(411,274.2221,1548.8229,583.0000,74.1029,75,1); // Infernus AddStaticVehicle(411,274.1440,1554.3451,583.0000,74.0066,12,1); // Infernus AddStaticVehicle(411,266.4133,1556.6409,583.0000,71.6876,64,1); // Infernus AddStaticVehicle(411,257.9903,1558.8853,583.0000,70.2794,123,1); // Infernus AddStaticVehicle(411,264.8133,1551.0603,583.0000,72.2966,116,1); // Infernus AddStaticVehicle(411,256.4195,1554.1227,583.0000,78.0100,112,1); // Infernus */ //Stadium new StadiumNRG500_1 = AddStaticVehicle(522,-1496.0048,1625.4183,1052.0997,268.6247,13,6); // NRG 500 new StadiumNRG500_2 = AddStaticVehicle(522,-1495.7233,1622.6516,1052.1017,267.5627,13,6); // NRG 500 new StadiumNRG500_3 = AddStaticVehicle(522,-1495.4155,1619.7268,1052.1012,270.7532,13,6); // NRG 500 new StadiumNRG500_4 = AddStaticVehicle(522,-1495.6400,1616.9315,1052.0990,268.9297,13,6); // NRG 500 new StadiumNRG500_5 = AddStaticVehicle(522,-1495.6876,1614.1799,1052.1058,269.9096,13,6); // NRG 500 new StadiumNRG500_6 = AddStaticVehicle(522,-1495.4916,1611.3296,1052.1057,271.6064,13,6); // NRG 500 LinkVehicleToInterior(StadiumNRG500_1,14); LinkVehicleToInterior(StadiumNRG500_2,14); LinkVehicleToInterior(StadiumNRG500_3,14); LinkVehicleToInterior(StadiumNRG500_4,14); LinkVehicleToInterior(StadiumNRG500_5,14); LinkVehicleToInterior(StadiumNRG500_6,14); /* //HalfPipe AddStaticVehicle(522,1285.4266,4229.6968,112.0000,272.0000,3,6); // NRG 500 AddStaticVehicle(522,1285.3983,4231.9326,112.0000,272.0000,3,3); // NRG 500 AddStaticVehicle(522,1285.4292,4234.4971,112.0000,272.0000,8,8); // NRG 500 AddStaticVehicle(522,1285.4915,4236.8501,112.0000,272.0000,77,77); // NRG 500 AddStaticVehicle(522,1285.4518,4239.4712,112.0000,272.0000,25,25); // NRG 500 AddStaticVehicle(522,1285.4493,4242.0010,112.0000,272.0000,75,75); // NRG 500 AddStaticVehicle(522,1285.4293,4244.5508,112.0000,272.0000,6,75); // NRG 500 AddStaticVehicle(522,1285.4148,4247.4243,112.0000,272.0000,3,6); // NRG 500 AddStaticVehicle(411,1286.2906,4256.5249,111.5000,272.0000,2,2); // Infernus AddStaticVehicle(411,1286.1686,4265.9424,112.0000,272.0000,6,6); // Infernus AddStaticVehicle(411,1286.2936,4312.2324,112.0000,272.0000,3,3); // Infernus AddStaticVehicle(444,1285.1831,4275.1836,111.5000,272.0000,1,1); // MonsterA AddStaticVehicle(444,1285.7151,4284.8115,111.5000,272.0000,1,1); // MonsterA AddStaticVehicle(451,1286.2595,4293.8228,112.0000,272.0000,99,99); // Turismo AddStaticVehicle(451,1286.4182,4302.5430,112.0000,272.0000,99,99); // Turismo AddStaticVehicle(571,1285.3719,4320.1450,112.0000,272.0000,79,79); // Kart AddStaticVehicle(571,1285.2264,4322.9653,112.0000,272.0000,79,79); // Kart AddStaticVehicle(571,1289.1779,4322.8467,112.0000,272.0000,79,79); // Kart AddStaticVehicle(571,1289.9868,4320.0542,112.0000,272.0000,79,79); // Kart AddStaticVehicle(471,1285.0386,4328.7456,112.0000,272.0000,8,8); // Quad AddStaticVehicle(471,1285.3550,4331.5713,112.0000,272.0000,8,8); // Quad AddStaticVehicle(471,1285.6238,4334.5288,112.0000,272.0000,8,8); // Quad */ //DamStunt AddStaticVehicle(522,-473.1689,2201.0247,46.3099,113.7809, 6, 6); // NRG500 AddStaticVehicle(522,-474.8620,2202.2476,46.6067,120.3340, 1,25); // NRG500 AddStaticVehicle(522,-476.5524,2204.0415,46.9294,121.7986, 6, 6); // NRG500 AddStaticVehicle(522,-477.8897,2205.7019,47.1974,128.0953, 8, 8); // NRG500 AddStaticVehicle(522,-479.3735,2206.9473,47.4695,131.8716, 3, 6); // NRG500 AddStaticVehicle(522,-480.5000,2208.4629,47.6922,130.9934,75,75); // NRG500 AddStaticVehicle(522,-482.0541,2210.1323,48.0020,127.7250, 3, 6); // NRG500 AddStaticVehicle(522,-483.7692,2211.7053,48.3213,118.5749, 3, 3); // NRG500 AddStaticVehicle(522,-485.6384,2213.2954,48.6635,121.7395, 8, 8); // NRG500 AddStaticVehicle(522,-486.3483,2216.0369,48.8562,107.8466, 3, 8); // NRG500 AddStaticVehicle(522,-486.4772,2218.5896,48.9447, 94.9922,75, 3); // NRG500 //AddStaticVehicle(464,-468.4915,2182.9990,45.9073,145.1836,14,75); // Baron //AddStaticVehicle(464,-468.5396,2179.8352,45.9874,145.1836,14,75); // Baron AddStaticVehicle(564,-466.2542,2179.5547,45.9925,145.1836,0,0); // Tiger AddStaticVehicle(564,-465.6033,2182.1926,45.9538,146.3549,0,0); // Tiger AddStaticVehicle(501,-463.7964,2179.5083,46.4228,84.0878,14,75); // Goblin AddStaticVehicle(501,-463.5777,2182.7415,46.4174,82.7152,14,75); // Goblin AddStaticVehicle(465,-464.4675,2176.5454,46.5985,82.8555,14,75); // Raider AddStaticVehicle(441,-460.2057,2180.9658,46.2159,337.1051,82,54); // Bandit AddStaticVehicle(441,-460.5104,2178.9111,46.2564,337.4354,67,98); // Bandit AddStaticVehicle(594,-461.1044,2177.0090,46.4079,300.0304,0,0); // RCCam AddStaticVehicle(594,-461.5025,2175.5332,46.5022,300.0304,0,0); // RCCam AddStaticVehicle(606,-438.6306,2217.2607,42.3859,92.8172,1,1); // BagboxA AddStaticVehicle(606,-444.3248,2216.9851,42.3902,92.7406,1,1); // BagboxA AddStaticVehicle(485,-450.2059,2216.8816,41.9977,91.0538,1,73); // Baggage //Chilliad AddStaticVehicle(411,-2354.0881,-1637.2566,483.4302,297.4919,75,1); // Infernus AddStaticVehicle(411,-2355.4951,-1633.8690,483.4252,282.5932,123,1); // Infernus AddStaticVehicle(411,-2354.8496,-1630.1470,483.4121,263.5838,64,1); // Infernus AddStaticVehicle(411,-2354.0413,-1626.8356,483.4024,255.6960,12,1); // Infernus AddStaticVehicle(406,-2348.9104,-1614.6838,485.1739,253.9140,1,1); // Dumper AddStaticVehicle(444,-2348.2520,-1607.7555,484.0088,254.5864,32,66); // Monster AddStaticVehicle(522,-2349.6660,-1602.6708,483.1994,244.9188,6,25); // NRG500 AddStaticVehicle(522,-2348.7610,-1600.9652,483.1856,242.9171,3,3); // NRG500 AddStaticVehicle(522,-2348.0237,-1599.0815,483.1781,246.8820,3,8); // NRG500 AddStaticVehicle(522,-2347.2673,-1597.3503,483.1740,246.3695,7,79); // NRG500 AddStaticVehicle(487,-2337.0449,-1585.2484,483.7675,201.4765,26,57); // Maverick //Walride AddStaticVehicle(522,-809.7538,1809.6270,6.5708,185.5867,6,25); // NRG500 AddStaticVehicle(522,-815.1681,1808.5840,6.5610,192.1262,39,106); // NRG500 AddStaticVehicle(522,-808.5051,1809.9481,6.5397,184.9720,7,79); // NRG500 AddStaticVehicle(522,-812.5004,1809.2064,6.5612,194.4276,36,105); // NRG500 AddStaticVehicle(522,-814.1205,1809.7664,6.5713,194.9984,8,82); // NRG500 AddStaticVehicle(522,-807.7274,1823.3240,6.5729,10.9335,6,25); // NRG500 AddStaticVehicle(522,-811.3420,1823.2222,6.5638,3.3559,3,8); // NRG500 AddStaticVehicle(447,-789.3624,1824.8783,0.8150,20.2568,75,2); // Seasparrow /* //LSAirport AddStaticVehicle(522,2068.4314,-2638.0142,13.1177,90.3028,8,82); // NRG500 AddStaticVehicle(522,2068.5266,-2640.4529,13.1150,91.5098,6,25); // NRG500 AddStaticVehicle(522,2068.2844,-2643.1265,13.1151,89.2715,13,6); // NRG500 AddStaticVehicle(522,2068.2537,-2646.2004,13.1189,90.8154,39,106); // NRG500 AddStaticVehicle(522,2048.6492,-2646.4797,13.1151,268.8076,75,1); // NRG500 AddStaticVehicle(522,2049.1641,-2644.0042,13.1217,269.5370,6,25); // NRG500 AddStaticVehicle(522,2049.0542,-2641.7161,13.1150,270.3688,7,79); // NRG500 AddStaticVehicle(522,2048.8953,-2639.6306,13.1176,267.9569,8,82); // NRG500 AddStaticVehicle(522,2049.2090,-2637.1052,13.1164,269.5144,39,106); // NRG500 */ //SkatePark AddStaticVehicle(522,1926.0486,-1413.5530,13.1452,184.4530,51,118); // NRG500 AddStaticVehicle(481,1918.6749,-1415.5945,13.0830,94.9541,14,1); // BMX AddStaticVehicle(522,1909.8756,-1414.8008,13.1451,182.6122,3,3); // NRG500 AddStaticVehicle(481,1864.4189,-1404.8215,12.9928,94.9615,1,1); // BMX AddStaticVehicle(481,1864.2238,-1403.3655,12.9949,89.4963,6,6); // BMX AddStaticVehicle(481,1864.6633,-1401.9049,12.9937,87.5654,3,3); // BMX AddStaticVehicle(411,1866.3643,-1394.3004,13.2242,91.8053,106,1); // Infernus AddStaticVehicle(522,1923.1249,-1438.8029,13.1157,1.1435,6,25); // NRG500 AddStaticVehicle(522,1920.9752,-1438.9794,13.1088,2.0674,7,79); // NRG500 AddStaticVehicle(522,1919.0409,-1439.2275,13.1141,1.8678,8,82); // NRG500 AddStaticVehicle(522,1917.2894,-1438.8982,13.1094,4.0703,36,105); // NRG500 AddStaticVehicle(522,1915.3318,-1439.0115,13.1157,357.8111,39,106); // NRG500 //AirBattle AddStaticVehicle(432,278.9016,1950.7509,17.6532,88.9054,43,0); // Hunter AddStaticVehicle(432,282.3510,1987.1381,17.6535,87.2516,43,0); // Hunter AddStaticVehicle(432,278.2103,2020.6830,17.6535,98.7492,43,0); // Hunter AddStaticVehicle(425,342.1974,1874.3889,18.3136,104.1868,34,0); // Hunter AddStaticVehicle(425,339.5558,1855.1088,18.5525,108.6887,43,0); // Hunter AddStaticVehicle(520,338.5540,1930.7616,18.7074,272.5084,0,0); // Hydra AddStaticVehicle(520,358.0111,1916.5072,18.6420,266.0934,0,0); // Hydra AddStaticVehicle(520,358.7953,1892.7484,18.3639,109.5348,0,0); // Hydra AddStaticVehicle(520,366.4059,1960.9697,18.3639,280.4560,0,0); // Hydra AddStaticVehicle(520,331.8059,1968.1923,18.3639,97.8575,0,0); // Hydra AddStaticVehicle(425,343.2718,1946.3412,18.2241,274.0224,43,0); // Hunter //Karting AddStaticVehicle(571,2891.0266,1031.9059,16.0000,359.7310,79,79); // Kart AddStaticVehicle(571,2891.0454,1035.9463,16.0000,359.7358,79,79); // Kart AddStaticVehicle(571,2891.0657,1040.3243,16.0000,359.7386,79,79); // Kart AddStaticVehicle(571,2891.0845,1044.4712,16.0000,359.7403,79,79); // Kart AddStaticVehicle(571,2891.1035,1048.4940,16.0000,359.7410,79,79); // Kart AddStaticVehicle(571,2886.6606,1032.0107,16.0000,359.7821,79,79); // Kart AddStaticVehicle(571,2886.6770,1036.2096,16.0000,359.7845,79,79); // Kart AddStaticVehicle(571,2886.6921,1040.2888,16.0000,359.7859,79,79); // Kart AddStaticVehicle(571,2886.7073,1044.4352,16.0000,359.7879,79,79); // Kart AddStaticVehicle(571,2886.7227,1048.4637,16.0000,359.7917,79,79); // Kart //LV Airport AddStaticVehicle(577,1584.8319,1192.0465,10.7274,181.7719,8,7); // AT400 AddStaticVehicle(411,1319.1796,1278.6826,10.5474,0.2341,80,1); // Infernus AddStaticVehicle(513,1285.7657,1394.3384,11.3844,276.2746,21,36); // StuntPlane AddStaticVehicle(513,1284.2158,1409.6293,11.3650,270.3876,21,34); // StuntPlane AddStaticVehicle(487,1352.4438,1385.4857,10.9925,353.5326,29,42); // Maverick AddStaticVehicle(487,1432.8450,1382.2856,10.9990,205.8128,54,29); // Maverick AddStaticVehicle(487,1628.5409,1555.4915,10.9854,324.6620,54,29); // Maverick AddStaticVehicle(519,1337.0020,1498.3242,11.7387,237.3420,1,1); // Shamal //LV City AddStaticVehicle(522,2186.6301,2004.0399,10.3907,90.6423,6,25); // NRG500 AddStaticVehicle(444,2186.0657,1983.3362,11.1916,89.8822,32,14); // Monster AddStaticVehicle(571,2187.9846,2000.2306,10.1041,89.7844,2,35); // Kart AddStaticVehicle(571,2187.3672,2009.0620,10.1043,92.1383,2,35); // Kart AddStaticVehicle(443,2154.6240,2064.2634,11.3063,0.1215,20,1); // Packer AddStaticVehicle(558,2103.8538,2052.9094,10.4507,270.6129,116,1); // Uranus AddStaticVehicle(560,2102.8926,2082.3550,10.5256,271.3061,9,39); // Sultan AddStaticVehicle(522,2103.4114,2095.5076,10.3840,268.1787,6,25); // NRG500 AddStaticVehicle(598,2256.0154,2477.0156,10.5660,180.6221,0,1); // PoliceLV AddStaticVehicle(598,2273.5632,2460.6614,10.5671,1.7653,0,1); // PoliceLV AddStaticVehicle(598,2282.4707,2443.2561,10.5656,359.0438,0,1); // PoliceLV /* //HopDeHop AddStaticVehicle(522,315.8645,-1291.6205,53.9075,290.7808,39,106); // NRG500 AddStaticVehicle(522,314.4276,-1288.9381,53.8972,293.7975,39,106); // NRG500 AddStaticVehicle(522,312.9862,-1286.6045,53.9085,298.2156,39,106); // NRG500 AddStaticVehicle(522,311.8107,-1284.4158,53.9069,295.3387,39,106); // NRG500 AddStaticVehicle(522,338.8258,-1269.0780,53.9378,121.5282,39,106); // NRG500 AddStaticVehicle(522,339.8040,-1271.2798,53.9270,116.7442,39,106); // NRG500 AddStaticVehicle(522,341.4596,-1273.9778,53.9427,117.7584,39,106); // NRG500 AddStaticVehicle(522,343.2038,-1275.7338,53.9432,122.4109,39,106); // NRG500 */ //Trains AddStaticVehicle(537,1695.2631,-1953.6426,14.8756,89.9202,1,1); // LSTrain AddStaticVehicle(537, 1466.8977, 2632.2500,12.1256,270.0000,1,1); // LVTrain1 AddStaticVehicle(537, 2864.7500, 1254.7863,12.1256,180.0000,1,1); // LVTrain2 AddStaticVehicle(537,-1942.9858, 165.1703,27.0006,356.8288,1,1); // SFSTrain //Trams AddStaticVehicle(449,-2006.5612,189.4531,27.5391,0.000,1,74); // Tram AddStaticVehicle(449,-1933.5723,141.4476,25.7109,180.000,1,74); // Tram AddStaticVehicle(449,-1576.0437,97.0551,4.2473,0.000,1,74); // Tram AddStaticVehicle(449,-1960.5421,-145.8998,25.7109,180.000,1,74); // Tram AddStaticVehicle(449,1696.3413,-1957.8750,13.9973,180.000,1,74); // Tram AddStaticVehicle(449,-1933.6611,132.8942,26.1223,358.6780,1,74); // Tram AddStaticVehicle(449,-1867.7717,-33.5000,15.8154,90.0000,1,74); // Tram AddStaticVehicle(449,-2006.5000,180.8433,27.9973,0.0000,1,74); // Tram AddStaticVehicle(449,-2003.7500,520.8181,35.4973,0.0000,1,74); // Tram AddStaticVehicle(449,-1736.2876,605.7067,25.1223,284.6910,1,74); // Tram AddStaticVehicle(449,-1583.8840,849.0000,7.8475,90.0000,1,74); // Tram AddStaticVehicle(449,-1754.4297,921.1250,25.1223,270.0000,1,74); // Tram AddStaticVehicle(449,-1711.9480,1325.1581,7.4973,44.9057,1,74); // Tram AddStaticVehicle(449,-2264.8750,883.4365,66.8983,180.0000,1,74); // Tram AddStaticVehicle(449,-2264.6904,527.5579,35.5895,180.4107,1,74); // Tram AddStaticVehicle(449,-2166.6150,-1.0740,35.6223,359.8728,1,74); // Tram /* //Trampoline AddStaticVehicle(443,2278.0940,379.2718,519.7841,179.2645,20,1); // Packer AddStaticVehicle(443,2273.2175,379.4765,519.7869,178.6752,20,1); // Packer AddStaticVehicle(443,2283.1436,379.4739,519.7927,178.8362,20,1); // Packer AddStaticVehicle(444,2236.9375,373.4625,519.5295,178.0287,1,1); // Monster AddStaticVehicle(444,2231.9712,373.5803,519.5295,179.6803,1,1); // Monster AddStaticVehicle(444,2242.7927,373.6520,519.5274,180.2035,1,1); // Monster AddStaticVehicle(437,2195.1260,312.1414,519.5093,267.9720,1,1); // Coach AddStaticVehicle(437,2194.8672,319.5057,519.5078,268.6938,1,1); // Coach AddStaticVehicle(437,2194.1353,304.3190,519.5080,269.5218,1,1); // Coach */ //MonsterCrash AddStaticVehicle(444,-2381.6616,2950.6799,362.3547,180.1227,1,1); // Monster AddStaticVehicle(444,-2381.6372,2939.5186,362.3547,180.1228,1,1); // Monster AddStaticVehicle(444,-2381.6123,2927.6519,362.3547,180.1228,1,1); // Monster AddStaticVehicle(444,-2381.5886,2916.4019,362.3547,180.1225,1,1); // Monster AddStaticVehicle(444,-2386.4470,2951.3674,362.3546,179.7106,1,1); // Monster AddStaticVehicle(444,-2386.5088,2939.0859,362.3547,179.7091,1,1); // Monster AddStaticVehicle(444,-2386.5664,2927.8965,362.3547,179.7215,1,1); // Monster AddStaticVehicle(444,-2386.6223,2916.2607,362.3547,179.7200,1,1); // Monster //AdminCastle AddStaticVehicle(493,-3287.7981,-151.4704,-0.1473,273.7014,36,13); // Jetmax AddStaticVehicle(493,-3286.8813,-131.2394,-0.1352,266.8988,36,13); // Jetmax AddStaticVehicle(493,-3286.7888,-119.7918,0.1130,272.7021,36,13); // Jetmax AddStaticVehicle(493,-3286.2300,-99.0608,0.4191,266.6347,36,13); // Jetmax AddStaticVehicle(425,-3350.1089,-46.7394,126.3349,90.4781,43,0); // Hunter AddStaticVehicle(425,-3350.3652,-93.2341,126.3385,89.5737,43,0); // Hunter AddStaticVehicle(520,-3711.6367,-203.8298,2.8843,236.0604,0,0); // Hydra AddStaticVehicle(520,-3722.2937,-218.6151,2.8839,231.7319,0,0); // Hydra AddStaticVehicle(519,-3662.0061,-246.8870,3.0824,322.3916,1,1); // Shamal AddStaticVehicle(519,-3643.6279,-222.7272,3.0825,322.4963,1,1); // Shamal AddStaticVehicle(447,-3282.4265,-80.8916,1.9117,274.2914,1,1); // Seasparrow AddStaticVehicle(460,-3283.3625,-165.7920,2.3586,273.6100,1,1); // Skimmer AddStaticVehicle(432,-3310.9585,-74.1981,16.0614,269.5563,43,0); // Rhino AddStaticVehicle(432,-3296.7517,-74.2760,17.1975,269.6861,43,0); // Rhino AddStaticVehicle(522,-3318.6326,-61.1852,15.0872,179.6868,13,6); // NRG500 AddStaticVehicle(522,-3321.6199,-60.9766,14.8632,179.0790,6,25); // NRG500 AddStaticVehicle(522,-3323.9604,-60.9572,14.6873,179.3463,3,8); // NRG500 AddStaticVehicle(522,-3326.7183,-61.0062,14.4799,178.2079,1,0); // NRG500 AddStaticVehicle(522,-3329.3931,-61.0525,14.2792,176.9660,7,79); // NRG500 AddStaticVehicle(432,-3667.8296,-268.4891,2.1826,53.6342,43,0); // Rhino AddStaticVehicle(425,-3642.3650,-282.6970,5.7685,143.1146,43,0); // Hunter //AdminCastleGate AddStaticVehicle(522,-2902.8120,-79.3030,3.3534,21.3833,75,3); // NRG500 AddStaticVehicle(522,-2905.1287,-80.6286,3.1711,27.8384,75,3); // NRG500 AddStaticVehicle(522,-2907.2905,-82.0879,2.9999,31.5687,75,3); // NRG500 //FreeWay AddStaticVehicle(568,-2843.1000,2182.5000,799.7175,178.9291,13,6); // Bandito AddStaticVehicle(568,-2843.1000,2189.0000,799.7418,181.5981,13,6); // Bandito AddStaticVehicle(568,-2843.1000,2196.0000,799.9264,180.9663,13,6); // Bandito AddStaticVehicle(568,-2851.0000,2182.5000,799.7468,178.3719,13,6); // Bandito AddStaticVehicle(568,-2851.0000,2189.0000,799.7274,178.9721,13,6); // Bandito AddStaticVehicle(568,-2851.0000,2196.0000,799.8974,176.6867,13,6); // Bandito /* //WayToChilliad AddStaticVehicle(411,-3199.8826,-1202.9858,1405.2506,242.7174,1,1); // Infernus AddStaticVehicle(411,-3202.2986,-1210.9252,1405.2506,243.0204,3,8); // Infernus AddStaticVehicle(411,-3189.9031,-1208.5680,1405.2506,241.7725,6,3); // Infernus AddStaticVehicle(411,-3188.3411,-1218.2926,1405.2506,244.4769,13,6); // Infernus AddStaticVehicle(411,-3177.3259,-1214.9613,1405.2506,244.3414,7,79); // Infernus AddStaticVehicle(411,-3175.7876,-1224.1002,1405.2506,243.4216,8,8); // Infernus AddStaticVehicle(411,-3162.7371,-1222.1682,1405.2506,243.2443,6,25); // Infernus AddStaticVehicle(411,-3165.9685,-1228.9999,1405.2506,244.3066,75,2); // Infernus */ //DeadJump AddStaticVehicle(411,-676.5190,-3069.8496,705.3344,0.2696,3,8); // Infernus AddStaticVehicle(411,-676.6273,-3046.7793,705.3344,0.2698,6,3); // Infernus AddStaticVehicle(411,-676.7310,-3024.7866,705.3344,0.2700,1,1); // Infernus AddStaticVehicle(411,-670.1886,-3025.2009,705.3344,0.1264,75,2); // Infernus AddStaticVehicle(411,-670.1414,-3046.5112,705.3344,0.1263,7,79); // Infernus AddStaticVehicle(411,-670.0908,-3069.5845,705.3344,0.1262,8,8); // Infernus //GoingDown AddStaticVehicle(411,-2511.9365,-730.1193,304.7742,325.7777,3,8); // Infernus AddStaticVehicle(411,-2517.4480,-727.2708,304.7742,326.6524,6,8); // Infernus AddStaticVehicle(411,-2501.7915,-726.1782,304.7818,56.8584,25,8); // Infernus AddStaticVehicle(411,-2498.4197,-720.8576,304.7780,56.4955,0,8); // Infernus AddStaticVehicle(411,-2494.7490,-715.4606,304.7742,56.3533,1,8); // Infernus AddStaticVehicle(411,-2519.4978,-698.9435,304.7741,236.5353,3,8); // Infernus //FallDown AddStaticVehicle(411,1984.8682,-1756.6892,1126.7583,347.0066,3,8); // Infernus AddStaticVehicle(411,1982.6176,-1750.5527,1126.7614,349.2014,6,8); // Infernus AddStaticVehicle(411,1991.3434,-1769.3378,1126.6842,329.5869,25,8); // Infernus AddStaticVehicle(411,2001.1511,-1772.9520,1126.5756,25.0400,0,8); // Infernus AddStaticVehicle(411,1992.9099,-1739.6536,1126.8110,345.7711,1,8); // Infernus AddStaticVehicle(411,1979.6844,-1741.5415,1126.7510,343.8767,3,8); // Infernus //Derby new DerbyBloodringBanger_1 = AddStaticVehicle(504,-1355.5416,936.6710,1036.1837,11.4329,1,1); // BloodringBanger new DerbyBloodringBanger_2 = AddStaticVehicle(504,-1350.6061,937.5493,1036.1947,12.4710,1,1); // BloodringBanger new DerbyBloodringBanger_3 = AddStaticVehicle(504,-1345.6512,938.5836,1036.2046,13.2675,1,1); // BloodringBanger new DerbyBloodringBanger_4 = AddStaticVehicle(504,-1340.6078,939.9857,1036.2150,17.2391,1,1); // BloodringBanger new DerbyBloodringBanger_5 = AddStaticVehicle(504,-1336.7312,941.1116,1036.2316,17.4418,1,1); // BloodringBanger new DerbyBloodringBanger_6 = AddStaticVehicle(504,-1331.5814,942.9241,1036.2539,20.6521,1,1); // BloodringBanger LinkVehicleToInterior(DerbyBloodringBanger_1,15); LinkVehicleToInterior(DerbyBloodringBanger_2,15); LinkVehicleToInterior(DerbyBloodringBanger_3,15); LinkVehicleToInterior(DerbyBloodringBanger_4,15); LinkVehicleToInterior(DerbyBloodringBanger_5,15); LinkVehicleToInterior(DerbyBloodringBanger_6,15); //Dirt new DirtBandito_1 = AddStaticVehicle(568,-1293.6066,-699.9584,1056.1979,32.9697,13,6); // Bandito new DirtBandito_2 = AddStaticVehicle(568,-1290.6547,-705.1854,1055.9683,25.9573,13,6); // Bandito new DirtBandito_3 = AddStaticVehicle(568,-1288.5525,-710.9236,1055.3217,13.2351,13,6); // Bandito new DirtBandito_4 = AddStaticVehicle(568,-1288.0195,-716.4835,1054.2349,1.8518,13,6); // Bandito new DirtBandito_5 = AddStaticVehicle(568,-1288.5397,-722.2761,1052.8531,350.2811,13,6); // Bandito new DirtBandito_6 = AddStaticVehicle(568,-1290.4360,-727.0573,1051.5167,336.0467,13,6); // Bandito LinkVehicleToInterior(DirtBandito_1,4); LinkVehicleToInterior(DirtBandito_2,4); LinkVehicleToInterior(DirtBandito_3,4); LinkVehicleToInterior(DirtBandito_4,4); LinkVehicleToInterior(DirtBandito_5,4); LinkVehicleToInterior(DirtBandito_6,4); //LSTower AddStaticVehicle(522,1542.9153,-1361.9492,1882.5000,0.2570,3,6); // NRG500 AddStaticVehicle(522,1544.7842,-1361.9364,1882.5000,0.2723,13,6); // NRG500 AddStaticVehicle(522,1546.7435,-1361.9312,1882.5000,0.1157,14,36); // NRG500 AddStaticVehicle(471,1548.6028,-1362.0868,1882.5000,0.0529,8,8); // Quad AddStaticVehicle(481,1550.7400,-1362.1753,1882.5000,359.2753,3,3); // Bike /* //BMX parcour AddStaticVehicle(481,1476.9919,-1338.6411,163.2708,0.2596,3,3); // BMX AddStaticVehicle(481,1477.0149,-1343.7705,163.2730,0.2592,3,3); // BMX AddStaticVehicle(481,1477.0446,-1350.3536,163.2730,0.2587,3,3); // BMX AddStaticVehicle(481,1477.0658,-1355.1390,163.2703,0.2586,3,3); // BMX AddStaticVehicle(481,1473.3104,-1339.4039,163.2732,1.1025,3,3); // BMX AddStaticVehicle(481,1473.3867,-1344.0424,163.2718,1.5603,3,3); // BMX AddStaticVehicle(481,1473.1559,-1350.3209,163.2709,357.5236,3,3); // BMX AddStaticVehicle(481,1472.9701,-1355.1122,163.2715,357.3077,3,3); // BMX //Wallride AddStaticVehicle(411,3436.8467,-2982.8782,3.2360,269.6635,3,8); // Infernus AddStaticVehicle(411,3448.6406,-2982.9480,3.2360,269.6636,8,8); // Infernus AddStaticVehicle(411,3460.4634,-2983.0173,3.2360,269.6636,25,8); // Infernus AddStaticVehicle(411,3436.3914,-2977.1589,3.2360,269.2260,1,8); // Infernus AddStaticVehicle(411,3448.2656,-2977.3193,3.2360,269.2261,6,8); // Infernus AddStaticVehicle(411,3459.6987,-2977.4734,3.2360,269.2262,0,8); // Infernus */ //UpsideDown godcar[0] = AddStaticVehicle(411,361.7381,-80.0696,558.1525,269.7961,8,8); // Infernus godcar[1] = AddStaticVehicle(411,372.4498,-80.1074,558.1525,269.7960,3,8); // Infernus godcar[2] = AddStaticVehicle(411,383.7889,-80.1475,558.1524,269.7958,25,8); // Infernus godcar[3] = AddStaticVehicle(411,361.0311,-85.0374,558.1525,269.1889,3,8); // Infernus godcar[4] = AddStaticVehicle(411,373.0689,-85.2083,558.1524,269.1889,6,8); // Infernus godcar[5] = AddStaticVehicle(411,384.1176,-85.3655,558.1525,269.1888,0,8); // Infernus /* //WayToPiramide AddStaticVehicle(411,2904.7983,1280.5787,730.8865,89.1978,8,8); // Infernus AddStaticVehicle(411,2916.9636,1280.4061,730.8862,89.2190,3,8); // Infernus AddStaticVehicle(411,2928.0603,1280.2548,730.8865,89.2190,25,8); // Infernus AddStaticVehicle(411,2904.8154,1286.7122,730.8865,89.1773,3,8); // Infernus AddStaticVehicle(411,2917.1157,1286.5358,730.8865,89.1772,6,8); // Infernus AddStaticVehicle(411,2928.4797,1286.3727,730.8865,89.1773,0,8); // Infernus //NRGParcour AddStaticVehicle(522,2547.8071,-1422.5461,34.2271,301.8492,75,3); // NRG500 AddStaticVehicle(522,2547.6770,-1418.8695,34.2218,304.8332,25,8); // NRG500 AddStaticVehicle(522,2547.6257,-1415.7194,34.2264,310.1420,3,3); // NRG500 AddStaticVehicle(522,2556.7825,-1422.5698,34.2194,40.7899,3,8); // NRG500 AddStaticVehicle(522,2556.7527,-1418.7662,34.2164,51.4718,6,25); // NRG500 AddStaticVehicle(522,2556.8594,-1415.3621,34.2164,45.3183,7,79); // NRG500 //VehicleDM AddStaticVehicle(549,2020.6902,-9.1175,4.3787,177.5271,75,39); // Tampa AddStaticVehicle(549,2015.5114,-9.1137,4.5761,177.3597,79,39); // Tampa AddStaticVehicle(549,2009.8499,-8.7168,4.8797,178.1080,84,36); // Tampa AddStaticVehicle(549,2004.3615,-8.9756,5.0198,185.4335,89,35); // Tampa AddStaticVehicle(549,1998.9812,-9.4923,4.8957,185.6522,91,35); // Tampa AddStaticVehicle(549,1993.6329,-10.2809,4.8639,186.1352,74,39); // Tampa AddStaticVehicle(549,1987.9531,-10.9310,5.0455,185.4410,72,39); // Tampa AddStaticVehicle(549,1982.0514,-11.8822,5.1414,188.1196,75,39); // Tampa AddStaticVehicle(549,1975.6677,-12.5671,4.6499,190.9174,79,39); // Tampa AddStaticVehicle(549,2026.2301,-9.2869,4.2389,176.3276,83,36); // Tampa */ //Trucks Trailers Desert AddStaticVehicle(403,589.5732,1641.4329,8.0110,67.2445,63,78); // truck AddStaticVehicle(514,615.0411,1661.2557,8.0104,66.3040,42,76); // truck AddStaticVehicle(515,601.5678,1652.1042,8.0128,66.3440,54,77); // truck AddStaticVehicle(515,599.7117,1647.4720,8.0049,66.2765,11,76); // truck AddStaticVehicle(435,577.5303,1688.5854,8.0108,213.0995,62,77); // trailer AddStaticVehicle(450,570.0672,1681.6031,8.0109,211.7866,13,76); // trailer AddStaticVehicle(584,559.1253,1677.6910,8.0024,206.1914,24,77); // trailer AddStaticVehicle(591,564.7803,1650.4573,8.0143,301.0595,63,78); // trailer // Trucks Trailers between ls-sf AddStaticVehicle(403,-1530.0437,-2749.1221,49.5619,169.2255,42,76); // truck AddStaticVehicle(514,-1544.2373,-2742.8245,49.5714,171.1137,54,77); // truck AddStaticVehicle(515,-1539.6406,-2743.1909,49.5556,169.5909,39,78); // truck AddStaticVehicle(515,-1534.4974,-2747.0996,49.5616,168.5136,11,76); // truck AddStaticVehicle(515,-1525.1152,-2750.4939,49.5696,170.1318,62,77); // truck AddStaticVehicle(435,-1636.9539,-2689.7542,49.5800,139.7800,13,76); // trailer AddStaticVehicle(450,-1642.3376,-2686.2280,49.5660,145.2747,24,77); // trailer AddStaticVehicle(584,-1647.5023,-2683.5273,49.5872,149.4576,63,78); // trailer AddStaticVehicle(591,-1655.1350,-2679.0842,49.6174,147.8293,42,76); // trailer AddStaticVehicle(591,-1664.6355,-2679.3091,49.6397,144.4319,54,77); // trailer //Trucks Trailers Chilliad AddStaticVehicle(403,-312.7195,1747.0007,43.8187,90.2980,39,78); // truck AddStaticVehicle(514,-312.1573,1752.0322,43.7824,86.1870,11,76); // truck AddStaticVehicle(515,-312.0642,1758.1394,43.7929,88.3385,62,77); // truck AddStaticVehicle(515,-303.6572,1725.4978,43.9098,0.4617,39,78); // truck AddStaticVehicle(515,-293.9561,1726.9170,43.9183,6.3107,11,76); // truck AddStaticVehicle(435,-287.4422,1746.8706,43.9680,88.6359,13,76); // trailer AddStaticVehicle(450,-287.6318,1751.5023,44.0399,88.8039,24,77); // trailer AddStaticVehicle(584,-288.0557,1757.1816,43.9575,88.6184,63,78); // trailer AddStaticVehicle(591,-289.9828,1789.9430,43.8738,178.2693,42,76); // trailer AddStaticVehicle(591,-298.0738,1788.9760,43.8326,181.3430,54,77); // trailer //RC War new RCWarCar_1 = AddStaticVehicle(464,-1133.0215,1030.2168,1345.0315,271.6719,14,75); // Baron new RCWarCar_2 = AddStaticVehicle(464,-1133.2302,1027.8629,1345.0304,270.6061,14,75); // Baron new RCWarCar_3 = AddStaticVehicle(464,-1130.5699,1027.8213,1345.0131,272.9121,14,75); // Baron new RCWarCar_4 = AddStaticVehicle(464,-1130.4882,1030.2493,1345.0162,269.2135,14,75); // Baron new RCWarCar_5 = AddStaticVehicle(464,-1128.1396,1027.9340,1345.0026,270.3515,14,75); // Baron new RCWarCar_6 = AddStaticVehicle(464,-1128.1316,1030.2913,1345.0017,269.7841,14,75); // Baron new RCWarCar_7 = AddStaticVehicle(464,-1125.8781,1030.2914,1344.9885,270.9232,14,75); // Baron new RCWarCar_8 = AddStaticVehicle(464,-1125.8718,1027.9491,1344.9882,267.8098,14,75); // Baron new RCWarCar_9 = AddStaticVehicle(501,-1133.1169,1042.7013,1345.2675,273.8671,14,75); // Goblin new RCWarCar_10 = AddStaticVehicle(501,-1133.0339,1040.7697,1345.2501,272.7063,14,75); // Goblin new RCWarCar_11 = AddStaticVehicle(501,-1130.0284,1040.6913,1345.2063,271.9564,14,75); // Goblin new RCWarCar_12 = AddStaticVehicle(501,-1129.9369,1042.6572,1345.2371,274.4154,14,75); // Goblin new RCWarCar_13 = AddStaticVehicle(564,-1132.1053,1057.8380,1345.5826,269.6947,0,0); // Tiger new RCWarCar_14 = AddStaticVehicle(564,-1129.5297,1057.8292,1345.5835,269.8691,0,0); // Tiger new RCWarCar_15 = AddStaticVehicle(441,-1134.7843,1038.3818,1344.8730,226.6530,79,42); // Bandit new RCWarCar_16 = AddStaticVehicle(441,-1128.2644,1038.5522,1344.8311,224.6958,79,42); // Bandit new RCWarCar_17 = AddStaticVehicle(594,-1125.7714,1053.2950,1344.8958,165.9683,0,0); // RC Cam new RCWarCar_18 = AddStaticVehicle(594,-1125.9305,1052.1727,1344.8954,169.6070,0,0); // RC Cam new RCWarCar_19 = AddStaticVehicle(594,-1131.6476,1054.9731,1344.9418,198.3954,0,0); // RC Cam new RCWarCar_20 = AddStaticVehicle(564,-1136.3162,1019.0483,1358.0835,270.5313,0,0); // Tiger (watch rcwar) new RCWarCar_21 = AddStaticVehicle(564,-1130.9722,1019.0976,1358.0835,270.5307,0,0); // Tiger (watch rcwar) new RCWarCar_22 = AddStaticVehicle(564,-1126.4869,1019.1389,1358.0835,270.5305,0,0); // Tiger (watch rcwar) new RCWarCar_23 = AddStaticVehicle(564,-1122.3527,1019.1770,1358.0835,270.5303,0,0); // Tiger (watch rcwar) new RCWarCar_24 = AddStaticVehicle(564,-1117.7897,1019.2189,1358.0835,270.5296,0,0); // Tiger (watch rcwar) LinkVehicleToInterior(RCWarCar_1,10); LinkVehicleToInterior(RCWarCar_2,10); LinkVehicleToInterior(RCWarCar_3,10); LinkVehicleToInterior(RCWarCar_4,10); LinkVehicleToInterior(RCWarCar_5,10); LinkVehicleToInterior(RCWarCar_6,10); LinkVehicleToInterior(RCWarCar_7,10); LinkVehicleToInterior(RCWarCar_8,10); LinkVehicleToInterior(RCWarCar_9,10); LinkVehicleToInterior(RCWarCar_10,10); LinkVehicleToInterior(RCWarCar_11,10); LinkVehicleToInterior(RCWarCar_12,10); LinkVehicleToInterior(RCWarCar_13,10); LinkVehicleToInterior(RCWarCar_14,10); LinkVehicleToInterior(RCWarCar_15,10); LinkVehicleToInterior(RCWarCar_16,10); LinkVehicleToInterior(RCWarCar_17,10); LinkVehicleToInterior(RCWarCar_18,10); LinkVehicleToInterior(RCWarCar_19,10); LinkVehicleToInterior(RCWarCar_20,10); LinkVehicleToInterior(RCWarCar_21,10); LinkVehicleToInterior(RCWarCar_22,10); LinkVehicleToInterior(RCWarCar_23,10); LinkVehicleToInterior(RCWarCar_24,10); /* //RoofStunt AddStaticVehicle(522,-1777.0610,569.8040,234.4501,0.0000,75,3); // NRG500 AddStaticVehicle(522,-1779.0438,569.7948,234.4603,0.0000,3,3); // NRG500 AddStaticVehicle(522,-1781.1830,569.8126,234.4572,0.0000,3,8); // NRG500 AddStaticVehicle(522,-1783.5983,569.7300,234.4579,0.0000,6,25); // NRG500 AddStaticVehicle(522,-1786.0320,569.7380,234.4584,0.0000,7,79); // NRG500 AddStaticVehicle(522,-1788.9299,569.7837,234.4672,0.0000,8,82); // NRG500 AddStaticVehicle(522,-2061.3796,417.4252,172.2498,308.4095,51,118); // nrg1 AddStaticVehicle(423,-2019.1400,408.0430,170.4153,318.9810,1,56); // mrwhoopee */ //AquaPark AddStaticVehicle(493,253.6098,-1917.8197,-0.1049,180.9621,36,13); // Jetmax AddStaticVehicle(493,264.7177,-1917.2307,-0.1223,181.6459,36,13); // Jetmax AddStaticVehicle(493,275.6197,-1917.8173,-0.0792,180.5575,36,13); // Jetmax AddStaticVehicle(493,286.7505,-1917.6251,-0.1524,180.8557,36,13); // Jetmax //PinkAutos AddStaticVehicle(402,-1648.2094,1206.9729,20.9857,32.9559,183,183); // Buffalo AddStaticVehicle(409,-1677.8883,1208.4282,20.9552,191.8886,183,183); // Stretch AddStaticVehicle(411,-1665.9705,1223.5477,20.8814,276.1471,183,183); // Infernus AddStaticVehicle(415,-1668.4225,1207.0657,7.0249,328.7874,183,183); // Cheetah AddStaticVehicle(424,-1679.2052,1209.5154,13.4533,189.3708,183,183); // VF Injection AddStaticVehicle(429,-1666.5470,1216.3236,6.9322,266.6216,183,183); // Banshee AddStaticVehicle(439,-1666.0359,1222.8752,13.5741,298.0829,183,183); // Stallion AddStaticVehicle(451,-1647.1544,1208.6823,13.3807,44.0297,183,183); // Turismo AddStaticVehicle(457,-1672.5985,1203.9265,13.2989,307.6741,183,183); // Caddy AddStaticVehicle(463,-1655.4954,1213.1014,6.7903,252.1276,183,183); // Freeway AddStaticVehicle(471,-1663.7513,1217.0160,20.6376,221.1990,183,183); // Quad AddStaticVehicle(480,-1656.4436,1206.0363,20.9279,359.9778,183,183); // Comet AddStaticVehicle(481,-1664.5815,1203.8479,20.6710,293.3592,183,183); // BMX AddStaticVehicle(587,-1657.5812,1216.0446,13.2969,174.4137,183,183); // Bullet AddStaticVehicle(571,-1653.4127,1208.1293,12.9556,358.8818,183,183); // Kart //TheBigEar Uranus1 = CreateVehicle(558,-277.5457,1554.9353,74.9893,135.3808,1,1,5000000); // Uranus1 Elegy1 = CreateVehicle(562,-292.2572,1570.3337,75.0179,134.0872,3,1,5000000); // Elegy1 Sultan1 = CreateVehicle(560,-267.3997,1545.5481,75.0641,135.6898,3,3,5000000); // Sultan1 Flash1 = CreateVehicle(565,-1955.0964,300.5177,40.6717,210.7124,3,3,5000000); // Flash1 //WangCars Uranus2 = CreateVehicle(558,-1957.2041,302.9585,35.0991,209.5401,1,0,5000000); // Uranus2 Elegy2 = CreateVehicle(562,-1953.7189,260.4280,35.1341,29.8439,1,0,5000000); // Elegy2 Sultan2 = CreateVehicle(560,-1951.1063,261.3863,40.7554,62.4588,3,3,5000000); // Sultan2 TuneCar(); /* //RollerCoaster AddStaticVehicle(411,1997.8422,913.0474,275.5166,359.6921,3,3); // Infernus AddStaticVehicle(411,1992.4362,912.9705,275.5031,0.8426,123,1); // Infernus AddStaticVehicle(411,1997.8890,920.3556,274.8559,359.6958,6,8); // Infernus AddStaticVehicle(411,1992.3386,920.4049,274.8465,0.4298,1,1); // Infernus AddStaticVehicle(411,1997.9404,928.0737,274.1606,359.7232,14,75); // Infernus AddStaticVehicle(411,1992.2285,927.9800,274.1488,0.8424,0,0); // Infernus */ //Hideout AddStaticVehicle(471,-1422.3180,-958.2870,200.4387,288.8148,8,8); // Quad AddStaticVehicle(522,-1430.6462,-951.4463,200.5453,249.7544,7,79); // NRG500 AddStaticVehicle(568,-1438.6173,-957.9554,200.9465,341.9563,13,6); // Bandito /* //Quad Parcour AddStaticVehicle(471,167.7697,-1779.4790,3.5897,177.4954,3,6); // Quad AddStaticVehicle(471,169.3234,-1779.5200,3.5587,179.8252,3,6); // Quad AddStaticVehicle(471,170.8247,-1779.4702,3.5279,180.3918,3,6); // Quad AddStaticVehicle(471,172.3113,-1779.3582,3.4978,178.1304,3,6); // Quad //Bounce AddStaticVehicle(573,2962.9189,-2722.1758,9.2444,271.1053,1,1); // Dune AddStaticVehicle(573,2963.1804,-2727.3066,9.2444,271.8739,32,36); // Dune AddStaticVehicle(573,2973.5396,-2715.5276,9.2444,179.4737,32,42); // Dune AddStaticVehicle(573,2968.5759,-2715.5562,9.2444,180.5176,32,53); // Dune //CarSumo AddStaticVehicle(444,-2321.1121,4077.1799,12.1021,129.9671,32,36); // Monster AddStaticVehicle(444,-2320.9128,4067.0977,12.1021,128.1576,32,42); // Monster AddStaticVehicle(444,-2319.9124,4057.9626,12.1021,126.1516,32,53); // Monster AddStaticVehicle(444,-2346.8374,4076.7551,12.1021,224.3804,32,66); // Monster AddStaticVehicle(444,-2346.8440,4065.4429,12.1021,226.2487,32,14); // Monster AddStaticVehicle(444,-2347.0044,4056.6926,12.1021,230.8101,32,32); // Monster AddStaticVehicle(444,-2318.8455,4047.4314,12.1021,89.6349,32,36); // Monster AddStaticVehicle(444,-2348.1597,4046.9055,12.1021,269.3230,32,42); // Monster */ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// AddStaticPickup( 356,2,-1691.5090,-622.8165 , 25.2852); //M4 AddStaticPickup( 371,2,-1503.2556,-280.6740 , 5.9636); //para AddStaticPickup(1242,2,-1395.8342,-388.3391 , 5.9625); //Armour AddStaticPickup( 346,2,-1541.6980,-443.0907 , 9.5150); //Pistol AddStaticPickup( 347,2,-1130.5966,-152.7168 , 14.1440); //Silenced Pistol AddStaticPickup( 346,2,-1093.7841, 20.4454 , 25.7975); //Pistol AddStaticPickup(1242,2,-1229.2015, 52.6138 , 17.6478); //Armour AddStaticPickup(1242,2,-1178.3361, 314.5787 , 24.4956); //Armour AddStaticPickup( 347,2,-1343.0063, 440.6138 , 7.1875); //Silenced Pistol AddStaticPickup(1242,2,-1411.9882, 289.9836 , 1.1774); //Armour AddStaticPickup( 352,2,-1731.1630, 264.5959 , 7.1875); //Mac-10 AddStaticPickup( 355,2,-1400.1371, 491.8791 , 5.2717); //AK AddStaticPickup(1242,2,-1370.5365, 495.9445 , 3.0444); //Armour AddStaticPickup(1242,2,-1290.0255, 512.4467 , 11.1953); //Armour AddStaticPickup( 356,2,-1478.1819, 45.6533 , 6.0000); //M4 AddStaticPickup( 355,2,-1333.7920,-161.6918 , 6.0000); //AK AddStaticPickup( 371,2,-1393.4803,-372.5534 , 6.0000); //para AddStaticPickup(1242,2, 414.9057, 2537.4790, 19.1484); // armour AddStaticPickup( 371,2, 423.3712, 2539.8440, 16.5090); // parachute AddStaticPickup( 352,2, 357.2047, 2433.9873, 17.1786); //Mac-10 //ShipMadness AddStaticPickup(1242,2,-2457.2903,1529.6331,28.9464); //Armour AddStaticPickup(1242,2,-2424.7964,1534.7565, 2.1172); //Armour AddStaticPickup(1242,2,-2301.4358,1544.9629,18.7734); //Armour AddStaticPickup(1240,2,-2354.2424,1532.1775,23.1406); //Health AddStaticPickup(1240,2,-2422.2358,1547.9761,23.1406); //Health AddStaticPickup( 353,2,-2373.4268,1560.0848,31.8594); //SMG AddStaticPickup( 353,2,-2373.4268,1560.0848,31.8594); //SMG AddStaticPickup( 353,2,-2373.4268,1560.0848,31.8594); //SMG AddStaticPickup( 339,2,-2420.0786,1535.5396,31.8594); //Katana AddStaticPickup( 357,2,-2475.1589,1554.4774,33.2344); //Rifle AddStaticPickup( 341,2,-2370.0200,1533.6345,10.8209); //Chainsaw //MinigunMadness AddStaticPickup(1240,2,2631.7134,2728.0288,33.9783); //Health AddStaticPickup(1240,2,2672.4402,2767.8203,17.6896); //Health AddStaticPickup(1242,2,2645.3669,2696.2966,25.8222); //Armour AddStaticPickup(1242,2,2655.3223,2751.0715,19.3222); //Armour AddStaticPickup(1242,2,2607.1814,2802.0842,23.4219); //Armour /* //IslandDM AddStaticPickup(1240,2,3738.0708,-1914.8334,-2.0512); //Health AddStaticPickup(1242,2,3683.6326,-1822.5408,30.3112); //Armour AddStaticPickup(1242,2,3829.9885,-1858.6766,25.4707); //Armour AddStaticPickup( 353,2,3661.4836,-1861.9702,26.6000); //SMG AddStaticPickup( 353,2,3661.4836,-1861.9702,26.6000); //SMG AddStaticPickup( 353,2,3661.4836,-1861.9702,26.6000); //SMG AddStaticPickup( 353,2,3840.8591,-1932.3560,16.5868); //SMG AddStaticPickup( 353,2,3840.8591,-1932.3560,16.5868); //SMG AddStaticPickup( 353,2,3840.8591,-1932.3560,16.5868); //SMG AddStaticPickup( 347,2,3819.7971,-1926.9595,13.3730); //Silenced 9mm AddStaticPickup( 347,2,3819.7971,-1926.9595,13.3730); //Silenced 9mm AddStaticPickup( 347,2,3819.7971,-1926.9595,13.3730); //Silenced 9mm AddStaticPickup( 347,2,3819.7971,-1926.9595,13.3730); //Silenced 9mm AddStaticPickup( 347,2,3819.7971,-1926.9595,13.3730); //Silenced 9mm */ //AdminCastle AddStaticPickup(1240,2,-3373.9714,-60.8901,123.2556); //Health AddStaticPickup(1240,2,-3652.2251,-293.3300, 5.2009); //Health AddStaticPickup(1242,2,-3373.9248,-78.3355,123.2556); //Armour AddStaticPickup(1242,2,-3649.0417,-295.4399, 5.2009); //Armour AddStaticPickup( 359,2,-3338.4956,-57.7965,125.7631); //RocketLauncher AddStaticPickup( 359,2,-3338.4956,-57.7965,125.7631); //RocketLauncher AddStaticPickup( 359,2,-3338.4956,-57.7965,125.7631); //RocketLauncher AddStaticPickup( 359,2,-3338.4956,-57.7965,125.7631); //RocketLauncher AddStaticPickup( 359,2,-3338.4626,-81.9361,125.7681); //RocketLauncher AddStaticPickup( 359,2,-3338.4626,-81.9361,125.7681); //RocketLauncher AddStaticPickup( 359,2,-3338.4626,-81.9361,125.7681); //RocketLauncher AddStaticPickup( 359,2,-3338.4626,-81.9361,125.7681); //RocketLauncher AddStaticPickup( 359,2,-3332.5994,-82.2888, 11.3304); //RocketLauncher AddStaticPickup( 359,2,-3332.5994,-82.2888, 11.3304); //RocketLauncher AddStaticPickup( 359,2,-3332.5994,-82.2888, 11.3304); //RocketLauncher AddStaticPickup( 359,2,-3332.5994,-82.2888, 11.3304); //RocketLauncher AddStaticPickup( 359,2,-3694.3032,-261.1351, 5.1845); //RocketLauncher AddStaticPickup( 359,2,-3694.3032,-261.1351, 5.1845); //RocketLauncher AddStaticPickup( 359,2,-3694.3032,-261.1351, 5.1845); //RocketLauncher AddStaticPickup( 359,2,-3694.3032,-261.1351, 5.1845); //RocketLauncher AddStaticPickup( 360,2,-3336.1716,-69.2330,123.2556); //DoelZoekendeRocketLauncher AddStaticPickup( 360,2,-3336.1716,-69.2330,123.2556); //DoelZoekendeRocketLauncher AddStaticPickup( 360,2,-3336.1716,-69.2330,123.2556); //DoelZoekendeRocketLauncher AddStaticPickup( 360,2,-3336.1716,-69.2330,123.2556); //DoelZoekendeRocketLauncher AddStaticPickup( 362,2,-3331.8752,-76.1426, 14.5178); //Minigun AddStaticPickup( 362,2,-3608.9607,-202.6079, 2.1616); //Minigun AddStaticPickup( 356,2,-3332.0691,-61.0759, 14.5083); //M4 AddStaticPickup(356,2,-3346.6980,-110.7655,123.2556); //M4 AddStaticPickup( 353,2,-3298.6104,-163.3751, 2.2084); //SMG AddStaticPickup( 346,2,-3268.8552, -93.0790, 2.6945); //Pistol AddStaticPickup( 358,2,-3346.9978,-29.0000,123.2556); //Sniper AddStaticPickup( 344,2,-3373.7732,-69.7963,128.0510); //Molotov Cocktail AddStaticPickup( 344,2,-3373.7732,-69.7963,128.0510); //Molotov Cocktail AddStaticPickup(361,2,-3384.6118,-103.7552,123.2556); //Flamethrower AddStaticPickup(361,2,-3384.6118,-103.7552,123.2556); //Flamethrower AddStaticPickup(361,2,-3384.6118,-103.7552,123.2556); //Flamethrower AddStaticPickup(361,2,-3384.6118,-103.7552,123.2556); //Flamethrower AddStaticPickup(361,2,-3384.6118,-103.7552,123.2556); //Flamethrower AddStaticPickup( 371,2,-3384.2173,-36.2443,123.2556); //para AddStaticPickup( 370,2,-3349.7585,-78.0882,123.2556); //JetPack //Hideout AddStaticPickup(1240,2,-1431.1019,-960.7460,204.1925); //Health AddStaticPickup(1242,2,-1425.2542,-966.5264,200.8284); //Armour AddStaticPickup(350 ,2,-1429.6626,-966.2491,200.9092); //Sawnoff AddStaticPickup(353 ,2,-1431.9618,-966.3460,200.9513); //SMG AddStaticPickup(358 ,2,-1433.2585,-960.4415,204.1713); //Sniper AddStaticPickup(365 ,2,-1435.0411,-961.2493,201.0102); //Spraycan AddStaticPickup(361 ,2,-1430.6377,-958.7066,200.9308); //Flamethrower AddStaticPickup(359 ,2,-1434.3942,-963.4763,205.5079); //Rocketlauncher AddStaticPickup(348 ,2,-1429.1188,-961.2695,200.9017); //Desert eagle return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnGameModeExit() { Seifader_OnExit(); GangZoneDestroy(DragRaceGangZoneBlack); GangZoneDestroy(DragRaceGangZoneWhite1); GangZoneDestroy(DragRaceGangZoneWhite2); GangZoneDestroy(BuildingJumpGangZone); GangZoneDestroy(BuildingJumpGangZoneKicker); GangZoneDestroy(AdminCastleGangZone1); GangZoneDestroy(AdminCastleGangZone2); GangZoneDestroy(GlassMadnessGangZone1); GangZoneDestroy(GlassMadnessGangZone2); GangZoneDestroy(GlassMadnessGangZone3); DestroyMenu(SpawnplaceMenu); DestroyMenu(Teleports); DestroyMenu(StuntZones1); DestroyMenu(StuntZones2); DestroyMenu(StuntZones3); DestroyMenu(DMZones); DestroyMenu(TuneGarages); DestroyMenu(TrainStations); DestroyMenu(TruckStops); DestroyMenu(OtherZones1); DestroyMenu(OtherZones2); CPS_RemoveCheckpoint(1); CPS_RemoveCheckpoint(2); CPS_RemoveCheckpoint(3); CPS_RemoveCheckpoint(4); CPS_RemoveCheckpoint(5); CPS_RemoveCheckpoint(6); CPS_RemoveCheckpoint(7); CPS_RemoveCheckpoint(8); CPS_RemoveCheckpoint(9); CPS_RemoveCheckpoint(10); CPS_RemoveCheckpoint(11); CPS_RemoveCheckpoint(12); CPS_RemoveCheckpoint(13); CPS_RemoveCheckpoint(14); CPS_RemoveCheckpoint(15); CPS_RemoveCheckpoint(16); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if (x > minx && x < maxx && y > miny && y < maxy) return 1; return 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// IsPlayerInInvalidNosVehicle(playerid,vehicleid) { #define MAX_INVALID_NOS_VEHICLES 29 new InvalidNosVehicles[MAX_INVALID_NOS_VEHICLES] = { 581,523,462,521,463,522,461,448,468,586, 509,481,510,472,473,493,595,484,430,453, 452,446,454,590,569,537,538,570,449 }; vehicleid = GetPlayerVehicleID(playerid); if(IsPlayerInVehicle(playerid,vehicleid)) { for(new i = 0; i < MAX_INVALID_NOS_VEHICLES; i++) { if(GetVehicleModel(vehicleid) == InvalidNosVehicles[i]) { return true; } } } return false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public DynUpdateStart(playerid) //Shurty40 { TogglePlayerControllable(playerid, false); new string[255]; format(string, sizeof(string), "~w~Objects~n~~r~Loading"); GameTextForPlayer(playerid, string, 3000, 6); PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0); if(GetPlayerPing(playerid) < 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); } else if(GetPlayerPing(playerid) > 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); } else if(GetPlayerPing(playerid) > 200) { SetTimerEx("DynUpdateEnd", 2200, 0,"e",playerid); } else if(GetPlayerPing(playerid) > 300) { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); } else if(GetPlayerPing(playerid) > 500) { SetTimerEx("DynUpdateEnd", 3000, 0,"e",playerid); } else { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); } return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public DynUpdateEnd(playerid) //Shurty40 { TogglePlayerControllable(playerid, true); new string[255]; format(string, sizeof(string), "~w~Objects~n~~r~Loaded!"); GameTextForPlayer(playerid, string, 3000, 6); PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0); return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerPickUpPickup(playerid, pickupid) { if (pickupid == Info[0]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Try to reach the other side :P",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[1]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Try to land on your front wheel.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[2]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Don't drive in the middle of the road.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[3]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~You may need to drive backwards sometimes.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[4]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~You can earn money at the end of difficult stunts (/stuntzones).",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[5]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~You can earn money at the end of difficult stunts (/stuntzones).",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[6]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~You can earn money at the end of difficult stunts (/stuntzones).",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[7]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~You can earn money at the end of difficult stunts (/stuntzones).",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[8]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Use /detach to detach a trailer from your truck.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[9]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Use /detach to detach a trailer from your truck.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[10]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Use /detach to detach a trailer from your truck.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[11]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~For a full list of al the commands,~n~use /Commands.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[12]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Take a heavy vehicle (bus, truck, monstertruck,...),~n~fall down and have fun :P",7000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[13]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Only administrators may enter the admincastle.~n~~r~Trying to enter as a non-admin is at your own risk.",7000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[14]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Get to the other side.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[15]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Have a nice ride to hell :D",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[16]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Use /Home to teleport back to this place.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[17]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Here you can watch rcwar from above.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[18]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~Try to kill the other players by using the rc planes (rc baron).~n~the other rc vehicles are just for fun.",7000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[19]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~You can also use /watchrcwar~n~to watch this from above.",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Info[20]) { GameTextForPlayer(playerid,"~g~Info:~n~~w~A carlot is at /SFAirport",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == Telemenu1) { GameTextForPlayer(playerid,"~g~Info:~n~~w~You can enter this teleport menu by typing /Teleports",5000,3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); ShowMenuForPlayer(Teleports, playerid); TogglePlayerControllable(playerid, 0); } if (pickupid == pwnt) { PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); GameTextForPlayer(playerid,"~g~Info:~n~~w~You just got ~r~pwnt~w~!",5000,3); SendClientMessage(playerid,COLOR_RED,"Ok... let's give you some options"); SendClientMessage(playerid,COLOR_RED," - Option 1: kill yourself xD (/kill)."); SendClientMessage(playerid,COLOR_RED," - Option 2: there is no 2nd option."); } if (pickupid == stupidjump[0]) { new string[128]; stupidjumpsfound[playerid] = stupidjumpsfound[playerid] + 1; if(stupidjumpsfound[playerid] == 7) { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7~n~~n~~w~you found all the stupid jumps, and receved 100.000$ as reward!" , stupidjumpsfound[playerid]); F_GivePlayerMoney(playerid, 100000); } else { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7", stupidjumpsfound[playerid]); } GameTextForPlayer(playerid, string, 5000, 3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == stupidjump[1]) { new string[128]; stupidjumpsfound[playerid] = stupidjumpsfound[playerid] + 1; if(stupidjumpsfound[playerid] == 7) { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7~n~~n~~w~you found all the stupid jumps, and receved 100.000$ as reward!" , stupidjumpsfound[playerid]); F_GivePlayerMoney(playerid, 100000); } else { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7", stupidjumpsfound[playerid]); } GameTextForPlayer(playerid, string, 5000, 3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == stupidjump[2]) { new string[128]; stupidjumpsfound[playerid] = stupidjumpsfound[playerid] + 1; if(stupidjumpsfound[playerid] == 7) { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7~n~~n~~w~you found all the stupid jumps, and receved 100.000$ as reward!" , stupidjumpsfound[playerid]); F_GivePlayerMoney(playerid, 100000); } else { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7", stupidjumpsfound[playerid]); } GameTextForPlayer(playerid, string, 5000, 3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == stupidjump[3]) { new string[128]; stupidjumpsfound[playerid] = stupidjumpsfound[playerid] + 1; if(stupidjumpsfound[playerid] == 7) { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7~n~~n~~w~you found all the stupid jumps, and receved 100.000$ as reward!" , stupidjumpsfound[playerid]); F_GivePlayerMoney(playerid, 100000); } else { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7", stupidjumpsfound[playerid]); } GameTextForPlayer(playerid, string, 5000, 3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == stupidjump[4]) { new string[128]; stupidjumpsfound[playerid] = stupidjumpsfound[playerid] + 1; if(stupidjumpsfound[playerid] == 7) { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7~n~~n~~w~you found all the stupid jumps, and receved 100.000$ as reward!" , stupidjumpsfound[playerid]); F_GivePlayerMoney(playerid, 100000); } else { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7", stupidjumpsfound[playerid]); } GameTextForPlayer(playerid, string, 5000, 3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == stupidjump[5]) { new string[128]; stupidjumpsfound[playerid] = stupidjumpsfound[playerid] + 1; if(stupidjumpsfound[playerid] == 7) { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7~n~~n~~w~you found all the stupid jumps, and receved 100.000$ as reward!" , stupidjumpsfound[playerid]); F_GivePlayerMoney(playerid, 100000); } else { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7", stupidjumpsfound[playerid]); } GameTextForPlayer(playerid, string, 5000, 3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } if (pickupid == stupidjump[6]) { new string[128]; stupidjumpsfound[playerid] = stupidjumpsfound[playerid] + 1; if(stupidjumpsfound[playerid] == 7) { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7~n~~n~~w~you found all the stupid jumps, and receved 100.000$ as reward!" , stupidjumpsfound[playerid]); F_GivePlayerMoney(playerid, 100000); } else { format(string, sizeof(string), "~w~Stupid jumps found:~g~ %i/7", stupidjumpsfound[playerid]); } GameTextForPlayer(playerid, string, 5000, 3); PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerText(playerid,text[]) { SpamStrings[playerid] ++; if(SpamStrings[playerid] >= MAX_SPAM) { new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); printf("(previous text of %s was blocked by antispam)", PlayerName); SendClientMessage(playerid,0xCC0000AA,"Please wait 20 seconds before you spam again (spam protection)."); return 0; } new textstring[128]; format(textstring, sizeof(textstring), "[%i] %s", playerid, text); SendPlayerMessageToAll(playerid, textstring); return 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public MinSpam() { for(new i = 0; i < MAX_PLAYERS; i ++) { if(SpamStrings[i] > 0) { SpamStrings[i] = 0; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_SECONDARY_ATTACK ) { if(!IsPlayerInAnyVehicle(playerid)) { new Float:x, Float:y, Float:z, vehicle; GetPlayerPos(playerid, x, y, z ); GetVehicleWithinDistance(playerid, x, y, z, 20.0, vehicle); if(IsVehicleToy(vehicle)) { PutPlayerInVehicle(playerid, vehicle, 0); } } else { new vehicleID = GetPlayerVehicleID(playerid); if(IsVehicleToy(vehicleID)) { if(GetVehicleModel(vehicleID) != 449) { InCar[playerid] = false; new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x+0.5, y, z+1.0); } } } } if(newkeys == KEY_FIRE) { if(IsPlayerInAnyVehicle(playerid)) { if(!IsPlayerInInvalidNosVehicle(playerid, GetPlayerVehicleID(playerid))) { if(NitroActive[playerid] == false) { AddVehicleComponent(GetPlayerVehicleID(playerid),1010); SendClientMessage(playerid,COLOR_BASIC,"Nitro: On."); PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0); NitroActive[playerid] = true; } else { RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1010); SendClientMessage(playerid,COLOR_BASIC,"Nitro: Off."); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); NitroActive[playerid] = false; } } else { SendClientMessage(playerid, COLOR_RED, "You can't add nitro to this vehicle."); } } } if(newkeys == KEY_SUBMISSION) { if(IsPlayerInAnyVehicle(playerid)) { if(IsPlayerInArea(playerid, 1153.0000, 1307.5000, -2107.5000, -2003.5000) == 1) { SendClientMessage(playerid,COLOR_RED,"You are not allawed to repair your vehicle in /BloodringArena."); } else { SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0); SendClientMessage(playerid,COLOR_BASIC,"Your vehicle has been fixed."); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); } } } return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GetVehicleWithinDistance( playerid, Float:x1, Float:y1, Float:z1, Float:dist, &veh) { for(new i = 1; i < MAX_VEHICLES; i++) { if(GetVehicleModel(i) > 0) { if(GetPlayerVehicleID(playerid) != i ) { new Float:x, Float:y, Float:z; new Float:x2, Float:y2, Float:z2; GetVehiclePos(i, x, y, z); x2 = x1 - x; y2 = y1 - y; z2 = z1 - z; new Float:vDist = (x2*x2+y2*y2+z2*z2); if( vDist < dist) { veh = i; dist = vDist; } } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// IsVehicleToy( vehicleid ) { new model = GetVehicleModel(vehicleid), bool:result; switch(model) { case 435,441,449,450,464,465,569,570,501,564,584,590,591,594,606,607,610,611 : result = true; default : result = false; } return result; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerEnterCheckpoint(playerid) { new cpid = CPS_GetPlayerCheckpoint(playerid); if (cpid == 1) { InCar[playerid] = false; SetPlayerPos(playerid,-3362.3279,-75.2242,123.2506); SetPlayerFacingAngle(playerid,314.4937); SetCameraBehindPlayer(playerid); } if (cpid == 2) { InCar[playerid] = false; SetPlayerPos(playerid,-3329.1367,-76.0668,14.7320); SetPlayerFacingAngle(playerid,297.2369); SetCameraBehindPlayer(playerid); } if (cpid == 3) { InCar[playerid] = false; SetPlayerPos(playerid,1570.9198,-1334.3802,16.4844); SetPlayerFacingAngle(playerid,328.4369); SetCameraBehindPlayer(playerid); } if (cpid == 4) { InCar[playerid] = false; SetPlayerPos(playerid,1545.3409,-1366.1580,1880.9000); SetPlayerFacingAngle(playerid,89.6141); SetCameraBehindPlayer(playerid); } if (cpid >= 5) { GameTextForPlayer(playerid,"~w~you earned ~r~$1000~w~.",1000,4); F_GivePlayerMoney(playerid, 1000); CPS_RemoveCheckpoint(cpid); } return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(CurrentMenu == Teleports) { switch(row) { case 0: //Stunt zones 1 { ShowMenuForPlayer(StuntZones1, playerid); } case 1: //Stunt zones 2 { ShowMenuForPlayer(StuntZones2, playerid); } case 2: //Stunt zones 3 { ShowMenuForPlayer(StuntZones3, playerid); } case 3: //DMZones { ShowMenuForPlayer(DMZones, playerid); } case 4: //OtherZones1 { ShowMenuForPlayer(OtherZones1, playerid); } case 5: //OtherZones2 { ShowMenuForPlayer(OtherZones2, playerid); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(CurrentMenu == StuntZones1) { switch(row) { case 0: //BigJump { NormalTele(playerid, "BigJump", -594.1223,904.4135,432.5000, 135.0000, -594.1223,904.4135,432.5000, 135.0000, 0); } case 1: //BigJump2 { NormalTele(playerid, "BigJump2", -639.9559,2328.1963,135.0000, 180.000, -662.6028,2306.1809,136.0709, 90.0000, 0); } case 2: //LSTower { NormalTele(playerid, "LSTower", 1537.1813,-1364.6439,1882.5000, 341.3670, 1541.3605,-1363.4252,1882.5000, 0.0000, 0); } case 3: //BuildingJump { SpeceficTele(playerid, "BuildingJump",-2882.8174,-3074.8611,83.0000, 180.0000, -2882.8174,-3074.8611,81.0000, 180.0000, 0, 461); } case 4: //Chilliad { NormalTele(playerid, "Chilliad", -2338.1836, -1631.0298, 483.7010, 244.0000, -2334.8801, -1646.7010, 483.7031, 23.0000, 0); } case 5: //WayOfGod { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); //NormalTele(playerid, "WayOfGod", 239.2802, 1561.3365, 586.2000, 74.9583, 283.7652, 1541.8972, 585.7000, 61.3804, 0); } case 6: //Wall Ride { SpeceficTele(playerid, "Wallride",-803.5533,1833.4768,7.0000, 90.0000, -803.5533,1833.4768,7.0000, 90.0000, 0, 522); } case 7: //Wall Ride 2 { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); //SpeceficTele(playerid, "Wallride2",3468.2820,-2980.2456,3.2360, 270.0000, 3428.8757,-2977.2693,3.50905, 250.0000, 0, 411); } case 8: //LVAirport { OnlyPlayerTele(playerid, "LVAirport", 1299.8621,1378.2822,10.3751, 0.0000, 0); } case 9: //LSAirport { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); //NormalTele(playerid, "LSAirport", 2058.7854,-2643.9578,13.5469, 0.0000, 2057.2808,-2648.0261,13.5469, 0.0000, 0); } case 10: //SFAirport { NormalTele(playerid, "SFAirport", -1373.3844,-258.4916,14.0000, 315.0000, -1373.3844,-258.4916,14.0000, 315.0000, 0); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(CurrentMenu == StuntZones2) { switch(row) { case 0: //Skate park { OnlyPlayerTele(playerid, "SkatePark", 1920.3247,-1402.8632,13.5703, 0.0000, 0); } case 1: //HalfPipe { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); //NormalTele(playerid, "HalfPipe", 1296.5239,4289.1680,113.5000, 270.000, 1292.0472,4289.2334,112.0000, 270.0000, 0); } case 2: //WayToAir { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); /*DMZone[playerid] = 0; ResetPlayerWeapons(playerid); TogglePlayerControllable(playerid, 1); new WayToAir[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(2); GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if (RandomSpawn == 0) { SetVehiclePos(GetPlayerVehicleID(playerid),2225.6536,-584.7317,366.0000); SetVehicleZAngle(GetPlayerVehicleID(playerid),353.000); SetCameraBehindPlayer(playerid); LinkVehicleToInterior(GetPlayerVehicleID(playerid),0); } else if (RandomSpawn == 1) { SetVehiclePos(GetPlayerVehicleID(playerid),2235.2749,-585.7139,366.0000); SetVehicleZAngle(GetPlayerVehicleID(playerid),353.000); SetCameraBehindPlayer(playerid); LinkVehicleToInterior(GetPlayerVehicleID(playerid),0); } } else { InCar[playerid] = false; SetPlayerPos(playerid,2230.0342,-588.9874,364.2000); SetPlayerFacingAngle(playerid,355.0000); SetCameraBehindPlayer(playerid); } SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COLOR_BASIC, "You have been teleportated to -WayToAir-"); format(WayToAir, sizeof(WayToAir), "%s has teleported to /WayToAir", playerName); for(new i=0; i= 1) { //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(DMZone[playerid] == 1) { new RandomSpawn = random(6); if (RandomSpawn == 0) { InCar[playerid] = false; SetPlayerPos(playerid, 2595.3945,2758.7642,23.8222); SetPlayerFacingAngle(playerid, 247.9706); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 1) { InCar[playerid] = false; SetPlayerPos(playerid, 2600.9648,2726.4263,23.8222); SetPlayerFacingAngle(playerid, 329.4380); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 2) { InCar[playerid] = false; SetPlayerPos(playerid, 2639.5300,2729.5732,23.8222); SetPlayerFacingAngle(playerid, 46.8321); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 3) { InCar[playerid] = false; SetPlayerPos(playerid, 2642.3181,2757.0920,23.8222); SetPlayerFacingAngle(playerid, 121.7195); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 4) { InCar[playerid] = false; SetPlayerPos(playerid, 2649.0498,2780.8462,19.3222); SetPlayerFacingAngle(playerid, 196.2701); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 5) { InCar[playerid] = false; SetPlayerPos(playerid, 2607.4639,2732.1467,36.5386); SetPlayerFacingAngle(playerid, 255.2007); SetCameraBehindPlayer(playerid); } GivePlayerWeapon(playerid, 38, 2000); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COLOR_RED, "SHOOTING WITH MINIGUN OUTSIDE -MINIGUNMADNESS- WIL RESULT IN KICK OR BAN!!!"); SendClientMessage(playerid, COLOR_GREY, "Use /ExitDM to exit MinigunMadness."); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(DMZone[playerid] == 2) { new RandomSpawn = random(9); if (RandomSpawn == 0) { InCar[playerid] = false; SetPlayerPos(playerid, -2473.3635,1552.3779,33.2273); SetPlayerFacingAngle(playerid, 162.4520); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 1) { InCar[playerid] = false; SetPlayerPos(playerid, -2464.5215,1531.9247,17.3281); SetPlayerFacingAngle(playerid, 356.1172); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 2) { InCar[playerid] = false; SetPlayerPos(playerid, -2460.7542,1551.8220,23.1406); SetPlayerFacingAngle(playerid, 179.0821); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 3) { InCar[playerid] = false; SetPlayerPos(playerid, -2444.2595,1530.2435,20.2344); SetPlayerFacingAngle(playerid, 340.1136); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 4) { InCar[playerid] = false; SetPlayerPos(playerid, -2401.1440,1532.8340,26.0469); SetPlayerFacingAngle(playerid, 17.7140); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 5) { InCar[playerid] = false; SetPlayerPos(playerid, -2374.3948,1535.5518,26.0469); SetPlayerFacingAngle(playerid, 57.7976); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 6) { InCar[playerid] = false; SetPlayerPos(playerid, -2359.6692,1561.0190,26.0469); SetPlayerFacingAngle(playerid, 162.1386); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 7) { InCar[playerid] = false; SetPlayerPos(playerid, -2382.4871,1547.8801,10.8281); SetPlayerFacingAngle(playerid, 108.2448); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 8) { InCar[playerid] = false; SetPlayerPos(playerid, -2422.0405,1551.3163,7.9219); SetPlayerFacingAngle(playerid, 143.3385); SetCameraBehindPlayer(playerid); } GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 24, 47); GivePlayerWeapon(playerid, 26, 44); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COLOR_RED, "SHOOTING WITH WEAPONS OUTSIDE -SHIPMADNESS- WIL RESULT IN KICK OR BAN!!!"); SendClientMessage(playerid, COLOR_GREY, "Use /ExitDM to exit GlassMadness."); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(DMZone[playerid] == 3) { new RandomSpawn = random(8); if (RandomSpawn == 0) { InCar[playerid] = false; SetPlayerPos(playerid, -33.6020,1507.4240,95.4173); SetPlayerFacingAngle(playerid, 325.6300); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 1) { InCar[playerid] = false; SetPlayerPos(playerid, -12.6829,1507.4701,95.4341); SetPlayerFacingAngle(playerid, 40.2041); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 2) { InCar[playerid] = false; SetPlayerPos(playerid, -12.6831,1544.3137,95.4309); SetPlayerFacingAngle(playerid, 146.1118); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 3) { InCar[playerid] = false; SetPlayerPos(playerid, -32.7342,1543.9973,95.4126); SetPlayerFacingAngle(playerid, 220.0591); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 4) { InCar[playerid] = false; SetPlayerPos(playerid, -23.6215,1545.4828,95.4222); SetPlayerFacingAngle(playerid, 181.8555); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 5) { InCar[playerid] = false; SetPlayerPos(playerid, -11.9289,1525.8883,95.4330); SetPlayerFacingAngle(playerid, 89.4213); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 6) { InCar[playerid] = false; SetPlayerPos(playerid, -23.4273,1505.9843,95.4257); SetPlayerFacingAngle(playerid, 359.8071); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 7) { InCar[playerid] = false; SetPlayerPos(playerid, -34.1823,1525.6079,95.4088); SetPlayerFacingAngle(playerid, 270.5063); SetCameraBehindPlayer(playerid); } GivePlayerWeapon(playerid, 29, 130); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COLOR_RED, "SHOOTING WITH WEAPONS OUTSIDE -GLASSMADNESS- WIL RESULT IN KICK OR BAN!!!"); SendClientMessage(playerid, COLOR_GREY, "Use /ExitDM to exit ShipMadness."); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* //Deleted if(DMZone[playerid] == 4) { new RandomSpawn = random(5); if (RandomSpawn == 0) { InCar[playerid] = false; SetPlayerPos(playerid, 3767.7358,-1813.6943,19.8772); SetPlayerFacingAngle(playerid, 179.3254); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 1) { InCar[playerid] = false; SetPlayerPos(playerid, 3828.8596,-1906.2285,15.4382); SetPlayerFacingAngle(playerid, 52.7610); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 2) { InCar[playerid] = false; SetPlayerPos(playerid, 3803.5884,-1965.7352,13.8772); SetPlayerFacingAngle(playerid, 46.7841); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 3) { InCar[playerid] = false; SetPlayerPos(playerid, 3688.8562,-1957.8295,14.8801); SetPlayerFacingAngle(playerid, 331.2935); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 4) { InCar[playerid] = false; SetPlayerPos(playerid, 3652.4124,-1876.3260,20.8859); SetPlayerFacingAngle(playerid, 222.2524); SetCameraBehindPlayer(playerid); } DynUpdateStart(playerid); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 24, 47); GivePlayerWeapon(playerid, 26, 44); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COLOR_RED, "SHOOTING WITH WEAPONS OUTSIDE -ISLAND DM- WIL RESULT IN KICK OR BAN!!!"); SendClientMessage(playerid, COLOR_GREY, "Use /ExitDM to exit Island DM."); } */ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(DMZone[playerid] == 5) { OnlyPlayerTele(playerid, "RCWar", -1130.8673,1034.7043,1345.7231, 243.5756, 10); SendClientMessage(playerid, COLOR_GREY, "Use /ExitDM to exit RC War."); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// else { //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(spawnplacechosen[playerid] == true) { new RandomSpawn = random(4); if(spawnplace[playerid] == 1) { if (RandomSpawn == 0) { InCar[playerid] = false; SetPlayerPos(playerid, -1375.4424,-260.5453,14.1440); SetPlayerFacingAngle(playerid, 315.0000); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 1) { InCar[playerid] = false; SetPlayerPos(playerid, -1374.8785,-260.0078,14.1440); SetPlayerFacingAngle(playerid, 315.0000); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 2) { InCar[playerid] = false; SetPlayerPos(playerid, -1374.2201,-259.3802,14.1440); SetPlayerFacingAngle(playerid, 315.0000); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 3) { InCar[playerid] = false; SetPlayerPos(playerid, -1373.6014,-258.7105,14.1440); SetPlayerFacingAngle(playerid, 315.0000); SetCameraBehindPlayer(playerid); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if(spawnplace[playerid] == 2) { if (RandomSpawn == 0) { InCar[playerid] = false; SetPlayerPos(playerid, -467.6280,2208.3828,46.4052); SetPlayerFacingAngle(playerid, 115.0000); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 1) { InCar[playerid] = false; SetPlayerPos(playerid, -468.3654,2208.0317,46.4776); SetPlayerFacingAngle(playerid, 115.0000); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 2) { InCar[playerid] = false; SetPlayerPos(playerid, -469.4590,2207.5110,46.5850); SetPlayerFacingAngle(playerid, 115.0000); SetCameraBehindPlayer(playerid); } if (RandomSpawn == 3) { InCar[playerid] = false; SetPlayerPos(playerid, -470.4734,2207.0278,46.6846); SetPlayerFacingAngle(playerid, 115.0000); SetCameraBehindPlayer(playerid); } } } } return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerDisconnect(playerid, reason) { Seifader_OnPlayerDisconnect(playerid); if( PVeh[playerid] > 0 ) { SetTimerEx("DestroyNRG",10000,0, "i", playerid); SetVehiclePos(PVeh[playerid], 0, 0, 0); } KillTimer(Checkgate); KillTimer(lvwz); TextDrawDestroy(Textdraw0); RemovePlayerMapIcon(playerid, 1); RemovePlayerMapIcon(playerid, 2); RemovePlayerMapIcon(playerid, 3); RemovePlayerMapIcon(playerid, 4); RemovePlayerMapIcon(playerid, 5); RemovePlayerMapIcon(playerid, 6); RemovePlayerMapIcon(playerid, 7); RemovePlayerMapIcon(playerid, 8); RemovePlayerMapIcon(playerid, 9); RemovePlayerMapIcon(playerid, 10); RemovePlayerMapIcon(playerid, 11); RemovePlayerMapIcon(playerid, 12); RemovePlayerMapIcon(playerid, 13); RemovePlayerMapIcon(playerid, 14); RemovePlayerMapIcon(playerid, 15); new PName[MAX_PLAYER_NAME]; new String[128]; GetPlayerName(playerid, PName, sizeof(PName)); switch(reason) { case 0: format(String, sizeof(String), "%s lost connection to the server. (timeout)", PName); case 1: format(String, sizeof(String), "%s has left the server.", PName); case 2: format(String, sizeof(String), "%s has left the server. (kicked)", PName); } SendClientMessageToAll(COLOR_GREY, String); new i2; for(i2=0;i2= 1 ) { F_GivePlayerMoney(killerid, 1000); } if( DMZone[killerid] == 0 ) { F_GivePlayerMoney(killerid, -2000); SendClientMessage(killerid, COLOR_RED, "Please don't kill others outside deathmatch zones. (-2000$)"); } return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public LVWZ() //Las Venturas War Zone { for(new i=0; i -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public CheckGate() { for(new i = 0; i < MAX_PLAYERS; i++) { //Gate1 (admincastle) if(PlayerToPoint(15.0, i,-2914.917969, -68.470116, 4.496734)&& OpenGate1[i] == false) //close --> open { OpenGate1[i] = true; MoveObject(Gate1, -2914.917969, -68.470116, 9.400000, 1.5); } else if(!PlayerToPoint(15.0, i,-2914.917969, -68.470116, 4.496734) && OpenGate1[i] == true) //open --> close { OpenGate1[i] = false; MoveObject(Gate1, -2914.917969, -68.470116, 4.496734, 1.5); } //Gate2 (pinkautos) if(PlayerToPoint(5.0, i,-1643.2749, 1204.2693, 8.0269)&& OpenGate2[i] == false) //close --> open { OpenGate2[i] = true; MoveObject(Gate2, -1643.2852, 1204.2737, 10.8821, 1.5); } else if(!PlayerToPoint(5.0, i,-1643.2749, 1204.2693, 8.0269) && OpenGate2[i] == true) //open --> close { OpenGate2[i] = false; MoveObject(Gate2, -1643.2749, 1204.2693, 8.0269, 1.5); } //Cage //Gate3 (Cage) U if(PlayerToPoint(5.0, i,-423.699341, 2201.723145, 40.926292)&& OpenGateCage[i] == false) //close --> open { OpenGateCage[i] = true; MoveObject(Gate3, -423.692413, 2201.705811, 50.923096, 10.0); MoveObject(Gate4, -423.686127, 2206.743164, 45.926369, 10.0); MoveObject(Gate5, -418.655365, 2201.730713, 45.926369, 10.0); MoveObject(Gate6, -423.685608, 2196.700928, 45.913692, 10.0); MoveObject(Gate7, -428.733124, 2201.718506, 45.926338, 10.0); } else if(!PlayerToPoint(5.0, i,-423.699341, 2201.723145, 40.926292) && OpenGateCage[i] == true) //open --> close { OpenGateCage[i] = false; MoveObject(Gate3, -423.692413, 2201.705811, 59.923141, 1.5); MoveObject(Gate4, -423.686127, 2215.716309, 45.926369, 1.5); MoveObject(Gate5, -409.680603, 2201.730713, 45.926369, 1.5); MoveObject(Gate6, -423.685608, 2187.702881, 45.913692, 1.5); MoveObject(Gate7, -437.683075, 2201.718506, 45.926338, 1.5); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public BombTimer(playerid) { CreateExplosion(BombX[playerid], BombY[playerid], BombZ[playerid], 11, 10); SendClientMessage(playerid, COLOR_GREY, "Bomb exploded."); DestroyObject(BombObject[playerid]); BombArmed[playerid] = false; return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Heal() { new Float:Health; for(new i=0; i= 1) { DMZone[playerid] = 0; SpawnPlayer(playerid); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "You must be in a deathmatch zone before you can exit it..."); } return 1; } if(strcmp(cmdtext, "/home", true) == 0) { NormalTele(playerid, "Home", -468.3654,2208.0317,46.4776, 115.0000, -468.3654,2208.0317,46.4776, 115.0000, 0); return 1; } if(strcmp(cmdtext, "/bigjump", true) == 0) { NormalTele(playerid, "BigJump", -594.1223,904.4135,432.5000, 135.0000, -594.1223,904.4135,432.5000, 135.0000, 0); return 1; } if(strcmp(cmdtext, "/bigjump2", true) == 0) { NormalTele(playerid, "BigJump2", -639.9559,2328.1963,135.0000, 180.000, -662.6028,2306.1809,136.0709, 90.0000, 0); return 1; } if(strcmp(cmdtext, "/lstower", true) == 0) { NormalTele(playerid, "LSTower", 1537.1813,-1364.6439,1882.5000, 341.3670, 1541.3605,-1363.4252,1882.5000, 0.0000, 0); return 1; } if(strcmp(cmdtext, "/buildingjump", true) == 0) { SpeceficTele(playerid, "BuildingJump",-2882.8174,-3074.8611,83.0000, 180.0000, -2882.8174,-3074.8611,81.0000, 180.0000, 0, 461); return 1; } if(strcmp(cmdtext, "/chilliad", true) == 0) { NormalTele(playerid, "Chilliad", -2338.1836, -1631.0298, 483.7010,244.0000, -2334.8801, -1646.7010, 483.7031, 23.0000, 0); return 1; } if(strcmp(cmdtext, "/wayofgod", true) == 0) { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); //NormalTele(playerid, "WayOfGod", 239.2802, 1561.3365, 586.2000, 74.9583, 283.7652, 1541.8972, 585.7000, 61.3804, 0); return 1; } if(strcmp(cmdtext, "/wallride", true) == 0) { SpeceficTele(playerid, "Wallride",-803.5533,1833.4768,7.0000, 90.0000, -803.5533,1833.4768,7.0000, 90.0000, 0, 522); return 1; } if(strcmp(cmdtext, "/lvairport", true) == 0) { OnlyPlayerTele(playerid, "LVAirport", 1299.8621,1378.2822,10.3751, 0.0000, 0); return 1; } if(strcmp(cmdtext, "/lsairport", true) == 0) { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); //NormalTele(playerid, "LSAirport", 2058.7854,-2643.9578,13.5469, 0.0000, 2057.2808,-2648.0261,13.5469, 0.0000, 0); return 1; } if(strcmp(cmdtext, "/skatepark", true) == 0) { OnlyPlayerTele(playerid, "SkatePark", 1920.3247,-1402.8632,13.5703, 0.0000, 0); return 1; } if(strcmp(cmdtext, "/halfpipe", true) == 0) { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); //NormalTele(playerid, "HalfPipe", 1296.5239,4289.1680,113.5000, 270.000, 1292.0472,4289.2334,112.0000, 270.0000, 0); return 1; } if(strcmp(cmdtext, "/waytoair", true) == 0) { SendClientMessage(playerid, COLOR_GREY, "This stunt has been deleted"); /*DMZone[playerid] = 0; ResetPlayerWeapons(playerid); new WayToAir[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(2); GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if (RandomSpawn == 0) { SetVehiclePos(GetPlayerVehicleID(playerid),2225.6536,-584.7317,366.0000); SetVehicleZAngle(GetPlayerVehicleID(playerid),353.000); SetCameraBehindPlayer(playerid); LinkVehicleToInterior(GetPlayerVehicleID(playerid),0); } else if (RandomSpawn == 1) { SetVehiclePos(GetPlayerVehicleID(playerid),2235.2749,-585.7139,366.0000); SetVehicleZAngle(GetPlayerVehicleID(playerid),353.000); SetCameraBehindPlayer(playerid); LinkVehicleToInterior(GetPlayerVehicleID(playerid),0); } } else { InCar[playerid] = false; SetPlayerPos(playerid,2230.0342,-588.9874,364.2000); SetPlayerFacingAngle(playerid,355.0000); SetCameraBehindPlayer(playerid); } SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COLOR_BASIC, "You have been teleportated to -WayToAir-"); format(WayToAir, sizeof(WayToAir), "%s has teleported to /WayToAir", playerName); for(new i=0; i 1000) { SetPlayerHealth(playerid,100); F_GivePlayerMoney(playerid, -1000); SendClientMessage(playerid,COLOR_BASIC,"You've buy a medical pack for 1.000$."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid,COLOR_RED,"You dont have money!"); } return 1; } if(strcmp(cmdtext, "/buyarmour", true) == 0) { if (GetPlayerMoney(playerid) > 5000) { SetPlayerArmour(playerid, 100); F_GivePlayerMoney(playerid, -5000); SendClientMessage(playerid,COLOR_BASIC,"You've buy an armour for 5.000$."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid,COLOR_RED,"You dont have money!"); } return 1; } if(strcmp(cmdtext, "/angry") == 0) { new name[MAX_PLAYER_NAME+1]; new String[256]; GetPlayerName(playerid, name, sizeof(name)); format(String, sizeof(String), "%s is angry", name); SendClientMessageToAll(COLOR_GREY, String); return 1; } if(strcmp(cmdtext, "/happy") == 0) { new name[MAX_PLAYER_NAME+1]; new String[256]; GetPlayerName(playerid, name, sizeof(name)); format(String, sizeof(String), "%s is happy", name); SendClientMessageToAll(COLOR_GREY, String); return 1; } if(strcmp(cmdtext, "/back") == 0) { new name[MAX_PLAYER_NAME+1]; new String[256]; GetPlayerName(playerid, name, sizeof(name)); format(String, sizeof(String), "%s is back and ready to play", name); SendClientMessageToAll(COLOR_GREY, String); return 1; } if(strcmp(cmdtext, "/stoned") == 0) { new name[MAX_PLAYER_NAME+1]; new String[256]; GetPlayerName(playerid, name, sizeof(name)); format(String, sizeof(String), "%s is stoned, woow men peace", name); SendClientMessageToAll(COLOR_GREY, String); return 1; } if(strcmp(cmdtext, "/fix", true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(IsPlayerInArea(playerid, 1153.0000, 1307.5000, -2107.5000, -2003.5000) == 1) { SendClientMessage(playerid,COLOR_RED,"You are not allawed to repair your vehicle in /BloodringArena."); } else { SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0); SendClientMessage(playerid,COLOR_BASIC,"Your vehicle has been fixed."); SendClientMessage(playerid,COLOR_GREY,"Info: press the -Submission key- to repair your vehicle."); SendClientMessage(playerid,COLOR_GREY," ( = key to activate smoke on a stuntplane)."); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); } } else { SendClientMessage(playerid, COLOR_RED, "(You must be inside a vehicle to use this command)."); } return 1; } if(strcmp(cmdtext, "/parachute", true) == 0) { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid,COLOR_BASIC,"You have a parachute now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/flowers", true) == 0) { GivePlayerWeapon(playerid, 14, 1); SendClientMessage(playerid,COLOR_BASIC,"You have flowers now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/nightvision", true) == 0) { GivePlayerWeapon(playerid, 44, 1); SendClientMessage(playerid,COLOR_BASIC,"You have nightvision now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/infrared", true) == 0) { GivePlayerWeapon(playerid, 45, 1); SendClientMessage(playerid,COLOR_BASIC,"You have infrared now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext,"/nitro",true)==0) { SendClientMessage(playerid,COLOR_BASIC,"Press the -Fire key- to activate/deactivate nitro."); return 1; } if(strcmp(cmdtext,"/countdown",true)==0) { if(IsCountdownStarted == false) { Count = 5; CountdownTimer = SetTimer("CountDown", 1000, 1); IsCountdownStarted = true; SendClientMessage(playerid, COLOR_BASIC, "You have started a countdown!"); new countstring[256]; new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid,PlayerName, MAX_PLAYER_NAME); format(countstring, sizeof(countstring), "%s has started a countdown", PlayerName); SendClientMessageToAll(COLOR_GREY, countstring); } else { SendClientMessage(playerid, COLOR_RED, "A countdown is already started!"); } return 1; } if(strcmp(cmdtext, "/infoon", true) == 0) { if(ReceiveInfo[playerid] == false) { ReceiveInfo[playerid] = true; SendClientMessage(playerid, COLOR_BASIC, "Now you will receive info about teleports of other players."); PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_GREY, "You already receive info!"); } return 1; } if(strcmp(cmdtext, "/infooff", true) == 0) { if(ReceiveInfo[playerid] == true) { ReceiveInfo[playerid] = false; SendClientMessage(playerid, COLOR_BASIC, "Now you won't receive info about teleports anymore."); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_RED, "You already don't receive info!"); } return 1; } if (strcmp(cmdtext, "/flip", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:PX, Float:PY, Float:PZ, Float:PA; GetPlayerPos(playerid, PX, PY, PZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1); SetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!"); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_RED,"You can't flip your player."); } return 1; } if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i 0 ) { if(GetPlayerVehicleID(playerid) != PVeh[playerid]) { if(IsPlayerInAnyVehicle(playerid)) { RemovePlayerFromVehicle(playerid); } new Float: X, Float: Y, Float: Z, Float: Ang, Name[30]; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); GetPlayerName(playerid, Name, sizeof( Name )); PutPlayerInVehicle(playerid, PVeh[playerid], 0); SetVehiclePos(PVeh[playerid], X, Y, Z); SetVehicleZAngle(PVeh[playerid], Ang); SetVehicleHealth(PVeh[playerid], 1000.0); LinkVehicleToInterior(PVeh[playerid], GetPlayerInterior(playerid)); SendClientMessage(playerid,COLOR_BASIC, "personal nrg called."); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid,COLOR_RED, "You are already on your personal nrg."); } } else { if(IsPlayerInAnyVehicle(playerid)) { RemovePlayerFromVehicle(playerid); } new Float: X, Float: Y, Float: Z, Float: Ang, Name[30]; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Ang); GetPlayerName(playerid, Name, sizeof( Name )); PVeh[playerid] = CreateVehicle(522, X, Y , Z, Ang, 75,3, 5000000); PutPlayerInVehicle(playerid, PVeh[playerid], 0); LinkVehicleToInterior(PVeh[playerid], GetPlayerInterior(playerid)); printf("personal nrg created for %s.", Name); SendClientMessage(playerid,COLOR_BASIC, "personal nrg created."); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); SetVehicleParamsForPlayer(PVeh[playerid], playerid, 0, 0); for(new i=0; i <= MAX_PLAYERS; i++) { if ( IsPlayerConnected(i) ) { if ( i != playerid ) { SetVehicleParamsForPlayer(PVeh[playerid], i, 0, 1); } } } } return 1; } if (strcmp("/detach", cmdtext, true) == 0) { if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid); if (IsTrailerAttachedToVehicle(vehicleid)) { AttachTrailerToVehicle(GetVehicleTrailer(vehicleid), vehicleid); DetachTrailerFromVehicle(vehicleid); SendClientMessage(playerid, COLOR_BASIC, "Trailer detached."); PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0); return 1; } SendClientMessage(playerid, COLOR_RED, "No trailer is attached to vehicle."); return 1; } SendClientMessage(playerid, COLOR_RED, "You have to be in a vehicle as driver to detach a trailer."); return 1; } if (strcmp("/afon", cmdtext, true) == 0) { SendClientMessage(playerid, COLOR_BASIC, "Anti fall off bike is turned on."); PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0); AntiFalloff[playerid] = true; if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { InCar[playerid] = true; WhatCar[playerid] = GetPlayerVehicleID(playerid); } return 1; } if (strcmp("/afoff", cmdtext, true) == 0) { SendClientMessage(playerid, COLOR_BASIC, "Anti fall off bike is turned off."); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); AntiFalloff[playerid] = false; return 1; } if (strcmp(cmdtext, "/plant", true)==0) { if(BombArmed[playerid] == false) { GetPlayerPos(playerid, BombX[playerid], BombY[playerid], BombZ[playerid]); GetXYInFrontOfPlayer(playerid, BombX[playerid], BombY[playerid], 0.7); SendClientMessage(playerid, 0x0066FFAA, "Bomb Planted (exploding in 10 seconds)."); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); BombObject[playerid] = CreateObject(1252, BombX[playerid], BombY[playerid], BombZ[playerid] - 0.8,270,0,0); SetTimerEx("BombTimer",10000,0, "d", playerid); BombArmed[playerid] = true; } else { SendClientMessage(playerid, COLOR_RED, "You can only place a single bomb at a time!"); } return 1; } if(strcmp(cmdtext, "/help", true) == 0) { SendClientMessage(playerid,COLOR_BASIC," "); SendClientMessage(playerid,COLOR_BASIC,"Rules:"); SendClientMessage(playerid,COLOR_BASIC,"*******"); SendClientMessage(playerid,COLOR_BASIC,"- Cheating is NOT allawed!"); SendClientMessage(playerid,COLOR_BASIC,"- Please don't spam on this server."); SendClientMessage(playerid,COLOR_BASIC," (If you have any problems, contact admin.)"); SendClientMessage(playerid,COLOR_BASIC," "); SendClientMessage(playerid,COLOR_BASIC,"Other:"); SendClientMessage(playerid,COLOR_BASIC,"*******"); SendClientMessage(playerid,COLOR_BASIC,"For commandlist: type /commands."); SendClientMessage(playerid,COLOR_BASIC," "); return 1; } if(strcmp(cmdtext, "/commands", true) == 0) { SendClientMessage(playerid,COLOR_BASIC," "); SendClientMessage(playerid,COLOR_BASIC,"List of commands:"); SendClientMessage(playerid,COLOR_BASIC,"*********************"); SendClientMessage(playerid,COLOR_BASIC,"Account: /Register[Password] /Login[Password]"); SendClientMessage(playerid,COLOR_BASIC,"Teleports: /Teleports(=menu) /StuntZones /DMZones /OtherZones /ExitDM"); SendClientMessage(playerid,COLOR_BASIC,"Player: /Afk /Back /Kill /Suicide /BuyHealth /BuyArmour /PM[ID][Text] /Stoned /Happy /Angry /Me"); SendClientMessage(playerid,COLOR_BASIC,"Vehicle: /Detach /Fix(=RepairVehicle) /Nitro /Flip /Lock /Unlock /Nrg"); SendClientMessage(playerid,COLOR_BASIC,"Other: /Admins /ACommands(=AdminCommands) /InfoOn /InfoOff /Spec[ID] /Plant"); SendClientMessage(playerid,COLOR_BASIC," /Parachute /Flowers /Report /CountDown /NightVision /Animlist /InfraRed"); SendClientMessage(playerid,COLOR_BASIC," /SaveP (=SavePosition) /LoadP /NametagsOn /NametagsOff"); SendClientMessage(playerid,COLOR_BASIC," "); return 1; } if(strcmp(cmdtext, "/stuntzones", true) == 0) { SendClientMessage(playerid,COLOR_BASIC," "); SendClientMessage(playerid,COLOR_BASIC,"List of stuntzones:"); SendClientMessage(playerid,COLOR_BASIC,"**********************"); SendClientMessage(playerid,COLOR_BASIC,"- /BigJump - /LSAirport - /WayToChilliad - /AquaPark"); SendClientMessage(playerid,COLOR_BASIC,"- /BigJump2 - /SFAirport - /MonsterCrash - /RollerCoaster"); SendClientMessage(playerid,COLOR_BASIC,"- /LSTower - /HopDeHop - /FreeWay - /QuadParcour"); SendClientMessage(playerid,COLOR_BASIC,"- /BuildingJump - /HalfPipe - /DeadJump"); SendClientMessage(playerid,COLOR_BASIC,"- /Chilliad - /WayToAir - /WayToPiramide"); SendClientMessage(playerid,COLOR_BASIC,"- /SkatePark - /WallRide - /NRGParcour"); SendClientMessage(playerid,COLOR_BASIC,"- /WayOfGod - /Waytodeath - /RoofStunt"); SendClientMessage(playerid,COLOR_BASIC,"- /LVAirport - /Stadium - /UpsideDown"); return 1; } if(strcmp(cmdtext, "/dmzones", true) == 0) { SendClientMessage(playerid,COLOR_BASIC," "); SendClientMessage(playerid,COLOR_BASIC,"List of deathmatchzones:"); SendClientMessage(playerid,COLOR_BASIC,"******************************"); SendClientMessage(playerid,COLOR_BASIC,"- /BloodringArena - /RCWar"); SendClientMessage(playerid,COLOR_BASIC,"- /AirBattle - /WatchRCWar"); SendClientMessage(playerid,COLOR_BASIC,"- /Derby"); SendClientMessage(playerid,COLOR_BASIC,"- /VehicleDM"); SendClientMessage(playerid,COLOR_BASIC,"- /MinigunMadness"); SendClientMessage(playerid,COLOR_BASIC,"- /ShipMadness "); SendClientMessage(playerid,COLOR_BASIC,"- /Glassmadness"); SendClientMessage(playerid,COLOR_BASIC,"- /IslandDM"); return 1; } if(strcmp(cmdtext, "/otherzones", true) == 0) { SendClientMessage(playerid,COLOR_BASIC," "); SendClientMessage(playerid,COLOR_BASIC,"List of other zones:"); SendClientMessage(playerid,COLOR_BASIC,"***********************"); SendClientMessage(playerid,COLOR_BASIC,"- /Home - /Karting - /LTruckStop - /CarSumo"); SendClientMessage(playerid,COLOR_BASIC,"- /Tune1 - /Dirt - /DTruckStop"); SendClientMessage(playerid,COLOR_BASIC,"- /Tune2 - /Trampoline - /CTruckStop"); SendClientMessage(playerid,COLOR_BASIC,"- /Tune3 - /LSStation - /AdminCastle"); SendClientMessage(playerid,COLOR_BASIC,"- /Tune4 - /SFStation - /PinkAutos"); SendClientMessage(playerid,COLOR_BASIC,"- /AA - /LVStation1 - /Drift"); SendClientMessage(playerid,COLOR_BASIC,"- /DragRace - /LVStation2 - /Bounce"); SendClientMessage(playerid,COLOR_BASIC," "); return 1; } return 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// stock NormalTele(playerid, telename[], Float:Vx, Float:Vy, Float:Vz, Float:Va, Float:Px, Float:Py, Float:Pz, Float:Pa, interior) { DMZone[playerid] = 0; ResetPlayerWeapons(playerid); TogglePlayerControllable(playerid, 1); new a[128], b[128], playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid),Vx,Vy,Vz); SetVehicleZAngle(GetPlayerVehicleID(playerid),Va); LinkVehicleToInterior(GetPlayerVehicleID(playerid),interior); } else { InCar[playerid] = false; SetPlayerPos(playerid,Px,Py,Pz); SetPlayerFacingAngle(playerid,Pa); } PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, interior); format(a, sizeof(a), "You have been teleported to -%s-", telename); SendClientMessage(playerid, COLOR_BASIC, a); format(b, sizeof(b), "%s has teleported to /%s", playerName, telename); for(new i=0; i ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } */ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerScreenFade(playerid, color, speed) { return 1; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerScreenColorFade(playerid, color, speed) { return 1; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////