//This script was done by Vortex aka Tony Forelli...This is my first script :D .. yay...Keep the credits please...Enjoy... #include new Menu:weaponMenu; new Menu:weaponMenu2; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Vortex Weapons Menu"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { weaponMenu = CreateMenu("Online Shop Weapons Menu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(weaponMenu, 0, "silenced pistol"); AddMenuItem(weaponMenu, 0, "shotgun"); AddMenuItem(weaponMenu, 0, "sawnoff shotgun"); AddMenuItem(weaponMenu, 0, "tec-9"); AddMenuItem(weaponMenu, 0, "Desert Eagle"); AddMenuItem(weaponMenu, 0, "Micro Uzi"); AddMenuItem(weaponMenu, 0, "Rifle"); AddMenuItem(weaponMenu, 0, "Sniper Rifle"); AddMenuItem(weaponMenu, 0, "next"); weaponMenu2 = CreateMenu("Online Shop Weapons Menu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(weaponMenu2, 0, "AK47"); AddMenuItem(weaponMenu2, 0, "M4"); AddMenuItem(weaponMenu2, 0, "Combat Shotgun"); AddMenuItem(weaponMenu2, 0, "Molotov Cocktails"); AddMenuItem(weaponMenu2, 0, "Grenades"); AddMenuItem(weaponMenu2, 0, "Fire Extinguisher"); AddMenuItem(weaponMenu2, 0, "Camera"); AddMenuItem(weaponMenu2, 0, "Knife"); AddMenuItem(weaponMenu2, 0, "Parachute"); AddMenuItem(weaponMenu2, 0, "Satchel Charge"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/WeaponMenu", true) == 0) { new playercash = GetPlayerMoney(playerid); if(playercash < 20000){ SendClientMessage(playerid,COLOR_YELLOW,"Check your pockets...You dont have enough money"); }else if(playercash >= 20000){ GivePlayerMoney(playerid, -20000); SendClientMessage(playerid,COLOR_RED,"Welcome to the gun shop :D, enjoy"); ShowMenuForPlayer(wepMenu,playerid); } return 1; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if(CurrentMenu == weaponMenu) { switch(row) { case 0: { GivePlayerWeapon(playerid,23,750);// 9 mm silenced gun } case 1: { GivePlayerWeapon(playerid,25,750);// Shotgun (old style :D) } case 2: { GivePlayerWeapon(playerid,26,750);// Sawn Off Shotgun } case 3: { GivePlayerWeapon(playerid,32,750); // Tec 9 } case 4: { GivePlayerWeapon(playerid,24,750); // Desert Eagle } case 5: { GivePlayerWeapon(playerid,28,750); // Micro SMG a.k.a UZI } case 6: { GivePlayerWeapon(playerid,33,750); // Country Rifle } case 7: { GivePlayerWeapon(playerid,34,750); // Sniper Rifle } case 8: { ShowMenuForPlayer(weaponMenu2,playerid); } } } if(CurrentMenu == weaponMenu2) { switch(row) { case 0: { GivePlayerWeapon(playerid,30,1050); // AK 47 a.k.a Kalashnikov } case 1: { GivePlayerWeapon(playerid,31,1050); // M4 (now this is a gun xD ) } case 2: { GivePlayerWeapon(playerid,27,1050); // Combat Shotgun } case 3: { GivePlayerWeapon(playerid,18,15); // Molotov Cocktail } case 4: { GivePlayerWeapon(playerid,16,1050); // Grenades } case 5: { GivePlayerWeapon(playerid,42,1050); // Fire Extinguisher } case 6: { GivePlayerWeapon(playerid,43,1050); // Camera } case 7: { GivePlayerWeapon(playerid,4,1050); // Knife } case 8: { GivePlayerWeapon(playerid,46,1); // Parachute } case 9: { GivePlayerWeapon(playerid,39,25); // Satchel Carge GivePlayerWeapon(playerid,40,1); // Detonator } } } return 1; } #endif