Index: net/sf/l2j/gameserver/handler/skillhandlers/Spoil.java =================================================================== --- net/sf/l2j/gameserver/handler/skillhandlers/Spoil.java (revision 971) +++ net/sf/l2j/gameserver/handler/skillhandlers/Spoil.java (working copy) @@ -20,14 +20,17 @@ import net.sf.l2j.gameserver.ai.CtrlEvent; import net.sf.l2j.gameserver.ai.CtrlIntention; +import net.sf.l2j.gameserver.clientpackets.Say2; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; +import net.sf.l2j.gameserver.model.L2Party; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Skill.SkillType; import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.serverpackets.CreatureSay; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Formulas; @@ -77,6 +80,27 @@ target.setSpoil(true); target.setIsSpoiledBy(activeChar.getObjectId()); activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS)); + /* + * Begin Modification: + * Send Message to Partymembers when Spoil is sucessfull + * + * */ + L2Party playerParty = activeChar.getParty(); + CreatureSay cs = new CreatureSay(0, Say2.PARTY, activeChar.getName(), target.getName()+" spoil basarili"); + if (activeChar.isInParty()) + { + for (L2PcInstance player : playerParty.getPartyMembers()) + { + player.sendPacket(cs); + } + } + else + activeChar.sendPacket(cs); + /* + * End modification + * + * */ + } else {