local showhp = true local showother = true local showpiyobar = true local showsprite = false local showmechnames = false local boxoneposx = 0 local boxoneposy = 20 local textoneposx = 91 local textoneposy = 18 local lineoneposx = boxoneposx+1 local lineoneposy = boxoneposy+1 local boxtwoposx = 165 local boxtwoposy = 20 local linetwoposx = boxtwoposx+1 local linetwoposy = boxtwoposy+1 local boxonepiyoposx = 0 local boxonepiyoposy = 30 local boxtwopiyoposx = 160 local boxtwopiyoposy = 30 local othertextposx = 0 local othertextposy = 8 local nametextposx = 91 local nametextposy = 28 local hpframecolor = "#000000" local hpcolor = "#0000FF" local hpcolor2 = "#0000FF" local piyoframecolor = "#000000" local piyocolor = "#00FF00" local piyocolor2 = "#FF0000" local spritecolor = "#00FF00" function gui.fillbox(x1, y1, x2, y2, color) for y = y1, y2 do gui.drawline(x1, y, x2, y, color) end end function transpset() gui.transparency(1) end function showluaversion() gui.text(0, 180, "Joy Mech Fight Lua v1") end function showhpInfo() local onehp = memory.readbyte(0x0529) local twohp = memory.readbyte(0x0629) gui.text(textoneposx, textoneposy, "1P:") gui.text(textoneposx+16, textoneposy, onehp) gui.text(textoneposx+42, textoneposy, "2P:") gui.text(textoneposx+58, textoneposy, twohp) gui.drawbox(boxoneposx, boxoneposy, boxoneposx+90, boxoneposy+6, hpframecolor) gui.drawbox(boxtwoposx, boxtwoposy, boxtwoposx+90, boxtwoposy+6, hpframecolor) if (onehp > 0) then gui.fillbox(lineoneposx, lineoneposy , boxoneposx+onehp+1, lineoneposy+4 , hpcolor) end if (twohp > 0) then gui.fillbox(linetwoposx, linetwoposy , boxtwoposx+twohp+1, linetwoposy+4 , hpcolor) end end function showpiyobar() local onepiyo = memory.readbyte(0x052B) local twopiyo = memory.readbyte(0x062B) local onepiyomax = memory.readbyte(0x052c) local twopiyomax = memory.readbyte(0x062c) if (onepiyomax ~= 255) then gui.drawbox(boxonepiyoposx,boxonepiyoposy,onepiyomax+boxonepiyoposx+2,boxonepiyoposy+6,piyoframecolor) if (onepiyo > 0) then if (onepiyo < onepiyomax) then gui.fillbox(boxonepiyoposx+1,boxonepiyoposy+1,onepiyo+boxonepiyoposx+1,boxonepiyoposy+5,piyocolor) else gui.fillbox(boxonepiyoposx+1,boxonepiyoposy+1,onepiyomax+boxonepiyoposx-1,boxonepiyoposy+5,piyocolor2) end end gui.drawbox(boxtwopiyoposx,boxtwopiyoposy,twopiyomax+boxtwopiyoposx,boxtwopiyoposy+6,piyoframecolor) if (twopiyo > 0) then if (twopiyo < twopiyomax) then gui.fillbox(boxtwopiyoposx+1,boxtwopiyoposy+1,twopiyo+boxtwopiyoposx+1,boxtwopiyoposy+5,piyocolor) else gui.fillbox(boxtwopiyoposx+1,boxtwopiyoposy+1,twopiyomax+boxtwopiyoposx-1,boxtwopiyoposy+5,piyocolor2) end end end end function showotherInfo() local onepiyo = memory.readbyte(0x052B) local twopiyo = memory.readbyte(0x062B) local onepiyomax = memory.readbyte(0x052c) local twopiyomax = memory.readbyte(0x062c) local onestock = memory.readbyte(0x0540) local twostock = memory.readbyte(0x0640) gui.text (othertextposx,othertextposy,"Stk:") gui.text (othertextposx+20,othertextposy,onestock) gui.text (othertextposx+31,othertextposy,"MAX:") if (onepiyomax ~= 255) then gui.text (othertextposx+54,othertextposy,onepiyomax) end gui.text (othertextposx+70,othertextposy,"piyori:") gui.text (othertextposx+99,othertextposy,onepiyo) gui.text (othertextposx+142,othertextposy,"piyori:") gui.text (othertextposx+172,othertextposy,twopiyo) gui.text (othertextposx+187,othertextposy,"MAX:") if (onepiyomax ~= 255) then gui.text (othertextposx+210,othertextposy,twopiyomax) end gui.text (othertextposx+226,othertextposy,"Stk:") gui.text (othertextposx+246,othertextposy,twostock) end function showspritebox() local lefthandposx = memory.readbyte(0x0500) local lefthandposy = memory.readbyte(0x0501) if (lefthandposx <= 249) then if (lefthandposy <= 241) then gui.drawbox(lefthandposx,lefthandposy,lefthandposx+5,lefthandposy+5,spritecolor) end end end local onemechnametable = { "Honoo", "Tiger", "Neo", "Senju", "Sasuke", "Eye", "Giant", "Skapon" } function showmechname() local onemechnamemem = memory.readbyte(0x053F) local twomechnamemem = memory.readbyte(0x063F) if (onemechnamemem >= 0 and onemechnamemem <= 7) then local onemechname = onemechnametable[onemechnamemem+1] gui.text (nametextposx,nametextposy,onemechname) end end while true do if transp then transpset() end if showluaver then showluaversion() end if showhp then showhpInfo() end if showpiyobar then showpiyobar() end if showother then showotherInfo() end if showmechnames then showmechname() end if showsprite then showspritebox() end FCEU.frameadvance() end