(II): Initalized SDL basics - looks good! ==============================(MARK)============================== (II): M.A.X.R. 0.2.4 Releaseversion (II): Build: Feb 16 2009 18:44:15 ==============================(MARK)============================== (II): Debugmode enabled ==============================(MARK)============================== (DD): I read the following settings: (DD): Screensize == 1024x960x32bpp (DD): Intro == Enabled (DD): Windowmode == Disabled (DD): Fastmode == Enabled (DD): PreScale == Disabled (DD): Autosave == Enabled (DD): Animation == Enabled (DD): Shadows == Enabled (DD): Alphaeffect == Enabled (DD): Damageeffect == Enabled (DD): Vehicledamage == Enabled (DD): Vehicletracks == Enabled (DD): Description == Enabled (DD): Language == ENG (DD): Scrollspeed == 50 (DD): IP == 127.0.0.1 (DD): Port == 58600 (DD): Playername == choco (DD): Playercolor == 0 (DD): Sound == Enabled (DD): Chunksize == 2048 (DD): Frequency == 44100 (DD): Musicvolume == 50 Mute: Disabled (DD): Soundvolume == 60 Mute: Disabled (DD): Voicevolume == 70 Mute: Disabled ==============================(MARK)============================== (II): Sound started (II): Net started (II): Loading font for Splash Messages ==============================(MARK)============================== (WW): Language file (eng): may be outdated! (DD): Text~Main~Game_Title : M.A.X.R. (DD): Text~Main~Game_Subtitle : Mechanized Assault and eXploration Reloaded (DD): Text~Main~Version : version v%s (DD): Text~Main~Credits_MM : Michael Mnch's M.A.X. (Original by Interplay) (DD): Text~Main~Credits_Doc : Michael Mnch's M.A.X. (Remake by DoctorDeath) (DD): Text~Main~Credits_Reloaded : M.A.X.R. based on Interplay's Mechanized Assault and eXploration (DD): Text~Main~Remarks~Not_yet_implemented : (*) not yet implemented (DD): Text~Init~Lang : Loading language pack... (DD): Text~Init~Keys : Loading keys... (DD): Text~Init~Fonts : Loading fonts... (DD): Text~Init~GFX : Loading graphics... (DD): Text~Init~Effects : Loading effects... (DD): Text~Init~Terrain : Loading terrain... (DD): Text~Init~Vehicles : Loading vehicles... (DD): Text~Init~Buildings : Loading buildings... (DD): Text~Init~Music : Loading music... (DD): Text~Init~Sounds : Loading sounds... (DD): Text~Init~Voices : Loading voices... (DD): Text~Title~MainMenu : Main Menu (DD): Text~Title~Credits : Credits (DD): Text~Title~Gold : Gold (DD): Text~Title~Metal : Materials (DD): Text~Title~Oil : Fuel (DD): Text~Title~BridgeHead : Starting Base (DD): Text~Title~Alien_Tech : Alien technology (DD): Text~Title~Resource : Resource density (DD): Text~Title~Resource_Density : Resource frequency (DD): Text~Title~Game_Type : Game Type (DD): Text~Title~Player_Name : Playername: (DD): Text~Title~Player_Select : Playeroptions (DD): Text~Title~Team : Team (DD): Text~Title~Human : Human (DD): Text~Title~Computer : Computer (DD): Text~Title~Nobody : Nobody (DD): Text~Title~Clan : Clan (DD): Text~Title~Cargo : Cargo (DD): Text~Title~Choose_Planet : Choose planet (DD): Text~Title~Options : Options (DD): Text~Title~Connect : Connect (DD): Text~Title~Send : Send (DD): Text~Title~Color : Color: (DD): Text~Title~IP : IP (DD): Text~Title~Port : Port (DD): Text~Title~Map : Map (DD): Text~Title~LoadSave : Load/Save Menu (DD): Text~Title~Load : Load Menu (DD): Text~Title~Updates : Update menu (DD): Text~Title~Build : Build menu (DD): Text~Title~Labs : Research menu (DD): Text~Title~Mine : Allocation menu (DD): Text~Title~Unitinfo : Unit status screen (DD): Text~Title~Savegame : Savegame (DD): Text~Title~Players : Players: (DD): Text~Button~Title_Main_Menu : Main Menu (DD): Text~Button~Single_Player : Singleplayer (DD): Text~Button~Multi_Player : Multiplayer (DD): Text~Button~Map_Editor : Mapeditor (*) (DD): Text~Button~Credits : Credits (*) (DD): Text~Button~Mani : Manifestation (DD): Text~Button~Exit : Exit (DD): Text~Button~Back : Back (DD): Text~Button~OK : OK (DD): Text~Button~Done : Done (DD): Text~Button~Cancel : Cancel (DD): Text~Button~Hot : Hot (DD): Text~Button~Yes : Yes (DD): Text~Button~No : No (DD): Text~Button~TCPIP_Host : TCP/IP Host (DD): Text~Button~TCPIP_Client : TCP/IP Client (DD): Text~Button~HotSeat_New : New Hot Seat (DD): Text~Button~HotSeat_Load : Load Hot Seat (DD): Text~Button~Game_New : New Game (DD): Text~Button~Game_Load : Load Game (DD): Text~Button~Game_Save : Save Game (DD): Text~Button~Game_Options : Game Options (DD): Text~Button~Load : Load (DD): Text~Button~Save : Save (DD): Text~Button~Training : Training (DD): Text~Button~Delete : Delete (DD): Text~Button~Buy : Buy (DD): Text~Button~Path : Path (DD): Text~Button~Build : Build (DD): Text~Button~Active : Active (DD): Text~Button~Repair : Repair (DD): Text~Button~Upgrade : Upgrade (DD): Text~Button~Reload : Reload (DD): Text~Button~Host_Start : Start Host (DD): Text~Context~Clear : Clear (DD): Text~Context~Build : Build (DD): Text~Context~Transfer : X-fer (DD): Text~Context~Sentry : Sentry (DD): Text~Context~Done : Done (DD): Text~Context~Auto : Auto (DD): Text~Context~Stop : Stop (DD): Text~Context~Destroy : Delete (DD): Text~Context~Repair : Repair (DD): Text~Context~Disable : Disable (DD): Text~Context~Steal : Steal (DD): Text~Context~Load : Load (DD): Text~Context~Active : Activ. (DD): Text~Context~Dist : Distr. (DD): Text~Context~Reload : Reload (DD): Text~Context~Attack : Attack (DD): Text~Context~Seed : Seed (DD): Text~Context~Start : Start (DD): Text~Context~Research : Research (DD): Text~Context~UpAll : Up. all (DD): Text~Context~Upgrades : Upgrades (DD): Text~Context~Upgrade : Upgrade (DD): Text~Context~Info : Info (DD): Text~Hud~Files : Files (DD): Text~Hud~Settings : Settings (DD): Text~Hud~Proceed : Do (DD): Text~Hud~End : End (DD): Text~Hud~Log : Log (DD): Text~Hud~Chat : Chat (DD): Text~Hud~Survey : Survey (DD): Text~Hud~Status : Status (DD): Text~Hud~Color : Color (DD): Text~Hud~Hitpoints : Hits (DD): Text~Hud~Ammo : Ammunition (DD): Text~Hud~Range : Range (DD): Text~Hud~Scan : Scan (DD): Text~Hud~Grid : Grid (DD): Text~Hud~Fog : Fog (DD): Text~Hud~Speed : Speed (DD): Text~Hud~Cargo : Cargo (DD): Text~Hud~AmmoShort : Ammo (DD): Text~Hud~Shots : Shots (DD): Text~Hud~Armor : Armor (DD): Text~Hud~Total : Total (DD): Text~Hud~Energy : Power (DD): Text~Hud~Usage : Usage (DD): Text~Hud~Teams : Teams (DD): Text~Option~Lowest : Least (DD): Text~Option~Lower : Lower (DD): Text~Option~Low : Low (DD): Text~Option~Normal : Normal (DD): Text~Option~Much : Much (DD): Text~Option~More : More (DD): Text~Option~Most : Most (DD): Text~Option~Thick : Dense (DD): Text~Option~Thin : Sparse (DD): Text~Option~On : on (DD): Text~Option~Off : off (DD): Text~Option~Definite : Built (original) (DD): Text~Option~Mobile : Must build (DD): Text~Option~Type_Turns : Turn based (DD): Text~Option~Type_Simu : Simultaneous (DD): Text~Settings~Preferences : Preferences (DD): Text~Settings~Volume : Volume (DD): Text~Settings~Music : Music (DD): Text~Settings~Effects : Effects (DD): Text~Settings~Voices : Voices (DD): Text~Settings~Disable : Disable (DD): Text~Settings~Scrollspeed : Scrollspeed (DD): Text~Settings~Autosave : Autosave (DD): Text~Settings~Animation : Animations (DD): Text~Settings~Alphaeffects : Alphaeffects (DD): Text~Settings~Shadows : Shadows (DD): Text~Settings~ShowDamage : Buildingdamage (DD): Text~Settings~ShowDamageVehicle : Vehicledamage (DD): Text~Settings~Tracks : Vehicletracks (DD): Text~Settings~Intro : Show intro (DD): Text~Settings~Window : Windowed (DD): Text~Settings~Resolution : Resolution (DD): Text~Multiplayer~Player : Player (DD): Text~Multiplayer~Waiting : Waiting for other players... (DD): Text~Multiplayer~Player_Few : Not enough players! (DD): Text~Multiplayer~Player_Many : Too many players! (DD): Text~Multiplayer~Player_Twice : Playername exists twice: (DD): Text~Multiplayer~Player_Wrong : Missing a correct player's name (DD): Text~Multiplayer~Player_MustHost : must be host in turn based game! (DD): Text~Multiplayer~Player_Amount : Choose the amount of players please. There must be at least two human players to begin a hot seat game. 8 players is the maximum. (DD): Text~Multiplayer~Player_Turn : 's turn (DD): Text~Multiplayer~Player_Turn_End : ended turn (DD): Text~Multiplayer~Network_Error_Socket : Error opening socket (DD): Text~Multiplayer~Network_Error_Connect : Could not connect to (DD): Text~Multiplayer~Network_Open : Game open (DD): Text~Multiplayer~Network_Connecting : Connecting to (DD): Text~Multiplayer~Network_New : New connection (DD): Text~Multiplayer~Network_Connected : Connected (DD): Text~Multiplayer~Network_Connected_Not : Not connected (DD): Text~Multiplayer~Network_Closed : Connection closed (DD): Text~Multiplayer~Network_Syncing : Synchronizing... (DD): Text~Multiplayer~Map_NoSet : --no map set-- (DD): Text~Multiplayer~Option_NoSet : --no options set-- (DD): Text~Multiplayer~Go : Let's go (DD): Text~Multiplayer~Go_Abort : Go aborted (DD): Text~Multiplayer~Go_Host : Host wants to go: Ready to go (DD): Text~Multiplayer~Go_Host_No : Host wants to go: No go (DD): Text~Multiplayer~Go_Ready : Ready to go (DD): Text~Multiplayer~Go_Ready_No : not ready to go (DD): Text~Multiplayer~Go_Check : Check for go (DD): Text~Multiplayer~Missing_Settings : Options, map or savegame are not set (DD): Text~Multiplayer~Not_Ready : is not ready (DD): Text~Multiplayer~Wait_Until : Please wait until %s has finished his turn. (DD): Text~Multiplayer~Deadline : This turn will end in %s seconds. (DD): Text~Multiplayer~Reconnect : This game is running already. If you have lost connection to the game, you can reconnect. Do you want to reconnect? (DD): Text~Multiplayer~Lost_Connection : Lost connection to %s. (DD): Text~Multiplayer~Wait_Reconnect : Waiting for reconnection of player. (DD): Text~Multiplayer~Abort_Waiting : Server, press F2 to abort waiting. (DD): Text~Multiplayer~Save_Only_Host : Only the host can save games. (DD): Text~Multiplayer~Player_Joined : %s has joined (DD): Text~Multiplayer~Player_Left : %s has left (DD): Text~Vehicles~Damage : Attack (DD): Text~Vehicles~Shoots : Shoots (DD): Text~Vehicles~Range : Range (DD): Text~Vehicles~Ammo : Ammo (DD): Text~Vehicles~Armor : Armor (DD): Text~Vehicles~Hitpoints : Hits (DD): Text~Vehicles~Scan : Scan (DD): Text~Vehicles~Speed : Speed (DD): Text~Vehicles~Cargo : Cargo (DD): Text~Vehicles~Costs : Costs (DD): Text~Vehicles~Produce : Produces (DD): Text~Vehicles~Usage : Usage (DD): Text~Comp~Landing_Too_Close : Landing position is too close to an other player. Please reselect your position. (DD): Text~Comp~Landing_Warning : Landing position is near an other player. Please confirm the position by clicking in the red circle, or select another position. (DD): Text~Comp~Fuel_Low : Fuel needed, generator turned off. (DD): Text~Comp~Energy_Low : Power needed, building turned off. (DD): Text~Comp~Metal_Low : More raw material needed, building turned off. (DD): Text~Comp~Gold_Low : More gold needed, refinery turned off. (DD): Text~Comp~Team_Low : Workers needed, building turned off. (DD): Text~Comp~Building_Disabled : Building disabled (DD): Text~Comp~Energy_Optimize : Power generator turned on. (DD): Text~Comp~Energy_Insufficient : Cannot turn on, power needed (DD): Text~Comp~Energy_ToLow : More power needed, generator turned on. (DD): Text~Comp~Fuel_Insufficient : Cannot start, fuel needed. (DD): Text~Comp~Energy_IsNeeded : Cannot turn off generator, power needed. (DD): Text~Comp~Adjustments_Made : Adjustments made: fuel mining increased by (DD): Text~Comp~Cheat : used cheat (DD): Text~Comp~Destroyed : destroyed (DD): Text~Comp~Defeated : defeated (DD): Text~Comp~Finished : is finished (DD): Text~Comp~Finished2 : are finished (DD): Text~Comp~Detected : detected (DD): Text~Comp~Stolen : stolen (DD): Text~Comp~Attacked : is under attack (DD): Text~Comp~End_Game : Confirm Exit\n\nUnsaved game data will be lost. (DD): Text~Comp~Turn_Start : Start turn (DD): Text~Comp~Turn_Wait : Please wait until all movements are completed (DD): Text~Comp~Turn_Automove : Executing remaining movements (DD): Text~Comp~Research_Attack : Attack research completed (DD): Text~Comp~Research_Shoots : Shots research completed (DD): Text~Comp~Research_Range : Range research completed (DD): Text~Comp~Research_Armor : Armor research completed (DD): Text~Comp~Research_Hitpoints : Hits research completed (DD): Text~Comp~Research_Speed : Speed research completed (DD): Text~Comp~Research_Scan : Scan research completed (DD): Text~Comp~Research_Costs : Cost research completed (DD): Text~Comp~Working : working (DD): Text~Comp~Waits : waiting (DD): Text~Comp~Disabled : disabled (DD): Text~Comp~Producing : Building (DD): Text~Comp~Producing_Fin : finished building (DD): Text~Comp~Moving : moving (DD): Text~Comp~Sentry : on sentry (DD): Text~Comp~Clearing : Clearing (DD): Text~Comp~Clearing_Mine : clearing mines (DD): Text~Comp~Clearing_Fin : clearing done (DD): Text~Comp~Laying : placing mines (DD): Text~Comp~Greenhorn : Greenhorn (DD): Text~Comp~Veteran : Veteran (DD): Text~Comp~Description : Description (DD): Text~Comp~Repeat : Again (DD): Text~Comp~Dated : dated (DD): Text~Comp~Labs : Labs (DD): Text~Comp~Themes : Themes (DD): Text~Comp~Turns : Turns (DD): Text~Comp~Turn : Turn (DD): Text~Comp~Reserve : Reserve (DD): Text~Comp~Surveying : surveying (DD): Text~Comp~ResolutionChange : Please restart 'Mechanized Assault and eXploration Reloaded' for changes in the video mode to take effect (DD): Text~Comp~ResolutionWarning : Warning: Unsupported videomode in config (DD): Text~Error_Messages~ERROR_File_Not_Found : File not found: %s (DD): Text~Error_Messages~ERROR_Missing_Translation : missing translation: %s (DD): Text~Error_Messages~ERROR_Map_Loading : Error loading map (DD): Text~Error_Messages~INFO_Language_initialised : Language is now initialised (DD): Text~Error_Messages~INFO_Not_Implemented : Not yet implemented ==============================(MARK)============================== (II): Loading Keys (DD): Done ==============================(MARK)============================== ==============================(MARK)============================== (II): Loading Graphics (DD): Gamegraphics... (DD): File loaded: gfx/hand.pcx (DD): File loaded: gfx/no.pcx (DD): File loaded: gfx/select.pcx (DD): File loaded: gfx/move.pcx (DD): File loaded: gfx/help.pcx (DD): File loaded: gfx/transf.pcx (DD): File loaded: gfx/load.pcx (DD): File loaded: gfx/muni.pcx (DD): File loaded: gfx/band_cur.pcx (DD): File loaded: gfx/activate.pcx (DD): File loaded: gfx/repair.pcx (DD): File loaded: gfx/steal.pcx (DD): File loaded: gfx/disable.pcx (DD): File loaded: gfx/attack.pcx (DD): File loaded: gfx/hud_stuff.pcx (DD): File loaded: gfx/hud_extra_players.pcx (DD): File loaded: gfx/panel_top.pcx (DD): File loaded: gfx/panel_bottom.pcx (DD): File loaded: gfx/menu_stuff.pcx (DD): File loaded: gfx/pf_1.pcx (DD): File loaded: gfx/pf_2.pcx (DD): File loaded: gfx/pf_3.pcx (DD): File loaded: gfx/pf_4.pcx (DD): File loaded: gfx/pf_6.pcx (DD): File loaded: gfx/pf_7.pcx (DD): File loaded: gfx/pf_8.pcx (DD): File loaded: gfx/pf_9.pcx (DD): File loaded: gfx/object_menu2.pcx (DD): File loaded: gfx/destruction.pcx (DD): File loaded: gfx/build_screen.pcx (DD): File loaded: gfx/fac_build_screen.pcx (DD): File loaded: gfx/band_small.pcx (DD): File loaded: gfx/band_small.pcx (DD): File loaded: gfx/band_big.pcx (DD): File loaded: gfx/band_big.pcx (DD): File loaded: gfx/big_beton.pcx (DD): File loaded: gfx/big_beton.pcx (DD): File loaded: gfx/transfer.pcx (DD): File loaded: gfx/mine_manager.pcx (DD): File loaded: gfx/storage.pcx (DD): File loaded: gfx/storage_ground.pcx (DD): File loaded: gfx/dialog.pcx (DD): File loaded: gfx/edock.pcx (DD): File loaded: gfx/edepot.pcx (DD): File loaded: gfx/ehangar.pcx (DD): File loaded: gfx/research.pcx (DD): File loaded: gfx/upgrade.pcx (DD): File loaded: gfx/player_pc.pcx (DD): File loaded: gfx/player_human.pcx (DD): File loaded: gfx/player_none.pcx (DD): File loaded: gfx/load_save_menu.pcx (DD): File loaded: gfx/activate_field.pcx (DD): File loaded: gfx/activate_field.pcx (DD): File loaded: gfx/customgame_menu.pcx (DD): File loaded: gfx/menu_buttons.pcx (DD): File loaded: gfx/player_ready.pcx (DD): Hudgraphics... (DD): File loaded: gfx/hud_left.pcx (DD): File loaded: gfx/hud_top.pcx (DD): File loaded: gfx/hud_right.pcx (DD): File loaded: gfx/hud_bottom.pcx (DD): File loaded: gfx/logo.pcx (DD): Colourgraphics... (DD): File loaded: gfx/cl_red.pcx (DD): File loaded: gfx/cl_blue.pcx (DD): File loaded: gfx/cl_green.pcx (DD): File loaded: gfx/cl_grey.pcx (DD): File loaded: gfx/cl_orange.pcx (DD): File loaded: gfx/cl_yellow.pcx (DD): File loaded: gfx/cl_purple.pcx (DD): File loaded: gfx/cl_aqua.pcx (DD): Shadowgraphics... (DD): Glassgraphic... (DD): File loaded: gfx/destruction_glas.pcx (DD): Waypointgraphics... (DD): Resourcegraphics... (DD): File loaded: gfx/res.pcx (DD): File loaded: gfx/res.pcx (DD): File loaded: gfx/gold.pcx (DD): File loaded: gfx/gold.pcx (DD): File loaded: gfx/fuel.pcx (DD): File loaded: gfx/fuel.pcx ==============================(MARK)============================== (II): Loading Effects (DD): Effect successful loaded: fx/explo_small.pcx (DD): Effect successful loaded: fx/explo_big.pcx (DD): Effect successful loaded: fx/explo_water.pcx (DD): Effect successful loaded: fx/explo_air.pcx (DD): Effect successful loaded: fx/muzzle_big.pcx (DD): Effect successful loaded: fx/muzzle_small.pcx (DD): Effect successful loaded: fx/muzzle_med.pcx (DD): Effect successful loaded: fx/hit.pcx (DD): Effectalpha loaded: fx/smoke.pcx (DD): Effect successful loaded: fx/rocket.pcx (DD): Effectalpha loaded: fx/dark_smoke.pcx (DD): Effectalpha loaded: fx/tracks.pcx (DD): Effectalpha loaded: fx/corpse.pcx (DD): Effectalpha loaded: fx/absorb.pcx ==============================(MARK)============================== (II): Loading Vehicles (DD): Setting default values (DD): Reading values from XML (DD): ID 00 01 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/air_transport/img0.pcx (DD): vehicles/air_transport/img1.pcx (DD): vehicles/air_transport/img2.pcx (DD): vehicles/air_transport/img3.pcx (DD): vehicles/air_transport/img4.pcx (DD): vehicles/air_transport/img5.pcx (DD): vehicles/air_transport/img6.pcx (DD): vehicles/air_transport/img7.pcx (DD): Loading video vehicles/air_transport/video.flc (DD): Loading portraitvehicles/air_transport/info.pcx (DD): Loading storageportraitvehicles/air_transport/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 06 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/apc/img0.pcx (DD): vehicles/apc/img1.pcx (DD): vehicles/apc/img2.pcx (DD): vehicles/apc/img3.pcx (DD): vehicles/apc/img4.pcx (DD): vehicles/apc/img5.pcx (DD): vehicles/apc/img6.pcx (DD): vehicles/apc/img7.pcx (DD): Loading video vehicles/apc/video.flc (DD): Loading portraitvehicles/apc/info.pcx (DD): Loading storageportraitvehicles/apc/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 07 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/assault/img0.pcx (DD): vehicles/assault/img1.pcx (DD): vehicles/assault/img2.pcx (DD): vehicles/assault/img3.pcx (DD): vehicles/assault/img4.pcx (DD): vehicles/assault/img5.pcx (DD): vehicles/assault/img6.pcx (DD): vehicles/assault/img7.pcx (DD): Loading video vehicles/assault/video.flc (DD): Loading portraitvehicles/assault/info.pcx (DD): Loading storageportraitvehicles/assault/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 08 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/awac/img0.pcx (DD): vehicles/awac/img1.pcx (DD): vehicles/awac/img2.pcx (DD): vehicles/awac/img3.pcx (DD): vehicles/awac/img4.pcx (DD): vehicles/awac/img5.pcx (DD): vehicles/awac/img6.pcx (DD): vehicles/awac/img7.pcx (DD): Loading video vehicles/awac/video.flc (DD): Loading portraitvehicles/awac/info.pcx (DD): Loading storageportraitvehicles/awac/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 09 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/bomber/img0.pcx (DD): vehicles/bomber/img1.pcx (DD): vehicles/bomber/img2.pcx (DD): vehicles/bomber/img3.pcx (DD): vehicles/bomber/img4.pcx (DD): vehicles/bomber/img5.pcx (DD): vehicles/bomber/img6.pcx (DD): vehicles/bomber/img7.pcx (DD): Loading video vehicles/bomber/video.flc (DD): Loading portraitvehicles/bomber/info.pcx (DD): Loading storageportraitvehicles/bomber/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 10 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/bulldozer/img0.pcx (DD): vehicles/bulldozer/img1.pcx (DD): vehicles/bulldozer/img2.pcx (DD): vehicles/bulldozer/img3.pcx (DD): vehicles/bulldozer/img4.pcx (DD): vehicles/bulldozer/img5.pcx (DD): vehicles/bulldozer/img6.pcx (DD): vehicles/bulldozer/img7.pcx (DD): Loading video vehicles/bulldozer/video.flc (DD): Loading portraitvehicles/bulldozer/info.pcx (DD): Loading storageportraitvehicles/bulldozer/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 11 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/cargoship/img0.pcx (DD): vehicles/cargoship/img1.pcx (DD): vehicles/cargoship/img2.pcx (DD): vehicles/cargoship/img3.pcx (DD): vehicles/cargoship/img4.pcx (DD): vehicles/cargoship/img5.pcx (DD): vehicles/cargoship/img6.pcx (DD): vehicles/cargoship/img7.pcx (DD): Loading video vehicles/cargoship/video.flc (DD): Loading portraitvehicles/cargoship/info.pcx (DD): Loading storageportraitvehicles/cargoship/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 12 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/cluster/img0.pcx (DD): vehicles/cluster/img1.pcx (DD): vehicles/cluster/img2.pcx (DD): vehicles/cluster/img3.pcx (DD): vehicles/cluster/img4.pcx (DD): vehicles/cluster/img5.pcx (DD): vehicles/cluster/img6.pcx (DD): vehicles/cluster/img7.pcx (DD): Loading video vehicles/cluster/video.flc (DD): Loading portraitvehicles/cluster/info.pcx (DD): Loading storageportraitvehicles/cluster/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 13 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): Loading video vehicles/commando/video.flc (DD): Loading portraitvehicles/commando/info.pcx (DD): Loading storageportraitvehicles/commando/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 14 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/corvet/img0.pcx (DD): vehicles/corvet/img1.pcx (DD): vehicles/corvet/img2.pcx (DD): vehicles/corvet/img3.pcx (DD): vehicles/corvet/img4.pcx (DD): vehicles/corvet/img5.pcx (DD): vehicles/corvet/img6.pcx (DD): vehicles/corvet/img7.pcx (DD): Loading video vehicles/corvet/video.flc (DD): Loading portraitvehicles/corvet/info.pcx (DD): Loading storageportraitvehicles/corvet/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 15 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/escort/img0.pcx (DD): vehicles/escort/img1.pcx (DD): vehicles/escort/img2.pcx (DD): vehicles/escort/img3.pcx (DD): vehicles/escort/img4.pcx (DD): vehicles/escort/img5.pcx (DD): vehicles/escort/img6.pcx (DD): vehicles/escort/img7.pcx (DD): Loading video vehicles/escort/video.flc (DD): Loading portraitvehicles/escort/info.pcx (DD): Loading storageportraitvehicles/escort/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 16 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/fighter/img0.pcx (DD): vehicles/fighter/img1.pcx (DD): vehicles/fighter/img2.pcx (DD): vehicles/fighter/img3.pcx (DD): vehicles/fighter/img4.pcx (DD): vehicles/fighter/img5.pcx (DD): vehicles/fighter/img6.pcx (DD): vehicles/fighter/img7.pcx (DD): Loading video vehicles/fighter/video.flc (DD): Loading portraitvehicles/fighter/info.pcx (DD): Loading storageportraitvehicles/fighter/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 17 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/gunboat/img0.pcx (DD): vehicles/gunboat/img1.pcx (DD): vehicles/gunboat/img2.pcx (DD): vehicles/gunboat/img3.pcx (DD): vehicles/gunboat/img4.pcx (DD): vehicles/gunboat/img5.pcx (DD): vehicles/gunboat/img6.pcx (DD): vehicles/gunboat/img7.pcx (DD): Loading video vehicles/gunboat/video.flc (DD): Loading portraitvehicles/gunboat/info.pcx (DD): Loading storageportraitvehicles/gunboat/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 18 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): Loading video vehicles/infantery/video.flc (DD): Loading portraitvehicles/infantery/info.pcx (DD): Loading storageportraitvehicles/infantery/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 19 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/konstrukt/img0.pcx (DD): vehicles/konstrukt/img1.pcx (DD): vehicles/konstrukt/img2.pcx (DD): vehicles/konstrukt/img3.pcx (DD): vehicles/konstrukt/img4.pcx (DD): vehicles/konstrukt/img5.pcx (DD): vehicles/konstrukt/img6.pcx (DD): vehicles/konstrukt/img7.pcx (DD): Loading video vehicles/konstrukt/video.flc (DD): Loading portraitvehicles/konstrukt/info.pcx (DD): Loading storageportraitvehicles/konstrukt/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 20 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/minelayer/img0.pcx (DD): vehicles/minelayer/img1.pcx (DD): vehicles/minelayer/img2.pcx (DD): vehicles/minelayer/img3.pcx (DD): vehicles/minelayer/img4.pcx (DD): vehicles/minelayer/img5.pcx (DD): vehicles/minelayer/img6.pcx (DD): vehicles/minelayer/img7.pcx (DD): Loading video vehicles/minelayer/video.flc (DD): Loading portraitvehicles/minelayer/info.pcx (DD): Loading storageportraitvehicles/minelayer/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 21 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/missel/img0.pcx (DD): vehicles/missel/img1.pcx (DD): vehicles/missel/img2.pcx (DD): vehicles/missel/img3.pcx (DD): vehicles/missel/img4.pcx (DD): vehicles/missel/img5.pcx (DD): vehicles/missel/img6.pcx (DD): vehicles/missel/img7.pcx (DD): Loading video vehicles/missel/video.flc (DD): Loading portraitvehicles/missel/info.pcx (DD): Loading storageportraitvehicles/missel/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 22 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/missel_ship/img0.pcx (DD): vehicles/missel_ship/img1.pcx (DD): vehicles/missel_ship/img2.pcx (DD): vehicles/missel_ship/img3.pcx (DD): vehicles/missel_ship/img4.pcx (DD): vehicles/missel_ship/img5.pcx (DD): vehicles/missel_ship/img6.pcx (DD): vehicles/missel_ship/img7.pcx (DD): Loading video vehicles/missel_ship/video.flc (DD): Loading portraitvehicles/missel_ship/info.pcx (DD): Loading storageportraitvehicles/missel_ship/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 23 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/mobile_aa/img0.pcx (DD): vehicles/mobile_aa/img1.pcx (DD): vehicles/mobile_aa/img2.pcx (DD): vehicles/mobile_aa/img3.pcx (DD): vehicles/mobile_aa/img4.pcx (DD): vehicles/mobile_aa/img5.pcx (DD): vehicles/mobile_aa/img6.pcx (DD): vehicles/mobile_aa/img7.pcx (DD): Loading video vehicles/mobile_aa/video.flc (DD): Loading portraitvehicles/mobile_aa/info.pcx (DD): Loading storageportraitvehicles/mobile_aa/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 24 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/pionier/img0.pcx (DD): vehicles/pionier/img1.pcx (DD): vehicles/pionier/img2.pcx (DD): vehicles/pionier/img3.pcx (DD): vehicles/pionier/img4.pcx (DD): vehicles/pionier/img5.pcx (DD): vehicles/pionier/img6.pcx (DD): vehicles/pionier/img7.pcx (DD): Loading video vehicles/pionier/video.flc (DD): Loading portraitvehicles/pionier/info.pcx (DD): Loading storageportraitvehicles/pionier/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 25 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/repair/img0.pcx (DD): vehicles/repair/img1.pcx (DD): vehicles/repair/img2.pcx (DD): vehicles/repair/img3.pcx (DD): vehicles/repair/img4.pcx (DD): vehicles/repair/img5.pcx (DD): vehicles/repair/img6.pcx (DD): vehicles/repair/img7.pcx (DD): Loading video vehicles/repair/video.flc (DD): Loading portraitvehicles/repair/info.pcx (DD): Loading storageportraitvehicles/repair/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 26 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/scanner/img0.pcx (DD): vehicles/scanner/img1.pcx (DD): vehicles/scanner/img2.pcx (DD): vehicles/scanner/img3.pcx (DD): vehicles/scanner/img4.pcx (DD): vehicles/scanner/img5.pcx (DD): vehicles/scanner/img6.pcx (DD): vehicles/scanner/img7.pcx (DD): Loading video vehicles/scanner/video.flc (DD): Loading portraitvehicles/scanner/info.pcx (DD): Loading storageportraitvehicles/scanner/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 27 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/scout/img0.pcx (DD): vehicles/scout/img1.pcx (DD): vehicles/scout/img2.pcx (DD): vehicles/scout/img3.pcx (DD): vehicles/scout/img4.pcx (DD): vehicles/scout/img5.pcx (DD): vehicles/scout/img6.pcx (DD): vehicles/scout/img7.pcx (DD): Loading video vehicles/scout/video.flc (DD): Loading portraitvehicles/scout/info.pcx (DD): Loading storageportraitvehicles/scout/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 28 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/sea_minelayer/img0.pcx (DD): vehicles/sea_minelayer/img1.pcx (DD): vehicles/sea_minelayer/img2.pcx (DD): vehicles/sea_minelayer/img3.pcx (DD): vehicles/sea_minelayer/img4.pcx (DD): vehicles/sea_minelayer/img5.pcx (DD): vehicles/sea_minelayer/img6.pcx (DD): vehicles/sea_minelayer/img7.pcx (DD): Loading video vehicles/sea_minelayer/video.flc (DD): Loading portraitvehicles/sea_minelayer/info.pcx (DD): Loading storageportraitvehicles/sea_minelayer/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 29 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/sea_transport/img0.pcx (DD): vehicles/sea_transport/img1.pcx (DD): vehicles/sea_transport/img2.pcx (DD): vehicles/sea_transport/img3.pcx (DD): vehicles/sea_transport/img4.pcx (DD): vehicles/sea_transport/img5.pcx (DD): vehicles/sea_transport/img6.pcx (DD): vehicles/sea_transport/img7.pcx (DD): Loading video vehicles/sea_transport/video.flc (DD): Loading portraitvehicles/sea_transport/info.pcx (DD): Loading storageportraitvehicles/sea_transport/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 30 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/sub/img0.pcx (DD): vehicles/sub/img1.pcx (DD): vehicles/sub/img2.pcx (DD): vehicles/sub/img3.pcx (DD): vehicles/sub/img4.pcx (DD): vehicles/sub/img5.pcx (DD): vehicles/sub/img6.pcx (DD): vehicles/sub/img7.pcx (DD): Loading video vehicles/sub/video.flc (DD): Loading portraitvehicles/sub/info.pcx (DD): Loading storageportraitvehicles/sub/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 31 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/surveyor/img0.pcx (DD): vehicles/surveyor/img1.pcx (DD): vehicles/surveyor/img2.pcx (DD): vehicles/surveyor/img3.pcx (DD): vehicles/surveyor/img4.pcx (DD): vehicles/surveyor/img5.pcx (DD): vehicles/surveyor/img6.pcx (DD): vehicles/surveyor/img7.pcx (DD): Loading video vehicles/surveyor/video.flc (DD): Loading portraitvehicles/surveyor/info.pcx (DD): Loading storageportraitvehicles/surveyor/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 32 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/tank/img0.pcx (DD): vehicles/tank/img1.pcx (DD): vehicles/tank/img2.pcx (DD): vehicles/tank/img3.pcx (DD): vehicles/tank/img4.pcx (DD): vehicles/tank/img5.pcx (DD): vehicles/tank/img6.pcx (DD): vehicles/tank/img7.pcx (DD): Loading video vehicles/tank/video.flc (DD): Loading portraitvehicles/tank/info.pcx (DD): Loading storageportraitvehicles/tank/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 33 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/trans_gold/img0.pcx (DD): vehicles/trans_gold/img1.pcx (DD): vehicles/trans_gold/img2.pcx (DD): vehicles/trans_gold/img3.pcx (DD): vehicles/trans_gold/img4.pcx (DD): vehicles/trans_gold/img5.pcx (DD): vehicles/trans_gold/img6.pcx (DD): vehicles/trans_gold/img7.pcx (DD): Loading video vehicles/trans_gold/video.flc (DD): Loading portraitvehicles/trans_gold/info.pcx (DD): Loading storageportraitvehicles/trans_gold/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 34 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/trans_metal/img0.pcx (DD): vehicles/trans_metal/img1.pcx (DD): vehicles/trans_metal/img2.pcx (DD): vehicles/trans_metal/img3.pcx (DD): vehicles/trans_metal/img4.pcx (DD): vehicles/trans_metal/img5.pcx (DD): vehicles/trans_metal/img6.pcx (DD): vehicles/trans_metal/img7.pcx (DD): Loading video vehicles/trans_metal/video.flc (DD): Loading portraitvehicles/trans_metal/info.pcx (DD): Loading storageportraitvehicles/trans_metal/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds (DD): Setting default values (DD): Reading values from XML (DD): ID 00 35 verified (DD): Unitdata read ==============================(MARK)============================== (DD): Loading graphics (DD): vehicles/trans_oil/img0.pcx (DD): vehicles/trans_oil/img1.pcx (DD): vehicles/trans_oil/img2.pcx (DD): vehicles/trans_oil/img3.pcx (DD): vehicles/trans_oil/img4.pcx (DD): vehicles/trans_oil/img5.pcx (DD): vehicles/trans_oil/img6.pcx (DD): vehicles/trans_oil/img7.pcx (DD): Loading video vehicles/trans_oil/video.flc (DD): Loading portraitvehicles/trans_oil/info.pcx (DD): Loading storageportraitvehicles/trans_oil/store.pcx (DD): Loading overlay (DD): Loading buildgraphics (DD): Loading cleargraphics (DD): Loading sounds ==============================(MARK)============================== (II): Loading Buildings (DD): ID 01 01 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 02 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 03 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 04 verified 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(DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 25 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 26 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 27 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 28 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 29 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 31 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 32 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 33 verified (DD): Unitdata read ==============================(MARK)============================== (DD): ID 01 34 verified (DD): Unitdata read ==============================(MARK)============================== (DD): File loaded: buildings/dirt_big.pcx (DD): File loaded: buildings/dirt_big.pcx (DD): File loaded: buildings/dirt_big_shw.pcx (DD): File loaded: buildings/dirt_big_shw.pcx (DD): File loaded: buildings/dirt_small.pcx (DD): File loaded: buildings/dirt_small.pcx (DD): File loaded: buildings/dirt_small_shw.pcx (DD): File loaded: buildings/dirt_small_shw.pcx ==============================(MARK)============================== (II): Loading music ==============================(MARK)============================== (II): Loading Sounds ==============================(MARK)============================== (II): Loading Voices ==============================(MARK)============================== (DD): Starting movie mve/MAXINT.MVE