hud_drawHUD hide hud cg_drawFriendlyNames cg_overheadNamesSize cg_overheadRankSize cg_overheadIconSize con_minicon mini console cg_debug_overlay_viewport hide sniper overlay cg_laserLight draw light cg_bobWeaponMax max weapon bob cg_weaponCycleDelay cg_drawLagometer enable lagometer cg_hudGrenadeIconInScope grenade icon in scope cg_hudGrenadeIconMaxRangeFrag "The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator" cg_drawShellshock "Draw shellshock & flashbang screen effects." cg_drawOverheadNames "Draw the name over the players" cg_laserForceOn Laser Dot Sight cg_everyoneHearsEveryone chat with everyone cg_deadChatWithDead dead chats cg_deadHearAllLiving cg_drawMaterial draw debug for materials cg_drawScriptUsage scripts snd_drawInfo sounds cg_readTitleStorageLocally "Read title storage locally, instead of from the Xbox Live server" cg_drawFPSLabels draw fps labels cg_development "Indicates if we are in DEVELOPMENT (non-release ship builds)" cg_drawFPS show fps cg_drawBreathHint "Draw 'hold breath to steady' hint" cg_drawHealth "Draw health bar" cg_blood "Show blood" cg_deathScreenFadeOutTime Time in seconds to fade to black after player death cg_deathScreenFadeInTime Time in seconds to transition to the death vision set upon player death cg_draw2D Draw 2D screen elements cg_weaponHintsCoD1Style Draw weapon hints in CoD1 style: with the weapon name, and with the icon below missionsuccessbar --- ui_nextMission --- REPLACERS: r_flameFX_fadeDuration g_gravity r_reviveFX_brightnessEdge bg_fallDamageMaxHeight nightVisionDisableEffects ai_disableSpawn wind_leaf_scale NullCommand r_motionblur_frameBased_enable 1 Zombies: CGAME_SB_PING CGAME_SB_POINTS CGAME_SB_SCORE CGAME_SB_HEADSHOTS CGAME_SB_REVIVES CGAME_SB_DOWNS CGAME_SB_ASSISTS CGAME_SB_KILLS CoOP: XBOXLIVE_GAMERCARD bonusbackground "Whether to show or hide the bonus background in competitive mode" missionsuccessbar "Whether to show or hide mission success bar in competitive mode" miniscoreboardhide "Whether to show or hide the mini scoreboard in competitive mode" cg_scoreboardPingGraph "Whether to show graphical ping" cg_scoreboardPingText "Whether to show numeric ping value" scoreMultiplier --- g_compassShowEnemies "Whether enemies are visible on the compass at all times" g_deadChat "Allow dead players to chat with living players" g_motd "The Message of the day" g_inactivity "Time delay before player is kicked for inactivity" g_banIPs "IP addresses to ban from playing" phys_drawDebugInfo "Print info about the physics objects" phys_gravity units/sec^2 snd_omnidirectionalPercentage "Percentage of sound volume that is 'directionless'" snd_draw3D "Draw the position and info of world sounds" developer "Enabled development options" xenonGame True if 360 consoleGame True if console clanName Sets clan name? ui_shipping_cheats "True if the exe is the shipping cheats build." arcademode --- MPUI_MAXPARTYSIZE --- rank_prestige10 --- setrank --- aim_automelee_enabled "Turn on auto melee" jump_slowdownEnable "Slow player movement after jumping" jump_height "The maximum height of a player's jump" player_swimDamage "Damage the player will take each interval while out of breath in deep water." player_swimTime "Set the max time the player can swim underwater before taking damage." player_bayonetRange "The maximum range of the player's bayonet attack" player_meleeRange "The maximum range of the player's melee attack" player_sprintStrafeSpeedScale "The speed at which you can strafe while sprinting" player_sprintTime "The base length of time a player can sprint" player_sprintUnlimited "Whether players can sprint forever or not" player_strafeSpeedScale "The scale applied to the player speed when strafing" player_reviveXP "Amount of XP to award a player for reviving a team mate." player_lastStandBleedoutTime "The time taken by the player to completely bleedout when in last stand." player_lastStandHealthOverlayTime "The time at the end of last stand to apply health (red) overlay" player_reviveTriggerRadius "The radius for the hint string and revive radius" player_clipSizeMultiplier "Changes the clip size of weapons with more than one bullet in their clip." player_sustainAmmo "Firing weapon will not decrease clip ammo." player_debugHealth "Turn on debugging info for player health" player_adsExitDelay "Delay before exiting aim down sight" player_scopeExitOnDamage "Exit the scope if the player takes damage" player_breath_hold_time "The maximum time a player can hold his breath" player_deathInvulnerableTime "The time that the player is invulnerable before dying" player_meleeDamageMultiplier "Melee damage to the player is scaled by this amount; used by script for setting difficulty level" player_damageMultiplier "Player damage is scaled by this amount; used by script for setting difficulty level" bg_fallDamageMaxHeight "The height that a player will take maximum damage when falling" bg_fallDamageMinHeight "The height that a player will start to take minimum damage if they fall" bg_viewKickMax "The maximum view kick" bg_viewKickMin "The minimum view kick" g_banzai_max_target_distance "The maximum distance from a banzai attacker its enemy can be for the banzai to consider charging it. Set this to zero, and it will never banzai attack." melee_debug "Turn on debug lines for melee traces" ai_disableSpawn "Do not spawn AI" ai_accuracyDistScale "Distance scale for AI accuracy calculations. Higher = less accurate" ai_friendlySuppressionDist "Max distance at which AI suppress teammates" ai_friendlySuppressionDist "Whether AI fire will suppression teammates or not." ai_corpseCount "Maximum number of AI corpses" allow_zombies_german "whether this is the special german build that has nazi zombies" bullet_penetrationEnabled "Enable/Disable bullet penetration." g_gravity "Gravity in inches per second per second" g_speed "Maximum player speed" g_player_maxhealth "Player's maximum health" ai_accu_player_lateral_speed "The max speed at which the player moves to cause the AI accuracy to go to 0" ai_showPaths "Show AI navigation paths" g_deathDelay "Delay a level restart on death" g_drawGrenadeHints "Draw debug information for grenades" missionSuccess "missionSuccess only takes two parameters: missionSuccess(nextMap, persistent)" giveachievement [name] guess message --- mis_difficulty 1,2,3,4? infinite energy Might have to do with Zombie Mode vampire_health_regen Not sure if this is a 0,1 invisible --- exec "Execute a script file" fixedtime "Time slows down if a frame takes longer than this many milliseconds" ui_hostOptions "Collectible host options as set from the menus" ui_hostOptionsEnabled "Enabling/Disabling toggle for the collectibles in the menu" magicbullet --- missionsuccess Different then missionSuccess? setsunlight --- actionSlotsHide "Hide the actionslots." ammoCounterHide "Hide the Ammo Counter" r_filmInvert --- r_filmEnable --- fx_drawClouds "Toggles the drawing of particle clouds" fx_freeze "Freeze effects" fx_enable "Toggles all effects processing" enableweaponcycling disableweaponcycling enableinvulnerability enableweapons disableweapons **** allowmelee allowsprint allowjump setautopickup allowprone allowcrouch allowstand takeallweapons **** giveweapon takeweapon GAME_GODMODE_ON GAME_DEMI_GODMODE_ON canshoot weapons cg_noclip GAME_NOCLIPON GAME_NOCLIPON "1" GAME_GODMODE_ON "1" GAME_NOCLIPOFF noclip sv_cheats set playlist "7" set clanName "" set cg_drawShellshock "0" set reload "1" set melee "1" set breath_sprint "1" set cg_laserForceOn "1" set player_sprintSpeedScale "3" set jump_height "90" set perk_bulletPenetrationMultiplier "8" set player_meleeRange "150" set cg_drawHealth "1" set fx_draw "1" set cg_thirdPerson "1" set player_sustainAmmo "1" set ps3_voiceSpeakerGain "5.5" god MP_PRESTIGE_LVL10 flame_test "Turn on/off Flamethrower testing" flame_team_damage "Turn on/off Flamethrower damage to friendlies" sv_saveOnStartMap "Save at the start of a level" cl_stanceHoldTime "The time to hold the stance button before the player goes prone" cl_ingame --- prestigeclass1 prestigeclass2 prestigeclass3 prestigeclass4 prestigeclass5 customclass1 customclass2 customclass3 customclass4 customclass5 onlinegame "Current game is an online game with stats, custom classes, unlocks" zombiemode "Current game is an nazi zombie game" arcademode "Current game is an arcade mode game" splitscreen "Current game is a splitscreen game" party_maxplayers "Maximum number of players in a party" party_minplayers "Minimum number of players in a party" superuser "If the user is an super user" developeruser "If the user is an developer" r_poisonFX_debug_amount "Poison effect amount" r_poisonFX_debug_enable "Enable the poison effect" r_flameFX_enable "Enable the flamethrower effect" r_drawWater "Enable water rendering" r_normalMap "Replace all normal maps with a flat normal map" r_colorMap "Replace all color maps with pure black or pure white" r_lightMap "Replace all lightmaps with pure black or pure white" r_specularMap "Replace all specular maps with pure black (off) or pure white (super shiny)" r_fullscreen "Display game full screen" player_footstepsThreshhold "The minimum speed at which the player makes loud footstep noises" cl_stanceHoldTime "The time to hold the stance button before the player goes prone" defaultHitDamage "default initial damage delivered by getting hit by a flame ball" defaultDamageDuration "default duration in milliseconds that damage should continue to get delivered" flame_team_damage "Turn on/off Flamethrower damage to friendlies" flame_render "Turn on/off Flamethrower rendering" r_flameFX_enable "Enable the flamethrower effect" glowcolor Flash color? cg_hudGrenadeIconEnabledFlash "Show the grenade indicator for flash grenades" hud_gasMaskOverlay "Signals the \"FacemaskOverlay\" menu to draw, meant to be changed by script." specialty_weapon_flamethrower specialty_bulletaccuracy specialty_weapon_bazooka specialty_weapon_bouncing_betty specialty_fireproof specialty_gas_mask specialty_shades specialty_water_cooled specialty_greased_barrings specialty_pin_back specialty_flakjacket specialty_null specialty_specialgrenade specialty_fraggrenade specialty_armorvest specialty_twoprimaries specialty_extraammo specialty_fastreload specialty_rof specialty_bulletaccuracy specialty_bulletpenetration specialty_bulletdamage specialty_grenadepulldeath specialty_pistoldeath specialty_explosivedamage specialty_detectexplosive specialty_longersprint specialty_quieter specialty_holdbreath specialty_gpsjammer presell "Set to true if the player has preordered" collectors "Set to true if the player has the collector's edition" xblive_allmappacks "Set to true if the player has all the content packs available" xblive_anymappacks "Set to true if the player has any content packs" g_gameskill "Game skill level" player_unlockperks player_unlockperk2 player_unlockperk1 player_unlockperk0 player_unlockfeatures player_unlockfeature2 player_unlockfeature1 player_unlockfeature0 player_unlockattachments player_unlockattachment2b player_unlockattachment2a player_unlockattachment1b player_unlockattachment1a player_unlockattachment0b player_unlockattachment0a player_unlockcamo2b player_unlockcamo2a player_unlockcamo1b player_unlockcamo1a player_unlockcamo0b player_unlockcamo0a player_unlockweapons player_unlockweapon2 player_unlockweapon1 player_unlockweapon0 player_unlock_page --- --- input_viewSensitivity Uncap sensitivity? xblive_mappacks "0 = original maps only, 1 = new maps only, 2 = both original and new" clanName "Your clan abbreviation" flame_kick_speed "Speed at which the flamethrower view model transitions to flame_kick_offset." flame_kick_recover_speed "Speed at which the flamethrower view model transitions back from flame_kick_offset." input_autoAim "Turn on auto aim for consoles" sf_use_slowmo --- player_deathInvulnerableToMelee -nazi_zombie_prototype -nazi_zombie_prototype_waves -nazi_zombie_prototype_points -disableweapons -sf_use_slowmo -r_fullscreen -phys_gravity -cg_drawOverheadNames -specialty_weapon_flamethrower -defaultHitDamage 999 -defaultDamageDuration -setsunlight -GAME_GODMODE_ON -cg_drawHealth -cg_drawFPSLabels MP_PRESTIGE_LVL10 debug ai_count cg_drawFPS yes cg_drawGun "1" cg_drawShellshock "1" fx_draw "1" aim_autoaim_region_height "120" aim_autoaim_region_width "160" aim_autoaim_enabled "1" ai_debugMeleeAttackSpots ai_friendlySuppression 0 aim_lockon_enabled "1" aim_lockon_region_height "90" 480 aim_lockon_region_width "90" 640 aim_lockon_strength aim_slowdown_enabled "1" ai_accu_player_lateral_speed cg_thirdPerson player_reviveTriggerRadius player_reviveXP cg_drawShellshock aim_slowdown_enabled con_minicon cg_drawMaterial cg_drawScriptUsage snd_drawInfo phys_drawDebugInfo ai_accu_player_lateral_speed player_burstFireCooldown g_player_maxhealth cg_debug_overlay_viewport bg_prone_yawca prone bg_ladder_yawcap ladder player_view_pitch_down look down player_view_pitch_up look up allowdeath party_joinInProgressAllowed sv_cheats server-side cheats EV_DUD_IMPACT EV_CHANGE_TO_DUD projectile_dud cg_drawLagometer